mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-12 04:01:12 +02:00
1092 lines
28 KiB
Plaintext
1092 lines
28 KiB
Plaintext
#include "scripts/doom_defs.script"
|
|
|
|
float PLAYER_IN_PIPE = 0; //is the player inside the pipe
|
|
|
|
//boolean CHATTER1;
|
|
//boolean CHATTER2;
|
|
//boolean CHATTER3;
|
|
//boolean CHATTER4;
|
|
//boolean CHATTER5;
|
|
//boolean CHATTER6;
|
|
//boolean CHATTER7;
|
|
//boolean CHATTER8;
|
|
//boolean CHATTER9;
|
|
//boolean CHATTER10;
|
|
//boolean CHATTER11;
|
|
//boolean CHATTER12;
|
|
//boolean CHATTER13;
|
|
|
|
float RACE1_AREA = 1;
|
|
float AREA1_TOTAL_TIME = 70;
|
|
float AREA2_TOTAL_TIME = 70;
|
|
float AREA1_TIME_STARTED;
|
|
float AREA1_TIME_EXPIRED;
|
|
float AREA2_TIME_STARTED;
|
|
float AREA2_TIME_EXPIRED;
|
|
float area1TimeLeft;
|
|
|
|
/*
|
|
void miscRadioChatterThreadR1()
|
|
{
|
|
float t;
|
|
float x;
|
|
while(1)
|
|
{
|
|
t = randomRoundFloat( 1, 20 ) + 5;
|
|
sys.wait( t );
|
|
x = randomRoundFloat( 1, 15 );
|
|
|
|
if( x == 1 && !CHATTER1 )
|
|
{
|
|
radioChatterPlay( $func_radiochatter_1, "vo_8_3_33" );
|
|
CHATTER1 = true;
|
|
}
|
|
if( x == 2 && !CHATTER2 )
|
|
{
|
|
radioChatterPlay( $func_radiochatter_1, "vo_8_3_6" );
|
|
CHATTER2 = true;
|
|
}
|
|
if( x == 3 && !CHATTER3 )
|
|
{
|
|
radioChatterPlay( $func_radiochatter_1, "vo_8_3_2" );
|
|
CHATTER3 = true;
|
|
}
|
|
if( x == 4 && !CHATTER4 )
|
|
{
|
|
radioChatterPlay( $func_radiochatter_1, "vo_8_3_30" );
|
|
CHATTER4 = true;
|
|
}
|
|
if( x == 5 && !CHATTER5 )
|
|
{
|
|
radioChatterPlay( $func_radiochatter_1, "vo_8_3_26" );
|
|
CHATTER5 = true;
|
|
if( x == 6 && !CHATTER6 )
|
|
{
|
|
radioChatterPlay( $func_radiochatter_1, "vo_8_3_24" );
|
|
CHATTER6 = true;
|
|
}
|
|
if( x == 7 && !CHATTER7 )
|
|
{
|
|
radioChatterPlay( $func_radiochatter_1, "vo_8_3_22" );
|
|
CHATTER7 = true;
|
|
}
|
|
if( x == 8 && !CHATTER8 )
|
|
{
|
|
radioChatterPlay( $func_radiochatter_1, "vo_8_3_17" );
|
|
CHATTER8 = true;
|
|
}
|
|
if( x == 9 && !CHATTER9 )
|
|
{
|
|
radioChatterPlay( $func_radiochatter_1, "vo_8_3_14" );
|
|
CHATTER9 = true;
|
|
}
|
|
if( x == 10 && !CHATTER10 )
|
|
{
|
|
radioChatterPlay( $func_radiochatter_1, "vo_8_3_11" );
|
|
CHATTER10 = true;
|
|
}
|
|
if( x == 11 && !CHATTER11 )
|
|
{
|
|
radioChatterPlay( $func_radiochatter_1, "vo_8_3_10" );
|
|
CHATTER11 = true;
|
|
}
|
|
if( x == 12 && !CHATTER12 )
|
|
{
|
|
radioChatterPlay( $func_radiochatter_1, "vo_8_3_23" );
|
|
CHATTER12 = true;
|
|
}
|
|
if( x == 13 && !CHATTER13 )
|
|
{
|
|
radioChatterPlay( $func_radiochatter_1, "vo_8_3_20" );
|
|
CHATTER13 = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
//--------------------bomber scripts-------------------------
|
|
|
|
void whoLetTheDogsOut( entity fighter , entity projectileOne , entity projectileTwo , float burst )
|
|
{
|
|
|
|
entity tempTarget = $null_entity;
|
|
|
|
// Master function for firing volleys of missiles at the player.
|
|
|
|
// Declare counter
|
|
float burstCount = 0;
|
|
|
|
// Check counter against total volleys and valid entity status
|
|
while( burstCount < burst && isValidEntity( fighter ) )
|
|
{
|
|
|
|
vector guessLead = $player1.getLinearVelocity();
|
|
//guessLead_x = guessLead_x * 2;
|
|
//guessLead_y = guessLead_y * 2;
|
|
vector playerLeading = $player1.getWorldOrigin() + guessLead;
|
|
|
|
|
|
sys.setSpawnArg( "classname", "target_null" );
|
|
sys.setSpawnArg( "origin", playerLeading );
|
|
tempTarget = sys.spawn( "target_null" );
|
|
|
|
projectileOne.appendTarget( tempTarget );
|
|
projectileTwo.appendTarget( tempTarget );
|
|
|
|
// Fire away!
|
|
sys.trigger( projectileOne );
|
|
sys.wait( .1 );
|
|
sys.trigger( projectileTwo );
|
|
sys.wait( .3 );
|
|
|
|
// Increment burst counter
|
|
burstCount++;
|
|
|
|
tempTarget.remove();
|
|
|
|
projectileOne.removeTarget( tempTarget );
|
|
projectileTwo.removeTarget( tempTarget );
|
|
}
|
|
|
|
if( !isValidEntity( fighter ) )
|
|
{
|
|
// Quick check for correctly terminating the function
|
|
//sys.println( "Caught flyer death, ignoring weapons fire call" );
|
|
tempTarget.remove();
|
|
}
|
|
}
|
|
|
|
|
|
void stroggFlyerExplosion( entity flyer , entity explosion )
|
|
{
|
|
|
|
// Define variables for function
|
|
entity pilot;
|
|
vector old;
|
|
vector new;
|
|
vector flingPilot;
|
|
|
|
// Calculate velocity vector
|
|
old = flyer.getWorldOrigin();
|
|
sys.waitFrame();
|
|
new = flyer.getWorldOrigin();
|
|
|
|
// Nuke flyer and trigger explosion
|
|
flyer.hide();
|
|
flingPilot = new - old;
|
|
sys.trigger( explosion );
|
|
sys.waitFrame();
|
|
|
|
// Spawn ragdoll pilot and remove flyer
|
|
sys.setSpawnArg( "classname", "monster_strogg_marine" );
|
|
sys.setSpawnArg( "origin", explosion.getWorldOrigin() + '0 0 64');
|
|
pilot = sys.spawn( "monster_strogg_marine" );
|
|
pilot.kill();
|
|
flyer.remove();
|
|
sys.waitFrame();
|
|
|
|
// Establish velocity for flinging pilot
|
|
flingPilot_x = 300*flingPilot_x;
|
|
flingPilot_y = 300*flingPilot_y;
|
|
flingPilot_z = 3000;
|
|
//sys.println( flingPilot );
|
|
|
|
// Make that ragdoll fly!
|
|
pilot.setLinearVelocity( flingPilot );
|
|
}
|
|
|
|
void removeFlyerBits(string flyerNumber)
|
|
{
|
|
entity flyerBit = $nullEntity;
|
|
|
|
flyerBit = sys.getEntity("strafingFlyer_" + flyerNumber);
|
|
if (flyerBit != $nullEntity)
|
|
flyerBit.remove();
|
|
flyerBit = sys.getEntity("strafeBase_" + flyerNumber);
|
|
if (flyerBit != $nullEntity)
|
|
flyerBit.remove();
|
|
flyerBit = sys.getEntity("flyerStrafeExplode_" + flyerNumber);
|
|
if (flyerBit != $nullEntity)
|
|
flyerBit.remove();
|
|
flyerBit = sys.getEntity("strafeRocketA_" + flyerNumber);
|
|
if (flyerBit != $nullEntity)
|
|
flyerBit.remove();
|
|
flyerBit = sys.getEntity("strafeRocketB_" + flyerNumber);
|
|
if (flyerBit != $nullEntity)
|
|
flyerBit.remove();
|
|
flyerBit = sys.getEntity("flyerStrafeBoom_" + flyerNumber);
|
|
if (flyerBit != $nullEntity)
|
|
flyerBit.remove();
|
|
flyerBit = sys.getEntity("flyerDamage_" + flyerNumber);
|
|
if (flyerBit != $nullEntity)
|
|
flyerBit.remove();
|
|
flyerBit = sys.getEntity("strafeLeader_" + flyerNumber);
|
|
if (flyerBit != $nullEntity)
|
|
flyerBit.remove();
|
|
}
|
|
|
|
|
|
//------------------------area check & timer stuff----------------------
|
|
|
|
void raceProgress0()
|
|
{
|
|
$vehicle_speeder_1.guiEvent( "showprogress0" );
|
|
}
|
|
|
|
void raceProgress10()
|
|
{
|
|
$vehicle_speeder_1.guiEvent( "showprogress10" );
|
|
}
|
|
|
|
void raceProgress20()
|
|
{
|
|
$vehicle_speeder_1.guiEvent( "showprogress20" );
|
|
}
|
|
|
|
void raceProgress30()
|
|
{
|
|
$vehicle_speeder_1.guiEvent( "showprogress30" );
|
|
}
|
|
|
|
void raceProgress40()
|
|
{
|
|
$vehicle_speeder_1.guiEvent( "showprogress40" );
|
|
}
|
|
|
|
void raceProgress50()
|
|
{
|
|
$vehicle_speeder_1.guiEvent( "showprogress50" );
|
|
}
|
|
|
|
void raceProgress60()
|
|
{
|
|
$vehicle_speeder_1.guiEvent( "showprogress60" );
|
|
}
|
|
|
|
void raceProgress70()
|
|
{
|
|
$vehicle_speeder_1.guiEvent( "showprogress70" );
|
|
}
|
|
|
|
void raceProgress80()
|
|
{
|
|
$vehicle_speeder_1.guiEvent( "showprogress80" );
|
|
}
|
|
|
|
void raceProgress90()
|
|
{
|
|
$vehicle_speeder_1.guiEvent( "showprogress90" );
|
|
}
|
|
|
|
void raceProgress100()
|
|
{
|
|
$vehicle_speeder_1.guiEvent( "showprogress100" );
|
|
}
|
|
|
|
void speederInArea1()
|
|
{
|
|
RACE1_AREA = 1;
|
|
}
|
|
|
|
void speederInArea2()
|
|
{
|
|
RACE1_AREA = 2;
|
|
}
|
|
|
|
void speederInArea3()
|
|
{
|
|
RACE1_AREA = 3;
|
|
}
|
|
|
|
|
|
void lockdownGate1Down()
|
|
{
|
|
$lockdown_gate_R1_1.time( 70 );
|
|
$lockdown_gate_R1_1.accelTime( 2 );
|
|
$lockdown_gate_R1_1.decelTime( 0 );
|
|
$lockdown_gate_R1_1.move( DOWN, 448 );
|
|
sys.waitFor( $lockdown_gate_R1_1 );
|
|
|
|
$lockdown_gate_R1_1.time( 5 );
|
|
$lockdown_gate_R1_1.accelTime( 0 );
|
|
$lockdown_gate_R1_1.decelTime( 2 );
|
|
$lockdown_gate_R1_1.move( DOWN, 128 );
|
|
sys.waitFor( $lockdown_gate_R1_1 );
|
|
if( RACE1_AREA <= 1 )
|
|
{
|
|
radioChatterPlay($func_radiochatter_1, "vo_darn_shitlock");
|
|
sys.trigger( $objectivefailed_area1 );
|
|
}
|
|
}
|
|
|
|
void lockdownGate2Down()
|
|
{
|
|
$lockdown_gate_R1_2.time( 70 + area1TimeLeft );
|
|
$lockdown_gate_R1_2.accelTime( 0 );
|
|
$lockdown_gate_R1_2.decelTime( 0 );
|
|
$lockdown_gate_R1_2.move( DOWN, 344 );
|
|
sys.waitFor( $lockdown_gate_R1_2 );
|
|
|
|
$lockdown_gate_R1_2.time( 5 );
|
|
$lockdown_gate_R1_2.accelTime( 0 );
|
|
$lockdown_gate_R1_2.decelTime( 2 );
|
|
$lockdown_gate_R1_2.move( DOWN, 128 );
|
|
sys.waitFor( $lockdown_gate_R1_2 );
|
|
if( RACE1_AREA <= 2 )
|
|
{
|
|
radioChatterPlay($func_radiochatter_1, "vo_darn_shitlock");
|
|
sys.trigger( $objectivefailed_area2 );
|
|
}
|
|
}
|
|
|
|
void startTimerArea1()
|
|
{
|
|
sys.trigger( $objective_area1 );
|
|
thread lockdownGate1Down();
|
|
|
|
AREA1_TIME_STARTED = sys.getTime();
|
|
AREA1_TIME_EXPIRED = AREA1_TIME_STARTED + AREA1_TOTAL_TIME;
|
|
|
|
$vehicle_speeder_1.guiEvent( "showspeedertimer" );
|
|
$vehicle_speeder_1.guiEvent( "showspeedertimer2" );
|
|
|
|
do
|
|
{
|
|
float timeNow = sys.getTime();
|
|
if( RACE1_AREA == 1 )
|
|
{
|
|
float timeLeft = AREA1_TIME_EXPIRED - timeNow;
|
|
float seconds = sys.intVal( timeLeft );
|
|
float milsecs = sys.intVal( (timeLeft - seconds) * 100.0 );
|
|
$vehicle_speeder_1.setGuiParm( "currenttime", seconds );
|
|
$vehicle_speeder_1.guiEvent( "updatetimer" );
|
|
$vehicle_speeder_1.setGuiParm( "currenttime2", milsecs );
|
|
$vehicle_speeder_1.guiEvent( "updatetimer2" );
|
|
}
|
|
|
|
sys.waitFrame();
|
|
|
|
} while( timeNow <= AREA1_TIME_EXPIRED ); }
|
|
|
|
void startTimerArea2()
|
|
{
|
|
// figure out how much time to carry over from area 1, but
|
|
// don't let the area1 time left go negative and screw everything.
|
|
area1TimeLeft = AREA1_TIME_EXPIRED - sys.getTime();
|
|
if( area1TimeLeft < 0 )
|
|
{
|
|
area1TimeLeft = 0;
|
|
}
|
|
|
|
AREA2_TIME_STARTED = sys.getTime();
|
|
AREA2_TIME_EXPIRED = AREA2_TIME_STARTED + AREA2_TOTAL_TIME + area1TimeLeft;
|
|
|
|
$vehicle_speeder_1.guiEvent( "showspeedertimer" );
|
|
$vehicle_speeder_1.guiEvent( "showspeedertimer2" );
|
|
|
|
do
|
|
{
|
|
float timeNow = sys.getTime();
|
|
if( RACE1_AREA == 2 )
|
|
{
|
|
float timeLeft = AREA2_TIME_EXPIRED - timeNow;
|
|
float seconds = sys.intVal( timeLeft );
|
|
float milsecs = sys.intVal( (timeLeft - seconds) * 100.0 );
|
|
$vehicle_speeder_1.setGuiParm( "currenttime", seconds );
|
|
$vehicle_speeder_1.guiEvent( "updatetimer" );
|
|
$vehicle_speeder_1.setGuiParm( "currenttime2", milsecs );
|
|
$vehicle_speeder_1.guiEvent( "updatetimer2" );
|
|
}
|
|
|
|
sys.waitFrame();
|
|
|
|
} while( timeNow <= AREA2_TIME_EXPIRED ); }
|
|
|
|
void area1Cleared()
|
|
{
|
|
sys.trigger( $objectivecomplete_area1 );
|
|
thread startTimerArea2();
|
|
thread lockdownGate2Down();
|
|
sys.wait( 5 );
|
|
sys.trigger( $objective_area2 );
|
|
sys.wait( 5 );
|
|
radioChatterPlay( $func_radiochatter_1, "vo_darn_wealmost" );
|
|
}
|
|
|
|
void area2Cleared()
|
|
{
|
|
sys.trigger( $objectivecomplete_area2 );
|
|
|
|
}
|
|
|
|
//------------------------area check & timer stuff end ----------------------
|
|
|
|
|
|
void spinPipeReamer1()
|
|
{
|
|
while( 1 )
|
|
{
|
|
$pipeReamer_1.time( 1 );
|
|
$pipeReamer_1.accelTime( 0 );
|
|
$pipeReamer_1.decelTime( 0 );
|
|
$pipeReamer_1.rotate('0 0 360');
|
|
sys.wait( 1 );
|
|
}
|
|
}
|
|
|
|
void spinPipeReamer2()
|
|
{
|
|
while( 1 )
|
|
{
|
|
$pipeReamer_2.time( 1 );
|
|
$pipeReamer_2.accelTime( 0 );
|
|
$pipeReamer_2.decelTime( 0 );
|
|
$pipeReamer_2.rotate('0 0 360');
|
|
sys.wait( 1 );
|
|
}
|
|
}
|
|
|
|
void startYourEngines()
|
|
{
|
|
sys.fadeOut( '0 0 0', 0);
|
|
sys.wait( .2 );
|
|
$vehicle_speeder_1.guiEvent( "hidespeedertimer" );
|
|
$vehicle_speeder_1.guiEvent( "hidespeedertimer2" );
|
|
$player1.setFOV( 90 );
|
|
$player1.enterVehicle( $vehicle_speeder_1 );
|
|
$vehicle_speeder_1.setSpline( $vehicle_speeder_1 );
|
|
$vehicle_speeder_1.lock( 1 );
|
|
sys.fadeIn( '0 0 0', .5);
|
|
//thread miscRadioChatterThreadR1();
|
|
sys.wait ( .5 );
|
|
sys.music( "m8_chase" );
|
|
sys.wait ( .5 );
|
|
thread startTimerArea1();
|
|
sys.wait( 5 );
|
|
radioChatterPlay( $func_radiochatter_1, "vo_darn_gettocryo" );
|
|
}
|
|
|
|
/*void playerStillInPipe() //rebinds the speeder in pipe for reaming if player does not exit pipe
|
|
{
|
|
if( PLAYER_IN_PIPE == 1 )
|
|
{
|
|
$vehicle_speeder_1.bind( $pipe_section_1 );
|
|
sys.wait( 3 );
|
|
$vehicle_speeder_1.unbind();
|
|
sys.wait( 1 );
|
|
}
|
|
}
|
|
*/
|
|
|
|
void playerLeavesPipe()
|
|
{
|
|
sys.wait( 3 );
|
|
sys.trigger( $func_savegame_1 );
|
|
}
|
|
|
|
/*void pipeOnGround()
|
|
{
|
|
$vehicle_speeder_1.unbind();
|
|
|
|
}
|
|
*/
|
|
void speederStopInPipe()
|
|
{
|
|
$roller_ball_spawner_2.remove();
|
|
sys.wait( 1.5 );
|
|
$rollerballer1.remove();
|
|
$rollerballer2.remove();
|
|
$rollerballer3.remove();
|
|
$rollerballer4.remove();
|
|
//$vehicle_speeder_1.bind( $craneArm_1 );
|
|
sys.wait( 3.0 );
|
|
sys.trigger ( $bridge_tank_spawner );
|
|
|
|
}
|
|
|
|
void pipeCycle()
|
|
{
|
|
sys.wait( 2 );
|
|
//thread playerStillInPipe();
|
|
sys.wait( 0.1 );
|
|
$pipeVehClipBox.unbind();
|
|
$pipe_section_1.time( 3 );
|
|
$pipe_section_1.accelTime( .7 );
|
|
$pipe_section_1.decelTime( .7 );
|
|
$pipeVehClipBox.time( 3 );
|
|
$pipeVehClipBox.accelTime( .7 );
|
|
$pipeVehClipBox.decelTime( .7 );
|
|
$pipeVehClipBox.moveTo( $pipesection_UpPos_1 );
|
|
$pipe_section_1.rotateOnce('0 0 -360');
|
|
$pipe_section_1.moveTo( $pipesection_UpPos_1 );
|
|
sys.waitFor( $pipe_section_1 ); // move crushers in
|
|
$pipeReamer_1.time( 1 );
|
|
$pipeReamer_1.accelTime( .3 );
|
|
$pipeReamer_2.time( 1 );
|
|
$pipeReamer_2.accelTime( .3 );
|
|
$pipeReamer_1.moveTo( $pipeReamer_1_pos_2 );
|
|
$pipeReamer_2.moveTo( $pipeReamer_2_pos_2 );
|
|
sys.waitFor( $pipeReamer_1 );
|
|
sys.waitFor( $pipeReamer_2 );
|
|
$pipeReamer_1.time( 1 );
|
|
$pipeReamer_1.accelTime( .3 );
|
|
$pipeReamer_1.decelTime( .3 );
|
|
$pipeReamer_2.time( 1 );
|
|
$pipeReamer_2.accelTime( .2 );
|
|
$pipeReamer_2.decelTime( .2 );
|
|
$pipeReamer_1.moveTo( $pipeReamer_1_pos_1 );
|
|
$pipeReamer_2.moveTo( $pipeReamer_2_pos_1 );
|
|
sys.waitFor( $pipeReamer_1 );
|
|
sys.waitFor( $pipeReamer_2 );
|
|
//start pipe moving again
|
|
$pipeVehClipBox.bind( $pipe_section_1 );
|
|
$pipe_section_1.time( 3 );
|
|
$pipe_section_1.accelTime( .7 );
|
|
$pipe_section_1.decelTime( .7 );
|
|
$pipe_section_1.rotateOnce('0 0 -360');
|
|
$pipe_section_1.moveTo( $pipesection_UpPos_2 );
|
|
sys.waitFor( $pipe_section_1 );
|
|
$pipe_section_1.hide();
|
|
$pipe_section_1.time( 1 );
|
|
$pipe_section_1.accelTime( 0 );
|
|
$pipe_section_1.decelTime( 0 );
|
|
$pipe_section_1.moveTo( $pipesection_DownPos_1 );
|
|
sys.waitFor( $pipe_section_1 );
|
|
$pipe_section_1.show();
|
|
$pipe_section_1.time( 1 );
|
|
$pipe_section_1.moveTo( $pipesection_DownPos_2 );
|
|
sys.waitFor( $pipe_section_1 );
|
|
$pipe_section_1.time( .375 );
|
|
$pipe_section_1.moveTo( $pipesection_DownPos_22 );
|
|
sys.waitFor( $pipe_section_1 );
|
|
$pipe_section_1.time( .375 );
|
|
$pipe_section_1.moveTo( $pipesection_DownPos_2 );
|
|
sys.waitFor( $pipe_section_1 );
|
|
$pipe_section_1.time( 3 );
|
|
$pipe_section_1.accelTime( .7 );
|
|
$pipe_section_1.decelTime( .7 );
|
|
$pipe_section_1.rotateOnce('0 0 -360');
|
|
$pipe_section_1.moveTo( $pipesection_DownPos_3 );
|
|
sys.wait( 0.5 );
|
|
sys.waitFor( $pipe_section_1 );
|
|
|
|
}
|
|
|
|
void moveThosePipes()
|
|
{
|
|
|
|
$craneClawN.bind( $craneArm_1 );
|
|
$craneClawS.bind( $craneArm_1 );
|
|
|
|
while( 1 )
|
|
{
|
|
$pipe_section_1.bind( $craneArm_1 ); //move crane up with barrel
|
|
sys.wait( 0.5 );
|
|
$craneArm_3.time( 5 );
|
|
$craneArm_3.accelTime( 1 );
|
|
$craneArm_3.decelTime( 1 );
|
|
$craneArm_2.time( 5 );
|
|
$craneArm_2.accelTime( 1 );
|
|
$craneArm_2.decelTime( 1 );
|
|
$craneArm_1.time( 5 );
|
|
$craneArm_1.accelTime( 1 );
|
|
$craneArm_1.decelTime( 1 );
|
|
$craneArm_1.moveTo( $craneArm1_posUp_1 );
|
|
sys.wait( 0.1 );
|
|
$craneArm_2.moveTo( $craneArm2_posUp_1 );
|
|
sys.wait( 0.1 );
|
|
$craneArm_3.moveTo( $craneArm3_posUp_1 );
|
|
sys.waitFor( $craneArm_3 );
|
|
$craneArm_3.bind( $gantryHead ); //move gantry head north
|
|
$craneArm_2.bind( $gantryHead );
|
|
$craneArm_1.bind( $gantryHead );
|
|
sys.wait( .05 );
|
|
$gantryHead.time( 6 );
|
|
$gantryHead.accelTime( 1 );
|
|
$gantryHead.decelTime( 1 );
|
|
$gantryHead.moveTo( $gantryHead_pos_2 );
|
|
sys.waitFor( $gantryHead );
|
|
$gantryHead.bind( $gantryMainFrame ); //move gantry East
|
|
$gantryMainFrame.time( 6 );
|
|
$gantryMainFrame.accelTime( 1 );
|
|
$gantryMainFrame.decelTime( 1 );
|
|
$gantryMainFrame.moveTo( $gantryMainFrame_pos_2 );
|
|
sys.waitFor( $gantryMainFrame );
|
|
$gantryHead.unbind(); //drop crane down and release pipe
|
|
$craneArm_3.unbind();
|
|
$craneArm_2.unbind();
|
|
$craneArm_1.unbind();
|
|
$craneArm_3.time( 3 );
|
|
$craneArm_3.accelTime( 1 );
|
|
$craneArm_3.decelTime( 1 );
|
|
$craneArm_2.time( 3 );
|
|
$craneArm_2.accelTime( 1 );
|
|
$craneArm_2.decelTime( 1 );
|
|
$craneArm_1.time( 3 );
|
|
$craneArm_1.accelTime( 1 );
|
|
$craneArm_1.decelTime( 1 );
|
|
$craneArm_3.moveTo( $craneArm3_posDown_2 );
|
|
sys.wait( 0.1 );
|
|
$craneArm_2.moveTo( $craneArm2_posDown_2 );
|
|
sys.wait( 0.1 );
|
|
$craneArm_1.moveTo( $craneArm1_posDown_2 );
|
|
sys.waitFor( $craneArm_1 );
|
|
//thread pipeOnGround();
|
|
$craneClawN.time( 2 );
|
|
$craneClawN.accelTime( .5 );
|
|
$craneClawN.decelTime( .5 );
|
|
$craneClawS.time( 2 );
|
|
$craneClawS.accelTime( .5 );
|
|
$craneClawS.decelTime( .5 );
|
|
$craneClawN.rotateOnce( '0 0 30' );
|
|
$craneClawS.rotateOnce( '0 0 -30' );
|
|
sys.waitFor( $craneClawS );
|
|
$pipe_section_1.unbind();
|
|
$craneArm_3.time( 3 );
|
|
$craneArm_3.accelTime( 1 ); //move empty crane up
|
|
$craneArm_3.decelTime( 1 );
|
|
$craneArm_2.time( 3 );
|
|
$craneArm_2.accelTime( 1 );
|
|
$craneArm_2.decelTime( 1 );
|
|
$craneArm_1.time( 3 );
|
|
$craneArm_1.accelTime( 1 );
|
|
$craneArm_1.decelTime( 1 );
|
|
$craneArm_1.moveTo( $craneArm1_posUp_2 );
|
|
sys.wait( 0.1 );
|
|
$craneArm_2.moveTo( $craneArm2_posUp_2 );
|
|
sys.wait( 0.1 );
|
|
$craneArm_3.moveTo( $craneArm3_posUp_2 );
|
|
sys.waitFor( $craneArm_3 );
|
|
thread pipeCycle();
|
|
$craneArm_3.bind( $gantryHead );
|
|
$craneArm_2.bind( $gantryHead );
|
|
$craneArm_1.bind( $gantryHead );
|
|
|
|
$gantryHead.bind( $gantryMainFrame ); //move gantry East
|
|
sys.wait( .05 );
|
|
$gantryMainFrame.time( 7 );
|
|
$gantryMainFrame.accelTime( 1 );
|
|
$gantryMainFrame.decelTime( 1 );
|
|
$gantryMainFrame.moveTo( $gantryMainFrame_pos_1 );
|
|
sys.waitFor( $gantryMainFrame );
|
|
$gantryHead.unbind(); //move gantry head south
|
|
$gantryHead.time( 7 );
|
|
$gantryHead.accelTime( 1 );
|
|
$gantryHead.decelTime( 1 );
|
|
$gantryHead.moveTo( $gantryHead_pos_1 );
|
|
sys.waitFor( $gantryHead );
|
|
sys.wait( 2 );
|
|
$craneArm_3.unbind(); //drop crane down and grab pipe
|
|
$craneArm_2.unbind();
|
|
$craneArm_1.unbind();
|
|
$craneArm_3.time( 3 );
|
|
$craneArm_3.accelTime( 1 );
|
|
$craneArm_3.decelTime( 1 );
|
|
$craneArm_2.time( 3 );
|
|
$craneArm_2.accelTime( 1 );
|
|
$craneArm_2.decelTime( 1 );
|
|
$craneArm_1.time( 3 );
|
|
$craneArm_1.accelTime( 1 );
|
|
$craneArm_1.decelTime( 1 );
|
|
$craneArm_3.moveTo( $craneArm3_posDown_1 );
|
|
sys.wait( 0.1 );
|
|
$craneArm_2.moveTo( $craneArm2_posDown_1 );
|
|
sys.wait( 0.1 );
|
|
$craneArm_1.moveTo( $craneArm1_posDown_1 );
|
|
sys.waitFor( $craneArm_1 );
|
|
$craneClawN.time( 2 );
|
|
$craneClawN.accelTime( .5 );
|
|
$craneClawN.decelTime( .5 );
|
|
$craneClawS.time( 2 );
|
|
$craneClawS.accelTime( .5 );
|
|
$craneClawS.decelTime( .5 );
|
|
$craneClawN.rotateOnce( '0 0 -30' );
|
|
$craneClawS.rotateOnce( '0 0 30' );
|
|
sys.waitFor( $craneClawS );
|
|
|
|
}
|
|
}
|
|
|
|
void rollerBall1Out()
|
|
{
|
|
sys.trigger( $race1_rollerBall_1 );
|
|
sys.wait( 0.5 );
|
|
aiScriptedMove( $race1_rollerBall_1, $race1_rollerBall_1_pos1, 16, 1 );
|
|
//aiScriptedWait( $race1_rollerBall_1 );
|
|
//$race1_rollerBall_1.becomeAggressive( );
|
|
|
|
}
|
|
|
|
void lockStartDoors()
|
|
{
|
|
$race1_startdoor1.lock( 1 );
|
|
$race1_startdoor2.lock( 1 );
|
|
}
|
|
|
|
void rollerBall2Out()
|
|
{
|
|
sys.trigger( $race1_rollerBall_2 );
|
|
sys.wait( 0.5 );
|
|
aiScriptedMove( $race1_rollerBall_2, $race1_rollerBall_2_pos1, 16, 1 );
|
|
//aiScriptedWait( $race1_rollerBall_2 );
|
|
//$race1_rollerBall_1.becomeAggressive( );
|
|
|
|
}
|
|
|
|
|
|
void beginLowerRollerWave()
|
|
{
|
|
sys.trigger( $roller_ball_spawner_2 );
|
|
|
|
}
|
|
|
|
void bridgeTankMoveUp()
|
|
{
|
|
sys.wait( .5 );
|
|
aiScriptedMove( $bridge_tank_1, $bridge_tank_pos1, 64, 1 );
|
|
}
|
|
|
|
void rollerBall3Out()
|
|
{
|
|
sys.trigger( $race1_rollerBall_3 );
|
|
sys.wait( 0.5 );
|
|
aiScriptedMove( $race1_rollerBall_3, $race1_rollerBall_3_pos_1, 16, 1 );
|
|
|
|
|
|
}
|
|
|
|
void bomberExplode_1()
|
|
{
|
|
stroggFlyerExplosion( $strafingFlyer_1 , $flyerStrafeExplode_1 );
|
|
}
|
|
|
|
void beginBomberRun_1()
|
|
{
|
|
// sys.println("void beginBomberRun_1");
|
|
|
|
sys.wait( 1 );
|
|
setNewTimes($strafeBase_1, 12, 0, 0);
|
|
$strafeBase_1.startSpline($bomber_spline_1);
|
|
|
|
sys.wait(2);
|
|
|
|
if (!isValidEntity($strafingFlyer_1)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
whoLetTheDogsOut( $strafingFlyer_1, $strafingFlyer_1.getTarget(0), $strafingFlyer_1.getTarget(1), 3 );
|
|
|
|
sys.wait(1);
|
|
|
|
if (!isValidEntity($strafingFlyer_1)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
whoLetTheDogsOut( $strafingFlyer_1, $strafingFlyer_1.getTarget(0), $strafingFlyer_1.getTarget(1), 1 );
|
|
|
|
sys.wait(1);
|
|
|
|
if (!isValidEntity($strafingFlyer_1)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
whoLetTheDogsOut( $strafingFlyer_1, $strafingFlyer_1.getTarget(0), $strafingFlyer_1.getTarget(1), 1 );
|
|
|
|
sys.wait(1);
|
|
|
|
|
|
if (!isValidEntity($strafingFlyer_1)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
whoLetTheDogsOut( $strafingFlyer_1, $strafingFlyer_1.getTarget(0), $strafingFlyer_1.getTarget(1), 1 );
|
|
|
|
sys.wait(1.75);
|
|
|
|
if (!isValidEntity($strafingFlyer_1)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
sys.trigger($strafeSnd_1);
|
|
|
|
sys.waitFor( $strafeBase_1 );
|
|
removeFlyerBits("1");
|
|
}
|
|
|
|
void lockBayDoorTeam1()
|
|
{
|
|
$baydoor1.lock( 1 );
|
|
$baydoor2.lock( 1 );
|
|
}
|
|
|
|
void lockBayDoorTeam2()
|
|
{
|
|
$baydoor3.lock( 1 );
|
|
$baydoor4.lock( 1 );
|
|
|
|
radioChatterPlayWait($func_radiochatter_1, "vo_nava_useboost");
|
|
sys.wait( 1 );
|
|
radioChatterPlayWait($func_radiochatter_1, "vo_tak_boosting");
|
|
}
|
|
|
|
void unlockBayDoorTeam3()
|
|
{
|
|
$baydoor5.lock( 0 );
|
|
$baydoor6.lock( 0 );
|
|
sys.wait( 1 );
|
|
sys.trigger( $func_savegame_1 );
|
|
}
|
|
|
|
|
|
void lockBayDoorou812()
|
|
{
|
|
$ou812_1.lock( 1 );
|
|
$ou812_2.lock( 1 );
|
|
radioChatterPlayWait($func_radiochatter_1, "vo_marine1_runnout");
|
|
}
|
|
|
|
void bomberExplode_2()
|
|
{
|
|
stroggFlyerExplosion( $strafingFlyer_2 , $flyerStrafeExplode_2 );
|
|
}
|
|
|
|
void beginBomberRun_2()
|
|
{
|
|
// sys.println("void beginBomberRun_2");
|
|
|
|
sys.wait( 1 );
|
|
setNewTimes($strafeBase_2, 12, 0, 0);
|
|
$strafeBase_2.startSpline($bomber_spline_2);
|
|
|
|
sys.wait(2);
|
|
|
|
if (!isValidEntity($strafingFlyer_2)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
whoLetTheDogsOut( $strafingFlyer_2, $strafingFlyer_2.getTarget(0), $strafingFlyer_2.getTarget(1), 3 );
|
|
|
|
sys.wait(1);
|
|
|
|
if (!isValidEntity($strafingFlyer_2)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
whoLetTheDogsOut( $strafingFlyer_2, $strafingFlyer_2.getTarget(0), $strafingFlyer_2.getTarget(1), 1 );
|
|
|
|
sys.wait(1);
|
|
|
|
if (!isValidEntity($strafingFlyer_2)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
whoLetTheDogsOut( $strafingFlyer_2, $strafingFlyer_2.getTarget(0), $strafingFlyer_2.getTarget(1), 1 );
|
|
|
|
sys.wait(1);
|
|
|
|
|
|
if (!isValidEntity($strafingFlyer_2)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
whoLetTheDogsOut( $strafingFlyer_2, $strafingFlyer_2.getTarget(0), $strafingFlyer_2.getTarget(1), 1 );
|
|
|
|
sys.wait(1.75);
|
|
|
|
if (!isValidEntity($strafingFlyer_2)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
sys.trigger($strafeSnd_1);
|
|
|
|
sys.waitFor( $strafeBase_2 );
|
|
removeFlyerBits("1");
|
|
}
|
|
|
|
void lockBayDoorTeam3()
|
|
{
|
|
$baydoor5.lock( 1 );
|
|
$baydoor6.lock( 1 );
|
|
sys.wait( 3 );
|
|
radioChatterPlayWait($func_radiochatter_1, "vo_darn_haulassdeklk");
|
|
}
|
|
|
|
void unlockExitDoors()
|
|
{
|
|
$race1_exitdoorE.lock( 0 );
|
|
$race1_exitdoorW.lock( 0 );
|
|
|
|
}
|
|
|
|
//moves one flyer sprite across the sky over the trenches
|
|
void maintainStroggFlyerSprite(entity entMover, entity fxNormal, entity fxDamage, entity entHangar, entity entTgrEnd, vector vDirection)
|
|
{
|
|
sys.wait( sys.random(10) );
|
|
|
|
//will the planes be swervey?
|
|
float fSwerve = 0;
|
|
float fWaitTime = 0;
|
|
float fAmplitude = 0;
|
|
|
|
while(1) {
|
|
|
|
//place the mover on the "hangar" line, equal in the X but displaced in the Y by +/- ___ units
|
|
|
|
// +/- Y displacement
|
|
float fDisplacementMax = 2000;
|
|
float fDelta = 0;
|
|
|
|
//start location for the flyer
|
|
vector vStart = entHangar.getWorldOrigin();
|
|
vector vSpeed = '0 0 0';
|
|
vector vAngs;
|
|
|
|
//flyer speed
|
|
float fSpeed = 900 + (sys.random(600));
|
|
|
|
//will the plane be swervey?
|
|
if ( 1 ) {//sys.random(10) < 4) {
|
|
fSwerve = sys.random(200) + 100;
|
|
fAmplitude = sys.random(90) + 30;
|
|
}
|
|
else {
|
|
fSwerve = 0;
|
|
fAmplitude = 0;
|
|
}
|
|
|
|
//stop the flyer-- move him into position after we figure out where he goes.
|
|
entMover.setLinearVelocity( '0 0 0');
|
|
|
|
//mathery mcmath
|
|
fDelta = (0 - fDisplacementMax + sys.random( fDisplacementMax * 2));
|
|
vStart_y += fDelta;
|
|
|
|
//faster planes sit lower in the sky
|
|
//vStart_z += (fSpeed / 10);
|
|
|
|
//move to position
|
|
entMover.setWorldOrigin( vStart );
|
|
//sys.print("starting at: ");
|
|
//printVector(vStart);
|
|
sys.waitFrame();
|
|
|
|
//set the direction as speed
|
|
vSpeed = vDirection * fSpeed;
|
|
vSpeed_z = 0;
|
|
|
|
// set initial angle in case this is a non-swerving dude..
|
|
vAngs = sys.VecToAngles(vSpeed);
|
|
entMover.setAngles(vAngs);
|
|
|
|
//first loop flies up,
|
|
//fWaitTime = sys.getTime() + 4 + sys.random(3);
|
|
fWaitTime = sys.getTime() + sys.random(2.5);
|
|
|
|
//turn on the regular plane, turn off the alternate
|
|
fxNormal.start();
|
|
fxDamage.stop();
|
|
|
|
//sys.println("Start flight!");
|
|
while( sys.getTime() < fWaitTime) {
|
|
//fly!
|
|
entMover.setLinearVelocity( vSpeed);
|
|
|
|
//swerve if need be
|
|
if( fSwerve != 0) {
|
|
vSpeed_y = sys.sin( sys.getTime() * fAmplitude ) * fSwerve;
|
|
|
|
// update facing so effects can draw properly
|
|
vAngs = sys.VecToAngles(vSpeed);
|
|
entMover.setAngles(vAngs);
|
|
//sys.println(" swerve = " + vSpeed_y);
|
|
}
|
|
|
|
//if somehow the ship has escaped the skybox, break
|
|
if( entMover.touches( entTgrEnd)) {
|
|
//sys.println("early end!");
|
|
break;
|
|
}
|
|
//decend on the way out
|
|
sys.waitFrame();
|
|
}
|
|
|
|
//second loop, descend.
|
|
//vSpeed_z *= -1;
|
|
vSpeed_z = 0;
|
|
|
|
if(sys.random(20) < 2)
|
|
{
|
|
//sys.println("Damaged!");
|
|
|
|
//slow down and fly off course, descend faster
|
|
vSpeed_x *= 0.25;
|
|
if (vSpeed_y < 10 && vSpeed_y > -10) {
|
|
vSpeed_y += ( -800 + sys.random(1600));
|
|
} else {
|
|
vSpeed_y *= 4;
|
|
}
|
|
vSpeed_z *= 1.25;
|
|
|
|
//no more swerving
|
|
fSwerve = 0;
|
|
|
|
//switch to damaged effect, and explode
|
|
fxNormal.stop();
|
|
fxDamage.start();
|
|
$fx_flyer_damage.setWorldOrigin( entMover.getWorldOrigin() );
|
|
sys.trigger( $fx_flyer_damage);
|
|
}
|
|
|
|
fWaitTime = sys.getTime() + 5;
|
|
|
|
//after the possible damage time, remove once the ship has left the skybox
|
|
while( (sys.getTime() < fWaitTime) && ( !entMover.touches( entTgrEnd)) ) {
|
|
//fly!
|
|
entMover.setLinearVelocity( vSpeed);
|
|
|
|
//swerve if need be
|
|
if( fSwerve != 0) {
|
|
vSpeed_y = sys.sin( sys.getTime() * fAmplitude ) * fSwerve;
|
|
// update facing so effects can draw properly
|
|
vAngs = sys.VecToAngles(vSpeed);
|
|
entMover.setAngles(vAngs);
|
|
//sys.println(" swerve = " + vSpeed_y);
|
|
}
|
|
|
|
//decend on the way out
|
|
sys.waitFrame();
|
|
}
|
|
|
|
//sys.println("End!");
|
|
//run it back!
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
void main()
|
|
{
|
|
sys.wait( 0.1 );
|
|
thread startYourEngines();
|
|
|
|
sys.wait( 0.1 );
|
|
thread moveThosePipes();
|
|
|
|
sys.wait( 0.1 );
|
|
thread spinPipeReamer1();
|
|
|
|
sys.wait( 0.1 );
|
|
thread spinPipeReamer2();
|
|
|
|
//CHATTER1 = false;
|
|
//CHATTER2 = false;
|
|
//CHATTER3 = false;
|
|
//CHATTER4 = false;
|
|
//CHATTER5 = false;
|
|
//CHATTER6 = false;
|
|
//CHATTER7 = false;
|
|
//CHATTER8 = false;
|
|
//CHATTER9 = false;
|
|
//CHATTER10 = false;
|
|
//CHATTER11 = false;
|
|
//CHATTER12 = false;
|
|
//CHATTER13 = false;
|
|
|
|
//strogg vs marine airpower go!
|
|
entity entFlyer;
|
|
float t;
|
|
|
|
//originally, there were six planes per side. Now we're using 2, and that might change too. But the
|
|
//+6 for the 3rd parameter is because originally the damaged versions of the sprites started at 7.
|
|
|
|
for (t = 1; t <= 6; t++) {
|
|
thread maintainStroggFlyerSprite( sys.getEntity("mvr_fx_strogg_flyer_" + t), sys.getEntity("fx_air_strogg_fighter_" + t), sys.getEntity("fx_air_strogg_fighter_" + (t + 6) ), $tgt_strogg_flyer_hangar, $tgr_strogg_flyer_end, '-1 0 .1' );
|
|
thread maintainStroggFlyerSprite( sys.getEntity("mvr_fx_marine_flyer_" + t), sys.getEntity("fx_air_marine_fighter_" + t), sys.getEntity("fx_air_marine_fighter_" + (t + 6) ), $tgt_marine_flyer_hangar, $tgr_marine_flyer_end, '1 0 .1' );
|
|
}
|
|
}
|
|
|