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2026-08-06 14:45:27 -07:00

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hs/SpeedBlur
{
translucent
sort gui
needCurrentRender
{
glslProgram glsl/speedblur.glsl
shaderParm textureScale POTCorrectionX, POTCorrectionY
shaderParm textureHalfScale POTCorrectionX * 0.5, POTCorrectionY * 0.5
shaderTexture BackgroundImage _currentRender
shaderTexture Scope gfx/guis/hud/vehicles/speeder_blur.tga
}
}