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2026-08-06 14:45:27 -07:00

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sound main_menu
{
minDistance 39
maxDistance 393
volumeDb 0
looping
no_shakes
noRandomStart
sound/music/main_menu
}
//Introduction - Narrative - Cinematic
sound m1_intro
{
minDistance 400
maxDistance 2500
volumeDb 0
global
sound/music/m1_intro.ogg
}
sound m1_action
{
minDistance 400
maxDistance 2500
volumeDb 0
global
sound/music/m1_action.ogg
}
//Heading For Objective - Narrative - In Game
sound m1_objective
{
minDistance 400
maxDistance 2500
volumeDb 0
global
sound/music/m1_objective
}
// Mission 02
//Breaching - Narrative - Cinematic
sound m2_strian_1
{
minDistance 400
maxDistance 2500
volumeDb 0
global
sound/music/m2_strian_1
}
//Core Explodes - Narrative - Cinematic
sound m2_core_explode
{
minDistance 400
maxDistance 2500
volumeDb 0
global
sound/music/m2_core_explode
}
//Access Node - Narrative - Cinematic
sound m2_access_node
{
minDistance 400
maxDistance 2500
volumeDb 0
global
sound/music/m2_access_node
}
//Boss Battle - Narrative - Cinematic
sound m2_tank_intro
{
minDistance 400
maxDistance 2500
volumeDb 0
global
sound/music/m2_tank_intro
}
//Mission 03
//Briefing - Narrative - Cinematic
sound m03_intro_cinematic
{
minDistance 400
maxDistance 2500
volumeDb -6
global
sound/music/m03_intro_cinematic
}
sound m03_bed
{
minDistance 400
maxDistance 2500
volumeDb -6
global
sound/music/m03_bed
}
sound m03_slow1
{
minDistance 400
maxDistance 2500
volumeDb -9
global
sound/music/m03_slow1
}
sound m03_medium1
{
minDistance 400
maxDistance 2500
volumeDb -9
global
sound/music/m03_medium1a
}
sound m03_fast1
{
minDistance 400
maxDistance 2500
volumeDb -9
global
sound/music/m03_fast1
}
sound m03_event
{
minDistance 400
maxDistance 2500
volumeDb -6
global
sound/music/m03_event
}
sound m03_exit_cinematic
{
minDistance 400
maxDistance 2500
volumeDb -6
global
sound/music/m03_exit_cinematic
}
//Mission 04
//Trench Approach - Narrative - In Game
sound m4_trench_intro
{
minDistance 400
maxDistance 2500
volumeDb 0
global
sound/music/m4_trench_intro
}
//Prison Breach - Narrative - Cinematic
sound m4_prison_breach
{
minDistance 400
maxDistance 2500
volumeDb 0
global
sound/music/m4_prison_breach
}
//Entering Prision - Narrative - Cinematic
sound m4_enter_prison
{
minDistance 400
maxDistance 2500
volumeDb 0
global
sound/music/m4_enter_prison
}
//M5 Prison
//Find Strauss - Narrative - Cinematic
sound m5_find_strauss
{
minDistance 400
maxDistance 2500
volumeDb 0
global
sound/music/m5_find_strauss
}
//M6 Prison
//Subfloor 3 - Narrative - Cinematic
sound m6_subfloor_cin
{
minDistance 400
maxDistance 2500
volumeDb 0
global
sound/music/m6_subfloor_cin
}
//Strauss Is Taken - Narrative - Cinematic
sound m6_strauss_is_taken
{
minDistance 400
maxDistance 2500
volumeDb 0
global
sound/music/m6_strauss_is_taken
}
//Pain Lord Intro - Narrative - Cinematic
sound m6_pain_lord
{
minDistance 400
maxDistance 2500
volumeDb 0
global
sound/music/m6_pain_lord
}
//Engine Room - Narrative - Cinematic
sound m7_tense
{
minDistance 400
maxDistance 2500
volumeDb 0
global
sound/music/m7_tense
}
//Hangar - Narative - In Game
sound m7_hangar
{
minDistance 400
maxDistance 2500
volumeDb 0
global
sound/music/m7_hangar
}
//M8 Chase
//Tak And Darnell Die - Narrative - In Game
sound m8_chase
{
minDistance 400
maxDistance 2500
volumeDb 0
global
sound/music/m8_chase
}
//Cryo Entry - Narrative - In Game
sound m8_cryo_entry
{
minDistance 400
maxDistance 2500
volumeDb 0
global
sound/music/m8_cryo_entry
}
//M9 Cryo
//Cryo Intro
sound m9_cryo_intro
{
minDistance 400
maxDistance 2500
volumeDb 0
global
sound/music/m9_cryo_intro
}
//Cryo Exit
sound m9_cryo_exit
{
minDistance 400
maxDistance 2500
volumeDb 0
global
sound/music/m9_cryo_exit
}
//M10 Valkaryne
//Reanimation Begins - Narrative - Cinematic
sound m9_cryo_cue
{
minDistance 400
maxDistance 2500
volumeDb 0
global
sound/music/m9_cryo_cue
}
//Valkaryne Emerges - Narrative - Cinematic
sound m10_valkaryne
{
minDistance 400
maxDistance 2500
volumeDb 0
global
sound/music/m10_valkaryne
}
//Escape - Narrative - Cinematic
sound m10_valkaryne_escape
{
minDistance 400
maxDistance 2500
volumeDb 0
global
sound/music/m10_valkaryne_escape
}
//Celebration - Narrative - Cinematic
sound m10_celebration
{
minDistance 400
maxDistance 2500
volumeDb 0
global
sound/music/m10_celebration
}
//New Beginnings - Narrative - Cinematic
sound m10_end_rebirth
{
minDistance 400
maxDistance 2500
volumeDb 0
global
sound/music/m10_end_rebirth
}
//m10_valkaryne_emerges.ogg (Valkaryne cinematic)
sound m10_valkaryne_emerges
{
minDistance 400
maxDistance 2500
volumeDb 0
global
sound/music/m10_valkaryne_emerges
}
// lolz copying here because for some reason IT DOESN'T WANT TO WORK WITHOUT
sound mcc_underscore_subtle
{
minDistance 40
maxDistance 400
volumeDb 0
global
looping
no_shakes
soundClass 3
sound/ambience/musical/mcc_underscore_subtle
}
sound mcc_underscore_action
{
minDistance 40
maxDistance 400
volumeDb 0
global
looping
no_shakes
noRandomStart
soundClass 3
sound/ambience/musical/mcc_underscore_action
}
sound mcc_underscore_theme
{
minDistance 40
maxDistance 400
volumeDb 0
global
no_shakes
noRandomStart
soundClass 3
sound/ambience/musical/mcc_underscore_theme
}