mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-12 04:01:12 +02:00
354 lines
6.0 KiB
Plaintext
354 lines
6.0 KiB
Plaintext
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Q4X CORE CANNON
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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sound corecannon_core_fire
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{
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minDistance 196
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maxDistance 1181
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volumeDb 4
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sound/weapons/corecannon/fire1.wav
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}
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sound corecannon_core_move
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{
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minDistance 196
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maxDistance 1181
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volumeDb -6
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sound/weapons/corecannon/loadup.wav
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}
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sound corecannon_core_load
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{
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minDistance 196
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maxDistance 1181
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volumeDb -2
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sound/weapons/corecannon/loadup.wav
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}
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sound corecannon_core_fire_mono
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{
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minDistance 196
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maxDistance 1181
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volumeDb 4
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sound/weapons/corecannon/firemono1.wav
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}
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sound corecannon_core_chargedfire
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{
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minDistance 196
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maxDistance 1181
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volumeDb 4
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sound/weapons/corecannon/chargedfire1.wav
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}
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sound corecannon_core_chargedfire_mono
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{
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minDistance 196
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maxDistance 1181
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volumeDb 4
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sound/weapons/corecannon/chargedfiremono1.wav
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}
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sound corecannon_core_flyloop
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{
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minDistance 30
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maxDistance 200
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volumeDb -10
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looping
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sound/weapons/corecannon/core_flyloop.wav
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}
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sound corecannon_core_impact
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{
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minDistance 196
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maxDistance 500
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volumeDb 4
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sound/weapons/corecannon/start.wav
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}
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sound corecannon_core_explode
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{
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minDistance 196
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maxDistance 1181
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volumeDb 0
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sound/weapons/corecannon/stop.wav
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}
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sound corecannon_core_charge
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{
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minDistance 196
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maxDistance 1181
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volumeDb 0
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looping
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sound/weapons/corecannon/corecharge1.wav
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//sound/weapons/corecannon/corecharge2.wav
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}
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sound core_casing
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{
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minDistance 39
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maxDistance 1181
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volumeDb 3
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//sound/vehicles/impacts/crash_small1.wav
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}
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sound corecannon_sparks
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{
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minDistance 196
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maxDistance 1181
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volumeDb 0
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//looping
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sound/weapons/corecannon/coresparks.wav
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}
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sound corecannon_heat
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{
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minDistance 196
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maxDistance 1181
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volumeDb 0
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//looping
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sound/weapons/corecannon/core_heat.wav
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Q4X GOOB GUN
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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sound weapon_goobgun_fire
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{
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minDistance 196
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maxDistance 1181
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volumeDb 0
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sound/weapons/goobgun/goobfire1.wav
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}
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sound weapon_goobgun_fire_mono
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{
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minDistance 196
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maxDistance 1181
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volumeDb 0
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sound/weapons/goobgun/goobfiremono.wav
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}
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sound weapon_goobgun_explode
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{
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minDistance 196
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maxDistance 1181
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volumeDb -2
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sound/weapons/goobgun/goobexplo1.wav
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}
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sound weapon_goobgun_goo_inair
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{
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minDistance 196
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maxDistance 600
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volumeDb -6
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sound/weapons/goobgun/goo_inair.wav
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}
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sound weapon_goobgun_goo_burn
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{
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minDistance 196
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maxDistance 600
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volumeDb -6
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looping
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sound/weapons/goobgun/goo_burn.wav
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}
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sound weapon_goobgun_subexplode
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{
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minDistance 196
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maxDistance 1181
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volumeDb 4
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sound/weapons/goobgun/goobsubexplo2.wav
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}
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sound weapon_goobgun_reload
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{
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minDistance 196
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maxDistance 1181
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volumeDb -5
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sound/weapons/goobgun/goobreload1a.wav
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}
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sound weapon_goobgun_bounce
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{
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minDistance 196
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maxDistance 1181
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volumeDb 0
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sound/weapons/goobgun/goob_bounce.wav
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Q4X GRAPPLING GUN
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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sound weapon_grapple_fire
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{
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minDistance 196
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maxDistance 1181
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volumeDb 0
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sound/weapons/grapple/grapplefire1.wav
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}
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sound weapon_grapple_fire_mono
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{
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minDistance 196
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maxDistance 1181
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volumeDb 3
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sound/weapons/grapple/grapplefiremono.wav
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}
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sound weapon_grapple_fire_loop
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{
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minDistance 196
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maxDistance 1181
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volumeDb 0
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looping
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sound/weapons/grapple/grapplefireloop.wav
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}
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sound weapon_grapple_raise
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{
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minDistance 196
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maxDistance 1181
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volumeDb -6
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sound/weapons/grapple/grappleraise.wav
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}
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sound weapon_grapple_lower
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{
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minDistance 196
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maxDistance 1181
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volumeDb -6
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sound/weapons/grapple/grapplelower.wav
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}
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//ZAK -- Not sure if you want the grapple hook to have a reload sound, but added this in her
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//since it was creating a warning.
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sound weapon_grapple_reload
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{
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minDistance 196
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maxDistance 1181
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volumeDb -6
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sound/null.wav
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Q4X GRAVITY TURRET
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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sound weapon_gravityturret_acquire_loop
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{
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minDistance 196
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maxDistance 1181
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volumeDb -6
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looping
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sound/weapons/gravity/grav_acquire
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}
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sound weapon_gravityturret_grabbed_loop
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{
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minDistance 196
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maxDistance 1181
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volumeDb -2
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looping
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sound/weapons/gravity/grav_grabbed
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}
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sound weapon_gravityturret_fire
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{
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minDistance 196
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maxDistance 1181
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volumeDb 0
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sound/weapons/gravity/grav_fire
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}
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sound weapon_gravityturret_impactgrabbed
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{
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minDistance 196
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maxDistance 1181
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volumeDb 0
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sound/weapons/gravity/grav_impact_grabbed
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Q4X FREEZE GUN
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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sound freezegun_loopone
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{
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minDistance 39
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maxDistance 472
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volumeDb -12
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// looping
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sound/weapons/freezegun/freeze_loopone.wav
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shakeData 0 efdeeeeeeedegeed
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}
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sound freezegun_looptwo
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{
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minDistance 40
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maxDistance 400
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volumeDb -8
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// looping
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sound/weapons/freezegun/freeze_looptwo.wav
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shakeData 0 mnpnkmmplmllnlljmkjljjjkkjjlljkjnhkjlllllllkkllmmmmkljlmnnnnmknmommmkimlkjkmjmkllojnkkkjmlimjijkkkmjjklkkkkmmlkkokmm
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}
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sound freezegun_tempfiresound
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{
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minDistance 39
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maxDistance 472
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volumeDb -12
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sound/weapons/freezegun/freeze_tempfiresound.wav
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shakeData 0 efdeeeeeeedegeed
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}
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