Files
2026-08-06 14:45:27 -07:00

489 lines
8.3 KiB
Plaintext

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Q4X SPEEDER
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
sound vehicle_speeder_shield_warning
{
minDistance 196
maxDistance 1181
volumeDb 4
sound/vehicles/speeder/shieldlow.wav
}
sound vehicle_speeder_shield_recharge
{
minDistance 196
maxDistance 1181
volumeDb 4
sound/vehicles/speeder/shieldcharge.wav
}
sound vehicle_speeder_flareon
{
minDistance 196
maxDistance 1181
volumeDb 4
sound/vehicles/speeder/start.wav
}
sound vehicle_speeder_flareoff
{
minDistance 196
maxDistance 1181
volumeDb 0
sound/vehicles/speeder/stop.wav
}
sound vehicle_speeder_engine_start
{
minDistance 196
maxDistance 1181
volumeDb 4
sound/vehicles/speeder/start.wav
}
sound vehicle_speeder_engine_stop
{
minDistance 196
maxDistance 1181
volumeDb 0
sound/vehicles/speeder/stop.wav
}
sound vehicle_speeder_engine_loop
{
minDistance 196
maxDistance 1181
volumeDb 2
looping
sound/vehicles/speeder/loop1.wav
}
sound vehicle_speeder_engine_throttledown
{
minDistance 196
maxDistance 1181
volumeDb 4
sound/vehicles/speeder/throttleoff.ogg
}
sound vehicle_speeder_turret_move
{
minDistance 196
maxDistance 1181
volumeDb 0
looping
sound/vehicles/speeder/turret.wav
}
sound vehicle_speeder_machinegun_fire
{
minDistance 39
maxDistance 1181
volumeDb -5
frequencyshift 1,1.5
sound/vehicles/speeder/fire0.wav
sound/vehicles/speeder/fire1.wav
}
sound vehicle_speeder_hoverpad
{
minDistance 39
maxDistance 1181
volumeDb -12
looping
sound/vehicles/speeder/pad_loop1.wav
}
sound vehicle_speeder_cannon
{
minDistance 1181
maxDistance 1574
volumeDb 6
sound/vehicles/speeder/cannonfire.wav
}
sound vehicle_speeder_cannon_kickback
{
minDistance 196
maxDistance 1181
volumeDb -6
sound/vehicles/gev/kickback.wav
}
sound vehicle_speeder_boost
{
minDistance 196
maxDistance 1181
// volumeDb -3
volumeDb 6
sound/vehicles/speeder/boost1
}
sound vehicle_speeder_boost_end
{
minDistance 196
maxDistance 1181
// volumeDb -6
volumeDb 3
sound/vehicles/speeder/stop
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////// SPACE TURRETS //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
sound vehicle_tone_seek
{
minDistance 196
maxDistance 1181
volumeDb -10
looping
sound/weapons/turret/tone_seek.wav
}
sound vehicle_tone_lock
{
minDistance 196
maxDistance 1181
volumeDb -10
looping
sound/weapons/turret/tone_lock.wav
}
//////////////////////////////////////////////////////////////////////////////////
sound space_cannon_fire
{
minDistance 1181
maxDistance 1574
volumeDb -11
frequentlyused
//sound/weapons/turret/shot1a
//sound/weapons/turret/shot2a
//sound/weapons/turret/shot3a
//sound/weapons/turret/shot4a
//sound/weapons/turret/shot5a
sound/weapons/turret/turret_gun.ogg
//sound/weapons/turret/space_turret_fire_2.ogg
}
sound space_cannon_gun
{
minDistance 1181
maxDistance 1574
volumeDb 0
sound/weapons/turret/turret_gun.ogg
}
sound space_cannon_fire_left
{
minDistance 1181
maxDistance 1574
volumeDb -8
sound/weapons/turret/space_turret_fire_2_L.ogg
}
sound space_cannon_fire_right
{
minDistance 1181
maxDistance 1574
volumeDb -8
sound/weapons/turret/space_turret_fire_2_R.ogg
}
sound space_cannon_fire_multi
{
minDistance 1181
maxDistance 1574
volumeDb -6
sound/weapons/turret/space_turret_fire_2_multi.ogg
}
sound space_cannon_fire_stereo
{
minDistance 1181
maxDistance 1574
volumeDb -6
sound/weapons/turret/space_turret_fire_2.ogg
}
sound space_cannon_move
{
minDistance 1181
maxDistance 1574
volumeDb 0
looping
sound/weapons/turret/spacegun_turretmove.wav
}
sound space_cannon_reload
{
minDistance 196
maxDistance 1181
volumeDb -11
sound/weapons/turret/mcc_turret_reload3a.wav
}
sound space_cannon_overheat
{
minDistance 1181
maxDistance 1574
volumeDb -4
looping
sound/weapons/turret/spacegun_cannon_overheat.ogg
}
sound space_cannon_recover
{
minDistance 1181
maxDistance 1574
volumeDb -4
sound/weapons/turret/spacegun_cannon_recover.ogg
}
sound space_cannon_overheatfire
{
minDistance 1181
maxDistance 1574
volumeDb -2
sound/weapons/turret/spacegun_cannon_overf.ogg
}
sound space_cannon_startup
{
minDistance 1181
maxDistance 1574
volumeDb -2
sound/weapons/turret/turret_startup_a.ogg
}
sound space_cannon_switch_to_missiles
{
minDistance 1181
maxDistance 1574
volumeDb -2
sound/weapons/turret/missile_switch_a.ogg
}
sound space_cannon_switch_to_turret
{
minDistance 1181
maxDistance 1574
volumeDb -2
sound/weapons/turret/turret_switch.ogg
}
sound space_cannon_jam
{
minDistance 1181
maxDistance 1574
volumeDb 2
sound/weapons/turret/turret_jam.ogg
}
sound space_cannon_jamcleared
{
minDistance 1181
maxDistance 1574
volumeDb 2
sound/weapons/turret/turret_jam_cleared.ogg
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
sound vehicle_strogg_fighter_13second
{
minDistance 5181
maxDistance 15574
volumeDb -5
sound/vehicles/strogg_flyer/stroggflyerbyby1mono.ogg
sound/vehicles/strogg_flyer/stroggflyerbyby2mono.ogg
sound/vehicles/strogg_flyer/stroggflyerbyby3mono.ogg
//sound/vehicles/strogg_flyer/stroggflyerbyby4mono.ogg
}
sound vehicle_strogg_destroyer_50second
{
minDistance 5181
maxDistance 15574
volumeDb -5
sound/vehicles/strogg_flyer/destroyer1.ogg
sound/vehicles/strogg_flyer/destroyer2.ogg
}
sound vehicle_strogg_fighter_flyby
{
minDistance 5181
maxDistance 15574
volumeDb 0
sound/vehicles/strogg_flyer/strogg_fighter_by1.ogg
sound/vehicles/strogg_flyer/strogg_fighter_by2.ogg
sound/vehicles/strogg_flyer/strogg_fighter_by3.ogg
sound/vehicles/strogg_flyer/strogg_fighter_by4.ogg
}
sound vehicle_strogg_fighter_explode
{
minDistance 20181
maxDistance 55574
volumeDb 8
sound/vehicles/strogg_flyer/space_explo1.ogg
sound/vehicles/strogg_flyer/space_explo2.ogg
sound/vehicles/strogg_flyer/space_explo3.ogg
sound/vehicles/strogg_flyer/space_explo4.ogg
}
sound q4x_flyer_shot1
{
minDistance 10000
maxDistance 30000
volumeDb -7
sound/ambience/m01/flyer_shot1.ogg
shakeData 0 yyywsskiheeeddccbaaaaaaaaaaaaaaaaaaaaaaa
sound/ambience/m01/flyer_shot2.ogg
shakeData 1 zyyxrtlmghfedeedcbaaaaaaaaaaaaaaaaaaaaaa
}
sound q4x_effects_blaster_hit01
{
minDistance 696
maxDistance 2952
volumeDb -8
//shakes 0.2
sound/ambience/m03/metalimp1aa.ogg
sound/ambience/m03/metalimp2aa.ogg
sound/ambience/m03/metalimp3aa.ogg
sound/ambience/m03/metalimp4aa.ogg
sound/ambience/m03/metalimp5aa.ogg
}
sound airassault_flyerexplode
{
minDistance 20000
maxDistance 40000
volumeDb 6
soundClass 1
shakes 0.5
sound/vehicles/strogg_flyer/space_explo1
sound/vehicles/strogg_flyer/space_explo2
sound/vehicles/strogg_flyer/space_explo3
sound/vehicles/strogg_flyer/space_explo4
shakeData 0 zzzvzuxyuxxxwwwwrstvuoroonrotrppookpjilljmhhhkjjgjijigfgfgefecdbccccbabbaaaaaa
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
sound dropship_engine1
{
minDistance 50
maxDistance 200
volumeDb -6
looping
sound/vehicles/dropship/dropship_engine1.wav
}
sound dropship_engine2
{
minDistance 50
maxDistance 200
volumeDb -6
looping
sound/vehicles/dropship/dropship_engine2.wav
}
sound dropship_engine3
{
minDistance 50
maxDistance 200
volumeDb -6
looping
sound/vehicles/dropship/dropship_engine3.wav
}
sound strogg_secturret_scan
{
minDistance 70
maxDistance 400
volumeDb 0
looping
sound/weapons/secturret/turret_scan.ogg
}
sound strogg_secturret_alert
{
minDistance 70
maxDistance 400
volumeDb 0
sound/weapons/secturret/turret_alert.ogg
}
sound strogg_secturret_fire
{
minDistance 70
maxDistance 400
volumeDb 0
sound/weapons/secturret/turret_fire.ogg
}