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lipSync vo_tak_dekletmstrg
{
text "Dekard, let me see that Strogg core cannon, I think I can make a quick improvement"
visemes "english" "x12k <Dekard> d3y IH9s k8k AA3q r3q d7j <let> l3k EH3q t3f x25i <me> m11w IY4q <see> s8u IY3q <that> DH4x AE10s t3m <Strogg> s7n t7p r6q AA5q g5k x7c <core> k8p AO7q r5q <cannon> k14o AE7q n5l AH3q n5j x50g <I> AY9r <think> TH10q IH5q NG5r k4r <I> AY7q <can> k5r AE4q n6s <make> m3t EY7q k4p <a> AH3q <quick> k9o w3q IH3q k6q <improvement> IH3q m7q p8r r4q UW6q v4p m8o AH3q n6k t5m x21l "
}
lipSync vo_tak_therethatscp
{
text "There, that scope should help with long range targets."
visemes "english" "x4j <There> DH3y EH15w r3q x22k <that> DH4s AE7q t4f <scope> s10o k5r OW13u p4m <should> SH5p UH3q d4p <help> h6s EH3q l5q p3j <with> w4q IH3q DH5i <long> l8t AO6q NG8q <range> r3q EY9r n5r j7n <targets> t9p AA4q r7q g6l AH6q t8f s12m x17a "
}
lipSync vo_tak_rdywhnstrs
{
text "Ready when you are Sarge, lets find Strauss."
visemes "english" "x6n <Ready> r6q EH5q d5r IY4q <when> w9r EH3q n4t <you> y6q UW6q <are> AA7q r7q <Sarge> s11q AA11t r7q j16l x10g <lets> l3n EH3q t5h s5m <find> f6q AY11t n4r d3r <Strauss> s6p t6s r3q AW22z s18l x14a "
}
lipSync vo_tak_thatdtaquite
{
text "That data we found is quite perplexing, just before we landed I found some odd references to something called the Makron Guardian."
visemes "english" "x4g <That> DH6v AE6q t6h <data> d5w EY7r t3w AH3q <we> w6q IY10s <found> f5o AW8r n3r d4r <is> IH5q z6o <quite> k5c w5q AY7q t3h x4e <perplexing> p3w ER3q p13s l9x EH3q k5n s8q IH4q NG12l x31g <just> j3m AH6q s4o t4l <before> b3s AH6q f9r AO5q r3q <we> w3q IY8r <landed> l7u AE7q n3r d3s AH3q d4p <I> AY7q <found> f8n AW5q n6s d5n <some> s4p AH3q m7q <odd> AA17x d4p <references> r4q EH3q f9m ER3q AH3q n3k s7n AH4q z5l <to> t5m UW4q <something> s7p AH3q m3s TH3v IH3q NG6r <called> k9p AO6q l5t d3l <the> DH5p IY3q <Makron> m15r AE13u k11n r3q AA6q n11n <Guardian> g7m AA9r r6q d4p IY8q AH3q n12i x15c "
}
lipSync vo_tak_oncewegets
{
text "Once we get Strauss, he'll be able to unlock the that data."
visemes "english" "x7f <Once> w5q AH3q n5n s5z <we> w4q IY3q <get> g4x EH4q t4l <Strauss> s8s t5r r7q AW14u s10k x10c <hell> h7o IY3q l5v <be> b5s IY3q <able> EY5q b5o AH3q l3m <to> t5s UW3q x6l <unlock> AH6q n7r l3u AA8r k3g <the> DH3e IY3e <that> DH3o AE9r t8n <data> d3r EY6q t3r AH7q x32h "
}
lipSync vo_darn_ishldbrt
{
text "I should've brought my shotgun for this shit."
visemes "english" "x5q <I> AY3q <shouldve> SH10w UH4q d3q AH3q v3n <brought> b9r r4q AO4q t3m <my> m4r AY11t <shotgun> SH15w AA12t t9n g3p AH3q n11j <for> f3k AO3q r3q <this> DH3n IH7q s3v <shit> SH15w IY9r t10k x27a "
}
lipSync vo_darn_justlikeold
{
text "Just like the good old days eh Deckard?"
visemes "english" "<Just> j4q AH7q s3u t4t <like> l3x AY3q k3k <the> DH4s IY4q <good> g11s UH3q d3t <old> OW6q l6s d3l <days> d4n EY14u z9s <eh> EH11t <Deckard> d5n IH11s k7h AA3q r4q d5n x23j "
}
lipSync vo_darn_letsgetmov
{
text "Let's get movin!"
visemes "english" "x5r <Lets> l3w EH3q t3o s4s <get> g6u EH4q t3l <movin> m7s UW15w v7q IH3q n8l x24e "
}
lipSync vo_darn_shittrig
{
text "Shit, they triggered the alarm."
visemes "english" "x6i <Shit> SH26w IY11t t6m x18k <they> DH3n EY5q <triggered> t12s r3q IH3q g3s ER3q d4t <the> DH5u IY9s <alarm> AH3q l10t AA14v r9r m8m x18f "
}
lipSync vo_tak_weneedsecproc
{
text "We need to get into that security room to proceed."
visemes "english" "x9l <We> w5q IY3q <need> n3y IY7r d3p <to> t3t UW5q <get> g8v EH5q t3w <into> IH5q n5q t3q UW3q <that> DH3t AE13u t3l <security> s4n IH3q k13n y3q UH3q r3q AH3q t3t IY6q <room> r7q UW5q m9p <to> t4s UW3q <proceed> p5s r4q AH3q s13t IY21z d4l x25f "
}
lipSync vo_tak_accordacc
{
text "According to this, there should be an access hatch around here somewhere."
visemes "english" "x3k <According> AH3q k10u AO3q r3q d3y IH3q NG4s <to> t3s UW4q <this> DH8s IH16w s12n x16i <there> DH3q EH3q r3q <should> SH8v UH3q d5q <be> b3y IY5q <an> AE3q n6m <access> AE16w k4k s7q EH8q s6o <hatch> h5r AE13u CH8n x3p <around> ER5q AW5q n4o d4p <here> h3s IH3q r5q <somewhere> s10s AH5q m7s w5q EH9r r3q x26h "
}
lipSync vo_darn_ifoundh
{
text "I found the hatch."
visemes "english" "x9m <I> AY4q <found> f11q AW9s n3q d3q <the> DH3r IY3q <hatch> h9r AE24z CH11m x17a "
}
lipSync vo_darn_overhere3
{
text "Over here."
visemes "english" "x7p <Over> OW11t v6r ER7q <here> h4w IH17x r15v x21a "
}
lipSync vo_darn_thistunn
{
text "This tunnel is some kind of heat exchanger, your cold cannon should allow you to bypass the high temperature exhaust."
visemes "english" "<This> DH6t IH6q s4p <tunnel> t9u AH6q n3s AH3q l7s <is> IH3q z3q <some> s4q AH3q m5p <kind> k8r AY5q n3p d3s <of> AH3q v6k <heat> h12q IY6q t3u <exchanger> IH5q k4p s6q CH7q EY9r n3r j6p ER12t x16h <your> y3q AO3q r5q x5f <cold> k4t OW3q l10x d6i <cannon> k8q AE5q n4p AH3q n8o <should> SH8r UH3q d4o <allow> AH3q l10v AW5q <you> y7q UW3q <to> t3q UW3q <bypass> b11o AY14v p7q AE16w s6m <the> DH3n IY3q <high> h7p AY10s x5g <temperature> t4s EH4q m4l p3q r3q AH3q CH10o ER6q <exhaust> IH5q g4n z9s AO24z s7l t7h x22c "
}
lipSync vo_tak_thatalarmb
{
text "That alarm is bound to bring more attention to our position."
visemes "english" "x4f <That> DH3w AE6q t3r <alarm> AH3q l12v AA9r r3q m3s <is> IH3q z6l <bound> b9s AW9s n3u d3r <to> t3r UW3q <bring> b5o r4q IH6q NG5t <more> m5t AO6q r3q <attention> AH7q t9p EH5q n5q SH5r AH3q n8p <to> t4o UW6q <our> AW5q ER5q <position> p4n AH4q z7p IH11t SH8r AH3q n10s x24f "
}
lipSync vo_tak_wegottogetg
{
text "We've got to get going, if we lose Strauss' medchip signal, we'll never find him."
visemes "english" "x7m <Weve> w3q IY3q v4m <got> g9s AA7q t7o <to> t8s UW6q <get> g5k EH3e t3t <going> g3z OW18y IH6q NG7k x19h <if> IH3q f6k <we> w3q IY4q <lose> l7u UW11t z5q <Strauss> s3e t6v r4q AW10s s3o x9q <medchip> m9t EH6q d4n CH8s IH6q p3k <signal> s9p IH7q g4o n3u AH3q l8u x8m <well> w6q IY3q l3s <never> n5t EH6q v5t ER5q <find> f10m AY12t n3n d3n <him> h3p IH3q m21j "
}
lipSync vo_tak_thatsitdek
{
text "That's it Dekard, the alarms are off and the security doors unlocked."
visemes "english" "x8i <Thats> DH3v AE9s t3n s4t <it> IH6q t3k <Dekard> d6p IH12u k9p AA3q r5q d4q x13m <the> DH4p IY3q <alarms> AH3q l6w AA8r r3q m4u z4r <are> AA3q r9s <off> AO14v f5m <and> AE3q n3r d3r <the> DH3o IY3q <security> s7o IH5q k7l y3q UH3q r3q AH3q t3t IY3q <doors> d7u AO9s r3q z7p <unlocked> AH16w n6r l3x AA17x k5f t8k x17c "
}
lipSync vo_tak_damncutoff
{
text "Damn it, they cut us off. Only way through is to find the override switch in the substructure below us."
visemes "english" "x5n <Damn> d4z AE20z m6o <it> IH3q t3l x6i <they> DH3p EY6q <cut> k11r AH5q t3w <us> AH8r s8v <off> AO23z f9p x53i <Only> OW7q n3u l4w IY3q <way> w9s EY7r <through> TH7o r4q UW9s <is> IH3q z3m <to> t4t UW4q x5f <find> f4s AY13v n3v d3t <the> DH3t IY6q <override> OW11t v5t ER4q r5q AY10s d5k <switch> s7p w3q IH5q CH8q <in> IH3q n3t <the> DH3u IY4q <substructure> s8r AH8r b4o s5n t7u r3q AH3q k3o CH5r ER4q EH3q <below> b4u AH3q l8y OW14v <us> AH12t s14n x23c "
}
lipSync vo_darn_imonit
{
text "Im on it. Cover me."
visemes "english" "x10o <Im> IH6q m10v <on> AA12u n4t <it> IH6q t3g x8a <Cover> k5u AH8r v5v ER6q <me> m5s IY11s x24e "
}
lipSync vo_tak_rogethat3
{
text "Roger that."
visemes "english" "x7o <Roger> r4q AA9s j8t ER3q <that> DH6u AE16x t3j x13a "
}
lipSync vo_darn_iseeit
{
text "I see it."
visemes "english" "x8p <I> AY9s <see> s12r IY13v <it> IH6q t3c x20a "
}
lipSync vo_darn_gettclose
{
text "Getting close."
visemes "english" "<Getting> g5p EH6q t3w IH4q NG4o <close> k4v l6z OW17x s16o x10a "
}
lipSync vo_darn_almostthr
{
text "Almost there."
visemes "english" "x5n <Almost> AO8r l3x m3x OW8r s3o t3i <there> DH7v EH22z r3q x19k "
}
lipSync vo_darn_gotitkeep
{
text "Got it. Keep em off me til I get back."
visemes "english" "x5i <Got> g8s AA11t t3w <it> IH8r t3i x16c <Keep> k4t IY5q p3q <em> EH3q m8x <off> AO10t f3m <me> m5r IY7q <til> t6t IH3q l4z <I> AY5q <get> g5v EH5q t5j <back> b6v AE22z k6l x27c "
}
lipSync vo_tak_bridgereeng
{
text "The Bridge is re-engaging. Good work Darnell"
visemes "english" "x3g <The> DH3q IY3q <Bridge> b12t r4q IH3q j6t <is> IH5q z8q <re> r8r EY6q <engaging> EH3q n4v g9v EY11t j7o IH4q NG11k x9e <Good> g4u UH5q d9r <work> w4q ER9s k4k <Darnell> d5s AA6q r3q n5s EH10s l9v x23k "
}
lipSync vo_darn_lookcondits
{
text "Look at these conditions."
visemes "english" "x5j <Look> l19s UH8r k6q <at> AE3q t3j x5e <these> DH3t IY10s z6r <conditions> k7t AH3q n9u d5v IH11t SH8w AH4q n13n z15p x19h "
}
lipSync vo_tak_extractcare
{
text "The extraction teams will take care of these guys"
visemes "english" "<The> DH5u IY6q <extraction> IH3q k3n s7s t8t r3q AE11t k4o SH5s AH3q n8o <teams> t4p IY10s m3r z3n <will> w3q IH3q l3k <take> t8t EY7q k3l <care> k6s EH3q r6q <of> AH7q v3n <these> DH3s IY12u z7p <guys> g7q AY24z z9o x16g "
}
lipSync vo_darn_anystrauss
{
text "Are any of these Strauss?"
visemes "english" "x9o <Are> AA8r r4q <any> EH3q n4s IY12u <of> AH3q v3m <these> DH3r IY10s z5t <Strauss> s7r t6q r5q AW19y s18o x16a "
}
lipSync vo_tak_neg4
{
text "Negative"
visemes "english" "x7m <Negative> n7w EH9s g6p AH3q t3p IH10s v8m x16r "
}
lipSync vo_fox1_thisisrose
{
text "This is Lieutenant Rose from Fox squad to any marines with a tech in the Prison facility, requesting immediate assistance."
visemes "english" "x4k <This> DH3z IH5q s6v <is> IH3q z4t <Lieutenant> l8z UW3q t4w EH5q n3y AH3q n3t t3s <Rose> r9s OW13v z6r <from> f3p r4q AH4q m3p x5f <Fox> f4u AA14v k3s s4u <squad> s5r k5n w6q AA7r d4p <to> t4s UW3q <any> EH3q n12v IY9s <marines> m6w ER10t IY12u n5t z5s x4r <with> w3q IH3q DH3k <a> AH3q <tech> t5t EH12u k5q <in> IH4q n5v <the> DH6q IY3e <Prison> p5v r3q IH5q z4t AH3q n7s <facility> f3p AH7q s7s IH5q l8z AH3q t3u IY12t x32e <requesting> r3q IH3q k5r w3q EH6q s3r t4q IH4q NG4w <immediate> IH5q m8x IY6q d3w IY8r AH5q t4q <assistance> AH10s s6r IH9s s3n t6q AH6q n8s s14p x10a "
}
lipSync vo_tak_foxsq
{
text "Fox squad is close, we've got no choice on this one."
visemes "english" "x12i <Fox> f3u AA11t k3p s3r <squad> s4o k4j w6q AA6q d3t <is> IH4q z6m <close> k8l l7y OW14v s14m x15f <weve> w3q IY3q v3k <got> g3q AA4q t3o <no> n6p OW10s <choice> CH11q OY11t s8q <on> AA3q n5n <this> DH3o IH6q s7p <one> w6q AH7q n4p x14k "
}
lipSync vo_darn_falcsqenroute
{
text "This is Falcon squad, en route to your location."
visemes "english" "<This> DH5t IH6q s5v <is> IH3q z7v <Falcon> f8u AE3q l10y k5q AH3q n6q <squad> s8p k5j w6q AA15w d7q x16k <en> EH5q n4t <route> r3q AW3q t3z EH3q <to> t9p UW4q <your> y7r AO3q r4q <location> l3z OW7q k7r EY14v SH9r AH3q n11m x14f "
}
lipSync vo_fox1_rogfalcsplit
{
text "Roger Falcon, we are split up and both groups need immediate assistance"
visemes "english" "x6t <Roger> r3q AA10t j6t ER6q <Falcon> f9r AE11t l3u k5t AH6q n15s <we> w5q IY4q <are> AA3q r6q <split> s10t p9k l5z IH6q t3z <up> AH12u p3q <and> AE3q n3t d3t <both> b9q OW13v TH6n <groups> g5s r3q UW5q p3p s5p <need> n3u IY7q d3x <immediate> IH4q m11x IY5q d3y IY7r AH3q t4w <assistance> AH7r s7s IH11t s4m t7n AH4q n9p s13o x13a "
}
lipSync vo_fox2_youshutdwn
{
text "You guys from Falcon squad, great, we need your tech to shut down these processing conveyers so we can get these marines out."
visemes "english" "x5f <You> y5q UW3q <guys> g6t AY11t z9u <from> f5n r3q AH3q m6p x3c <Falcon> f4u AE4q l8x k5p AH3q n5n <squad> s8q k4j w7q AA13u d5i x16i <great> g8q r4q EY15w t7j x48f <we> w4q IY3q <need> n3w IY8r d4r <your> y3q AO3q r3q x4l <tech> t7u EH6q k3i <to> t6n UW6q <shut> SH6t AH7q t3i <down> d6t AW9s n3s <these> DH3u IY9s z5n x5f <processing> p5u r3q AA9s s8o EH4q s5o IH7q NG5q <conveyers> k3q AA3q n8r v6t IY4q IH3q ER13u z7r <so> s8t OW3q <we> w3q IY4q <can> k6p AE3q n4u <get> g6u EH5q t3k <these> DH5t IY8r z6q <marines> m5t ER10s IY12u n4s z6r <out> AW17w t4e x5a "
}
lipSync vo_tak_letmeseewh
{
text "Let me see what I can do."
visemes "english" "x3n <Let> l4v EH3q t3w <me> m3x IY6q <see> s8t IY3q <what> w6q AH3q t3x <I> AY5q <can> k6o AE3q n8v <do> d3y UW20z x19i "
}
lipSync vo_fox3_heysarge
{
text "Hey sergeant, we came across this Strogg incendiary weapon, your team is going deeper than we are, you can make better use of it than we can. Here."
visemes "english" "x6k <Hey> h3s EY9s <sergeant> s9v AA12u r4q j5o AH3q n8f t4f x14f <we> w3q IY5q <came> k6r EY4q m4s <across> AH5q k7r r3q AO10s s8o <this> DH3w IH7q s3t <Strogg> s6s t6q r6q AA10t g3u <incendiary> IH5q n5p s8q EH3q n5u d3t IY3q EH3q r6q IY6q <weapon> w7q EH10s p6m AH3q n11m x48e <your> y5q AO3q r4q <team> t8s IY8r m3v <is> IH6q z6m <going> g4u OW10t IH6q NG8s <deeper> d4s IY7r p8u ER3q <than> DH5t AE3q n7t <we> w6q IY14v <are> AA4q r3q x66i <you> y8r UW4q <can> k3s AE3q n3u <make> m4w EY9s k3f x4j <better> b3x EH4q t3u ER3q <use> y11t UW9r s4o <of> AH3q v5s <it> IH5q t3m <than> DH3q AE3q n9t <we> w3q IY10s <can> k8q AE16v n4l x23f <Here> h5u IH10s r3q x24k "
}
lipSync vo_fox2_meakimpap
{
text "I'm Meakim and that's Pappas, glad you could join us here is this sweet little resort."
visemes "english" "x12n <Im> AY10s m3t <Meakim> m8w IY8r k6q IH3q m8u <and> AE3q n3r d3r <thats> DH3u AE10s t3k s3h x6c <Pappas> p4v AE17x p4l AH13t s16l x13c <glad> g5o l4s AE7q d3p <you> y4q UW3q <could> k3s UH4q d5m <join> j9s OY5q n7t <us> AH9r s6p <here> h5r IH8r r5q <is> IH3q z3s <this> DH3t IH8q s4s <sweet> s9s w3q IY5q t4m <little> l5r IH3q t3u AH3q l6w <resort> r3q AH3q z12r AO15v r4q t4a x17a "
}
lipSync vo_fox2_welosttech
{
text "We lost our tech about 3 hours ago."
visemes "english" "x9l <We> w3q IY3q <lost> l6v AO10s s5n t5r <our> AW3q ER4q x5a <tech> t6t EH9s k7l <about> AH3q b6p AW11s t4c <3> TH8p r4q IY9s <hours> AW12u ER9r z8n <ago> AH3q g8n OW17w x27i "
}
lipSync vo_fox2_roughrider
{
text "It's been a rough ride in this place without somebody who can navigate these Strogg interfaces."
visemes "english" "x10a <Its> IH3f t3n s3n <been> b5t IH4q n4t <a> AH4q <rough> r13u AH8r f10o <ride> r3q AY7q d3v <in> IH3q n5q <this> DH3q IH5q s4m <place> p5p l3v EY9r s7p <without> w4q IH3q TH3u AW4q t5g <somebody> s5o AH4q m3s b3t AA3q d3t IY6q <who> h3y UW6q <can> k6r AE3q n4s <navigate> n6t AE10s v5p AH3q g6p EY9r t5f <these> DH4o IY11t z4r <Strogg> s5o t5t r8r AA7q g6r <interfaces> IH4q n3t t3u ER5q f7n EY12t s9o AH6q z14o x28c "
}
lipSync vo_fox3_we3squad
{
text "We are one of 3 squads tasked with getting marines out of these Strogg prisons."
visemes "english" "x15l <We> w4q IY3q <are> AA3q r3q <one> w3q AH4q n4s <of> AH5q v6i <3> TH7o r4q IY9s <squads> s8q k3f w7q AA14v d5k z7k <tasked> t6q AE13u s3o k3k t3m <with> w3q IH3q DH4h <getting> g5s EH3q t3u IH3q NG4u <marines> m8s ER9r IY13u n5r z6q <out> AW5q t3p <of> AH3q v3m <these> DH3r IY9s z7p <Strogg> s9q t7r r6q AA8r g4k x6a <prisons> p5r r4q IH7q z4p AH3q n14m z12k x29c "
}
lipSync vo_fox_prismed
{
text "These prison facilities are right next to the Strogg medlabs."
}
lipSync vo_fox3_makesnerv
{
text "Makes me nervous as hell being this close to the medlabs, knowing what they do to people there."
visemes "english" "x15i <Makes> m4v EY6q k3o s7r <me> m3w IY4q <nervous> n10x ER9s v6v AH5q s7s <as> AE3q z9s <hell> h4v EH6q l8u <being> b4o IY6q IH3q NG10n <this> DH3r IH8q s4m <close> k11m l3v OW10s s4n <to> t4l UW3q <the> DH4p IY3q <medlabs> m9t EH6q d7o l6u AE17x b3l z13n x28c <knowing> n3p OW8r IH8r NG3s <what> w3q AH3q t4i <they> DH3u EY5q <do> d6r UW7q <to> t3r UW4q x5g <people> p3z IY9s p5o AH3q l4s <there> DH6s EH11t r6q x34i "
}
lipSync vo_tak_okthatconv
{
text "Ok, that's it. The conveyers are disabled."
visemes "english" "x9l <Ok> OW4q k10u EY8r <thats> DH4v AE7q t4i s6q <it> IH13u t3e <The> DH4a IY3c x9a <conveyers> k10k AA4q n4q v7u IY3q IH3q ER9s z5t <are> AA3q r3q <disabled> d4u IH6q s7t EY12u b6p AH3q l5o d3i x18c "
}
lipSync vo_fox2_excellent
{
text "Excellent."
visemes "english" "<Excellent> EH11t k5q s7r AH3q l11r AH3q n4k t7k x11f "
}
lipSync vo_fox2_ltrosedone
{
text "Lieutenant Rose, we are done with Falcon here, what are your orders"
visemes "english" "x12g <Lieutenant> l3x UW3q t8u EH3q n4v AH3q n3q t3o <Rose> r9s OW18y z12p x9o <we> w3q IY3q <are> AA3q r3q <done> d7u AH7q n4t <with> w3q IH3q DH3k <Falcon> f9r AE4q l11w k3p AH3q n5o <here> h4o IH13t r4q x22n <what> w4q AH3q t3r <are> AA3q r3q <your> y12u AO5q r3q <orders> AO12u r3q d4o ER13t z19m x13a "
}
lipSync vo_fox1_pointdir
{
text "Point them in our direction, we have an entire cell block to recover."
visemes "english" "x8i <Point> p5w OY5q n3w t3n <them> DH3q EH3q m5x <in> IH4q n4x <our> AW9s ER4q <direction> d5r ER9s EH10s k3n SH7r AH4q n10k x7g <we> w3q IY4q <have> h3r AE3q v5s <an> AE4q n5s <entire> EH3q n3l t5w AY8r ER9s <cell> s10u EH4q l6v <block> b3p l3w AA12t k3h <to> t6m UW3q <recover> r3q IH4q k7p AH9r v5n ER9r x36f "
}
lipSync vo_fox2_okviacrawl
{
text "Ok Falcon, we made it in here via ceiling crawlspaces, but you should be able to meet up with the rest of Fox through that door."
visemes "english" "x13o <Ok> OW3q k9x EY8r <Falcon> f10p AE3q l9t k7o AH5q n11p x24f <we> w4q IY3q <made> m8t EY7q d3t <it> IH3q t3u <in> IH3q n3s <here> h3v IH4q r4q <via> v8r AY15w AH3q <ceiling> s12p IY6q l5v IH5q NG6q <crawlspaces> k4q r3q AO7q l9u s5k p6r EY8q s9o EH10r s8m x37e <but> b3c AH3e t3q <you> y8r UW5q <should> SH10v UH5q d5o <be> b3v IY3q <able> EY3q b3x AH3q l3t <to> t3t UW4q <meet> m9u IY6q t3x <up> AH8r p3n <with> w3q IH3q DH4s <the> DH3u IY3q <rest> r3q EH4q s4k t5o <of> AH3q v4i <Fox> f9p AA17x k7j s8l <through> TH5p r4q UW3q <that> DH3v AE8r t3k <door> d10q AO15w r6q x12h "
}
lipSync vo_fox3_thanksfalc
{
text "Thanks again Falcon, once you're through, we're locking ourselves in."
visemes "english" "x11g <Thanks> TH3s AE7q NG3t k3s s8u <again> AH3q g3u EH8r n6s <Falcon> f9q AE7q l5q k6o AH3q n10o x17l <once> w3q AH3q n5t s4s <youre> y3q UH3q r3q <through> TH8o r9s UW18y x9k <were> w3q IY3q r3q <locking> l7s AA10s k4q IH3q NG4q <ourselves> AW6q ER4q s10r EH6q l5u v3q z7q <in> IH13u n8m x46f "
}
lipSync vo_fox1_whereareyou
{
text "Where are you Falcon squad, we need you here ASAP."
visemes "english" "x17n <Where> w6q EH3q r9s <are> AA6q r4q <you> y7r UW5q <Falcon> f10r AE4q l6y k7r AH3q n4o <squad> s8p k5n w6q AA9s d5r <we> w3q IY5q <need> n3v IY13v d3p <you> y7q UW8r <here> h4u IH12u r3q <ASAP> AE5q z7u AE13u p7y x24y "
}
lipSync vo_fox1_falcdouble
{
text "Falcon squad, double time it!"
visemes "english" "x16e <Falcon> f5t AE13v l3s k3w AH3q n6r <squad> s5q k3l w5q AA12u d4o x5k <double> d4y AH7r b3x AH3q l5y <time> t7u AY14v m4v <it> IH8r t3g x24a "
}
lipSync vo_tak_weneedtoget
{
text "We need to get through this door"
visemes "english" "x13p <We> w4q IY3q <need> n3y IY4q d3t <to> t3t UW4q <get> g5u EH6q t3f <through> TH4m r3q UW5q <this> DH4u IH8r s5n <door> d8u AO17x r6q x17g "
}
lipSync vo_tak_coverhack
{
text "Cover me, I'll hack this door open"
visemes "english" "x11e <Cover> k5t AH7r v4s ER5q <me> m8o IY11s <Ill> AY5q l8t <hack> h10v AE3q k5f <this> DH5r IH8r s4l <door> d8t AO12u r3q <open> OW9r p6m AH3q n5l x32e "
}
lipSync vo_darn_dekifyouman
{
text "Dekard, If you man that mounted turret, I'll cover Tak up close."
visemes "english" "x5p <Dekard> d3z IH11t k5n AA3q r4q d6k x14h <If> IH3q f5o <you> y3q UW3q <man> m8w AE7q n5r <that> DH3v AE8r t3k <mounted> m5r AW6q n3w t3t AH4q d4l x5e <turret> t6s ER13u AH3q t3i x19i <Ill> AY4q l3h <cover> k6r AH4q v6q ER5q <Tak> t9s AE14v k4n <up> AH6q p3i x6e <close> k5p l9x OW12t s16p x16a "
}
lipSync vo_darn_incom3
{
text "Incoming!"
visemes "english" "x13o <Incoming> IH11t n5q k7w AH8r m6t IH10s NG12o x20e "
}
lipSync vo_darn_aboveus
{
text "Above us!"
visemes "english" "x4r <Above> AH4q b7v AH13v v3s <us> AH19y s15m x19a "
}
lipSync vo_tak_isobridge
{
text "Ive isolated the primary circuit bridge. Wont take long now."
visemes "english" "x6p <Ive> AY8r v5r EH3q <isolated> AY10t s3m AH3q l6w EY6q t3x AH3q d9u <the> DH3g IY4e <primary> p5s r3q AY7r m5u EH3q r3q IY10s <circuit> s10r ER10s k5s AH4q t3h x4c <bridge> b3t r3q IH10s j10m <Wont> w10s OW5q n3r t3m <take> t3u EY8r k5m <long> l10x AO10t NG5r <now> n3w AW18y x17i "
}
lipSync vo_tak_firstbr
{
text "First relay is active. Three more."
visemes "english" "x4e <First> f5s ER9s s6p t3o <relay> r4q IY6q l3z EY15w <is> IH4q z7t <active> AE16x k5i t3q IH10s v5k x7c <Three> TH4o r4q IY8r <more> m6w AO18y r11t x25g "
}
lipSync vo_tak_secondact
{
text "Second relay is active."
visemes "english" "<Second> s9t EH7r k6t AH3q n3u d3x <relay> r3q IY5q l4z EY14v <is> IH3q z8s <active> AE14v k4i t3n IH11t v6i x30a "
}
lipSync vo_tak_therethird
{
text "Theres the third, one more."
visemes "english" "x3p <Theres> DH3y EH4q r6q s3o <the> DH8s IY3q <third> TH12r ER18y d3p <one> w7q AH5q n4v <more> m6x AO18y r9s x20j "
}
lipSync vo_tak_thatwein
{
text "Thats it. Were in."
visemes "english" "x8j <Thats> TH4x AE10s t4l s4t <it> IH12u t3k x6m <Were> w6q ER8r <in> IH16x n8p x24e "
}
lipSync vo_fox4_heywithlt
{
text "Hey, I'm with Lieutenant Rose, We need your tech to disable the cell block, while the rest of us provide cover for the extraction team."
visemes "english" "x4f <Hey> h4s EY14v x32k <Im> AY6q m4s <with> w4q IH3q DH4l <Lieutenant> l5u UW3q t6t EH5q n4u AH3q n4p t3n <Rose> r9s OW20z z13n x45e <We> w3q IY3q <need> n3x IY9s d3r <your> y4q AO4q r4q <tech> t7t EH9s k4i <to> t3p UW4q <disable> d5q IH5q s8s EY8r b4s AH3q l3u <the> DH5r IY3q <cell> s10r EH8r l5u <block> b3m l7r AA12t k3h x12f <while> w3g AY3f l7q <the> DH3q IY3q <rest> r10s EH5q s4o t3o <of> AH3q v5t <us> AH6q s3k x3f <provide> p4o r3q AH3q v4t AY10s d9l <cover> k7q AH7q v5p ER5q <for> f8k AO3q r3q <the> DH5p IY4q <extraction> IH4q k3k s7m t6u r3q AE9s k4m SH5s AH3q n3p x5l <team> t7o IY13t m10k x14a "
}
lipSync vo_tak_imonit3
{
text "I'm on it"
visemes "english" "x5l <Im> AY12t m6t <on> AA11t n5q <it> IH7q t4c x12a "
}
lipSync vo_fox4_falchere
{
text "Falcon is here, their tech is starting on the cell blocks Lieutenant."
visemes "english" "x9e <Falcon> f4v AE8r l4w k5r AH3q n3t <is> IH9r z7p <here> h3s IH10s r8q <their> DH6r EH3q r3q <tech> t8s EH8r k3l <is> IH6q z3r <starting> s4l t4s AA4q r3q t3v IH3q NG4v <on> AA5q n3q <the> DH3u IY4q <cell> s11r EH5q l6x <blocks> b5o l3u AA11t k3k s6m <Lieutenant> l3s UW3q t6r EH6q n5u AH5q n6l t3e x4a "
}
lipSync vo_fox1_copymovein
{
text "Copy that, we are moving in."
visemes "english" "<Copy> k7v AA10s p4w IY6q <that> DH6u AE16x t3i x5j <we> w4q IY8r <are> AA5q r7q <moving> m9s UW10t v6x IH6q NG3y <in> IH20z n8l x19a "
}
lipSync vo_tak_lookslike
{
text "Looks like I'm going to have to do this one cell at a time."
visemes "english" "x7i <Looks> l3v UH3q k3p s5t <like> l3x AY3q k4v <Im> AY5q m6r <going> g3r OW3q IH3q NG3v <to> t3x UW4q <have> h3w AE4q v3k <to> t4n UW4q <do> d5r UW4q <this> DH4v IH8r s6l x5o <one> w3q AH5q n6r <cell> s8q EH7r l5z <at> AE3q t3t <a> AH4q <time> t12q AY24z m8l x16c "
}
lipSync vo_tak_opencells
{
text "Opening cells"
visemes "english" "x7m <Opening> OW6q p6o AH3q n3v IH3q NG7t <cells> s11u EH7r l16u z16k x9a "
}
lipSync vo_tak_allicando
{
text "That's all I can do from here"
visemes "english" "x5f <Thats> DH3u AE7q t3o s4t <all> AO7q l5w <I> AY4q <can> k3k AE3q n10r <do> d3v UW9s <from> f5n r3q AH3q m6x <here> h4z IH8r r11t x22i "
}
lipSync vo_fox4_openfire
{
text "Open fire, protect the extraction team!"
visemes "english" "x7p <Open> OW10s p3r AH5q n5p x5i <fire> f3t AY17x ER10s <protect> p6q r5q AH3q t4t EH6q k3q t3l <the> DH3q IY9s <extraction> IH3q k3r s3o t8s r6q AE8r k4r SH4t AH3q n9s <team> t3s IY20z m23k "
}
lipSync vo_fox4_morestrogg
{
text "More Strogg, take em down!"
visemes "english" "x9j <More> m5w AO8r r4q <Strogg> s8r t8u r5q AA19z g3o x4k <take> t4t EY11t k3t <em> EH4q m7r <down> d3x AW34z n9l x9c "
}
lipSync vo_fox1_keepsquiboffa
{
text "Keep these squibs offa' us!"
visemes "english" "x10g <Keep> k6v IY6q p3m <these> DH3r IY10t z3t <squibs> s5p k6n w5q IH7q b3r z8v <offa> AO14v f3o f4t AH8r <us> AH18y s14n x17a "
}
lipSync vo_fox1_damcover
{
text "Damnit, we need cover!"
visemes "english" "x8k <Damnit> d5y AE12u m3s n3x IH5q t3p <we> w7q IY3q <need> n4v IY10s d14t <cover> k3z AH9s v3t ER16x x27e "
}
lipSync vo_fox1_extractcomp
{
text "Extraction complete"
visemes "english" "x9i <Extraction> IH9s k4s s6t t6u r3q AE10t k3s SH4v AH3q n8r <complete> k3w AH3q m8p p3r l9x IY17x t4j x19c "
}
lipSync vo_fox1_thanksfalc
{
text "Thanks Falcon, we couldn't have done this without you, now get back to your objective"
visemes "english" "x6e <Thanks> TH4t AE10t NG3r k3r s8r <Falcon> f3q AE11t l5u k6t AH3q n7s <we> w3q IY3q <couldnt> k5h UH3e d5k AH3q n3i t9u <have> h7v AE3q v3t <done> d3y AH6q n4t <this> DH3v IH5q s5o <without> w3q IH3q TH3u AW11t t3w <you> y15v UW7q x35f <now> n4p AW7q <get> g5u EH4q t3l x4e <back> b3u AE11t k6k <to> t5o UW3q <your> y3q AO3q r3q <objective> AH3q b3o j9t EH10s k3g t6l IH9q v6i x25c "
}
lipSync vo_insane1_mumble
{
text "(Incomprehensible mumbling)"
visemes "english" "<Incomprehensible> IH3q NG3c k3k AA33z m3r p3q r3q AH10s h55y EH9s n14x s3z AH37z b12t AH28z l3n x7l <mumbling> m3y AH24z m10n b5y AH27z l3y IH99z IH28z NG16u x10a "
}
lipSync vo_tak_soldsold
{
text "Soldier, SOLDIER!"
visemes "english" "x8i <Soldier> s9w OW10t l5y j8p ER4q x12l <SOLDIER> s9u OW11t l6y j7w ER11t x25h "
}
lipSync vo_tak_outtolunch
{
text "This guy is out to lunch."
visemes "english" "x5f <This> DH4s IH5q s6r <guy> g6v AY11t <is> IH5q z5t <out> AW8r t5j <to> t3p UW4q <lunch> l20v AH3q n5o CH15q x29e "
}
lipSync vo_darn_foxsquad
{
text "Fox squad, we've got a live marine at our location in no condition to join us"
visemes "english" "x4j <Fox> f6u AA13v k3q s3s <squad> s5p k3m w5q AA15w d5m x15i <weve> w3q IY3q v3i <got> g4s AA4q t3w <a> AH4q <live> l6x AY13v v4q <marine> m5t ER4q IY10t n5v <at> AE10t t3z <our> AW5q ER5q <location> l4y OW9s k9r EY12u SH6s AH5q n4t <in> IH6q n3r <no> n13t OW12u <condition> k7r AH3q n5v d3x IH7q SH4t AH3q n3p <to> t3w UW4q <join> j8t OY13u n5p <us> AH10r s14o x4a "
}
lipSync vo_fox1_roggetout
{
text "roger that falcon, We'll get him out."
visemes "english" "x8n <roger> r4q AA9s j7p ER3q <that> DH3v AE11t t4h <falcon> f6n AE9s l7u k5p AH4q n5q <Well> w7q IY3q l3p <get> g4r EH3q t3w <him> h3y IH3q m6u <out> AW18y t4e x11a "
}
lipSync vo_tak_shit3
{
text "Shit!"
visemes "english" "x3e <Shit> SH25v IY11t t12i x11c "
}
lipSync vo_darn_whatgoon
{
text "Whats going on?"
visemes "english" "x6i <Whats> w4q AH5q t3p s5p <going> g3w OW3q IH7q NG6u <on> AA18y n6p x29i "
}
lipSync vo_tak_strssmedchip
{
text "Strauss med-chip signal. Its gone dead. Ive lost track of him."
visemes "english" "x4f <Strauss> s7l t8u r3q AW16w s5p <med> m8t EH8r d6q <chip> CH5t IH7q p3n <signal> s9q IH4q g5m n7l AH4q l3m x12i <Its> IH3f t3m s4l <gone> g6u AO10s n13q <dead> d5w EH17x d6n x24k <Ive> AY5q v4k EH3q <lost> l4x AO7q s7q t5m <track> t4t r4q AE11t k7p <of> AH3q v5o <him> h3o IH3q m9k x19c "
}
lipSync vo_darn_wednttime
{
text "We dont have a lot of time, Tak. Find him."
visemes "english" "x7a <We> w4q IY4q <dont> d7v AA3q n3y t3u <have> h5x AE6q v3p <a> AH4q <lot> l9w AA4q t3x <of> AH3q v3k <time> t10r AY15w m7p <Tak> t8s AE15w k3h x11g <Find> f3q AY14v n3v d3r <him> h3w IH3q m8m x20c "
}
lipSync vo_tak_wehavefindcent
{
text "We have to find the central control room."
visemes "english" "x7k <We> w3q IY3q <have> h3w AE6q v3g <to> t5r UW3q <find> f8p AY6q n3x d3t <the> DH3q IY4q <central> s10r EH3q n5q t3o r3q AH5q l3a <control> k4r AH3q n5q t7q r4q OW8r l6w <room> r7q UW11r m10h "
}
lipSync vo_tak_icanfindstrss
{
text "I can find Strauss from there"
visemes "english" "x4o <I> AY8r <can> k4o AE3q n5p <find> f5o AY11t n3q d3q <Strauss> s5p t5t r3q AW11t s7p <from> f5l r3q AH3q m3s <there> DH3u EH11t r3q x34k "
}
lipSync vo_darn_lookslikeweatt
{
text "Looks like we've attracted some attention"
visemes "english" "<Looks> l5p UH5q k3s s5t <like> l3x AY6q k3m <weve> w5q IY6q v5v <attracted> AH3q t9q r3q AE10t k4o t3r AH3q d3l <some> s5r AH3q m5v <attention> AH5q t10r EH11t n5p SH7r AH3q n13m x17a "
}
lipSync vo_tak_centrctrl
{
text "Central control room should be just ahead"
visemes "english" "x5i <Central> s8w EH5q n4r t3u r3q AH3q l3k <control> k3w AH3q n3p t9t r3q OW7r l7z <room> r5q UW4q m6q <should> SH7r UH4q d3p <be> b5t IY7q <just> j6v AH8r s3q t4s <ahead> AH3q h10v EH14v d7l x23f "
}
lipSync vo_tak_thatmain
{
text "Thats the mainframe."
visemes "english" "x7h <Thats> TH3t AE10s t3l s3l <the> DH5q IY3q <mainframe> m5z EY10t n5s f7o r6q EY9r m28m "
}
lipSync vo_darn_wherestrss
{
text "Wheres Strauss?"
visemes "english" "x5i <Wheres> w5q EH3q r6q s5u <Strauss> s6r t6s r5q AW20z s17p x12c "
}
lipSync vo_tak_hangonlord
{
text "Hang on. Im still Good Lord. What are they doing to those Marines."
visemes "english" "x10g <Hang> h3v AE7r NG8v <on> AA17x n7l <Im> IH3q m7n <still> s7p t4r IH5q l16t x44a <Good> g10t UH8r d3l x16i <Lord> l35x AO7q r5q d3q <What> w3q AH3q t3l x52h <are> AA3q r3q <they> DH8v EY10s <doing> d13t UW7r IH3q NG4t <to> t3q UW3q <those> DH5x OW11t z3n <Marines> m8t ER13u IY21z n11m z14l x7e "
}
lipSync vo_darn_whattalk
{
text "What are you talking about?"
visemes "english" "<What> w3g AH3q t3w <are> AA3q r3q <you> y3q UW5q <talking> t8s AO14v k4o IH3q NG3u <about> AH3q b6o AW17x t3a x12c "
}
lipSync vo_tak_adpsero
{
text "Adrenaline, ADP, Serotonin… Were nothing but fluid factories to them."
visemes "english" "x4k <Adrenaline> AH3q d11s r5q EH5q n3v AH4q l9w AH3q n66v <ADP> AE3q d3t p3v <Serotonin> s4w ER14v AH3q t7q OW10s n3u IH3q n12r x71i <Were> w3q ER3q <nothing> n3x AH7q TH5r IH4q NG4s <but> b3t AH7q t3i <fluid> f10o l6x UW6q AH5q d4o <factories> f7p AE12t k3i t6o ER4q IY7q z6n <to> t7m UW3q <them> DH6q EH11t m9o x24h "
}
lipSync vo_darn_takfndstrs
{
text "Tak, find Strauss."
visemes "english" "<Tak> t7y AE14v k6f x16e <find> f4p AY19y n7p d3r <Strauss> s8r t6n r7q AW24z s19n x17e "
}
lipSync vo_tak_okgetcls
{
text "Ok...I'm getting close..."
visemes "english" "x3q <Ok> OW8r k9u EY24z <Im> AY11r m33o <getting> g4v EH5q t3u IH3q NG7p <close> k5p l6x OW19y s15m "
}
lipSync vo_tak_ithinkthis
{
text "I think this is it."
visemes "english" "x5p <I> AY9r <think> TH10u IH5q NG5s k3s <this> DH3y IH4q s4r <is> IH5q z11s <it> IH11t t3h x20a "
}
lipSync vo_tak_ohshit
{
text "Oh shit."
visemes "english" "x6i <Oh> OW35z <shit> SH26v IY10s t7n x18g "
}
lipSync vo_darn_whathapp
{
text "What happened? "
visemes "english" "x8p <What> w4q AH3q t3t <happened> h4x AE13u p3p AH3q n7n d4k x15e "
}
lipSync vo_tak_itrigalarm
{
text "I triggered an alarm, we are about to have a LOT of company."
visemes "english" "x6n <I> AY5q <triggered> t13t r4q IH3q g4v ER3q d4z <an> AE3q n5x <alarm> AH8r l11v AA21z r3q m4k <we> w3q IY3q x15j <are> AA3q r3q <about> AH3q b5u AW7q t3l <to> t3r UW4q <have> h4w AE3q v4r <a> AH3q <LOT> l23u AA16x t3x <of> AH3q v3f x3h <company> k5u AH8r m5n p4r AH4q n3q IY12t x9f "
}
lipSync vo_darn_secdoors
{
text "Secure these doors."
visemes "english" "x6i <Secure> s8u IH5q k10r y6q UH3q r6q <these> DH3v IY12u z3q <doors> d8u AO19z r10s z15o x11a "
}
lipSync vo_tak_onit
{
text "On it."
visemes "english" "<On> AA16x n5s <it> IH8r t5c "
}
lipSync vo_marks_dekstatus
{
text "Dekard, Darnell what's your status, we lost radio contact for a while"
visemes "english" "x6i <Dekard> d4x IH10t k8p AA3q r3q d6k <Darnell> d6u AA9s r3q n9w EH13v l4u <whats> w11t AH3q t6j s4s <your> y3q AO3q r3q <status> s9s t6s AE15w t3r AH9q s10p <we> w5q IY3q <lost> l7w AO10t s3s t3m <radio> r3e EY3q d3p IY3q OW3q <contact> k3z AA4q n5r t5v AE9s k3n t3f <for> f5p AO3q r3q <a> AH3q <while> w9s AY14v l10r x17a "
}
lipSync vo_darn_weholed
{
text "Were holed up in a control room that can track Strauss, but it sounds like were about to have some serious company."
visemes "english" "x4o <Were> w4q ER5q <holed> h3y OW6q l4y d4w <up> AH9s p4v <in> IH3q n3z <a> AH3q <control> k7t AH3q n5s t9t r4q OW9s l4z <room> r4q UW6q m5q <that> DH3t AE3q t3h <can> k3t AE3q n7r <track> t7v r3q AE8r k6q <Strauss> s9v t4t r4q AW22z s13n x27f <but> b6n AH3q t3x <it> IH3q t4j <sounds> s6v AW3q n3x d3v z3w <like> l3z AY4q k4k <were> w3q ER4q <about> AH4q b5w AW8r t3l <to> t4r UW5q <have> h5x AE6q v3s <some> s7q AH3q m6s <serious> s14u IH5q r10t IY6q AH6q s4p <company> k7u AH7r m5r p3x AH3q n5r IY12t x14h "
}
lipSync vo_marks_wealmost
{
text "Roger that. Hold tight, were almost there."
visemes "english" "x8t <Roger> r6q AA7r j9v ER4q <that> DH4y AE19y t4c <Hold> h12l OW8r l6x d6n <tight> t4y AY17x t3n <were> w7q ER3q <almost> AO4q l3w m5v OW7r s3q t3m <there> DH6v EH15w r7q x20i "
}
lipSync vo_tak_theyrehere
{
text "Theyre here!"
visemes "english" "x11p <Theyre> DH4z EY7r r4q EH3q <here> h4y IH20z r11t x14h "
}
lipSync vo_darn_openfire
{
text "Open fire!"
visemes "english" "x5r <Open> OW8r p4w AH4q n8u <fire> f7p AY29z ER13u x24f "
}
lipSync vo_tak_theretoomany
{
text "There are too many of em'!"
visemes "english" "x5h <There> DH3y EH4q r3q <are> AA3q r3q <too> t5t UW11t <many> m4w EH9s n3z IY9s <of> AH10t v5v <em> EH6q m8r x20g "
}
lipSync vo_darn_navamarkwhr
{
text "Navajas, Markswell, where are you?"
visemes "english" "x5t <Navajas> n4z AE4q v4z AE12u j3y AE10t s5o <Markswell> m10u AA8r r3q k4w s6t w5q EH4q l8w <where> w8r EH4q r3q <are> AA12u r5q <you> y8r UW19y x13a "
}
lipSync vo_nava_wearecls
{
text "We are close my friend, hold tight."
visemes "english" "x5h <We> w6q IY4q <are> AA3q r3q <close> k10p l13z OW4q s4p <my> m7s AY10s <friend> f10n r4q EH10t n5u d3t <hold> h6v OW4q l8z d5o <tight> t7u AY21z t8j x18a "
}
lipSync vo_nava_planting
{
text "I'm planting charges, keep clear of the far door."
visemes "english" "x3p <Im> AY7q m5p x4f <planting> p3u l4z AE3q n4t t3w IH4q NG10r <charges> CH6t AA12u r4q j5s AH6q z8p <keep> k7q IY13u p5k <clear> k3t l3z IH6q r3q <of> AH4q v3r <the> DH3x IY3q <far> f15r AA16x r4q <door> d9u AO18y r9r x14g "
}
lipSync vo_nava_detonating
{
text "Detonating!"
}
lipSync vo_marks_mitchwipe
{
text "Mitchell, Navajas, wipe out those squibs and secure those doors!"
visemes "english" "<Mitchell> m15w IH5q CH6t AH8r l9w <Navajas> n16w AE3q v3z AE13v j3t AE5q s9q x9m <wipe> w6q AY8r p4y <out> AW11t t4m <those> DH3z OW8r z6s <squibs> s6q k5n w3q IH8r b3u z7v <and> AE3q n3x d3v <secure> s8t IH5q k11s y3q UH4q r4q <those> DH6y OW12u z5q x5l <doors> d5y AO17x r11t z14o x14a "
}
lipSync vo_nava_yessir2
{
text "Yes sir."
visemes "english" "x5c <Yes> y9s EH8r s7q <sir> s8s ER23z x23i "
}
lipSync vo_mitch_onit
{
text "On it."
visemes "english" "x7p <On> AA13v n4x <it> IH9s t3h x11a "
}
lipSync vo_nava_doorsec
{
text "Door secure."
visemes "english" "<Door> d3y AO8r r6q <secure> s8u IH4q k12p y13v UH3q r14u x29h "
}
lipSync vo_mitch_doorsec
{
text "Door secure."
visemes "english" "x5h <Door> d4z AO7r r5q <secure> s6s IH4q k8l y10t UH9s r15w x19g "
}
lipSync vo_marks_takgetcompu
{
text "Tak, get back on that computer, find Strauss!"
visemes "english" "x5h <Tak> t6x AE15w k3i x6e <get> g4u EH3q t4l x4g <back> b3y AE10s k6s <on> AA5q n3u <that> DH4w AE6q t3j <computer> k4u AH3q m8n p3r y10t UW4q t3s ER8q <find> f17o AY18y n5u d3q <Strauss> s7o t8s r7r AW21z s17p x12a "
}
lipSync vo_tak_gotmove
{
text "I got him. Theyre moving him, but he's close!"
visemes "english" "x11q <I> AY5q <got> g8u AA9s t3y <him> h3y IH4q m12l x22e <Theyre> DH5t EY3q r3q EH3q <moving> m3z UW9s v7u IH4q NG3u <him> h3t IH3q m6n <but> b3m AH3q t3w <hes> h3y IY4q z5p <close> k10q l12z OW8r s16o x10c "
}
lipSync vo_darn_howlongwe
{
text "How long do we have?"
visemes "english" "<How> h6u AW3q <long> l11z AO5q NG3v <do> d3y UW4q <we> w3q IY7r <have> h10x AE14v v5n x16g "
}
lipSync vo_tak_notlong
{
text "Not long."
visemes "english" "x7k <Not> n3s AA10s t3m <long> l8w AO17x NG8q x22h "
}
lipSync vo_darn_wegotincom
{
text "We've got incoming! The Strogg are trying get back in here!"
visemes "english" "<Weve> w5q IY3q v3o <got> g7t AA8r t3y <incoming> IH7r n6w k6v AH7r m4w IH6q NG8s x13i <The> DH3o IY3q <Strogg> s8p t5v r5q AA6q g3w <are> AA3q r4q <trying> t5u r3q AY3q IH3q NG4w <get> g6t EH7r t5l <back> b3v AE15w k4t <in> IH7r n4w <here> h7y IH8r r7q x29k "
}
lipSync vo_mitch_letshell
{
text "Let's get the hell outta here then, get to Strauss..."
visemes "english" "x4j <Lets> l3t EH4q t3u s3s <get> g4x EH3q t3l <the> DH5w IY3q <hell> h5y EH5q l15z <outta> UW3q t3y AH3q <here> h8v IH3q r3q <then> DH8t EH4q n13o <get> g5t EH3q t3i <to> t4s UW4q <Strauss> s9t t6u r4q AW21z s13o x19a "
}
lipSync vo_tak_thistrack
{
text "This is the only place that we can track Strauss from, we need to stay here."
visemes "english" "x6k <This> DH3z IH5q s4u <is> IH3q z3s <the> DH4t IY9s <only> OW12u n3w l4y IY4q <place> p8q l4y EY8r s3o <that> DH3o AE3q t3o <we> w3q IY3q <can> k3u AE3q n3q <track> t4v r3q AE7q k5p <Strauss> s8u t5u r3q AW13v s7o <from> f5q r4q AH4q m7l <we> w4q IY3q <need> n3t IY7r d3r <to> t3t UW4q <stay> s7s t3u EY14v <here> h9u IH16x r4q x23h "
}
lipSync vo_marks_dekholdpos
{
text "Dekard. We need to hold this position, you get to Strauss."
visemes "english" "x4o <Dekard> d3z IH9s k8p AA3q r4q d6h x10i <We> w5q IY3q <need> n3y IY5q d3s <to> t3y UW3q <hold> h6v OW3q l10z d3w <this> DH3z IH5q s3n <position> p4m AH5q z9u IH10t SH6u AH3q n4m x15k <you> y6q UW5q <get> g5t EH3q t3v <to> t3l UW3q <Strauss> s8r t5u r3q AW16w s15r x5a "
}
lipSync vo_marks_takeupdef
{
text "Darnell, Navajas, Mitchell, take up defensive positions"
visemes "english" "x3g <Darnell> d3x AA4q r3q n5u EH7r l8y <Navajas> n6v AE3q v8u AE10t j3z AE7q s4m <Mitchell> m10v IH7q CH5s AH5q l4n x10f <take> t5x EY7q k3s <up> AH7q p3m <defensive> d6s AH3q f9r EH6q n4p s5u IH3q v4k x3e <positions> p3v AH4q z7u IH12u SH7s AH4q n9m z10l x11a "
}
lipSync vo_marks_mitchturr
{
text "Mitchell get on that Turret"
visemes "english" "x8j <Mitchell> m5z IH7q CH6r AH4q l3m <get> g12s EH3q t3x <on> AA7r n3v <that> DH3w AE14v t4o <Turret> t3w ER16x AH4q t3f x15a "
}
lipSync vo_tak_guidede
{
text "I'll guide you to Strauss Dekard. "
visemes "english" "<Ill> AY3q l10t <guide> g8s AY11t d6r <you> y3q UW4q <to> t3t UW6q <Strauss> s7r t7s r4q AW13u s6p <Dekard> d4p IH10s k6o AA3q r4q d4p x17k "
}
lipSync vo_marks_dekgetgoing
{
text "Dekard, get going!"
visemes "english" "<Dekard> d5v IH9s k3s AA3q r3q d3n <get> g3x EH6q t3j <going> g6s OW19z IH6q NG11k x11c "
}
lipSync vo_marks_getnow
{
text "Get moving Dekard, now!"
visemes "english" "x6c <Get> g3w EH8r t3k <moving> m8x UW13v v4y IH5q NG7u <Dekard> d5w IH8r k6t AA3q r3q d3v <now> n6x AW36z x16a "
}
lipSync vo_marks_areyouhard
{
text "Are you hard of hearing marine, get to Strauss!"
visemes "english" "x6q <Are> AA3q r3q <you> y6q UW5q <hard> h7w AA4q r5q d5w <of> AH5q v4t <hearing> h10v IH10t r5q IH4q NG4x <marine> m5z ER9s IY14v n5u <get> g7s EH6q t3l <to> t6w UW6q <Strauss> s10t t8u r3q AW25z s15o x10a "
}
lipSync vo_marks_holdposition
{
text "Dekard, we can't hold this position forever, go!"
visemes "english" "<Dekard> d3z IH8r k7r AA3q r4q d5r <we> w3q IY5q <cant> k3l AE3f n3g t4u <hold> h11y OW4q l17y d3t <this> DH3z IH5q s5l <position> p6r AH4q z5v IH9s SH4s AH4q n4r x4i <forever> f4r ER12u EH11t v4t ER6q x13h <go> g4w OW29z x15a "
}
lipSync vo_tak_keepmovdek
{
text "Keep moving Dekard, you should come across Strauss soon!"
visemes "english" "x6q <Keep> k3z IY7r p4u <moving> m3z UW11t v3w IH4q NG5s <Dekard> d4t IH10t k7s AA3q r4q d4p <you> y15v UW4q <should> SH8u UH4q d4n <come> k7u AH4q m5v <across> AH5q k6s r3q AO8r s3t <Strauss> s6r t5u r3q AW13v s4s <soon> s9u UW18y n8m x7f "
}
lipSync vo_tak_directhead
{
text "Directly ahead Dekard, Strauss is right in front of you."
visemes "english" "x4l <Directly> d4x ER10t EH3q k4i t4n l3z IY10t <ahead> AH3q h8w EH7r d6o <Dekard> d6u IH8r k9s AA3q r3q d3m x7i <Strauss> s6n t6u r3q AW8r s6r <is> IH4q z7p <right> r5q AY5q t4s <in> IH3q n3p x4h <front> f4s r3q AH6q n3x t3v <of> AH3q v3o <you> y4q UW10r x21c "
}
lipSync vo_dek_taktube
{
text "Tak, wheres Strauss' tube going?"
visemes "english" "x5g <Tak> t6x AE24z k4l <wheres> w6q EH3q r4q s3u <Strauss> s5p t6u r4q AW9s s3s <tube> t24s UW13v b3p <going> g6s OW16w IH8q NG8k x25a "
}
lipSync vo_strauss_muff
{
text "(Muffled dialog)"
visemes "english" "x9a <Muffled> m13l AH28z f3q AH29z l3u d5s x61s <dialog> d3s AY61z AH9r l3o AO3q g3l x99g x98g "
}
lipSync vo_tak_hangmom
{
text "Hang on a moment... Its a transport system, looks like its taking him down into… Damn. Bio-processing"
visemes "english" "x6m <Hang> h7x AE3q NG6u <on> AA9s n4y <a> AH3q <moment> m8u OW6q m6s AH3q n9m t3f x35c <Its> IH8r t5i s6s <a> AH17x x10i <transport> t7s r3q AE8r n5p s3k p5p AO6q r3q t3k <system> s8p IH6q s4n t6m AH5q m12p <looks> l3t UH4q k3i s3q <like> l3x AY3q k3u <its> IH6q t3p s3h <taking> t6v EY4q k5n IH3q NG3q <him> h3w IH5q m6v <down> d4w AW7r n3z <into> IH3q n8s t5s UW15w x87m <Damn> d5y AE20z m10n x22e <Bio> b5v AY11t OW10s x6k <processing> p5t r4q AA9s s8q EH6q s6m IH5q NG12o x13e "
}
lipSync vo_dek_rogthat
{
text "Roger that."
visemes "english" "x9l <Roger> r6q AA13u j8s ER3q <that> DH7r AE22z t8l x29c "
}
lipSync vo_darn_foxmeet
{
text "Dekard, Tak needs to stay at the control terminal if hes going to keep tracking Strauss. Navajas and I will hold this position with him. Ive sent Mitchell and a member of Fox squad to meet up with you."
visemes "english" "<Dekard> d4y IH10t k7p AA3q r4q d8k x34h <Tak> t8w AE10s k3k <needs> n3u IY7r d3x z4q <to> t5t UW4q <stay> s6l t6v EY9s <at> AE4q t3k <the> DH3u IY3q <control> k7s AH3q n5r t8r r3q OW8r l6z <terminal> t10s ER7q m3r AH3q n3r AH3q l9v <if> IH3q f3o <hes> h3v EH4q s4n <going> g3v OW4q IH5q NG3m <to> t5p UW7r <keep> k3k IY3q p3p <tracking> t3x r3q AE5q k6n IH3q NG8r <Strauss> s8s t6t r4q AW20z s12p x45h <Navajas> n5w AE3q v9u AE5q j3y AE15w s7r <and> AE4q n4x d3z <I> AY12u <will> w6q IH3q l3q <hold> h3r OW3q l5x d3s <this> DH3y IH3q s3s <position> p6r AH4q z7t IH7q SH7t AH3q n5q x3o <with> w3q IH4q DH3s <him> h6x IH13u m11n x37c <Ive> AY3a v4p EH6q <sent> s8v EH5q n5p t3t <Mitchell> m5x IH6q CH6q AH4q l3z <and> AE3q n3y d3x <a> AH3q <member> m8u EH4q m4t b3w ER7r <of> AH4q v5i <Fox> f7r AA14v k3r s3u <squad> s4p k4k w4q AA7q d3n <to> t3s UW3q <meet> m7u IY4q t3x <up> AH8r p4o <with> w4q IH3q DH5m <you> y7q UW7q x27g "
}
lipSync vo_tak_actlift
{
text "Ive activated the lift, Dekard. Itll take you straight to the bio-processing level. You better hurry though, doesnt look like Strauss has much time left."
visemes "english" "x5p <Ive> AY7q v7s EH5q <activated> AE3q k3n t3t IH3q v5u EY5q t3w AH3q d6r <the> DH8t IY3q <lift> l8x IH8r f4j t3e x5e <Dekard> d3s IH10s k7o AA3q r4q d7p x39c <Itll> IH3c t4u l7w <take> t8v EY5q k6m <you> y5q UW6q <straight> s9t t6v r4q EY5q t3l <to> t5s UW3q <the> DH3z IY3q <bio> b8p AY12u OW8r <processing> p6r r4q AA11t s4q EH6q s4p IH5q NG5q <level> l5t EH5q v7o AH3q l5q x23h <You> y3q UW3q <better> b8t EH5q t3v ER9s <hurry> h4v ER10t IY9s <though> DH7s OW19y x33e <doesnt> d3u AH7q z4u n3w t3x <look> l3z UH4q k4t <like> l3z AY4q k4n <Strauss> s9s t5w r3q AW9s s4p <has> h3w AE7q z5p <much> m3w AH5q CH8p <time> t8t AY15w m7q <left> l4q EH9r f7q t8f x17a "
}
lipSync vo_mitch_theresome
{
text "There's something coming up that lift"
visemes "english" "<Theres> DH5t EH3q r3q z5u <something> s4u AH5q m3w TH3x IH4q NG4s <coming> k9u AH5q m3y IH5q NG3x <up> AH8r p3s <that> DH4z AE6q t3t <lift> l11x IH10t f7o t12l "
}
lipSync vo_fox5_takecover
{
text "Take cover!"
visemes "english" "x7e <Take> t5x EY9s k4q <cover> k6w AH12u v3y ER20z x24i "
}
lipSync vo_tak_pris_door1
{
text "Let me get this door open."
visemes "english" "x20f <Let> l3y EH3q t3x <me> m3z IY3q <get> g5z EH5q t3n <this> DH5v IH6q s5p <door> d6x AO7r r4q <open> OW19z p4s AH5q n15o x10f "
}
lipSync vo_tak_pris_door2
{
text "Opening this door"
visemes "english" "<Opening> OW5q p3z AH3q n13w IH4q NG6u <this> DH4y IH8r s5p <door> d6x AO11t r18x x5k "
}
lipSync vo_tak_pris_door3
{
text "Accessing the door panel"
visemes "english" "x4q <Accessing> AE10t k6o s4x EH8r s6u IH4q NG6y <the> DH3z IY3q <door> d11z AO10t r3q <panel> p4x AE12u n3x AH3q l7u x18l "
}
lipSync vo_tak_pris_door4
{
text "One second for this door"
visemes "english" "x4k <One> w4q AH7r n5u <second> s8v EH8r k4v AH3q n4t d3l <for> f4o AO3q r3q <this> DH4x IH7r s4q <door> d6v AO13v r10s x27h "
}
lipSync vo_tak_pris_door5
{
text "Opening the door"
visemes "english" "x12n <Opening> OW3q p3z AH3q n3s IH11t NG8z <the> DH10z IY10t <door> d3z AO3q r6q x21l "
}
lipSync vo_tak_pris_door6
{
text "I'll open this door"
visemes "english" "<Ill> AY3q l12z <open> OW6q p7u AH3q n3q <this> DH3t IH8r s5s <door> d6t AO13u r12s x9l "
}
lipSync vo_marks_pris_lgun
{
text "Dekard, before you go, we found this Strogg lightning gun, you might need it"
visemes "english" "x3l <Dekard> d3z IH10t k6x AA3q r3q d5n <before> b4t AH3q f12r AO6q r3q <you> y7r UW5q <go> g9w OW18y <we> w8r IY6q x3j <found> f4u AW9s n3x d3u <this> DH3y IH5q s6s <Strogg> s5p t5t r3q AA11t g4o <lightning> l8z AY6q t3s n6u IH4q NG7s <gun> g7s AH12t n7n <you> y7q UW3q <might> m4v AY9s t3s <need> n3r IY23z d6i <it> IH4f t4i x39g "
}
lipSync vo_nava_pris_lgun
{
text "Dekard, before you go, we found this Strogg lightning gun, you might need it"
visemes "english" "x3l <Dekard> d3z IH10t k6x AA3q r3q d5n <before> b4t AH3q f12r AO6q r3q <you> y7r UW5q <go> g9w OW18y <we> w8r IY6q x3j <found> f4u AW9s n3x d3u <this> DH3y IH5q s6s <Strogg> s5p t5t r3q AA11t g4o <lightning> l8z AY6q t3s n6u IH4q NG7s <gun> g7s AH12t n7n <you> y7q UW3q <might> m4v AY9s t3s <need> n3r IY23z d6i <it> IH4f t4i x39g "
}