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2026-08-06 14:45:27 -07:00

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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Q4X CORE CANNON
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
sound corecannon_core_fire
{
minDistance 196
maxDistance 1181
volumeDb 4
sound/weapons/corecannon/fire1.wav
}
sound corecannon_core_move
{
minDistance 196
maxDistance 1181
volumeDb -6
sound/weapons/corecannon/loadup.wav
}
sound corecannon_core_load
{
minDistance 196
maxDistance 1181
volumeDb -2
sound/weapons/corecannon/loadup.wav
}
sound corecannon_core_fire_mono
{
minDistance 196
maxDistance 1181
volumeDb 4
sound/weapons/corecannon/firemono1.wav
}
sound corecannon_core_chargedfire
{
minDistance 196
maxDistance 1181
volumeDb 4
sound/weapons/corecannon/chargedfire1.wav
}
sound corecannon_core_chargedfire_mono
{
minDistance 196
maxDistance 1181
volumeDb 4
sound/weapons/corecannon/chargedfiremono1.wav
}
sound corecannon_core_flyloop
{
minDistance 30
maxDistance 200
volumeDb -10
looping
sound/weapons/corecannon/core_flyloop.wav
}
sound corecannon_core_impact
{
minDistance 196
maxDistance 500
volumeDb 4
sound/weapons/corecannon/start.wav
}
sound corecannon_core_explode
{
minDistance 196
maxDistance 1181
volumeDb 0
sound/weapons/corecannon/stop.wav
}
sound corecannon_core_charge
{
minDistance 196
maxDistance 1181
volumeDb 0
looping
sound/weapons/corecannon/corecharge1.wav
//sound/weapons/corecannon/corecharge2.wav
}
sound core_casing
{
minDistance 39
maxDistance 1181
volumeDb 3
//sound/vehicles/impacts/crash_small1.wav
}
sound corecannon_sparks
{
minDistance 196
maxDistance 1181
volumeDb 0
//looping
sound/weapons/corecannon/coresparks.wav
}
sound corecannon_heat
{
minDistance 196
maxDistance 1181
volumeDb 0
//looping
sound/weapons/corecannon/core_heat.wav
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Q4X GOOB GUN
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
sound weapon_goobgun_fire
{
minDistance 196
maxDistance 1181
volumeDb 0
sound/weapons/goobgun/goobfire1.wav
}
sound weapon_goobgun_fire_mono
{
minDistance 196
maxDistance 1181
volumeDb 0
sound/weapons/goobgun/goobfiremono.wav
}
sound weapon_goobgun_explode
{
minDistance 196
maxDistance 1181
volumeDb -2
sound/weapons/goobgun/goobexplo1.wav
}
sound weapon_goobgun_goo_inair
{
minDistance 196
maxDistance 600
volumeDb -6
sound/weapons/goobgun/goo_inair.wav
}
sound weapon_goobgun_goo_burn
{
minDistance 196
maxDistance 600
volumeDb -6
looping
sound/weapons/goobgun/goo_burn.wav
}
sound weapon_goobgun_subexplode
{
minDistance 196
maxDistance 1181
volumeDb 4
sound/weapons/goobgun/goobsubexplo2.wav
}
sound weapon_goobgun_reload
{
minDistance 196
maxDistance 1181
volumeDb -5
sound/weapons/goobgun/goobreload1a.wav
}
sound weapon_goobgun_bounce
{
minDistance 196
maxDistance 1181
volumeDb 0
sound/weapons/goobgun/goob_bounce.wav
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Q4X GRAPPLING GUN
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
sound weapon_grapple_fire
{
minDistance 196
maxDistance 1181
volumeDb 0
sound/weapons/grapple/grapplefire1.wav
}
sound weapon_grapple_fire_mono
{
minDistance 196
maxDistance 1181
volumeDb 3
sound/weapons/grapple/grapplefiremono.wav
}
sound weapon_grapple_fire_loop
{
minDistance 196
maxDistance 1181
volumeDb 0
looping
sound/weapons/grapple/grapplefireloop.wav
}
sound weapon_grapple_raise
{
minDistance 196
maxDistance 1181
volumeDb -6
sound/weapons/grapple/grappleraise.wav
}
sound weapon_grapple_lower
{
minDistance 196
maxDistance 1181
volumeDb -6
sound/weapons/grapple/grapplelower.wav
}
//ZAK -- Not sure if you want the grapple hook to have a reload sound, but added this in her
//since it was creating a warning.
sound weapon_grapple_reload
{
minDistance 196
maxDistance 1181
volumeDb -6
sound/null.wav
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Q4X GRAVITY TURRET
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
sound weapon_gravityturret_acquire_loop
{
minDistance 196
maxDistance 1181
volumeDb -6
looping
sound/weapons/gravity/grav_acquire
}
sound weapon_gravityturret_grabbed_loop
{
minDistance 196
maxDistance 1181
volumeDb -2
looping
sound/weapons/gravity/grav_grabbed
}
sound weapon_gravityturret_fire
{
minDistance 196
maxDistance 1181
volumeDb 0
sound/weapons/gravity/grav_fire
}
sound weapon_gravityturret_impactgrabbed
{
minDistance 196
maxDistance 1181
volumeDb 0
sound/weapons/gravity/grav_impact_grabbed
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Q4X FREEZE GUN
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
sound freezegun_loopone
{
minDistance 39
maxDistance 472
volumeDb -12
// looping
sound/weapons/freezegun/freeze_loopone.wav
shakeData 0 efdeeeeeeedegeed
}
sound freezegun_looptwo
{
minDistance 40
maxDistance 400
volumeDb -8
// looping
sound/weapons/freezegun/freeze_looptwo.wav
shakeData 0 mnpnkmmplmllnlljmkjljjjkkjjlljkjnhkjlllllllkkllmmmmkljlmnnnnmknmommmkimlkjkmjmkllojnkkkjmlimjijkkkmjjklkkkkmmlkkokmm
}
sound freezegun_tempfiresound
{
minDistance 39
maxDistance 472
volumeDb -12
sound/weapons/freezegun/freeze_tempfiresound.wav
shakeData 0 efdeeeeeeedegeed
}