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2026-08-06 14:45:27 -07:00

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#include "scripts/doom_defs.script"
//boolean CHATTER1;
//boolean CHATTER2;
//boolean CHATTER3;
//boolean CHATTER4;
//boolean CHATTER5;
//boolean CHATTER6;
//boolean CHATTER7;
//boolean CHATTER8;
//boolean CHATTER9;
//boolean CHATTER10;
//boolean CHATTER11;
//boolean CHATTER12;
//boolean CHATTER13;
float RACE_AREA = 1;
float AREA1_TOTAL_TIME = 60;
float AREA2_TOTAL_TIME = 60;
float AREA1_TIME_STARTED;
float AREA1_TIME_EXPIRED;
float AREA2_TIME_STARTED;
float AREA2_TIME_EXPIRED;
float area1TimeLeft;
/*
void miscRadioChatterThread()
{
float t;
float x;
while(1)
{
t = randomRoundFloat( 1, 20 ) + 5;
sys.wait( t );
x = randomRoundFloat( 1, 15 );
if( x == 1 && !CHATTER1 )
{
radioChatterPlay( $func_radiochatter_1, "vo_8_3_28" );
CHATTER1 = true;
}
if( x == 2 && !CHATTER2 )
{
radioChatterPlay( $func_radiochatter_1, "vo_8_3_32" );
CHATTER2 = true;
}
if( x == 3 && !CHATTER3 )
{
radioChatterPlay( $func_radiochatter_1, "vo_8_3_5" );
CHATTER3 = true;
}
if( x == 4 && !CHATTER4 )
{
radioChatterPlay( $func_radiochatter_1, "vo_8_3_3" );
CHATTER4 = true;
}
if( x == 5 && !CHATTER5 )
{
radioChatterPlay( $func_radiochatter_1, "vo_8_3_29" );
CHATTER5 = true;
if( x == 6 && !CHATTER6 )
{
radioChatterPlay( $func_radiochatter_1, "vo_8_3_25" );
CHATTER6 = true;
}
if( x == 7 && !CHATTER7 )
{
radioChatterPlay( $func_radiochatter_1, "vo_8_3_21" );
CHATTER7 = true;
}
if( x == 8 && !CHATTER8 )
{
radioChatterPlay( $func_radiochatter_1, "vo_8_3_18" );
CHATTER8 = true;
}
if( x == 9 && !CHATTER9 )
{
radioChatterPlay( $func_radiochatter_1, "vo_8_3_15" );
CHATTER9 = true;
}
if( x == 10 && !CHATTER10 )
{
radioChatterPlay( $func_radiochatter_1, "vo_8_3_12" );
CHATTER10 = true;
}
if( x == 11 && !CHATTER11 )
{
radioChatterPlay( $func_radiochatter_1, "vo_8_3_8" );
CHATTER11 = true;
}
if( x == 12 && !CHATTER12 )
{
radioChatterPlay( $func_radiochatter_1, "vo_8_3_39" );
CHATTER12 = true;
}
if( x == 13 && !CHATTER13 )
{
radioChatterPlay( $func_radiochatter_1, "vo_8_3_31" );
CHATTER13 = true;
}
}
}
}
*/
void whoLetTheDogsOut( entity fighter , entity projectileOne , entity projectileTwo , float burst )
{
entity tempTarget = $null_entity;
// Master function for firing volleys of missiles at the player.
// Declare counter
float burstCount = 0;
// Check counter against total volleys and valid entity status
while( burstCount < burst && isValidEntity( fighter ) )
{
vector guessLead = $player1.getLinearVelocity();
//guessLead_x = guessLead_x * 2;
//guessLead_y = guessLead_y * 2;
vector playerLeading = $player1.getWorldOrigin() + guessLead;
sys.setSpawnArg( "classname", "target_null" );
sys.setSpawnArg( "origin", playerLeading );
tempTarget = sys.spawn( "target_null" );
projectileOne.appendTarget( tempTarget );
projectileTwo.appendTarget( tempTarget );
// Fire away!
sys.trigger( projectileOne );
sys.wait( .1 );
sys.trigger( projectileTwo );
sys.wait( .3 );
// Increment burst counter
burstCount++;
tempTarget.remove();
projectileOne.removeTarget( tempTarget );
projectileTwo.removeTarget( tempTarget );
}
if( !isValidEntity( fighter ) )
{
// Quick check for correctly terminating the function
//sys.println( "Caught flyer death, ignoring weapons fire call" );
tempTarget.remove();
}
}
void stroggFlyerExplosion( entity flyer , entity explosion )
{
// Define variables for function
entity pilot;
vector old;
vector new;
vector flingPilot;
// Calculate velocity vector
old = flyer.getWorldOrigin();
sys.waitFrame();
new = flyer.getWorldOrigin();
// Nuke flyer and trigger explosion
flyer.hide();
flingPilot = new - old;
sys.trigger( explosion );
sys.waitFrame();
// Spawn ragdoll pilot and remove flyer
sys.setSpawnArg( "classname", "monster_strogg_marine" );
sys.setSpawnArg( "origin", explosion.getWorldOrigin() + '0 0 64');
pilot = sys.spawn( "monster_strogg_marine" );
pilot.kill();
flyer.remove();
sys.waitFrame();
// Establish velocity for flinging pilot
flingPilot_x = 300*flingPilot_x;
flingPilot_y = 300*flingPilot_y;
flingPilot_z = 3000;
//sys.println( flingPilot );
// Make that ragdoll fly!
pilot.setLinearVelocity( flingPilot );
}
void removeFlyerBits(string flyerNumber)
{
entity flyerBit = $nullEntity;
flyerBit = sys.getEntity("strafingFlyer_" + flyerNumber);
if (flyerBit != $nullEntity)
flyerBit.remove();
flyerBit = sys.getEntity("strafeBase_" + flyerNumber);
if (flyerBit != $nullEntity)
flyerBit.remove();
flyerBit = sys.getEntity("flyerStrafeExplode_" + flyerNumber);
if (flyerBit != $nullEntity)
flyerBit.remove();
flyerBit = sys.getEntity("strafeRocketA_" + flyerNumber);
if (flyerBit != $nullEntity)
flyerBit.remove();
flyerBit = sys.getEntity("strafeRocketB_" + flyerNumber);
if (flyerBit != $nullEntity)
flyerBit.remove();
flyerBit = sys.getEntity("flyerStrafeBoom_" + flyerNumber);
if (flyerBit != $nullEntity)
flyerBit.remove();
flyerBit = sys.getEntity("flyerDamage_" + flyerNumber);
if (flyerBit != $nullEntity)
flyerBit.remove();
flyerBit = sys.getEntity("strafeLeader_" + flyerNumber);
if (flyerBit != $nullEntity)
flyerBit.remove();
}
void raceProgress0()
{
$vehicle_speeder_1.guiEvent( "showprogress0" );
}
void raceProgress10()
{
$vehicle_speeder_1.guiEvent( "showprogress10" );
}
void raceProgress20()
{
$vehicle_speeder_1.guiEvent( "showprogress20" );
}
void raceProgress30()
{
$vehicle_speeder_1.guiEvent( "showprogress30" );
}
void raceProgress40()
{
$vehicle_speeder_1.guiEvent( "showprogress40" );
}
void raceProgress50()
{
$vehicle_speeder_1.guiEvent( "showprogress50" );
}
void raceProgress60()
{
$vehicle_speeder_1.guiEvent( "showprogress60" );
}
void raceProgress70()
{
$vehicle_speeder_1.guiEvent( "showprogress70" );
}
void raceProgress80()
{
$vehicle_speeder_1.guiEvent( "showprogress80" );
}
void raceProgress90()
{
$vehicle_speeder_1.guiEvent( "showprogress90" );
}
void raceProgress100()
{
$vehicle_speeder_1.guiEvent( "showprogress100" );
}
void speederInArea1()
{
RACE_AREA = 1;
}
void speederInArea2()
{
RACE_AREA = 2;
}
void speederInArea3()
{
RACE_AREA = 3;
}
void lockdownGate1Close()
{
$lockdown_gate_R_1L.time( 60 );
$lockdown_gate_R_1L.accelTime( 0 );
$lockdown_gate_R_1L.decelTime( 0 );
$lockdown_gate_R_1R.time( 60 );
$lockdown_gate_R_1R.accelTime( 0 );
$lockdown_gate_R_1R.decelTime( 0 );
$lockdown_gate_R_1L.move(EAST, 448 );
$lockdown_gate_R_1R.move(WEST, 448 );
sys.waitFor( $lockdown_gate_R_1L );
sys.waitFor( $lockdown_gate_R_1R );
$lockdown_gate_R_1L.time( 5 );
$lockdown_gate_R_1L.accelTime( 0 );
$lockdown_gate_R_1L.decelTime( 2 );
$lockdown_gate_R_1R.time( 5 );
$lockdown_gate_R_1R.accelTime( 0 );
$lockdown_gate_R_1R.decelTime( 2 );
$lockdown_gate_R_1L.move( EAST, 96 );
$lockdown_gate_R_1R.move( WEST, 96 );
sys.waitFor( $lockdown_gate_R_1L );
sys.waitFor( $lockdown_gate_R_1R );
if( RACE_AREA <= 1 )
{
radioChatterPlay($func_radiochatter_1, "vo_darn_shitlock");
sys.trigger( $objectivefailed_area1 );
}
}
void lockdownGate2Down()
{
$lockdown_gate_R_2.time( 60 + area1TimeLeft );
$lockdown_gate_R_2.accelTime( 0 );
$lockdown_gate_R_2.decelTime( 0 );
$lockdown_gate_R_2.move( DOWN, 416 );
sys.waitFor( $lockdown_gate_R_2 );
sys.trigger( $func_aas_obstacle_1 );
$lockdown_gate_R_2.time( 5 );
$lockdown_gate_R_2.accelTime( 0 );
$lockdown_gate_R_2.decelTime( 2 );
$lockdown_gate_R_2.move( DOWN, 128 );
sys.waitFor( $lockdown_gate_R_2 );
if( RACE_AREA <= 2 )
{
radioChatterPlay($func_radiochatter_1, "vo_darn_shitlock");
sys.trigger( $objectivefailed_area2 );
}
}
void startTimerArea1()
{
sys.trigger( $objective_area1 );
thread lockdownGate1Close();
AREA1_TIME_STARTED = sys.getTime();
AREA1_TIME_EXPIRED = AREA1_TIME_STARTED + AREA1_TOTAL_TIME;
$vehicle_speeder_1.guiEvent( "showspeedertimer" );
$vehicle_speeder_1.guiEvent( "showspeedertimer2" );
do
{
float timeNow = sys.getTime();
if( RACE_AREA == 1 )
{
float timeLeft = AREA1_TIME_EXPIRED - timeNow;
float seconds = sys.intVal( timeLeft );
float milsecs = sys.intVal( (timeLeft - seconds) * 100.0 );
$vehicle_speeder_1.setGuiParm( "currenttime", seconds );
$vehicle_speeder_1.guiEvent( "updatetimer" );
$vehicle_speeder_1.setGuiParm( "currenttime2", milsecs );
$vehicle_speeder_1.guiEvent( "updatetimer2" );
}
sys.waitFrame();
} while( timeNow <= AREA1_TIME_EXPIRED ); }
void startTimerArea2()
{
// figure out how much time to carry over from area 1, but
// don't let the area1 time left go negative and screw everything.
area1TimeLeft = AREA1_TIME_EXPIRED - sys.getTime();
if( area1TimeLeft < 0 )
{
area1TimeLeft = 0;
}
AREA2_TIME_STARTED = sys.getTime();
AREA2_TIME_EXPIRED = AREA2_TIME_STARTED + AREA2_TOTAL_TIME + area1TimeLeft;
$vehicle_speeder_1.guiEvent( "showspeedertimer" );
$vehicle_speeder_1.guiEvent( "showspeedertimer2" );
do
{
float timeNow = sys.getTime();
if( RACE_AREA == 2 )
{
float timeLeft = AREA2_TIME_EXPIRED - timeNow;
float seconds = sys.intVal( timeLeft );
float milsecs = sys.intVal( (timeLeft - seconds) * 100.0 );
$vehicle_speeder_1.setGuiParm( "currenttime", seconds );
$vehicle_speeder_1.guiEvent( "updatetimer" );
$vehicle_speeder_1.setGuiParm( "currenttime2", milsecs );
$vehicle_speeder_1.guiEvent( "updatetimer2" );
}
sys.waitFrame();
} while( timeNow <= AREA2_TIME_EXPIRED ); }
void area1Cleared()
{
sys.trigger( $objectivecomplete_area1 );
thread startTimerArea2();
thread lockdownGate2Down();
sys.wait( 5 );
sys.trigger( $objective_area2 );
}
void area2Cleared()
{
sys.trigger( $objectivecomplete_area2 );
}
void flyThrough06() //first set of flyers through terrain
{
$flyer_mover_06.time( 10 );
sys.trigger( $canyon_fighter_6 );
$flyer_mover_06.removeInitialSplineAngles();
$flyer_mover_06.enableSplineAngles();
$flyer_mover_06.startSpline( $flyer_spline_06 );
sys.waitFor( $flyer_mover_06 );
$flyer_mover_06.remove();
$canyon_fighter_6.remove();
}
void flyThrough05() //first set of flyers through terrain
{
$flyer_mover_05.time( 10 );
sys.trigger( $canyon_fighter_5 );
$flyer_mover_05.removeInitialSplineAngles();
$flyer_mover_05.enableSplineAngles();
$flyer_mover_05.startSpline( $flyer_spline_05 );
sys.waitFor( $flyer_mover_05 );
$flyer_mover_05.remove();
$canyon_fighter_5.remove();
}
void RSSpeeder3MoveOut() //3rd NPC speeder on spline
{
$RS_speeder_3.time( 7 );
$RS_speeder_3.accelTime( 1. );
$RS_speeder_3.startSpline( $RS_speeder_3_spline_2 );
sys.waitFor( $RS_speeder_3 );
//$RS_rider_3.remove();
$RS_speeder_3.stopSpline();
$RS_speeder_3.setOrigin( '-1728 1576 360' );
}
void RSSpeeder4MoveOut() //3rd NPC speeder on spline
{
$RS_speeder_4.time( 7 );
$RS_speeder_4.accelTime( 1. );
$RS_speeder_4.startSpline( $RS_speeder_4_spline_2 );
sys.waitFor( $RS_speeder_4 );
$RS_speeder_4.stopSpline();
$RS_speeder_4.setOrigin( '-767.21 6717.56 1217.11' );
$RS_rider_4.hide();
$RS_speeder_4.hide();
}
void RSSpeeder5MoveOut() //3rd NPC speeder on spline
{
$RS_speeder_5.time( 7 );
$RS_speeder_5.accelTime( 1. );
$RS_speeder_5.startSpline( $RS_speeder_5_spline_2 );
sys.waitFor( $RS_speeder_5 );
$RS_speeder_5.stopSpline();
$RS_speeder_5.setOrigin( '-765.21 6709.56 1217.11' );
$RS_rider_5.hide();
$RS_speeder_5.hide();
}
void darnellRoadRage() //2nd NPC speeder on spline
{
$speeder_mover_02.setOrigin( '-7732 -18644 1168' );
sys.wait( .1 );
$speeder_mover_02.time( 8 );
$speeder_mover_02.accelTime( .5 );
$speeder_mover_02.startSpline( $darnell_rageSpline );
//radioChatterPlayWait ($func_radiochatter_1, "vo_8_2_1"); //this is 5 sec long, terminates with crash
sys.waitFor( $speeder_mover_02 );
$cine_darnell_speeder.remove();
$speeder_mover_02.remove();
}
void RSSpeeder1MoveOut() //2nd NPC speeder on spline
{
$RS_speeder_1.time( 10 );
$RS_speeder_1.accelTime( 1. );
$RS_speeder_1.startSpline( $RS_speeder_1_spline_2 );
sys.waitFor( $RS_speeder_1 );
//$RS_rider_1.remove();
$RS_speeder_1.stopSpline();
$RS_speeder_1.setOrigin( '726.2 1100.53 487.11' );
}
void RSSpeeder2MoveOut() //2nd NPC speeder on spline
{
$RS_speeder_2.time( 7 );
$RS_speeder_2.accelTime( 1. );
$RS_speeder_2.startSpline( $RS_speeder_2_spline_2 );
sys.waitFor( $RS_speeder_2 );
//$RS_rider_2.remove();
$RS_speeder_2.stopSpline();
$RS_speeder_2.setOrigin( '-2520 1776 312' );
}
void mccGoesBoom()
{
radioChatterPlay($func_radiochatter_1, "vo_marine1_crit");
sys.wait( 5 );
radioChatterPlay($func_radiochatter_1, "vo_marine2_hullint");
sys.trigger( $mcc_death_splosion_1 );
sys.wait( 2 );
sys.trigger( $mcc_death_splosion_2 );
$mcc_01.playAnim(ANIMCHANNEL_ALL, "impact");
sys.wait( 1 );
sys.trigger( $mcc_death_splosion_2 );
radioChatterPlay($func_radiochatter_1, "vo_marine3_aband");
sys.wait( 2 );
sys.trigger( $mcc_death_splosion_3 );
sys.wait( .5 );
sys.trigger( $mcc_death_splosion_4 );
sys.wait( 1.5 );
sys.trigger( $mcc_death_splosion_5 );
sys.wait( .75 );
sys.trigger( $mcc_death_splosion_6 );
$harvester_mcc_1.remove();
$harvester_mcc_3.remove();
$mcc_01.playAnim(ANIMCHANNEL_ALL, "space_explode");
$MCC_blast_mover.show();
sys.trigger( $MCC_blast_pain );
$MCC_blast_mover.time( 8 );
$MCC_blast_mover.accelTime( 3 );
$MCC_blast_mover.moveTo( $MCC_blast_target );
sys.waitFor( $MCC_blast_mover );
$MCC_blast_mover.remove();
$MCC_blast_pain.remove();
$mcc_01.remove();
}
void start_your_engines() // force player into vehicle at start of level; start spline
{
sys.wait( 1. );
$player1.enterVehicle( $vehicle_speeder_1 );
$vehicle_speeder_1.setOrigin( '4540. -8040. 1164.11' );
$vehicle_speeder_1.setAngles( '0 165 0' );
//$vehicle_speeder_1.setSpeederBikeBoostEnabled( 0 );
//$vehicle_speeder_1.setSpeederBikeMaxGravityDistance( 32, 0 );
sys.wait( 0.1 );
$vehicle_speeder_1.lock( 1 );
$vehicle_speeder_1.guiEvent( "hidespeedertimer2" );
thread raceProgress0();
sys.music( "m8_chase" );
sys.fadeIn( '0 0 0', .5);
thread flyThrough06();
thread flyThrough05();
radioChatterPlay($func_radiochatter_1, "vo_tak_srggetmv");
thread RSSpeeder3MoveOut();
sys.wait( .2 );
thread RSSpeeder4MoveOut();
sys.wait( .2 );
thread RSSpeeder5MoveOut();
sys.wait( 1 );
thread darnellRoadRage();
radioChatterPlay($func_radiochatter_1, "vo_darn_reactcrit");
sys.trigger( $mcc_turretSpawner );
thread RSSpeeder1MoveOut();
thread RSSpeeder2MoveOut();
sys.wait( 3 );
sys.wait( 3 );
thread mccGoesBoom();
}
void mccStrafeRun1()
{
$flyer_mover_7.time( 9 );
sys.trigger( $canyon_fighter_7 );
//$flyer_mover_01.removeInitialSplineAngles();
$flyer_mover_7.enableSplineAngles();
$flyer_mover_7.startSpline( $flyer_spline_7 );
sys.waitFor( $flyer_mover_7 );
$flyer_mover_7.remove();
$canyon_fighter_7.remove();
}
void harvesterVSMcc()
{
$mcc_attacker_1_target.becomeNonSolid();
//sys.trigger( $mcc_attacker_1 );
sys.waitFrame();
$mcc_attacker_1.scriptedMove( $mcc_attacker_1_pos, 64, 1 );
sys.println( "harvester moving" );
sys.wait( 1 );
$mcc_cannon_1.appendTarget( $mcc_attacker_1_target );
$mcc_cannon_2.appendTarget( $mcc_attacker_1_target );
$mcc_cannon_3.appendTarget( $mcc_attacker_1_target );
$mcc_cannon_4.appendTarget( $mcc_attacker_1_target );
// Fire away!
sys.waitFrame();
sys.trigger( $mcc_cannon_1 );
sys.wait( .25 );
sys.trigger( $mcc_cannon_2 );
sys.wait( .25 );
sys.trigger( $mcc_cannon_4 );
sys.wait( .25 );
sys.trigger( $mcc_cannon_3 );
sys.wait( .25 );
sys.trigger( $mcc_cannon_2 );
sys.wait( .25 );
sys.trigger( $mcc_cannon_1 );
sys.wait( .5 );
sys.trigger( $mcc_cannon_3 );
sys.wait( .25 );
sys.trigger( $mcc_cannon_4 );
sys.wait( .25 );
sys.trigger( $mcc_cannon_1 );
sys.wait( .25 );
sys.trigger( $mcc_cannon_2 );
sys.wait( .25 );
sys.trigger( $mcc_cannon_4 );
sys.wait( .25 );
sys.trigger( $mcc_cannon_3 );
sys.wait( .25 );
sys.trigger( $mcc_cannon_2 );
sys.wait( .25 );
sys.trigger( $mcc_cannon_1 );
sys.wait( .5 );
sys.trigger( $mcc_cannon_3 );
sys.wait( .25 );
sys.trigger( $mcc_cannon_4 );
}
void mccStrafeRun2()
{
$flyer_mover_8.time( 9 );
sys.trigger( $canyon_fighter_8 );
//$flyer_mover_01.removeInitialSplineAngles();
$flyer_mover_8.enableSplineAngles();
$flyer_mover_8.startSpline( $flyer_spline_8 );
sys.waitFor( $flyer_mover_8 );
$flyer_mover_8.remove();
$canyon_fighter_8.remove();
}
void npcSpeederGo_01() //1st NPC speeder on spline
{
$speeder_mover_01.time( 8 );
$speeder_mover_01.accelTime( 1 );
$speeder_mover_01.decelTime( 2 );
$speeder_mover_01.startSpline( $npc_speeder_spline_01 );
sys.waitFor( $speeder_mover_01 );
aiScriptedAnimLoop( $cine_tak_speeder, "speeder_idle", 16 );
}
void npcSpeederGo_02() //2nd NPC speeder on spline
{
$speeder_mover_02.time( 13 );
$speeder_mover_02.accelTime( 1 );
$speeder_mover_02.decelTime( 2 );
$speeder_mover_02.startSpline( $cine_tak_spline_short );
sys.waitFor( $speeder_mover_02 );
}
void RSSpeeder3Go()
{
$RS_speeder_3.time( 13 );
$RS_speeder_3.accelTime( 1 );
$RS_speeder_3.decelTime( 2 );
$RS_speeder_3.startSpline( $RS_speeder_1_spline_1 );
sys.waitFor( $RS_speeder_3 );
$RS_speeder_3.setOrigin( '323.32 -6800.76 1180.92' );
}
void RSSpeeder4Go()
{
$RS_speeder_4.time( 10 );
$RS_speeder_4.accelTime( 1 );
$RS_speeder_4.decelTime( 2 );
$RS_speeder_4.startSpline( $RS_speeder_2_spline_1 );
sys.waitFor( $RS_speeder_4 );
$RS_speeder_4.setOrigin( '2720 -7676 1168' );
}
void RSSpeeder5Go()
{
$RS_speeder_5.time( 12 );
$RS_speeder_5.accelTime( 1 );
$RS_speeder_5.decelTime( 2 );
$RS_speeder_5.startSpline( $cine_tak_spline_short );
sys.waitFor( $RS_speeder_5 );
$RS_speeder_5.setOrigin( '1500 -8236 1184' );
}
void RSSpeeder1Go()
{
$RS_speeder_1.time( 14 );
$RS_speeder_1.accelTime( 1 );
$RS_speeder_1.decelTime( 2 );
$RS_speeder_1.startSpline( $RS_speeder_1_spline_1 );
sys.waitFor( $RS_speeder_1 );
}
void RSSpeeder2Go()
{
$RS_speeder_2.time( 10 );
$RS_speeder_2.accelTime( 1 );
$RS_speeder_2.decelTime( 2 );
$RS_speeder_2.startSpline( $RS_speeder_2_spline_1 );
sys.waitFor( $RS_speeder_2 );
}
void cineDekardSpeederGo()
{
$cine_speeder_dekard.time( 13 );
$cine_speeder_dekard.accelTime( 1 );
$cine_speeder_dekard.decelTime( 2 );
$cine_speeder_dekard.startSpline( $cine_dekard_spline_short );
sys.waitFor( $cine_speeder_dekard );
}
void cineTakExplodes()
{
sys.trigger( $npc_speeder_exp_01 );
$speeder_mover_01.remove();
}
void bomber1Explosions()
{
sys.wait( 1.6 );
sys.trigger( $mcc_small_splosion_3 );
sys.wait( 0.3 );
sys.trigger( $mcc_small_splosion_4 );
sys.wait( 0.5 );
sys.trigger( $mcc_small_splosion_5 );
}
void bomberRun_mcc()
{
$bomber_mover_1.time( 4 );
sys.trigger( $bomber_1 );
$bomber_mover_1.enableSplineAngles();
$bomber_mover_1.startSpline( $mccBomber_spline_1 );
thread bomber1Explosions();
sys.waitFor( $bomber_mover_1 );
$bomber_mover_1.remove();
$bomber_1.remove();
}
//******************************************intro cinematic********************************************************
void raceIntroCinematic()
{
sys.fadeOut( '0 0 0', 0);
thread mccStrafeRun1();
sys.wait( .1 );
thread harvesterVSMcc();
sys.wait( .2 );
sys.trigger( $harvester_mcc_1 );
sys.trigger( $harvester_mcc_3 );
aiScriptedAnimLoop( $harvester_mcc_1, "taunt", 0 );
aiScriptedAnimLoop( $cine_tak_speeder, "speeder_idle", 0 );
aiScriptedAnimLoop( $cine_darnell_speeder, "speeder_idle", 0 );
aiScriptedAnimLoop( $cine_dekard_speeder, "speeder_idle", 0 );
aiScriptedAnimLoop( $RS_rider_1, "speeder_idle", 0 );
aiScriptedAnimLoop( $RS_rider_2, "speeder_idle", 0 );
aiScriptedAnimLoop( $RS_rider_3, "speeder_idle", 0 );
aiScriptedAnimLoop( $RS_rider_4, "speeder_idle", 0 );
aiScriptedAnimLoop( $RS_rider_5, "speeder_idle", 0 );
sys.trigger( $cine_overheadCam1 );
sys.fadeIn( '0 0 0', .5);
radioChatterPlay( $func_radiochatter_1, "vo_marine2_harvinbound" );
$cine_overheadCam1_mover.time( 13 );
$cine_overheadCam1_mover.accelTime( 1 );
$cine_overheadCam1_mover.decelTime( 1 );
$cine_overheadCam1_mover.rotateOnce( '30 10 0' );
$cine_overheadCam1_mover.moveTo( $cine_overheadCam1_pos1 );
sys.wait( 1 );
aiScriptedAnimLoop( $harvester_mcc_3, "taunt", 0 );
sys.wait( 2.5 );
sys.trigger( $mcc_small_splosion_1 );
sys.wait( 1.5 );
radioChatterPlay( $func_radiochatter_1, "vo_marine3_shilddown" );
sys.wait( 2 );
radioChatterPlay( $func_radiochatter_1, "vo_marine3_keepoff" );
thread RSSpeeder3Go();
thread RSSpeeder4Go();
thread RSSpeeder5Go();
sys.wait( 1. );
radioChatterPlay($func_radiochatter_1, "vo_marine5_dropprep");
sys.wait( 1. );
thread npcSpeederGo_01();
thread npcSpeederGo_02();
thread cineDekardSpeederGo();
sys.wait( 0.7 );
thread RSSpeeder1Go();
thread RSSpeeder2Go();
sys.wait( 3. );
sys.trigger( $cine_overheadCam1 );
sys.trigger( $cine_overheadCam2 );
sys.wait( 1.0 );
radioChatterPlayWait( $func_radiochatter_1, "vo_marine6_whathell" );
//sys.wait( 1.0 );
sys.trigger( $dropTurret_cinematic_1 );
sys.wait ( 0.6 );
thread mccStrafeRun2();
radioChatterPlay( $func_radiochatter_1, "vo_marine6" );
sys.wait( 3. );
radioChatterPlay( $func_radiochatter_1, "vo_marine6_waveunder" );
sys.wait( .5 );
thread bomberRun_mcc();
sys.wait( .5 );
sys.trigger( $cine_overheadCam2 );
sys.trigger( $cine_overheadCam3 );
sys.wait( 1 );
sys.trigger( $mcc_small_splosion_2 );
sys.wait( 1 );
sys.fadeOut( '0 0 0', 1 );
sys.wait( 1.5 );
$cine_dekard_speeder.remove();
$cine_speeder_dekard.remove();
$dropTurret_cinematic_1.remove();
sys.trigger( $cine_overheadCam3 );
thread start_your_engines();
sys.wait( 1 );
}
void flyThrough01() //first set of flyers through terrain
{
$flyer_mover_01.time( 24 );
sys.trigger( $canyon_fighter_1 );
//$flyer_mover_01.removeInitialSplineAngles();
$flyer_mover_01.enableSplineAngles();
$flyer_mover_01.startSpline( $flyer_spline_01 );
sys.waitFor( $flyer_mover_01 );
$flyer_mover_01.remove();
$canyon_fighter_1.remove();
}
void bomberExplode_1()
{
stroggFlyerExplosion( $strafingFlyer_1 , $flyerStrafeExplode_1 );
}
void beginBomberRun_1()
{
// sys.println("void beginBomberRun_1");
setNewTimes($strafeBase_1, 12, 0, 0);
$strafeBase_1.startSpline($bomber_spline_1);
sys.wait(2);
if (!isValidEntity($strafingFlyer_1)) // make sure it hasn't been destroyed before manipulating it
return;
whoLetTheDogsOut( $strafingFlyer_1, $strafingFlyer_1.getTarget(0), $strafingFlyer_1.getTarget(1), 3 );
sys.wait(1);
if (!isValidEntity($strafingFlyer_1)) // make sure it hasn't been destroyed before manipulating it
return;
whoLetTheDogsOut( $strafingFlyer_1, $strafingFlyer_1.getTarget(0), $strafingFlyer_1.getTarget(1), 1 );
sys.wait(1);
if (!isValidEntity($strafingFlyer_1)) // make sure it hasn't been destroyed before manipulating it
return;
whoLetTheDogsOut( $strafingFlyer_1, $strafingFlyer_1.getTarget(0), $strafingFlyer_1.getTarget(1), 1 );
sys.wait(1);
if (!isValidEntity($strafingFlyer_1)) // make sure it hasn't been destroyed before manipulating it
return;
whoLetTheDogsOut( $strafingFlyer_1, $strafingFlyer_1.getTarget(0), $strafingFlyer_1.getTarget(1), 1 );
sys.wait(1.75);
if (!isValidEntity($strafingFlyer_1)) // make sure it hasn't been destroyed before manipulating it
return;
sys.trigger($strafeSnd_1);
sys.waitFor( $strafeBase_1 );
removeFlyerBits("1");
}
void bridge1Battle()
{
sys.trigger( $gladiator_bridge1 );
sys.trigger( $marine1_bridge1 );
sys.trigger( $marine2_bridge1 );
}
void RSSpeeder2F02() //2nd NPC speeder on spline
{
$RS_speeder_2.time( 7 );
$RS_speeder_2.accelTime( 1. );
$RS_speeder_2.startSpline( $RS_speeder_2_spline_3 );
sys.waitFor( $RS_speeder_2 );
$RS_speeder_2.stopSpline();
$RS_speeder_2.remove();
}
void RSSpeeder1F02() //2nd NPC speeder on spline
{
$RS_speeder_1.time( 9 );
$RS_speeder_1.accelTime( 1. );
$RS_speeder_1.startSpline( $RS_speeder_1_spline_3 );
sys.waitFor( $RS_speeder_1 );
$RS_speeder_1.stopSpline();
$RS_rider_1.remove();
$RS_speeder_1.remove();
}
void speeder3Crash()
{
$RS_speeder_3.time( 6 );
$RS_speeder_3.accelTime( 0 );
$RS_speeder_3.startSpline( $RS_speeder_3_spline_3 );
sys.waitFor( $RS_speeder_3 );
sys.trigger( $RS_speeder_3_exp );
$RS_rider_3.kill();
$RS_speeder_3.remove();
}
void speederFlight02()
{
thread speeder3Crash();
thread RSSpeeder2F02();
thread RSSpeeder1F02();
radioChatterPlayWait( $func_radiochatter_1, "vo_tak_holyshit" );
radioChatterPlayWait( $func_radiochatter_1, "vo_darn_ihopeshipt" );
sys.wait( 1 );
radioChatterPlayWait( $func_radiochatter_1, "vo_tak_youthnklt" );
radioChatterPlayWait( $func_radiochatter_1, "vo_marks_nosuch" );
thread startTimerArea1();
sys.wait( 2 );
radioChatterPlay( $func_radiochatter_1, "vo_darn_sargeem" );
}
void mountainHarvester1Walk()
{
sys.trigger( $harvester_mtn_1 );
aiScriptedAnim( $harvester_mtn_1, "hub1_battle" , 16, 0 );
}
void bomberExplode_2()
{
stroggFlyerExplosion( $strafingFlyer_2 , $flyerStrafeExplode_2 );
}
void beginBomberRun_2()
{
// sys.println("void beginBomberRun_2");
sys.wait( 1 );
setNewTimes($strafeBase_2, 17, 0, 0);
$strafeBase_2.startSpline($bomber_spline_2);
sys.wait(2);
if (!isValidEntity($strafingFlyer_2)) // make sure it hasn't been destroyed before manipulating it
return;
whoLetTheDogsOut( $strafingFlyer_2, $strafingFlyer_2.getTarget(0), $strafingFlyer_2.getTarget(1), 3 );
sys.wait(1);
if (!isValidEntity($strafingFlyer_2)) // make sure it hasn't been destroyed before manipulating it
return;
whoLetTheDogsOut( $strafingFlyer_2, $strafingFlyer_2.getTarget(0), $strafingFlyer_2.getTarget(1), 1 );
sys.wait(1);
if (!isValidEntity($strafingFlyer_2)) // make sure it hasn't been destroyed before manipulating it
return;
whoLetTheDogsOut( $strafingFlyer_2, $strafingFlyer_2.getTarget(0), $strafingFlyer_2.getTarget(1), 1 );
sys.wait(1);
if (!isValidEntity($strafingFlyer_2)) // make sure it hasn't been destroyed before manipulating it
return;
whoLetTheDogsOut( $strafingFlyer_2, $strafingFlyer_2.getTarget(0), $strafingFlyer_2.getTarget(1), 1 );
sys.wait(1);
if (!isValidEntity($strafingFlyer_2)) // make sure it hasn't been destroyed before manipulating it
return;
whoLetTheDogsOut( $strafingFlyer_2, $strafingFlyer_2.getTarget(0), $strafingFlyer_2.getTarget(1), 1 );
sys.wait(1);
if (!isValidEntity($strafingFlyer_2)) // make sure it hasn't been destroyed before manipulating it
return;
whoLetTheDogsOut( $strafingFlyer_2, $strafingFlyer_2.getTarget(0), $strafingFlyer_2.getTarget(1), 1 );
sys.wait(1.75);
if (!isValidEntity($strafingFlyer_2)) // make sure it hasn't been destroyed before manipulating it
return;
sys.trigger($strafeSnd_1);
sys.waitFor( $strafeBase_2 );
removeFlyerBits("1");
}
void flyThrough02() //first set of flyers through terrain
{
$flyer_mover_02.time( 20 );
sys.trigger( $canyon_fighter_2 );
//$flyer_mover_02.removeInitialSplineAngles();
$flyer_mover_02.enableSplineAngles();
$flyer_mover_02.startSpline( $flyer_spline_02 );
sys.waitFor( $flyer_mover_02 );
$flyer_mover_02.remove();
$canyon_fighter_2.remove();
}
void speeder5Flight03()
{
$RS_rider_5.show();
$RS_speeder_5.show();
$RS_speeder_5.time( 13 );
$RS_speeder_5.accelTime( 0 );
$RS_speeder_5.startSpline( $RS_speeder_5_spline_3 );
sys.waitFor( $RS_speeder_5 );
$RS_speeder_5.stopSpline();
$RS_speeder_5.setOrigin( '10664 9688 -448' );
$RS_rider_5.hide();
$RS_speeder_5.hide();
}
void speeder4Crash()
{
$RS_rider_4.show();
$RS_speeder_4.show();
$RS_speeder_4.time( 7.5 );
$RS_speeder_4.accelTime( 0 );
$RS_speeder_4.startSpline( $RS_speeder_4_spline_3 );
sys.waitFor( $RS_speeder_4 );
sys.trigger( $RS_speeder_4_exp );
$RS_rider_4.kill();
$RS_speeder_4.remove();
}
void speederFlight03()
{
radioChatterPlayWait($func_radiochatter_2, "vo_marine2_lockdead");
thread speeder5Flight03();
sys.wait( 1 );
thread speeder4Crash();
}
void remove_set_02() //remove AI behind player
{
radioChatterPlayWait( $func_radiochatter_1, "vo_tak_dekwatchout" );
}
void flyThrough03() //first set of flyers through terrain
{
$flyer_mover_03.time( 24 );
sys.trigger( $canyon_fighter_3 );
//$flyer_mover_03.removeInitialSplineAngles();
$flyer_mover_03.enableSplineAngles();
$flyer_mover_03.startSpline( $flyer_spline_03 );
sys.waitFor( $flyer_mover_03 );
$flyer_mover_03.remove();
$canyon_fighter_3.remove();
}
void girderCollapse()
{
$girder_collapse_3.bind( $girder_collapse_4 );
$girder_collapse_2.bind( $girder_collapse_3 );
$girder_collapse_1.bind( $girder_collapse_2 );
$girder_collapse_5.time( 1 );
$girder_collapse_5.accelTime( 1 );
$girder_collapse_4.time( 1 );
$girder_collapse_4.accelTime( 1 );
$girder_collapse_5.rotateOnce( '0 0 20' );
$girder_collapse_4.rotateOnce( '0 0 -20' );
sys.waitFor( $girder_collapse_4 );
$girder_collapse_3.unbind();
$girder_collapse_3.time( 1 );
//$girder_collapse_3.accelTime( 1 );
$girder_collapse_3.rotateOnce( '0 0 -17' );
sys.waitFor( $girder_collapse_3 );
$girder_collapse_fx_1.bind( $girder_collapse_1 );
$target_null_41.bind( $girder_collapse_1 );
sys.trigger( $girder_collapse_fx_1 );
$girder_collapse_3.time( 2 );
$girder_collapse_3.decelTime( 1 );
$girder_collapse_2.time( 2 );
$girder_collapse_2.decelTime( 1 );
$girder_collapse_1.time( 2 );
$girder_collapse_1.decelTime( 1 );
$girder_collapse_3.rotateOnce( '0 0 -35' );
$girder_collapse_2.rotateOnce( '0 0 19' );
$girder_collapse_1.rotateOnce( '0 0 45' );
sys.waitFor( $girder_collapse_1 );
sys.wait( 2 );
sys.trigger( $girder_collapse_fx_1 );
}
void bomberExplode_3()
{
stroggFlyerExplosion( $strafingFlyer_3 , $flyerStrafeExplode_3 );
}
void beginBomberRun_3()
{
// sys.println("void beginBomberRun_3");
setNewTimes($strafeBase_3, 12, 0, 0);
$strafeBase_3.startSpline($bomber_spline_3);
sys.wait(2);
if (!isValidEntity($strafingFlyer_3)) // make sure it hasn't been destroyed before manipulating it
return;
whoLetTheDogsOut( $strafingFlyer_3, $strafingFlyer_3.getTarget(0), $strafingFlyer_3.getTarget(1), 3 );
sys.wait(1);
if (!isValidEntity($strafingFlyer_3)) // make sure it hasn't been destroyed before manipulating it
return;
whoLetTheDogsOut( $strafingFlyer_3, $strafingFlyer_3.getTarget(0), $strafingFlyer_3.getTarget(1), 1 );
sys.wait(1);
if (!isValidEntity($strafingFlyer_3)) // make sure it hasn't been destroyed before manipulating it
return;
whoLetTheDogsOut( $strafingFlyer_3, $strafingFlyer_3.getTarget(0), $strafingFlyer_3.getTarget(1), 1 );
sys.wait(1);
if (!isValidEntity($strafingFlyer_3)) // make sure it hasn't been destroyed before manipulating it
return;
whoLetTheDogsOut( $strafingFlyer_3, $strafingFlyer_3.getTarget(0), $strafingFlyer_3.getTarget(1), 1 );
sys.wait(1);
if (!isValidEntity($strafingFlyer_3)) // make sure it hasn't been destroyed before manipulating it
return;
whoLetTheDogsOut( $strafingFlyer_3, $strafingFlyer_3.getTarget(0), $strafingFlyer_3.getTarget(1), 1 );
sys.wait(1);
if (!isValidEntity($strafingFlyer_3)) // make sure it hasn't been destroyed before manipulating it
return;
whoLetTheDogsOut( $strafingFlyer_3, $strafingFlyer_3.getTarget(0), $strafingFlyer_3.getTarget(1), 1 );
sys.wait(1.75);
if (!isValidEntity($strafingFlyer_3)) // make sure it hasn't been destroyed before manipulating it
return;
sys.trigger($strafeSnd_1);
sys.waitFor( $strafeBase_3 );
removeFlyerBits("1");
}
void flyThrough04() //first set of flyers through terrain
{
$flyer_mover_04.time( 6.8 );
sys.trigger( $canyon_fighter_4 );
//$flyer_mover_04.removeInitialSplineAngles();
$flyer_mover_04.enableSplineAngles();
$flyer_mover_04.startSpline( $flyer_spline_04 );
sys.waitFor( $flyer_mover_04 );
$flyer_mover_04.remove();
sys.trigger( $canyon_fighter_4_exp );
sys.wait( .1 );
$canyon_fighter_4.remove();
sys.wait( .1 );
$bridge_column_breakable01.remove();
}
void flyer_4_dead() //clean up if flyer 4 is killed bfore end of spline
{
sys.killthread( "flyThrough04" );
$flyer_mover_04.remove();
$canyon_fighter_4_exp.remove();
}
void finalHarvesterDown()
{
//vector harvesterSwapPoint;
//vector harvesterSwapDir;
sys.trigger( $harvester_final );
aiScriptedAnim( $harvester_final, "walk_mountain", 4, 0 );
sys.wait( 10 );
//harvesterSwapPoint = $harvester_final.getOrigin();
//harvesterSwapDir = $harvester_final.getAngles();
$harvester_final.remove();
sys.trigger( $monster_q4x_harvester_combat_1 );
//sys.waitFrame();
//$monster_q4x_harvester_combat_1.setOrigin( harvesterSwapPoint );
//$monster_q4x_harvester_combat_1.setAngles( harvesterSwapDir );
}
void bridgeSpeeder1Go()
{
sys.trigger( $bridge_rider_1 );
aiScriptedAnimLoop( $bridge_rider_1, "speeder_idle", 0 );
sys.wait( .1 );
$bridge_speeder_1.time( 4 );
$bridge_speeder_1.accelTime( .2 );
$bridge_speeder_1.startSpline( $bridge_speeder_1_spline_1 );
sys.waitFor( $bridge_speeder_1 );
$bridge_rider_1.remove();
$bridge_speeder_1.remove();
}
void speeder5Flight04()
{
$RS_rider_5.show();
$RS_speeder_5.show();
$RS_speeder_5.time( 9 );
$RS_speeder_5.accelTime( 0 );
$RS_speeder_5.startSpline( $RS_speeder_5_spline_4 );
sys.waitFor( $RS_speeder_5 );
$RS_speeder_5.stopSpline();
$RS_speeder_5.remove();
}
void postHarvesterWaves()
{
sys.wait( 3 );
sys.trigger( $turret_drop_spawner );
}
void checkpoint1Hit()
{
sys.wait( 3 );
sys.trigger( $func_savegame_1 );
}
void rollerBallOut()
{
sys.trigger( $roller1 );
sys.wait( 0.5 );
aiScriptedMoveWait( $roller1, $rollerball1_pos_1, 32, 1 );
aiScriptedWait( $roller1 );
//$roller1.becomeAggressive( );
}
void takeSplineUpPipes()
{
$vehicle_speeder_1.setSpline( $spline_up_pipe );
$vehicle_speeder_1.setSpeederBikeSpeed( 400, 3 );
$vehicle_speeder_1.setSpeederBikeBoostEnabled( 0 );
}
void BikeControlToPlayer03()
{
$vehicle_speeder_1.setSpline( $vehicle_speeder_1 );
}
void rollerBall2Out()
{
sys.trigger( $roller2 );
sys.wait( 0.5 );
aiScriptedMoveWait( $roller2, $rollerball2_pos1, 16, 1 );
aiScriptedWait( $roller2 );
$roller2.becomeAggressive( );
}
//moves one flyer sprite across the sky over the trenches
void maintainStroggFlyerSprite(entity entMover, entity fxNormal, entity fxDamage, entity entHangar, entity entTgrEnd, vector vDirection)
{
sys.wait( sys.random(10) );
//will the planes be swervey?
float fSwerve = 0;
float fWaitTime = 0;
float fAmplitude = 0;
while(1) {
//place the mover on the "hangar" line, equal in the X but displaced in the Y by +/- ___ units
// +/- Y displacement
float fDisplacementMax = 2000;
float fDelta = 0;
//start location for the flyer
vector vStart = entHangar.getWorldOrigin();
vector vSpeed = '0 0 0';
vector vAngs;
//flyer speed
float fSpeed = 900 + (sys.random(600));
//will the plane be swervey?
if ( 1 ) {//sys.random(10) < 4) {
fSwerve = sys.random(200) + 100;
fAmplitude = sys.random(90) + 30;
}
else {
fSwerve = 0;
fAmplitude = 0;
}
//stop the flyer-- move him into position after we figure out where he goes.
entMover.setLinearVelocity( '0 0 0');
//mathery mcmath
fDelta = (0 - fDisplacementMax + sys.random( fDisplacementMax * 2));
vStart_y += fDelta;
//faster planes sit lower in the sky
//vStart_z += (fSpeed / 10);
//move to position
entMover.setWorldOrigin( vStart );
//sys.print("starting at: ");
//printVector(vStart);
sys.waitFrame();
//set the direction as speed
vSpeed = vDirection * fSpeed;
vSpeed_z = 0;
// set initial angle in case this is a non-swerving dude..
vAngs = sys.VecToAngles(vSpeed);
entMover.setAngles(vAngs);
//first loop flies up,
//fWaitTime = sys.getTime() + 4 + sys.random(3);
fWaitTime = sys.getTime() + sys.random(2.5);
//turn on the regular plane, turn off the alternate
fxNormal.start();
fxDamage.stop();
//sys.println("Start flight!");
while( sys.getTime() < fWaitTime) {
//fly!
entMover.setLinearVelocity( vSpeed);
//swerve if need be
if( fSwerve != 0) {
vSpeed_y = sys.sin( sys.getTime() * fAmplitude ) * fSwerve;
// update facing so effects can draw properly
vAngs = sys.VecToAngles(vSpeed);
entMover.setAngles(vAngs);
//sys.println(" swerve = " + vSpeed_y);
}
//if somehow the ship has escaped the skybox, break
if( entMover.touches( entTgrEnd)) {
//sys.println("early end!");
break;
}
//decend on the way out
sys.waitFrame();
}
//second loop, descend.
//vSpeed_z *= -1;
vSpeed_z = 0;
if(sys.random(20) < 2)
{
//sys.println("Damaged!");
//slow down and fly off course, descend faster
vSpeed_x *= 0.25;
if (vSpeed_y < 10 && vSpeed_y > -10) {
vSpeed_y += ( -800 + sys.random(1600));
} else {
vSpeed_y *= 4;
}
vSpeed_z *= 1.25;
//no more swerving
fSwerve = 0;
//switch to damaged effect, and explode
fxNormal.stop();
fxDamage.start();
$fx_flyer_damage.setWorldOrigin( entMover.getWorldOrigin() );
sys.trigger( $fx_flyer_damage);
}
fWaitTime = sys.getTime() + 5;
//after the possible damage time, remove once the ship has left the skybox
while( (sys.getTime() < fWaitTime) && ( !entMover.touches( entTgrEnd)) ) {
//fly!
entMover.setLinearVelocity( vSpeed);
//swerve if need be
if( fSwerve != 0) {
vSpeed_y = sys.sin( sys.getTime() * fAmplitude ) * fSwerve;
// update facing so effects can draw properly
vAngs = sys.VecToAngles(vSpeed);
entMover.setAngles(vAngs);
//sys.println(" swerve = " + vSpeed_y);
}
//decend on the way out
sys.waitFrame();
}
//sys.println("End!");
//run it back!
}
}
void main()
{
$vehicle_speeder_1.guiEvent( "hidespeedertimer" );
sys.wait( 0.1 );
thread raceIntroCinematic();
//CHATTER1 = false;
//CHATTER2 = false;
//CHATTER3 = false;
//CHATTER4 = false;
//CHATTER5 = false;
//CHATTER6 = false;
//CHATTER7 = false;
//CHATTER8 = false;
//CHATTER9 = false;
//CHATTER10 = false;
//CHATTER11 = false;
//CHATTER12 = false;
//CHATTER13 = false;
//strogg vs marine airpower go!
entity entFlyer;
float t;
//originally, there were six planes per side. Now we're using 2, and that might change too. But the
//+6 for the 3rd parameter is because originally the damaged versions of the sprites started at 7.
for (t = 1; t <= 6; t++) {
thread maintainStroggFlyerSprite( sys.getEntity("mvr_fx_strogg_flyer_" + t), sys.getEntity("fx_air_strogg_fighter_" + t), sys.getEntity("fx_air_strogg_fighter_" + (t + 6) ), $tgt_strogg_flyer_hangar, $tgr_strogg_flyer_end, '-1 0 .1' );
thread maintainStroggFlyerSprite( sys.getEntity("mvr_fx_marine_flyer_" + t), sys.getEntity("fx_air_marine_fighter_" + t), sys.getEntity("fx_air_marine_fighter_" + (t + 6) ), $tgt_marine_flyer_hangar, $tgr_marine_flyer_end, '1 0 .1' );
}
}