mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-12 04:01:12 +02:00
435 lines
5.3 KiB
Plaintext
435 lines
5.3 KiB
Plaintext
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sound main_menu
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{
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minDistance 39
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maxDistance 393
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volumeDb 0
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looping
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no_shakes
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noRandomStart
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sound/music/main_menu
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}
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//Introduction - Narrative - Cinematic
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sound m1_intro
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{
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minDistance 400
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maxDistance 2500
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volumeDb 0
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global
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sound/music/m1_intro.ogg
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}
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sound m1_action
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{
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minDistance 400
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maxDistance 2500
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volumeDb 0
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global
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sound/music/m1_action.ogg
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}
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//Heading For Objective - Narrative - In Game
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sound m1_objective
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{
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minDistance 400
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maxDistance 2500
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volumeDb 0
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global
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sound/music/m1_objective
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}
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// Mission 02
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//Breaching - Narrative - Cinematic
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sound m2_strian_1
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{
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minDistance 400
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maxDistance 2500
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volumeDb 0
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global
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sound/music/m2_strian_1
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}
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//Core Explodes - Narrative - Cinematic
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sound m2_core_explode
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{
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minDistance 400
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maxDistance 2500
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volumeDb 0
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global
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sound/music/m2_core_explode
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}
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//Access Node - Narrative - Cinematic
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sound m2_access_node
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{
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minDistance 400
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maxDistance 2500
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volumeDb 0
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global
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sound/music/m2_access_node
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}
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//Boss Battle - Narrative - Cinematic
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sound m2_tank_intro
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{
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minDistance 400
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maxDistance 2500
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volumeDb 0
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global
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sound/music/m2_tank_intro
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}
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//Mission 03
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//Briefing - Narrative - Cinematic
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sound m03_intro_cinematic
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{
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minDistance 400
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maxDistance 2500
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volumeDb -6
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global
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sound/music/m03_intro_cinematic
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}
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sound m03_bed
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{
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minDistance 400
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maxDistance 2500
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volumeDb -6
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global
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sound/music/m03_bed
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}
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sound m03_slow1
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{
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minDistance 400
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maxDistance 2500
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volumeDb -9
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global
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sound/music/m03_slow1
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}
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sound m03_medium1
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{
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minDistance 400
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maxDistance 2500
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volumeDb -9
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global
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sound/music/m03_medium1a
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}
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sound m03_fast1
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{
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minDistance 400
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maxDistance 2500
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volumeDb -9
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global
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sound/music/m03_fast1
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}
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sound m03_event
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{
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minDistance 400
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maxDistance 2500
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volumeDb -6
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global
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sound/music/m03_event
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}
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sound m03_exit_cinematic
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{
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minDistance 400
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maxDistance 2500
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volumeDb -6
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global
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sound/music/m03_exit_cinematic
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}
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//Mission 04
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//Trench Approach - Narrative - In Game
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sound m4_trench_intro
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{
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minDistance 400
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maxDistance 2500
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volumeDb 0
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global
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sound/music/m4_trench_intro
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}
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//Prison Breach - Narrative - Cinematic
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sound m4_prison_breach
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{
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minDistance 400
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maxDistance 2500
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volumeDb 0
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global
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sound/music/m4_prison_breach
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}
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//Entering Prision - Narrative - Cinematic
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sound m4_enter_prison
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{
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minDistance 400
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maxDistance 2500
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volumeDb 0
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global
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sound/music/m4_enter_prison
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}
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//M5 Prison
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//Find Strauss - Narrative - Cinematic
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sound m5_find_strauss
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{
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minDistance 400
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maxDistance 2500
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volumeDb 0
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global
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sound/music/m5_find_strauss
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}
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//M6 Prison
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//Subfloor 3 - Narrative - Cinematic
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sound m6_subfloor_cin
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{
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minDistance 400
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maxDistance 2500
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volumeDb 0
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global
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sound/music/m6_subfloor_cin
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}
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//Strauss Is Taken - Narrative - Cinematic
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sound m6_strauss_is_taken
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{
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minDistance 400
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maxDistance 2500
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volumeDb 0
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global
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sound/music/m6_strauss_is_taken
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}
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//Pain Lord Intro - Narrative - Cinematic
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sound m6_pain_lord
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{
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minDistance 400
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maxDistance 2500
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volumeDb 0
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global
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sound/music/m6_pain_lord
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}
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//Engine Room - Narrative - Cinematic
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sound m7_tense
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{
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minDistance 400
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maxDistance 2500
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volumeDb 0
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global
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sound/music/m7_tense
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}
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//Hangar - Narative - In Game
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sound m7_hangar
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{
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minDistance 400
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maxDistance 2500
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volumeDb 0
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global
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sound/music/m7_hangar
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}
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//M8 Chase
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//Tak And Darnell Die - Narrative - In Game
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sound m8_chase
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{
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minDistance 400
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maxDistance 2500
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volumeDb 0
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global
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sound/music/m8_chase
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}
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//Cryo Entry - Narrative - In Game
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sound m8_cryo_entry
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{
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minDistance 400
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maxDistance 2500
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volumeDb 0
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global
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sound/music/m8_cryo_entry
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}
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//M9 Cryo
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//Cryo Intro
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sound m9_cryo_intro
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{
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minDistance 400
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maxDistance 2500
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volumeDb 0
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global
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sound/music/m9_cryo_intro
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}
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//Cryo Exit
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sound m9_cryo_exit
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{
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minDistance 400
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maxDistance 2500
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volumeDb 0
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global
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sound/music/m9_cryo_exit
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}
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//M10 Valkaryne
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//Reanimation Begins - Narrative - Cinematic
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sound m9_cryo_cue
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{
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minDistance 400
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maxDistance 2500
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volumeDb 0
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global
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sound/music/m9_cryo_cue
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}
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//Valkaryne Emerges - Narrative - Cinematic
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sound m10_valkaryne
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{
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minDistance 400
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maxDistance 2500
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volumeDb 0
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global
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sound/music/m10_valkaryne
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}
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//Escape - Narrative - Cinematic
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sound m10_valkaryne_escape
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{
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minDistance 400
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maxDistance 2500
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volumeDb 0
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global
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sound/music/m10_valkaryne_escape
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}
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//Celebration - Narrative - Cinematic
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sound m10_celebration
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{
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minDistance 400
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maxDistance 2500
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volumeDb 0
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global
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sound/music/m10_celebration
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}
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//New Beginnings - Narrative - Cinematic
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sound m10_end_rebirth
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{
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minDistance 400
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maxDistance 2500
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volumeDb 0
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global
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sound/music/m10_end_rebirth
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}
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//m10_valkaryne_emerges.ogg (Valkaryne cinematic)
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sound m10_valkaryne_emerges
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{
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minDistance 400
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maxDistance 2500
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volumeDb 0
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global
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sound/music/m10_valkaryne_emerges
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}
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// lolz copying here because for some reason IT DOESN'T WANT TO WORK WITHOUT
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sound mcc_underscore_subtle
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{
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minDistance 40
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maxDistance 400
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volumeDb 0
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global
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looping
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no_shakes
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soundClass 3
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sound/ambience/musical/mcc_underscore_subtle
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}
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sound mcc_underscore_action
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{
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minDistance 40
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maxDistance 400
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volumeDb 0
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global
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looping
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no_shakes
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noRandomStart
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soundClass 3
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sound/ambience/musical/mcc_underscore_action
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}
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sound mcc_underscore_theme
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{
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minDistance 40
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maxDistance 400
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volumeDb 0
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global
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no_shakes
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noRandomStart
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soundClass 3
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sound/ambience/musical/mcc_underscore_theme
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}
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