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2026-08-06 14:45:27 -07:00

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#include "scripts/doom_defs.script"
float PLAYER_IN_PIPE = 0; //is the player inside the pipe
//boolean CHATTER1;
//boolean CHATTER2;
//boolean CHATTER3;
//boolean CHATTER4;
//boolean CHATTER5;
//boolean CHATTER6;
//boolean CHATTER7;
//boolean CHATTER8;
//boolean CHATTER9;
//boolean CHATTER10;
//boolean CHATTER11;
//boolean CHATTER12;
//boolean CHATTER13;
float RACE1_AREA = 1;
float AREA1_TOTAL_TIME = 70;
float AREA2_TOTAL_TIME = 70;
float AREA1_TIME_STARTED;
float AREA1_TIME_EXPIRED;
float AREA2_TIME_STARTED;
float AREA2_TIME_EXPIRED;
float area1TimeLeft;
/*
void miscRadioChatterThreadR1()
{
float t;
float x;
while(1)
{
t = randomRoundFloat( 1, 20 ) + 5;
sys.wait( t );
x = randomRoundFloat( 1, 15 );
if( x == 1 && !CHATTER1 )
{
radioChatterPlay( $func_radiochatter_1, "vo_8_3_33" );
CHATTER1 = true;
}
if( x == 2 && !CHATTER2 )
{
radioChatterPlay( $func_radiochatter_1, "vo_8_3_6" );
CHATTER2 = true;
}
if( x == 3 && !CHATTER3 )
{
radioChatterPlay( $func_radiochatter_1, "vo_8_3_2" );
CHATTER3 = true;
}
if( x == 4 && !CHATTER4 )
{
radioChatterPlay( $func_radiochatter_1, "vo_8_3_30" );
CHATTER4 = true;
}
if( x == 5 && !CHATTER5 )
{
radioChatterPlay( $func_radiochatter_1, "vo_8_3_26" );
CHATTER5 = true;
if( x == 6 && !CHATTER6 )
{
radioChatterPlay( $func_radiochatter_1, "vo_8_3_24" );
CHATTER6 = true;
}
if( x == 7 && !CHATTER7 )
{
radioChatterPlay( $func_radiochatter_1, "vo_8_3_22" );
CHATTER7 = true;
}
if( x == 8 && !CHATTER8 )
{
radioChatterPlay( $func_radiochatter_1, "vo_8_3_17" );
CHATTER8 = true;
}
if( x == 9 && !CHATTER9 )
{
radioChatterPlay( $func_radiochatter_1, "vo_8_3_14" );
CHATTER9 = true;
}
if( x == 10 && !CHATTER10 )
{
radioChatterPlay( $func_radiochatter_1, "vo_8_3_11" );
CHATTER10 = true;
}
if( x == 11 && !CHATTER11 )
{
radioChatterPlay( $func_radiochatter_1, "vo_8_3_10" );
CHATTER11 = true;
}
if( x == 12 && !CHATTER12 )
{
radioChatterPlay( $func_radiochatter_1, "vo_8_3_23" );
CHATTER12 = true;
}
if( x == 13 && !CHATTER13 )
{
radioChatterPlay( $func_radiochatter_1, "vo_8_3_20" );
CHATTER13 = true;
}
}
}
}
*/
//--------------------bomber scripts-------------------------
void whoLetTheDogsOut( entity fighter , entity projectileOne , entity projectileTwo , float burst )
{
entity tempTarget = $null_entity;
// Master function for firing volleys of missiles at the player.
// Declare counter
float burstCount = 0;
// Check counter against total volleys and valid entity status
while( burstCount < burst && isValidEntity( fighter ) )
{
vector guessLead = $player1.getLinearVelocity();
//guessLead_x = guessLead_x * 2;
//guessLead_y = guessLead_y * 2;
vector playerLeading = $player1.getWorldOrigin() + guessLead;
sys.setSpawnArg( "classname", "target_null" );
sys.setSpawnArg( "origin", playerLeading );
tempTarget = sys.spawn( "target_null" );
projectileOne.appendTarget( tempTarget );
projectileTwo.appendTarget( tempTarget );
// Fire away!
sys.trigger( projectileOne );
sys.wait( .1 );
sys.trigger( projectileTwo );
sys.wait( .3 );
// Increment burst counter
burstCount++;
tempTarget.remove();
projectileOne.removeTarget( tempTarget );
projectileTwo.removeTarget( tempTarget );
}
if( !isValidEntity( fighter ) )
{
// Quick check for correctly terminating the function
//sys.println( "Caught flyer death, ignoring weapons fire call" );
tempTarget.remove();
}
}
void stroggFlyerExplosion( entity flyer , entity explosion )
{
// Define variables for function
entity pilot;
vector old;
vector new;
vector flingPilot;
// Calculate velocity vector
old = flyer.getWorldOrigin();
sys.waitFrame();
new = flyer.getWorldOrigin();
// Nuke flyer and trigger explosion
flyer.hide();
flingPilot = new - old;
sys.trigger( explosion );
sys.waitFrame();
// Spawn ragdoll pilot and remove flyer
sys.setSpawnArg( "classname", "monster_strogg_marine" );
sys.setSpawnArg( "origin", explosion.getWorldOrigin() + '0 0 64');
pilot = sys.spawn( "monster_strogg_marine" );
pilot.kill();
flyer.remove();
sys.waitFrame();
// Establish velocity for flinging pilot
flingPilot_x = 300*flingPilot_x;
flingPilot_y = 300*flingPilot_y;
flingPilot_z = 3000;
//sys.println( flingPilot );
// Make that ragdoll fly!
pilot.setLinearVelocity( flingPilot );
}
void removeFlyerBits(string flyerNumber)
{
entity flyerBit = $nullEntity;
flyerBit = sys.getEntity("strafingFlyer_" + flyerNumber);
if (flyerBit != $nullEntity)
flyerBit.remove();
flyerBit = sys.getEntity("strafeBase_" + flyerNumber);
if (flyerBit != $nullEntity)
flyerBit.remove();
flyerBit = sys.getEntity("flyerStrafeExplode_" + flyerNumber);
if (flyerBit != $nullEntity)
flyerBit.remove();
flyerBit = sys.getEntity("strafeRocketA_" + flyerNumber);
if (flyerBit != $nullEntity)
flyerBit.remove();
flyerBit = sys.getEntity("strafeRocketB_" + flyerNumber);
if (flyerBit != $nullEntity)
flyerBit.remove();
flyerBit = sys.getEntity("flyerStrafeBoom_" + flyerNumber);
if (flyerBit != $nullEntity)
flyerBit.remove();
flyerBit = sys.getEntity("flyerDamage_" + flyerNumber);
if (flyerBit != $nullEntity)
flyerBit.remove();
flyerBit = sys.getEntity("strafeLeader_" + flyerNumber);
if (flyerBit != $nullEntity)
flyerBit.remove();
}
//------------------------area check & timer stuff----------------------
void raceProgress0()
{
$vehicle_speeder_1.guiEvent( "showprogress0" );
}
void raceProgress10()
{
$vehicle_speeder_1.guiEvent( "showprogress10" );
}
void raceProgress20()
{
$vehicle_speeder_1.guiEvent( "showprogress20" );
}
void raceProgress30()
{
$vehicle_speeder_1.guiEvent( "showprogress30" );
}
void raceProgress40()
{
$vehicle_speeder_1.guiEvent( "showprogress40" );
}
void raceProgress50()
{
$vehicle_speeder_1.guiEvent( "showprogress50" );
}
void raceProgress60()
{
$vehicle_speeder_1.guiEvent( "showprogress60" );
}
void raceProgress70()
{
$vehicle_speeder_1.guiEvent( "showprogress70" );
}
void raceProgress80()
{
$vehicle_speeder_1.guiEvent( "showprogress80" );
}
void raceProgress90()
{
$vehicle_speeder_1.guiEvent( "showprogress90" );
}
void raceProgress100()
{
$vehicle_speeder_1.guiEvent( "showprogress100" );
}
void speederInArea1()
{
RACE1_AREA = 1;
}
void speederInArea2()
{
RACE1_AREA = 2;
}
void speederInArea3()
{
RACE1_AREA = 3;
}
void lockdownGate1Down()
{
$lockdown_gate_R1_1.time( 70 );
$lockdown_gate_R1_1.accelTime( 2 );
$lockdown_gate_R1_1.decelTime( 0 );
$lockdown_gate_R1_1.move( DOWN, 448 );
sys.waitFor( $lockdown_gate_R1_1 );
$lockdown_gate_R1_1.time( 5 );
$lockdown_gate_R1_1.accelTime( 0 );
$lockdown_gate_R1_1.decelTime( 2 );
$lockdown_gate_R1_1.move( DOWN, 128 );
sys.waitFor( $lockdown_gate_R1_1 );
if( RACE1_AREA <= 1 )
{
radioChatterPlay($func_radiochatter_1, "vo_darn_shitlock");
sys.trigger( $objectivefailed_area1 );
}
}
void lockdownGate2Down()
{
$lockdown_gate_R1_2.time( 70 + area1TimeLeft );
$lockdown_gate_R1_2.accelTime( 0 );
$lockdown_gate_R1_2.decelTime( 0 );
$lockdown_gate_R1_2.move( DOWN, 344 );
sys.waitFor( $lockdown_gate_R1_2 );
$lockdown_gate_R1_2.time( 5 );
$lockdown_gate_R1_2.accelTime( 0 );
$lockdown_gate_R1_2.decelTime( 2 );
$lockdown_gate_R1_2.move( DOWN, 128 );
sys.waitFor( $lockdown_gate_R1_2 );
if( RACE1_AREA <= 2 )
{
radioChatterPlay($func_radiochatter_1, "vo_darn_shitlock");
sys.trigger( $objectivefailed_area2 );
}
}
void startTimerArea1()
{
sys.trigger( $objective_area1 );
thread lockdownGate1Down();
AREA1_TIME_STARTED = sys.getTime();
AREA1_TIME_EXPIRED = AREA1_TIME_STARTED + AREA1_TOTAL_TIME;
$vehicle_speeder_1.guiEvent( "showspeedertimer" );
$vehicle_speeder_1.guiEvent( "showspeedertimer2" );
do
{
float timeNow = sys.getTime();
if( RACE1_AREA == 1 )
{
float timeLeft = AREA1_TIME_EXPIRED - timeNow;
float seconds = sys.intVal( timeLeft );
float milsecs = sys.intVal( (timeLeft - seconds) * 100.0 );
$vehicle_speeder_1.setGuiParm( "currenttime", seconds );
$vehicle_speeder_1.guiEvent( "updatetimer" );
$vehicle_speeder_1.setGuiParm( "currenttime2", milsecs );
$vehicle_speeder_1.guiEvent( "updatetimer2" );
}
sys.waitFrame();
} while( timeNow <= AREA1_TIME_EXPIRED ); }
void startTimerArea2()
{
// figure out how much time to carry over from area 1, but
// don't let the area1 time left go negative and screw everything.
area1TimeLeft = AREA1_TIME_EXPIRED - sys.getTime();
if( area1TimeLeft < 0 )
{
area1TimeLeft = 0;
}
AREA2_TIME_STARTED = sys.getTime();
AREA2_TIME_EXPIRED = AREA2_TIME_STARTED + AREA2_TOTAL_TIME + area1TimeLeft;
$vehicle_speeder_1.guiEvent( "showspeedertimer" );
$vehicle_speeder_1.guiEvent( "showspeedertimer2" );
do
{
float timeNow = sys.getTime();
if( RACE1_AREA == 2 )
{
float timeLeft = AREA2_TIME_EXPIRED - timeNow;
float seconds = sys.intVal( timeLeft );
float milsecs = sys.intVal( (timeLeft - seconds) * 100.0 );
$vehicle_speeder_1.setGuiParm( "currenttime", seconds );
$vehicle_speeder_1.guiEvent( "updatetimer" );
$vehicle_speeder_1.setGuiParm( "currenttime2", milsecs );
$vehicle_speeder_1.guiEvent( "updatetimer2" );
}
sys.waitFrame();
} while( timeNow <= AREA2_TIME_EXPIRED ); }
void area1Cleared()
{
sys.trigger( $objectivecomplete_area1 );
thread startTimerArea2();
thread lockdownGate2Down();
sys.wait( 5 );
sys.trigger( $objective_area2 );
sys.wait( 5 );
radioChatterPlay( $func_radiochatter_1, "vo_darn_wealmost" );
}
void area2Cleared()
{
sys.trigger( $objectivecomplete_area2 );
}
//------------------------area check & timer stuff end ----------------------
void spinPipeReamer1()
{
while( 1 )
{
$pipeReamer_1.time( 1 );
$pipeReamer_1.accelTime( 0 );
$pipeReamer_1.decelTime( 0 );
$pipeReamer_1.rotate('0 0 360');
sys.wait( 1 );
}
}
void spinPipeReamer2()
{
while( 1 )
{
$pipeReamer_2.time( 1 );
$pipeReamer_2.accelTime( 0 );
$pipeReamer_2.decelTime( 0 );
$pipeReamer_2.rotate('0 0 360');
sys.wait( 1 );
}
}
void startYourEngines()
{
sys.fadeOut( '0 0 0', 0);
sys.wait( .2 );
$vehicle_speeder_1.guiEvent( "hidespeedertimer" );
$vehicle_speeder_1.guiEvent( "hidespeedertimer2" );
$player1.setFOV( 90 );
$player1.enterVehicle( $vehicle_speeder_1 );
$vehicle_speeder_1.setSpline( $vehicle_speeder_1 );
$vehicle_speeder_1.lock( 1 );
sys.fadeIn( '0 0 0', .5);
//thread miscRadioChatterThreadR1();
sys.wait ( .5 );
sys.music( "m8_chase" );
sys.wait ( .5 );
thread startTimerArea1();
sys.wait( 5 );
radioChatterPlay( $func_radiochatter_1, "vo_darn_gettocryo" );
}
/*void playerStillInPipe() //rebinds the speeder in pipe for reaming if player does not exit pipe
{
if( PLAYER_IN_PIPE == 1 )
{
$vehicle_speeder_1.bind( $pipe_section_1 );
sys.wait( 3 );
$vehicle_speeder_1.unbind();
sys.wait( 1 );
}
}
*/
void playerLeavesPipe()
{
sys.wait( 3 );
sys.trigger( $func_savegame_1 );
}
/*void pipeOnGround()
{
$vehicle_speeder_1.unbind();
}
*/
void speederStopInPipe()
{
$roller_ball_spawner_2.remove();
sys.wait( 1.5 );
$rollerballer1.remove();
$rollerballer2.remove();
$rollerballer3.remove();
$rollerballer4.remove();
//$vehicle_speeder_1.bind( $craneArm_1 );
sys.wait( 3.0 );
sys.trigger ( $bridge_tank_spawner );
}
void pipeCycle()
{
sys.wait( 2 );
//thread playerStillInPipe();
sys.wait( 0.1 );
$pipeVehClipBox.unbind();
$pipe_section_1.time( 3 );
$pipe_section_1.accelTime( .7 );
$pipe_section_1.decelTime( .7 );
$pipeVehClipBox.time( 3 );
$pipeVehClipBox.accelTime( .7 );
$pipeVehClipBox.decelTime( .7 );
$pipeVehClipBox.moveTo( $pipesection_UpPos_1 );
$pipe_section_1.rotateOnce('0 0 -360');
$pipe_section_1.moveTo( $pipesection_UpPos_1 );
sys.waitFor( $pipe_section_1 ); // move crushers in
$pipeReamer_1.time( 1 );
$pipeReamer_1.accelTime( .3 );
$pipeReamer_2.time( 1 );
$pipeReamer_2.accelTime( .3 );
$pipeReamer_1.moveTo( $pipeReamer_1_pos_2 );
$pipeReamer_2.moveTo( $pipeReamer_2_pos_2 );
sys.waitFor( $pipeReamer_1 );
sys.waitFor( $pipeReamer_2 );
$pipeReamer_1.time( 1 );
$pipeReamer_1.accelTime( .3 );
$pipeReamer_1.decelTime( .3 );
$pipeReamer_2.time( 1 );
$pipeReamer_2.accelTime( .2 );
$pipeReamer_2.decelTime( .2 );
$pipeReamer_1.moveTo( $pipeReamer_1_pos_1 );
$pipeReamer_2.moveTo( $pipeReamer_2_pos_1 );
sys.waitFor( $pipeReamer_1 );
sys.waitFor( $pipeReamer_2 );
//start pipe moving again
$pipeVehClipBox.bind( $pipe_section_1 );
$pipe_section_1.time( 3 );
$pipe_section_1.accelTime( .7 );
$pipe_section_1.decelTime( .7 );
$pipe_section_1.rotateOnce('0 0 -360');
$pipe_section_1.moveTo( $pipesection_UpPos_2 );
sys.waitFor( $pipe_section_1 );
$pipe_section_1.hide();
$pipe_section_1.time( 1 );
$pipe_section_1.accelTime( 0 );
$pipe_section_1.decelTime( 0 );
$pipe_section_1.moveTo( $pipesection_DownPos_1 );
sys.waitFor( $pipe_section_1 );
$pipe_section_1.show();
$pipe_section_1.time( 1 );
$pipe_section_1.moveTo( $pipesection_DownPos_2 );
sys.waitFor( $pipe_section_1 );
$pipe_section_1.time( .375 );
$pipe_section_1.moveTo( $pipesection_DownPos_22 );
sys.waitFor( $pipe_section_1 );
$pipe_section_1.time( .375 );
$pipe_section_1.moveTo( $pipesection_DownPos_2 );
sys.waitFor( $pipe_section_1 );
$pipe_section_1.time( 3 );
$pipe_section_1.accelTime( .7 );
$pipe_section_1.decelTime( .7 );
$pipe_section_1.rotateOnce('0 0 -360');
$pipe_section_1.moveTo( $pipesection_DownPos_3 );
sys.wait( 0.5 );
sys.waitFor( $pipe_section_1 );
}
void moveThosePipes()
{
$craneClawN.bind( $craneArm_1 );
$craneClawS.bind( $craneArm_1 );
while( 1 )
{
$pipe_section_1.bind( $craneArm_1 ); //move crane up with barrel
sys.wait( 0.5 );
$craneArm_3.time( 5 );
$craneArm_3.accelTime( 1 );
$craneArm_3.decelTime( 1 );
$craneArm_2.time( 5 );
$craneArm_2.accelTime( 1 );
$craneArm_2.decelTime( 1 );
$craneArm_1.time( 5 );
$craneArm_1.accelTime( 1 );
$craneArm_1.decelTime( 1 );
$craneArm_1.moveTo( $craneArm1_posUp_1 );
sys.wait( 0.1 );
$craneArm_2.moveTo( $craneArm2_posUp_1 );
sys.wait( 0.1 );
$craneArm_3.moveTo( $craneArm3_posUp_1 );
sys.waitFor( $craneArm_3 );
$craneArm_3.bind( $gantryHead ); //move gantry head north
$craneArm_2.bind( $gantryHead );
$craneArm_1.bind( $gantryHead );
sys.wait( .05 );
$gantryHead.time( 6 );
$gantryHead.accelTime( 1 );
$gantryHead.decelTime( 1 );
$gantryHead.moveTo( $gantryHead_pos_2 );
sys.waitFor( $gantryHead );
$gantryHead.bind( $gantryMainFrame ); //move gantry East
$gantryMainFrame.time( 6 );
$gantryMainFrame.accelTime( 1 );
$gantryMainFrame.decelTime( 1 );
$gantryMainFrame.moveTo( $gantryMainFrame_pos_2 );
sys.waitFor( $gantryMainFrame );
$gantryHead.unbind(); //drop crane down and release pipe
$craneArm_3.unbind();
$craneArm_2.unbind();
$craneArm_1.unbind();
$craneArm_3.time( 3 );
$craneArm_3.accelTime( 1 );
$craneArm_3.decelTime( 1 );
$craneArm_2.time( 3 );
$craneArm_2.accelTime( 1 );
$craneArm_2.decelTime( 1 );
$craneArm_1.time( 3 );
$craneArm_1.accelTime( 1 );
$craneArm_1.decelTime( 1 );
$craneArm_3.moveTo( $craneArm3_posDown_2 );
sys.wait( 0.1 );
$craneArm_2.moveTo( $craneArm2_posDown_2 );
sys.wait( 0.1 );
$craneArm_1.moveTo( $craneArm1_posDown_2 );
sys.waitFor( $craneArm_1 );
//thread pipeOnGround();
$craneClawN.time( 2 );
$craneClawN.accelTime( .5 );
$craneClawN.decelTime( .5 );
$craneClawS.time( 2 );
$craneClawS.accelTime( .5 );
$craneClawS.decelTime( .5 );
$craneClawN.rotateOnce( '0 0 30' );
$craneClawS.rotateOnce( '0 0 -30' );
sys.waitFor( $craneClawS );
$pipe_section_1.unbind();
$craneArm_3.time( 3 );
$craneArm_3.accelTime( 1 ); //move empty crane up
$craneArm_3.decelTime( 1 );
$craneArm_2.time( 3 );
$craneArm_2.accelTime( 1 );
$craneArm_2.decelTime( 1 );
$craneArm_1.time( 3 );
$craneArm_1.accelTime( 1 );
$craneArm_1.decelTime( 1 );
$craneArm_1.moveTo( $craneArm1_posUp_2 );
sys.wait( 0.1 );
$craneArm_2.moveTo( $craneArm2_posUp_2 );
sys.wait( 0.1 );
$craneArm_3.moveTo( $craneArm3_posUp_2 );
sys.waitFor( $craneArm_3 );
thread pipeCycle();
$craneArm_3.bind( $gantryHead );
$craneArm_2.bind( $gantryHead );
$craneArm_1.bind( $gantryHead );
$gantryHead.bind( $gantryMainFrame ); //move gantry East
sys.wait( .05 );
$gantryMainFrame.time( 7 );
$gantryMainFrame.accelTime( 1 );
$gantryMainFrame.decelTime( 1 );
$gantryMainFrame.moveTo( $gantryMainFrame_pos_1 );
sys.waitFor( $gantryMainFrame );
$gantryHead.unbind(); //move gantry head south
$gantryHead.time( 7 );
$gantryHead.accelTime( 1 );
$gantryHead.decelTime( 1 );
$gantryHead.moveTo( $gantryHead_pos_1 );
sys.waitFor( $gantryHead );
sys.wait( 2 );
$craneArm_3.unbind(); //drop crane down and grab pipe
$craneArm_2.unbind();
$craneArm_1.unbind();
$craneArm_3.time( 3 );
$craneArm_3.accelTime( 1 );
$craneArm_3.decelTime( 1 );
$craneArm_2.time( 3 );
$craneArm_2.accelTime( 1 );
$craneArm_2.decelTime( 1 );
$craneArm_1.time( 3 );
$craneArm_1.accelTime( 1 );
$craneArm_1.decelTime( 1 );
$craneArm_3.moveTo( $craneArm3_posDown_1 );
sys.wait( 0.1 );
$craneArm_2.moveTo( $craneArm2_posDown_1 );
sys.wait( 0.1 );
$craneArm_1.moveTo( $craneArm1_posDown_1 );
sys.waitFor( $craneArm_1 );
$craneClawN.time( 2 );
$craneClawN.accelTime( .5 );
$craneClawN.decelTime( .5 );
$craneClawS.time( 2 );
$craneClawS.accelTime( .5 );
$craneClawS.decelTime( .5 );
$craneClawN.rotateOnce( '0 0 -30' );
$craneClawS.rotateOnce( '0 0 30' );
sys.waitFor( $craneClawS );
}
}
void rollerBall1Out()
{
sys.trigger( $race1_rollerBall_1 );
sys.wait( 0.5 );
aiScriptedMove( $race1_rollerBall_1, $race1_rollerBall_1_pos1, 16, 1 );
//aiScriptedWait( $race1_rollerBall_1 );
//$race1_rollerBall_1.becomeAggressive( );
}
void lockStartDoors()
{
$race1_startdoor1.lock( 1 );
$race1_startdoor2.lock( 1 );
}
void rollerBall2Out()
{
sys.trigger( $race1_rollerBall_2 );
sys.wait( 0.5 );
aiScriptedMove( $race1_rollerBall_2, $race1_rollerBall_2_pos1, 16, 1 );
//aiScriptedWait( $race1_rollerBall_2 );
//$race1_rollerBall_1.becomeAggressive( );
}
void beginLowerRollerWave()
{
sys.trigger( $roller_ball_spawner_2 );
}
void bridgeTankMoveUp()
{
sys.wait( .5 );
aiScriptedMove( $bridge_tank_1, $bridge_tank_pos1, 64, 1 );
}
void rollerBall3Out()
{
sys.trigger( $race1_rollerBall_3 );
sys.wait( 0.5 );
aiScriptedMove( $race1_rollerBall_3, $race1_rollerBall_3_pos_1, 16, 1 );
}
void bomberExplode_1()
{
stroggFlyerExplosion( $strafingFlyer_1 , $flyerStrafeExplode_1 );
}
void beginBomberRun_1()
{
// sys.println("void beginBomberRun_1");
sys.wait( 1 );
setNewTimes($strafeBase_1, 12, 0, 0);
$strafeBase_1.startSpline($bomber_spline_1);
sys.wait(2);
if (!isValidEntity($strafingFlyer_1)) // make sure it hasn't been destroyed before manipulating it
return;
whoLetTheDogsOut( $strafingFlyer_1, $strafingFlyer_1.getTarget(0), $strafingFlyer_1.getTarget(1), 3 );
sys.wait(1);
if (!isValidEntity($strafingFlyer_1)) // make sure it hasn't been destroyed before manipulating it
return;
whoLetTheDogsOut( $strafingFlyer_1, $strafingFlyer_1.getTarget(0), $strafingFlyer_1.getTarget(1), 1 );
sys.wait(1);
if (!isValidEntity($strafingFlyer_1)) // make sure it hasn't been destroyed before manipulating it
return;
whoLetTheDogsOut( $strafingFlyer_1, $strafingFlyer_1.getTarget(0), $strafingFlyer_1.getTarget(1), 1 );
sys.wait(1);
if (!isValidEntity($strafingFlyer_1)) // make sure it hasn't been destroyed before manipulating it
return;
whoLetTheDogsOut( $strafingFlyer_1, $strafingFlyer_1.getTarget(0), $strafingFlyer_1.getTarget(1), 1 );
sys.wait(1.75);
if (!isValidEntity($strafingFlyer_1)) // make sure it hasn't been destroyed before manipulating it
return;
sys.trigger($strafeSnd_1);
sys.waitFor( $strafeBase_1 );
removeFlyerBits("1");
}
void lockBayDoorTeam1()
{
$baydoor1.lock( 1 );
$baydoor2.lock( 1 );
}
void lockBayDoorTeam2()
{
$baydoor3.lock( 1 );
$baydoor4.lock( 1 );
radioChatterPlayWait($func_radiochatter_1, "vo_nava_useboost");
sys.wait( 1 );
radioChatterPlayWait($func_radiochatter_1, "vo_tak_boosting");
}
void unlockBayDoorTeam3()
{
$baydoor5.lock( 0 );
$baydoor6.lock( 0 );
sys.wait( 1 );
sys.trigger( $func_savegame_1 );
}
void lockBayDoorou812()
{
$ou812_1.lock( 1 );
$ou812_2.lock( 1 );
radioChatterPlayWait($func_radiochatter_1, "vo_marine1_runnout");
}
void bomberExplode_2()
{
stroggFlyerExplosion( $strafingFlyer_2 , $flyerStrafeExplode_2 );
}
void beginBomberRun_2()
{
// sys.println("void beginBomberRun_2");
sys.wait( 1 );
setNewTimes($strafeBase_2, 12, 0, 0);
$strafeBase_2.startSpline($bomber_spline_2);
sys.wait(2);
if (!isValidEntity($strafingFlyer_2)) // make sure it hasn't been destroyed before manipulating it
return;
whoLetTheDogsOut( $strafingFlyer_2, $strafingFlyer_2.getTarget(0), $strafingFlyer_2.getTarget(1), 3 );
sys.wait(1);
if (!isValidEntity($strafingFlyer_2)) // make sure it hasn't been destroyed before manipulating it
return;
whoLetTheDogsOut( $strafingFlyer_2, $strafingFlyer_2.getTarget(0), $strafingFlyer_2.getTarget(1), 1 );
sys.wait(1);
if (!isValidEntity($strafingFlyer_2)) // make sure it hasn't been destroyed before manipulating it
return;
whoLetTheDogsOut( $strafingFlyer_2, $strafingFlyer_2.getTarget(0), $strafingFlyer_2.getTarget(1), 1 );
sys.wait(1);
if (!isValidEntity($strafingFlyer_2)) // make sure it hasn't been destroyed before manipulating it
return;
whoLetTheDogsOut( $strafingFlyer_2, $strafingFlyer_2.getTarget(0), $strafingFlyer_2.getTarget(1), 1 );
sys.wait(1.75);
if (!isValidEntity($strafingFlyer_2)) // make sure it hasn't been destroyed before manipulating it
return;
sys.trigger($strafeSnd_1);
sys.waitFor( $strafeBase_2 );
removeFlyerBits("1");
}
void lockBayDoorTeam3()
{
$baydoor5.lock( 1 );
$baydoor6.lock( 1 );
sys.wait( 3 );
radioChatterPlayWait($func_radiochatter_1, "vo_darn_haulassdeklk");
}
void unlockExitDoors()
{
$race1_exitdoorE.lock( 0 );
$race1_exitdoorW.lock( 0 );
}
//moves one flyer sprite across the sky over the trenches
void maintainStroggFlyerSprite(entity entMover, entity fxNormal, entity fxDamage, entity entHangar, entity entTgrEnd, vector vDirection)
{
sys.wait( sys.random(10) );
//will the planes be swervey?
float fSwerve = 0;
float fWaitTime = 0;
float fAmplitude = 0;
while(1) {
//place the mover on the "hangar" line, equal in the X but displaced in the Y by +/- ___ units
// +/- Y displacement
float fDisplacementMax = 2000;
float fDelta = 0;
//start location for the flyer
vector vStart = entHangar.getWorldOrigin();
vector vSpeed = '0 0 0';
vector vAngs;
//flyer speed
float fSpeed = 900 + (sys.random(600));
//will the plane be swervey?
if ( 1 ) {//sys.random(10) < 4) {
fSwerve = sys.random(200) + 100;
fAmplitude = sys.random(90) + 30;
}
else {
fSwerve = 0;
fAmplitude = 0;
}
//stop the flyer-- move him into position after we figure out where he goes.
entMover.setLinearVelocity( '0 0 0');
//mathery mcmath
fDelta = (0 - fDisplacementMax + sys.random( fDisplacementMax * 2));
vStart_y += fDelta;
//faster planes sit lower in the sky
//vStart_z += (fSpeed / 10);
//move to position
entMover.setWorldOrigin( vStart );
//sys.print("starting at: ");
//printVector(vStart);
sys.waitFrame();
//set the direction as speed
vSpeed = vDirection * fSpeed;
vSpeed_z = 0;
// set initial angle in case this is a non-swerving dude..
vAngs = sys.VecToAngles(vSpeed);
entMover.setAngles(vAngs);
//first loop flies up,
//fWaitTime = sys.getTime() + 4 + sys.random(3);
fWaitTime = sys.getTime() + sys.random(2.5);
//turn on the regular plane, turn off the alternate
fxNormal.start();
fxDamage.stop();
//sys.println("Start flight!");
while( sys.getTime() < fWaitTime) {
//fly!
entMover.setLinearVelocity( vSpeed);
//swerve if need be
if( fSwerve != 0) {
vSpeed_y = sys.sin( sys.getTime() * fAmplitude ) * fSwerve;
// update facing so effects can draw properly
vAngs = sys.VecToAngles(vSpeed);
entMover.setAngles(vAngs);
//sys.println(" swerve = " + vSpeed_y);
}
//if somehow the ship has escaped the skybox, break
if( entMover.touches( entTgrEnd)) {
//sys.println("early end!");
break;
}
//decend on the way out
sys.waitFrame();
}
//second loop, descend.
//vSpeed_z *= -1;
vSpeed_z = 0;
if(sys.random(20) < 2)
{
//sys.println("Damaged!");
//slow down and fly off course, descend faster
vSpeed_x *= 0.25;
if (vSpeed_y < 10 && vSpeed_y > -10) {
vSpeed_y += ( -800 + sys.random(1600));
} else {
vSpeed_y *= 4;
}
vSpeed_z *= 1.25;
//no more swerving
fSwerve = 0;
//switch to damaged effect, and explode
fxNormal.stop();
fxDamage.start();
$fx_flyer_damage.setWorldOrigin( entMover.getWorldOrigin() );
sys.trigger( $fx_flyer_damage);
}
fWaitTime = sys.getTime() + 5;
//after the possible damage time, remove once the ship has left the skybox
while( (sys.getTime() < fWaitTime) && ( !entMover.touches( entTgrEnd)) ) {
//fly!
entMover.setLinearVelocity( vSpeed);
//swerve if need be
if( fSwerve != 0) {
vSpeed_y = sys.sin( sys.getTime() * fAmplitude ) * fSwerve;
// update facing so effects can draw properly
vAngs = sys.VecToAngles(vSpeed);
entMover.setAngles(vAngs);
//sys.println(" swerve = " + vSpeed_y);
}
//decend on the way out
sys.waitFrame();
}
//sys.println("End!");
//run it back!
}
}
void main()
{
sys.wait( 0.1 );
thread startYourEngines();
sys.wait( 0.1 );
thread moveThosePipes();
sys.wait( 0.1 );
thread spinPipeReamer1();
sys.wait( 0.1 );
thread spinPipeReamer2();
//CHATTER1 = false;
//CHATTER2 = false;
//CHATTER3 = false;
//CHATTER4 = false;
//CHATTER5 = false;
//CHATTER6 = false;
//CHATTER7 = false;
//CHATTER8 = false;
//CHATTER9 = false;
//CHATTER10 = false;
//CHATTER11 = false;
//CHATTER12 = false;
//CHATTER13 = false;
//strogg vs marine airpower go!
entity entFlyer;
float t;
//originally, there were six planes per side. Now we're using 2, and that might change too. But the
//+6 for the 3rd parameter is because originally the damaged versions of the sprites started at 7.
for (t = 1; t <= 6; t++) {
thread maintainStroggFlyerSprite( sys.getEntity("mvr_fx_strogg_flyer_" + t), sys.getEntity("fx_air_strogg_fighter_" + t), sys.getEntity("fx_air_strogg_fighter_" + (t + 6) ), $tgt_strogg_flyer_hangar, $tgr_strogg_flyer_end, '-1 0 .1' );
thread maintainStroggFlyerSprite( sys.getEntity("mvr_fx_marine_flyer_" + t), sys.getEntity("fx_air_marine_fighter_" + t), sys.getEntity("fx_air_marine_fighter_" + (t + 6) ), $tgt_marine_flyer_hangar, $tgr_marine_flyer_end, '1 0 .1' );
}
}