mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-12 04:01:12 +02:00
115 lines
3.7 KiB
Plaintext
115 lines
3.7 KiB
Plaintext
textures/medlabs/vol_lblue_256
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// light blue flare intended to be used over a large area to give the impression of volumetric light
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{
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noshadows
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translucent
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nonsolid
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deform flare 256
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qer_EditorImage textures/common_misc/QER_flare.tga
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{
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blend add
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map _quadratic
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red .9
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green .9
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blue 1
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alpha .1
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vertexcolor
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}
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}
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/////////////// Shaders added by Steve H //////////////////////////////////////////////////////////////////////////
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textures/q4x_m10/support_2sided
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{
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twosided
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qer_editorimage textures/q4x_m10/support_2sided_d.tga
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specularmap textures/q4x_m10/support_2sided_s.tga
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bumpmap textures/q4x_m10/support_2sided_local.tga
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{
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blend diffuseMap
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map textures/q4x_m10/support_2sided_d.tga
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alphaTest .5
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}
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}
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guide textures/q4x_m10/c_trim2 generic_shader("q4x_m10/c_trim2")
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guide textures/q4x_m10/c_trim04 generic_shader("q4x_m10/c_trim04")
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guide textures/q4x_m10/sh2_floorrun1 generic_shader("q4x_m10/sh2_floorrun1")
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guide textures/q4x_m10/sh2_floorrun2 generic_shader("q4x_m10/sh2_floorrun2")
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guide textures/q4x_m10/outdoor_wall1_13 generic_shader("q4x_m10/outdoor_wall1_13")
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guide textures/q4x_m10/outdoor_wall1_2 generic_shader("q4x_m10/outdoor_wall1_2")
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guide textures/q4x_m10/outdoor_wall1_8 generic_shader("q4x_m10/outdoor_wall1_8")
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guide textures/q4x_m10/tunceiltop generic_shader("q4x_m10/tunceiltop")
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guide textures/q4x_m10/outdoor_wall1_9 generic_shader("q4x_m10/outdoor_wall1_9")
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guide textures/q4x_m10/walltrim1_1 generic_shader("q4x_m10/walltrim1_1")
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guide textures/q4x_m10/wall_lair01 generic_full_noheight("q4x_m10/wall_lair01")
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guide textures/q4x_m10/wall_lair02 generic_full_noheight("q4x_m10/wall_lair02")
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guide textures/q4x_m10/wall_lair03 generic_full_noheight("q4x_m10/wall_lair03")
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guide textures/q4x_m10/wall_lair04 generic_full_noheight("q4x_m10/wall_lair04")
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guide textures/q4x_m10/wall_lair05 generic_full_noheight("q4x_m10/wall_lair05")
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guide textures/q4x_m10/floor_lair01 generic_full_noheight("q4x_m10/floor_lair01")
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guide textures/q4x_m10/floor_lair02 generic_full_noheight("q4x_m10/floor_lair02")
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guide textures/q4x_m10/ceiling_lair01 generic_full_noheight("q4x_m10/ceiling_lair01")
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guide textures/q4x_m10/ceiling_lair02 generic_full_noheight("q4x_m10/ceiling_lair02")
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textures/q4x_m10/wall_lair01_lit
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{
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qer_EditorImage textures/q4x_m10/wall_lair01_add.tga
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bumpMap textures/q4x_m10/wall_lair01_local.tga
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diffuseMap textures/q4x_m10/wall_lair01_d.tga
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specularMap textures/q4x_m10/wall_lair01_s.tga
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{
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blend add
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map textures/q4x_m10/wall_lair01_add.tga
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}
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}
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textures/q4x_m10/wall_lair03_lit
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{
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qer_EditorImage textures/q4x_m10/wall_lair03_add.tga
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bumpMap textures/q4x_m10/wall_lair03_local.tga
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diffuseMap textures/q4x_m10/wall_lair03_d.tga
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specularMap textures/q4x_m10/wall_lair03_s.tga
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{
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blend add
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map textures/q4x_m10/wall_lair03_add.tga
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}
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}
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textures/q4x_m10/wall_lair04_lit
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{
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qer_EditorImage textures/q4x_m10/wall_lair04_add.tga
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bumpMap textures/q4x_m10/wall_lair04_local.tga
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diffuseMap textures/q4x_m10/wall_lair04_d.tga
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specularMap textures/q4x_m10/wall_lair04_s.tga
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{
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blend add
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map textures/q4x_m10/wall_lair04_add.tga
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}
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}
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textures/q4x_m10/damaged_pipes01_add
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{
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qer_EditorImage textures/q4x_m10/damaged_pipes01_d.tga
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bumpMap textures/q4x_m10/damaged_pipes01_local.tga
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diffuseMap textures/q4x_m10/damaged_pipes01_d.tga
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specularMap textures/q4x_m10/damaged_pipes01_s.tga
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{
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blend add
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map textures/q4x_m10/damaged_pipes01_add.tga
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rgb firetable2 [time * .3]
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}
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}
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textures/q4x_m10/damaged_pipes01
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{
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qer_EditorImage textures/q4x_m10/damaged_pipes01_d.tga
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bumpMap textures/q4x_m10/damaged_pipes01_local.tga
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diffuseMap textures/q4x_m10/damaged_pipes01_d.tga
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specularMap textures/q4x_m10/damaged_pipes01_s.tga
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}
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