mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-12 04:01:12 +02:00
1975 lines
42 KiB
Plaintext
1975 lines
42 KiB
Plaintext
windowDef Desktop
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{
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rect 0,0,640,480
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visible 1
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nocursor 1
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menugui 0
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//-----------------------
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// floats and defines
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//-----------------------
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definevec4 "ws_on" 1,0.8,0,1
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definevec4 "ws_off" 0.960,0.584,0.0705,0.6
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definevec4 "ws_glowon" 0.949,0.678,0.0431,0.6
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definevec4 "ws_glowoff" 0.949,0.678,0.0431,0
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definevec4 "ws_grey" 0.190,0.284,0.168,0.6
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definevec4 "typecolor" 0.988,1,0.784,1
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definevec4 "healthicon" 1,0.8,0,0.6
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definevec4 "armoricon" 1,0.8,0,0.6
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definevec4 "white" 1,1,1,1
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float "objdone" 0
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float "weapswitch" 0
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float "teamstrogg" 0
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float "hidden" 0
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definefloat "showGunInfo" 1
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definefloat "switchLeft" (640 - (("gui::weaponcount" * 30) - 2)) / 2
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//-----------------------
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// init and namedevents
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//-----------------------
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onInit {
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namedEvent "updateHealth";
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namedEvent "updateArmor";
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namedEvent "updateAmmo";
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namedEvent "clipCheck";
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namedEvent "updatePowerups";
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namedEvent "hideBrackets";
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namedEvent "weaponChange";
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namedEvent "radioChatterDown";
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// namedEvent "InitHud";
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}
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onNamedEvent hideHud {
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set "desktop::hidden" "1" ;
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set "p_ammo::visible" "0" ;
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set "p_armor::visible" "0" ;
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set "p_health::visible" "0" ;
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set "p_weapswitch::visible" "0" ;
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set "powerups::visible" "0" ;
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}
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onNamedEvent showHud {
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set "desktop::hidden" "0" ;
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set "p_ammo::visible" "1" ;
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set "p_armor::visible" "1" ;
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set "p_health::visible" "1" ;
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set "p_weapswitch::visible" "1" ;
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set "powerups::visible" "1" ;
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}
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onNamedEvent updateHealth {
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if ( "gui::player_healthpct" < 0.25 )
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{
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set "health_valbar::matcolor" "1,0.3,0,0.35" ;
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set "health_val::matcolor" "1,0.3,0,0.5" ;
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set "health_ekg::matcolor" "0.3,0.05,0,1" ;
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set "health_backbar_add::visible" "1" ;
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} else {
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set "health_valbar::matcolor" "1,0.5,0,0.2" ;
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set "health_val::matcolor" "1,0.5,0,0.35" ;
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set "health_ekg::matcolor" "0.113,0.0784,0.0117,1" ;
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set "health_backbar_add::visible" "0" ;
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}
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if ( "gui::player_healthdelta" < 0 )
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{
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resettime "health_amount" "0" ;
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}
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}
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onNamedEvent updateArmor {
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if ( "gui::player_armordelta" < 0 )
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{
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resettime "armor_amount" "0" ;
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}
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}
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// onNamedEvent updateAmmo {
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// if ( "gui::player_ammodelta" < 0 )
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// {
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// resettime "ammo_amount" "0" ;
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// }
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// }
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onNamedEvent weaponChange {
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namedEvent "clipCheck";
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//-----------------------
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// If we had a valid weapon as out last weapon then show the weapon
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// switch icons. This check prevents the indicators from coming up
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// when you first start the game.
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//-----------------------
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set "p_weapswitch::visible" "0";
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if ( "gui::player_lastweapon" >= 0 && "desktop::hidden" == 0)
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{
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namedEvent "p_weapswitch::UpdateWeapons";
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set "p_weapswitch::visible" "1";
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set "desktop::weapswitch" "1";
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resettime "p_weapswitch" "0";
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}
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}
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onNamedEvent weaponFire {
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set "p_weapswitch::visible" "0";
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}
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onNamedEvent clipCheck {
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if ( "gui::player_totalammo" == -1 ) {
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set "ammo_amount::visible" "0";
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set "total_ammo::visible" "0";
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set "ammo_amount_nc::visible" "0";
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} else if ( "gui::player_ammo" == -1 || "gui::player_clip_size" < 2 ) {
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set "ammo_amount::visible" "0";
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set "total_ammo::visible" "0";
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set "ammo_amount_nc::visible" "1";
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} else {
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set "ammo_amount::visible" "1";
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set "total_ammo::visible" "1";
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set "ammo_amount_nc::visible" "0";
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}
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}
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onNamedEvent itemPickup {
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//if ( "desktop::weapswitch" == 0 ) {
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set "p_itempickup::visible" "1" ;
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resettime "p_itempickup" "0" ;
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//}
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}
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onNamedEvent radioChatterUp {
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set "p_radio::visible" "1" ;
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transition "rhino::rect" "$rhino::rect" "$d_rhino::rect" "500" ;
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transition "rhino_backbar::rect" "$rhino_backbar::rect" "$d_rhino_backbar::rect" "500" ;
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}
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onNamedEvent radioChatterDown {
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set "p_radio::visible" "0" ;
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}
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onNamedEvent showBrackets {
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set "brackets::alpha" "1";
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set "brackets::visible" "1";
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stopTransitions "brackets";
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resetTime "brackets" "0";
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set "brackets::notime" "1";
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}
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onNamedEvent fadeBrackets {
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resetTime "brackets" "0";
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}
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onNamedEvent hideBrackets {
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stopTransitions "brackets";
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resetTime "brackets" "0";
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set "brackets::notime" "1";
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set "brackets::visible" "0";
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}
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onNamedEvent playerHit {
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resetTime "hit_indicator" "0";
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}
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onNamedEvent updatePowerups {
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set "powerup_flag::visible" "0";
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set "powerup_mod::visible" "0";
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set "powerup0::visible" "0";
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set "powerup1::visible" "0";
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set "powerup2::visible" "0";
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set "powerup3::visible" "0";
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if ( "gui::powerup0_time" > 0 ) {
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set "powerup0::visible" "1";
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if ( "gui::powerup1_time" > 0 ) {
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set "powerup1::visible" "1";
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if ( "gui::powerup2_time" > 0 ) {
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set "powerup2::visible" "1";
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if ( "gui::powerup3_time" > 0 ) {
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set "powerup2::visible" "1";
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}
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}
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}
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}
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if ( "gui::powerup_flag" == 1 ) {
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set "powerup_flag::visible" "1";
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}
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if ( "gui::powerup_mod" == 1 ) {
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set "powerup_mod::visible" "1";
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}
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}
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onNamedEvent fadeout {
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resettime "anim_fade" "0" ;
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}
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onNamedEvent resetfade {
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set "fade::backcolor" "0,0,0,0" ;
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set "failedtext::forecolor" "0,0,0,0" ;
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}
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onNamedEvent showBossBar {
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set "BossBar::visible" "1";
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}
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onNamedEvent hideBossBar {
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set "BossBar::visible" "0";
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}
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onNamedEvent showBossShieldBar {
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set "p_boss_shield_bar_left::visible" "1";
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set "p_boss_shield_bar_right::visible" "1";
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}
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onNamedEvent hideBossShieldBar {
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set "p_boss_shield_bar_left::visible" "0";
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set "p_boss_shield_bar_right::visible" "0";
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}
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onNamedEvent showBossShieldWarn {
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set "p_boss_shield_bar_leftwarn::visible" "1";
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set "p_boss_shield_bar_rightwarn::visible" "1";
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set "p_boss_shield_bar_left::visible" "0";
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set "p_boss_shield_bar_right::visible" "0";
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}
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onNamedEvent hideBossShieldWarn {
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set "p_boss_shield_bar_leftwarn::visible" "0";
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set "p_boss_shield_bar_rightwarn::visible" "0";
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set "p_boss_shield_bar_left::visible" "1";
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set "p_boss_shield_bar_right::visible" "1";
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}
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onNamedEvent showExit {
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set "p_exit_level::visible" "1";
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resettime "anim_levelExitAlert" "0";
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}
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onNamedEvent hideExit {
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set "p_exit_level::visible" "0";
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}
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onNamedEvent enterTram {
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set "p_ammo::visible" "0";
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set "p_health::visible" "0";
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set "p_armor::visible" "0";
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set "p_tram::visible" "1";
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}
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onNamedEvent leaveTram {
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set "p_ammo::visible" "1";
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set "p_health::visible" "1";
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set "p_armor::visible" "1";
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set "p_tram::visible" "0";
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}
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onNamedEvent setTeam_marine {
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set "ammo_valbar::matcolor" "0.698,0.811,0.427,0.2" ;
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set "ammo_val::matcolor" "0.698,0.811,0.427,0.35" ;
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set "health_valbar::matcolor" "0.698,0.811,0.427,0.2" ;
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set "health_val::matcolor" "0.698,0.811,0.427,0.35" ;
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set "armor_valbar::matcolor" "0.698,0.811,0.427,0.2" ;
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set "armor_val::matcolor" "0.698,0.811,0.427,0.35" ;
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}
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onNamedEvent setTeam_strogg {
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set "ammo_valbar::matcolor" "1,0.5,0,0.2" ;
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set "ammo_val::matcolor" "1,0.5,0,0.35" ;
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set "health_valbar::matcolor" "1,0.5,0,0.2" ;
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set "health_val::matcolor" "1,0.5,0,0.35" ;
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set "armor_valbar::matcolor" "1,0.5,0,0.2" ;
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set "armor_val::matcolor" "1,0.5,0,0.35" ;
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}
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onNamedEvent saveMessage {
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set "quicksave_msg::forecolor_w" "1" ;
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set "quicksave_msg::visible" "1" ;
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resettime "quicksave_msg" "0" ;
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}
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//Black widget that fades in when the player dies
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windowDef deathFade {
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visible 1
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rect 0, 0,640,480
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backcolor 0.0,0.0,0.0,0.0
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}
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//Event that fades in the black death widget
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onNamedEvent deathFadeIn {
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resettime "anim_deathFadeIn" "0";
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}
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//-----------------------
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// Comment controller - dev only
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//-----------------------
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onNamedEvent showViewComments {
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set "ViewComments::visible" "1";
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}
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onNamedEvent hideViewComments {
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set "ViewComments::visible" "0";
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}
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windowDef ViewComments {
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rect 2, 5, 638, 200
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backcolor 0, 0, 0, 0
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forecolor 0.9, 0.9, 0.0, 0.9
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visible 0
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textscale 0.25
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text "gui::viewcomments"
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}
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//-----------------------
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// Sound Meter - Dev Only
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//-----------------------
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windowDef BgSOUND {
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rect 0 ,0 ,128 ,64
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background "gfx/guis/soundmeter/audiobg"
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matcolor 1 ,1 ,1 ,1
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visible ("gui::s_debug" == 1)
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}
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windowDef OverlaySOUND {
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rect 0 ,0 ,128 ,64
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background "gfx/guis/soundmeter/audioverlay"
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matcolor 1 ,1 ,1 ,1
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visible 0
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}
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//-----------------------
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// ammo
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//-----------------------
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windowDef p_ammo
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{
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rect 0,0,640,480
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visible 1
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windowDef ammo_backbar
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{
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rect 10,419,129,67
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visible 1
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background "gfx/guis/hud/s_backbar"
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matcolor 0,0,0,0.5
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shear 0,.22
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}
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windowDef ammo_valbar
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{
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rect 10,419,129,67
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visible 1
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background "gfx/guis/hud/s_valbar"
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matcolor 1,0.564,0,0.2
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shear 0,.22
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}
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windowDef p_ammo_val
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{
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rect 134 - ( "gui::player_ammopct" * 119 ),419,119,67
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visible 1
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shear 0,.22
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windowDef ammo_val
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{
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rect -124 + ( "gui::player_ammopct" * 119 ),0,129,67
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visible 1
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background "gfx/guis/hud/s_valbar"
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matcolor 1,0.564,0,0.35
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shear 0,.22
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}
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}
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windowDef p_current_gun
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{
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rect 35,435,104,23
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visible "desktop::showGunInfo" != 0
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background "gui::weapicon"
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matcolor 0.776,0.737,0.466,0.4
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}
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windowDef ammo_amount
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{
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rect 69,430,60,26
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visible 1
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forecolor 0.988,1,0.784,1
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text "gui::player_ammo"
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textscale 0.5
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font "fonts/r_strogg"
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textalign 2
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}
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windowDef d_ammo_amount
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{
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rect 58,427,74,32
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visible 0
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}
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windowDef total_ammo
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{
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rect 91,457,40,18
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visible 1
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forecolor 0.988,1,0.784,0.8
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text "gui::player_totalammo"
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textscale 0.26
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font "fonts/r_strogg"
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textalign 2
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}
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windowDef icon_ammoweapon
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{
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rect 22,433,16,16
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visible 1
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background "gui::ammoicon"
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matcolor 1,0.8,0,0.6
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}
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windowDef ammo_amount_nc
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{
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rect 69,430,60,26
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visible 0
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forecolor 0.988,1,0.784,1
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text "gui::player_totalammo"
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textscale 0.5
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font "fonts/r_strogg"
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textalign 2
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}
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windowDef ammo_static
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{
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rect 10,419,129,67
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visible 1
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background "gfx/guis/hud/s_hudstatic"
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matcolor 0.0862,0.0862,0.0862,1
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shear 0,.22
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}
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}
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//-----------------------
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// tram health
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//-----------------------
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windowDef p_tram
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{
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rect 0,0,640,480
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visible 0
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windowDef tram_backbar
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{
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rect 10,419,129,67
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visible 1
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background "gfx/guis/hud/s_backbar"
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matcolor 0,0,0,0.5
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shear 0,.22
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}
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windowDef p_tram_valbar
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{
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rect 129 - ( "gui::tram_healthpct" * 105 ),429,105,45
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visible 1
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windowDef tram_valbar
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{
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rect -110 + ( "gui::tram_healthpct" * 105 ),0,115,45
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visible 1
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background "gfx/guis/hud/trambar"
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matcolor 1,0.564,0,0.2
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matscalex -1
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}
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}
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windowDef tram_edge
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{
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rect 19,429,115,45
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visible 1
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background "gfx/guis/hud/tramedge"
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matcolor 1,0.564,0,0.4
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matscalex -1
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}
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windowDef tramheat_backbar
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{
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rect 143,430,220,43
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visible 0
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background "gfx/guis/hud/veh_backbar2"
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matcolor 0,0,0,0.5
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shear 0,.22
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}
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windowDef tramheat_mgun
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{
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rect 239,449,38,20
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background "gfx/guis/vehicles/veh_mgun"
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visible 0
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matcolor 1,0.564,0,0.6
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shear 0,.22
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matscalex -1
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}
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windowDef tramheat_valbar_bg
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{
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rect 145,430,110,43
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visible 0
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//visible ("gui::tram_overheat" == 0)
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background "gfx/guis/hud/veh_backbar2a"
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matcolor 0.980,0.760,0.0196,0.3
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shear 0,.22
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}
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windowDef p_ammo_valbar
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{
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rect 147,430,"gui::tram_heatpct" * 88,43
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visible 0
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//visible ("gui::tram_overheat" == 0)
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shear 0,.22
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windowDef tramheat_valbar
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{
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rect -2,0,110,43
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visible 1
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background "gfx/guis/hud/veh_backbar2a"
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matcolor 0.980,0.760,0.0196,0.5
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shear 0,.22
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}
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}
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windowDef tramheat_valbar_bg_oh
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{
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rect 145,430,110,43
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visible 0
|
|
//visible ("gui::tram_overheat" == 1)
|
|
background "gfx/guis/hud/veh_backbar2a"
|
|
matcolor 1,0.5,0,0.3*guitable_10_5[time*0.002]
|
|
shear 0,.22
|
|
}
|
|
windowDef p_ammo_valbar_oh
|
|
{
|
|
rect 147,430,"gui::tram_heatpct" * 88,43
|
|
visible 0
|
|
//visible ("gui::tram_overheat" == 1)
|
|
shear 0,.22
|
|
windowDef tramheat_valbar_oh
|
|
{
|
|
rect -2,0,110,43
|
|
visible 1
|
|
background "gfx/guis/hud/veh_backbar2a"
|
|
matcolor 1,0.5,0,0.5*guitable_10_5[time*0.002]
|
|
shear 0,.22
|
|
}
|
|
}
|
|
windowDef t_tramheat
|
|
{
|
|
rect 147,433,81,10
|
|
visible 0
|
|
forecolor 1,1,1,0.4
|
|
text "#str_200978"
|
|
textscale 0.12
|
|
font "fonts/r_strogg"
|
|
}
|
|
}
|
|
|
|
//-----------------------
|
|
// health
|
|
//-----------------------
|
|
|
|
windowDef p_health
|
|
{
|
|
rect 0,0,640,480
|
|
visible 1
|
|
windowDef health_backbar
|
|
{
|
|
rect 190,419,129,67
|
|
visible 1
|
|
background "gfx/guis/hud/s_backbar"
|
|
matcolor 0,0,0,0.5
|
|
shear 0,.22
|
|
}
|
|
windowDef health_valbar
|
|
{
|
|
rect 190,419,129,67
|
|
visible 1
|
|
background "gfx/guis/hud/s_valbar"
|
|
matcolor 1,0.564,0,0.2
|
|
shear 0,.22
|
|
}
|
|
windowDef health_ekg
|
|
{
|
|
rect 190,419,129,67
|
|
visible 1
|
|
background "gfx/guis/hud/s_ekg"
|
|
matcolor 0.113,0.0784,0.0117,1
|
|
shear 0,.22
|
|
}
|
|
windowDef p_health_val
|
|
{
|
|
rect 314 - ( "gui::player_healthpct" * 119 ),419,119,67
|
|
visible 1
|
|
shear 0,.22
|
|
windowDef health_val
|
|
{
|
|
rect -124 + ( "gui::player_healthpct" * 119 ),0,129,67
|
|
visible 1
|
|
background "gfx/guis/hud/s_valbar"
|
|
matcolor 1,0.564,0,0.35
|
|
shear 0,.22
|
|
}
|
|
}
|
|
windowDef health_amount
|
|
{
|
|
rect 249,429,60,26
|
|
visible 1
|
|
forecolor 0.988,1,0.784,1
|
|
text "gui::player_health"
|
|
textscale 0.5
|
|
font "fonts/r_strogg"
|
|
textalign 2
|
|
notime 1
|
|
|
|
onTime 0
|
|
{
|
|
transition "forecolor" "$desktop::white" "$desktop::typecolor" "250" ;
|
|
transition "rect" "$d_health_amount::rect" "$health_amount::rect" "250" ;
|
|
transition "textscale" "0.6" "0.5" "250" ;
|
|
|
|
transition "icon_health::matcolor" "$desktop::white" "$desktop::healthicon" "250" ;
|
|
}
|
|
}
|
|
windowDef d_health_amount
|
|
{
|
|
rect 239,427,74,32
|
|
visible 0
|
|
}
|
|
windowDef icon_health
|
|
{
|
|
rect 202,433,16,16
|
|
visible 1
|
|
background "gfx/guis/hud/icons/item_health"
|
|
matcolor 1,0.8,0,0.6
|
|
}
|
|
windowDef health_static
|
|
{
|
|
rect 190,419,129,67
|
|
visible 1
|
|
background "gfx/guis/hud/s_hudstatic"
|
|
matcolor 0.0862,0.0862,0.0862,1
|
|
shear 0,.22
|
|
}
|
|
windowDef health_backbar_add
|
|
{
|
|
rect 190,419,129,67
|
|
visible 0
|
|
background "gfx/guis/hud/s_backbar_add"
|
|
matcolor 1*guitable_10_5[time*0.002],0,0,1
|
|
shear 0,.22
|
|
}
|
|
}
|
|
|
|
//-----------------------
|
|
// armor
|
|
//-----------------------
|
|
|
|
windowDef p_armor
|
|
{
|
|
rect 0,0,640,480
|
|
visible "gui::player_armor"
|
|
windowDef armor_backbar
|
|
{
|
|
rect 330,419,129,67
|
|
visible 1
|
|
background "gfx/guis/hud/s_backbar"
|
|
matcolor 0,0,0,0.5
|
|
shear 0,.22
|
|
}
|
|
windowDef armor_valbar
|
|
{
|
|
rect 330,419,129,67
|
|
visible 1
|
|
background "gfx/guis/hud/s_arbar"
|
|
matcolor 1,0.564,0,0.2
|
|
shear 0,.22
|
|
}
|
|
windowDef p_armor_val
|
|
{
|
|
rect 454 - ( "gui::player_armorpct" * 119 ),419,129,67
|
|
visible 1
|
|
shear 0,-.22
|
|
windowDef armor_val
|
|
{
|
|
rect -124 + ( "gui::player_armorpct" * 119 ),0,129,67
|
|
visible 1
|
|
background "gfx/guis/hud/s_arbar"
|
|
matcolor 1,0.564,0,0.35
|
|
shear 0,.22
|
|
}
|
|
}
|
|
windowDef armor_amount
|
|
{
|
|
rect 387,429,60,26
|
|
visible 1
|
|
forecolor 0.988,1,0.784,1
|
|
text "gui::player_armor"
|
|
textscale 0.5
|
|
font "fonts/r_strogg"
|
|
textalign 2
|
|
notime 1
|
|
|
|
onTime 0
|
|
{
|
|
transition "forecolor" "$desktop::white" "$desktop::typecolor" "250" ;
|
|
transition "rect" "$d_armor_amount::rect" "$armor_amount::rect" "250" ;
|
|
transition "textscale" "0.6" "0.5" "250" ;
|
|
|
|
transition "icon_armorvest::matcolor" "$desktop::white" "$desktop::armoricon" "250" ;
|
|
}
|
|
}
|
|
windowDef d_armor_amount
|
|
{
|
|
rect 384,427,69,32
|
|
visible 0
|
|
}
|
|
windowDef icon_armorvest
|
|
{
|
|
rect 342,433,16,16
|
|
visible 1
|
|
background "gfx/guis/hud/icons/item_armor"
|
|
matcolor 1,0.8,0,0.6
|
|
}
|
|
windowDef armor_static
|
|
{
|
|
rect 330,419,129,67
|
|
visible 1
|
|
background "gfx/guis/hud/s_hudstatic"
|
|
matcolor 0.0862,0.0862,0.0862,1
|
|
shear 0,.22
|
|
}
|
|
}
|
|
|
|
//-----------------------
|
|
// weapon switching
|
|
//-----------------------
|
|
|
|
windowDef p_weapswitch
|
|
{
|
|
rect 0,350,640,80
|
|
visible 0
|
|
notime 1
|
|
|
|
onNamedEvent UpdateWeapons {
|
|
if ( "gui::weapon0" ) {
|
|
set "ws_weapon0::visible" "1";
|
|
if ( "gui::weapon0_ammo" != 0 ) {
|
|
set "ws_weapon0_noammo::visible" "0";
|
|
if ( "gui::player_idealWeapon" != 0 ) {
|
|
set "ws_weapon0_icon::matcolor" "$desktop::ws_off";
|
|
set "ws_weapon0_glow::matcolor" "$desktop::ws_glowoff";
|
|
} else {
|
|
set "ws_weapon0_icon::matcolor" "$desktop::ws_on";
|
|
set "ws_weapon0_glow::matcolor" "$desktop::ws_glowon";
|
|
}
|
|
} else {
|
|
set "ws_weapon0_noammo::visible" "1";
|
|
set "ws_weapon0_icon::matcolor" "$desktop::ws_off";
|
|
set "ws_weapon0_glow::matcolor" "$desktop::ws_glowoff";
|
|
}
|
|
} else {
|
|
set "ws_weapon0::visible" "0";
|
|
}
|
|
|
|
if ( "gui::weapon1" ) {
|
|
set "ws_weapon1::visible" "1";
|
|
if ( "gui::weapon1_ammo" != 0 ) {
|
|
set "ws_weapon1_noammo::visible" "0";
|
|
if ( "gui::player_idealWeapon" != 1 ) {
|
|
set "ws_weapon1_icon::matcolor" "$desktop::ws_off";
|
|
set "ws_weapon1_glow::matcolor" "$desktop::ws_glowoff";
|
|
} else {
|
|
set "ws_weapon1_icon::matcolor" "$desktop::ws_on";
|
|
set "ws_weapon1_glow::matcolor" "$desktop::ws_glowon";
|
|
}
|
|
} else {
|
|
set "ws_weapon1_noammo::visible" "1";
|
|
set "ws_weapon1_icon::matcolor" "$desktop::ws_off";
|
|
set "ws_weapon1_glow::matcolor" "$desktop::ws_glowoff";
|
|
}
|
|
} else {
|
|
set "ws_weapon1::visible" "0";
|
|
}
|
|
|
|
if ( "gui::weapon2" ) {
|
|
set "ws_weapon2::visible" "1";
|
|
if ( "gui::weapon2_ammo" != 0 ) {
|
|
set "ws_weapon2_noammo::visible" "0";
|
|
if ( "gui::player_idealWeapon" != 2 ) {
|
|
set "ws_weapon2_icon::matcolor" "$desktop::ws_off";
|
|
set "ws_weapon2_glow::matcolor" "$desktop::ws_glowoff";
|
|
} else {
|
|
set "ws_weapon2_icon::matcolor" "$desktop::ws_on";
|
|
set "ws_weapon2_glow::matcolor" "$desktop::ws_glowon";
|
|
}
|
|
} else {
|
|
set "ws_weapon2_noammo::visible" "1";
|
|
set "ws_weapon2_icon::matcolor" "$desktop::ws_off";
|
|
set "ws_weapon2_glow::matcolor" "$desktop::ws_glowoff";
|
|
}
|
|
} else {
|
|
set "ws_weapon2::visible" "0";
|
|
}
|
|
|
|
if ( "gui::weapon3" ) {
|
|
set "ws_weapon3::visible" "1";
|
|
if ( "gui::weapon3_ammo" != 0 ) {
|
|
set "ws_weapon3_noammo::visible" "0";
|
|
if ( "gui::player_idealWeapon" != 3 ) {
|
|
set "ws_weapon3_icon::matcolor" "$desktop::ws_off";
|
|
set "ws_weapon3_glow::matcolor" "$desktop::ws_glowoff";
|
|
} else {
|
|
set "ws_weapon3_icon::matcolor" "$desktop::ws_on";
|
|
set "ws_weapon3_glow::matcolor" "$desktop::ws_glowon";
|
|
}
|
|
} else {
|
|
set "ws_weapon3_noammo::visible" "1";
|
|
set "ws_weapon3_icon::matcolor" "$desktop::ws_off";
|
|
set "ws_weapon3_glow::matcolor" "$desktop::ws_glowoff";
|
|
}
|
|
} else {
|
|
set "ws_weapon3::visible" "0";
|
|
}
|
|
|
|
if ( "gui::weapon4" ) {
|
|
set "ws_weapon4::visible" "1";
|
|
if ( "gui::weapon4_ammo" != 0 ) {
|
|
set "ws_weapon4_noammo::visible" "0";
|
|
if ( "gui::player_idealWeapon" != 4 ) {
|
|
set "ws_weapon4_icon::matcolor" "$desktop::ws_off";
|
|
set "ws_weapon4_glow::matcolor" "$desktop::ws_glowoff";
|
|
} else {
|
|
set "ws_weapon4_icon::matcolor" "$desktop::ws_on";
|
|
set "ws_weapon4_glow::matcolor" "$desktop::ws_glowon";
|
|
}
|
|
} else {
|
|
set "ws_weapon4_noammo::visible" "1";
|
|
set "ws_weapon4_icon::matcolor" "$desktop::ws_off";
|
|
set "ws_weapon4_glow::matcolor" "$desktop::ws_glowoff";
|
|
}
|
|
} else {
|
|
set "ws_weapon4::visible" "0";
|
|
}
|
|
|
|
if ( "gui::weapon5" ) {
|
|
set "ws_weapon5::visible" "1";
|
|
if ( "gui::weapon5_ammo" != 0 ) {
|
|
set "ws_weapon5_noammo::visible" "0";
|
|
if ( "gui::player_idealWeapon" != 5 ) {
|
|
set "ws_weapon5_icon::matcolor" "$desktop::ws_off";
|
|
set "ws_weapon5_glow::matcolor" "$desktop::ws_glowoff";
|
|
} else {
|
|
set "ws_weapon5_icon::matcolor" "$desktop::ws_on";
|
|
set "ws_weapon5_glow::matcolor" "$desktop::ws_glowon";
|
|
}
|
|
} else {
|
|
set "ws_weapon5_noammo::visible" "1";
|
|
set "ws_weapon5_icon::matcolor" "$desktop::ws_off";
|
|
set "ws_weapon5_glow::matcolor" "$desktop::ws_glowoff";
|
|
}
|
|
} else {
|
|
set "ws_weapon5::visible" "0";
|
|
}
|
|
|
|
if ( "gui::weapon6" ) {
|
|
set "ws_weapon6::visible" "1";
|
|
if ( "gui::weapon6_ammo" != 0 ) {
|
|
set "ws_weapon6_noammo::visible" "0";
|
|
if ( "gui::player_idealWeapon" != 6 ) {
|
|
set "ws_weapon6_icon::matcolor" "$desktop::ws_off";
|
|
set "ws_weapon6_glow::matcolor" "$desktop::ws_glowoff";
|
|
} else {
|
|
set "ws_weapon6_icon::matcolor" "$desktop::ws_on";
|
|
set "ws_weapon6_glow::matcolor" "$desktop::ws_glowon";
|
|
}
|
|
} else {
|
|
set "ws_weapon6_noammo::visible" "1";
|
|
set "ws_weapon6_icon::matcolor" "$desktop::ws_off";
|
|
set "ws_weapon6_glow::matcolor" "$desktop::ws_glowoff";
|
|
}
|
|
} else {
|
|
set "ws_weapon6::visible" "0";
|
|
}
|
|
|
|
if ( "gui::weapon7" ) {
|
|
set "ws_weapon7::visible" "1";
|
|
if ( "gui::weapon7_ammo" != 0 ) {
|
|
set "ws_weapon7_noammo::visible" "0";
|
|
if ( "gui::player_idealWeapon" != 7 ) {
|
|
set "ws_weapon7_icon::matcolor" "$desktop::ws_off";
|
|
set "ws_weapon7_glow::matcolor" "$desktop::ws_glowoff";
|
|
} else {
|
|
set "ws_weapon7_icon::matcolor" "$desktop::ws_on";
|
|
set "ws_weapon7_glow::matcolor" "$desktop::ws_glowon";
|
|
}
|
|
} else {
|
|
set "ws_weapon7_noammo::visible" "1";
|
|
set "ws_weapon7_icon::matcolor" "$desktop::ws_off";
|
|
set "ws_weapon7_glow::matcolor" "$desktop::ws_glowoff";
|
|
}
|
|
} else {
|
|
set "ws_weapon7::visible" "0";
|
|
}
|
|
|
|
if ( "gui::weapon8" ) {
|
|
set "ws_weapon8::visible" "1";
|
|
if ( "gui::weapon8_ammo" != 0 ) {
|
|
set "ws_weapon8_noammo::visible" "0";
|
|
if ( "gui::player_idealWeapon" != 8 ) {
|
|
set "ws_weapon8_icon::matcolor" "$desktop::ws_off";
|
|
set "ws_weapon8_glow::matcolor" "$desktop::ws_glowoff";
|
|
} else {
|
|
set "ws_weapon8_icon::matcolor" "$desktop::ws_on";
|
|
set "ws_weapon8_glow::matcolor" "$desktop::ws_glowon";
|
|
}
|
|
} else {
|
|
set "ws_weapon8_noammo::visible" "1";
|
|
set "ws_weapon8_icon::matcolor" "$desktop::ws_off";
|
|
set "ws_weapon8_glow::matcolor" "$desktop::ws_glowoff";
|
|
}
|
|
} else {
|
|
set "ws_weapon8::visible" "0";
|
|
}
|
|
|
|
if ( "gui::weapon9" ) {
|
|
set "ws_weapon9::visible" "1";
|
|
if ( "gui::weapon9_ammo" != 0 ) {
|
|
set "ws_weapon9_noammo::visible" "0";
|
|
if ( "gui::player_idealWeapon" != 9 ) {
|
|
set "ws_weapon9_icon::matcolor" "$desktop::ws_off";
|
|
set "ws_weapon9_glow::matcolor" "$desktop::ws_glowoff";
|
|
} else {
|
|
set "ws_weapon9_icon::matcolor" "$desktop::ws_on";
|
|
set "ws_weapon9_glow::matcolor" "$desktop::ws_glowon";
|
|
}
|
|
} else {
|
|
set "ws_weapon9_noammo::visible" "1";
|
|
set "ws_weapon9_icon::matcolor" "$desktop::ws_off";
|
|
set "ws_weapon9_glow::matcolor" "$desktop::ws_glowoff";
|
|
}
|
|
} else {
|
|
set "ws_weapon9::visible" "0";
|
|
}
|
|
|
|
if ( "gui::weapon10" ) {
|
|
set "ws_weapon10::visible" "1";
|
|
if ( "gui::weapon10_ammo" != 0 ) {
|
|
set "ws_weapon10_noammo::visible" "0";
|
|
if ( "gui::player_idealWeapon" != 10 ) {
|
|
set "ws_weapon10_icon::matcolor" "$desktop::ws_off";
|
|
set "ws_weapon10_glow::matcolor" "$desktop::ws_glowoff";
|
|
} else {
|
|
set "ws_weapon10_icon::matcolor" "$desktop::ws_on";
|
|
set "ws_weapon10_glow::matcolor" "$desktop::ws_glowon";
|
|
}
|
|
} else {
|
|
set "ws_weapon10_noammo::visible" "1";
|
|
set "ws_weapon10_icon::matcolor" "$desktop::ws_off";
|
|
set "ws_weapon10_glow::matcolor" "$desktop::ws_glowoff";
|
|
}
|
|
} else {
|
|
set "ws_weapon10::visible" "0";
|
|
}
|
|
}
|
|
|
|
onTime 1000 {
|
|
set "notime" "0";
|
|
set "visible" "0";
|
|
set "desktop::weapswitch" "0";
|
|
}
|
|
|
|
windowDef ws_name
|
|
{
|
|
rect 0,46,640,40
|
|
forecolor 0.988,1,0.784,1
|
|
textalign 1
|
|
font "fonts/r_strogg"
|
|
textscale .2
|
|
textstyle 1
|
|
text "gui::weaponname"
|
|
}
|
|
|
|
windowDef ws_weapon0
|
|
{
|
|
rect ("desktop::switchLeft" + "gui::weapon0_index" * 30),20,26,26
|
|
windowDef ws_weapon0_bg
|
|
{
|
|
rect 0,0,26,26
|
|
background "gfx/guis/hud/wsbar"
|
|
matcolor 0,0,0,0.5
|
|
shear 0,.22
|
|
}
|
|
windowDef ws_weapon0_glow
|
|
{
|
|
rect 0,0,26,26
|
|
background "gfx/guis/hud/wsbarglow"
|
|
matcolor 0.690,0.784,0.568,0
|
|
shear 0,.22
|
|
}
|
|
windowDef ws_weapon0_icon
|
|
{
|
|
rect 4,4,18,18
|
|
background "gui::weapon0_icon"
|
|
}
|
|
windowDef ws_weapon0_noammo
|
|
{
|
|
rect 4,4,18,18
|
|
background "gfx/guis/hud/noammo"
|
|
matcolor 1,1,1,1
|
|
visible 0
|
|
}
|
|
}
|
|
windowDef ws_weapon1
|
|
{
|
|
rect ("desktop::switchLeft" + "gui::weapon1_index" * 30),20,26,26
|
|
windowDef ws_weapon1_bg
|
|
{
|
|
rect 0,0,26,26
|
|
background "gfx/guis/hud/wsbar"
|
|
matcolor 0,0,0,0.5
|
|
shear 0,.22
|
|
}
|
|
windowDef ws_weapon1_glow
|
|
{
|
|
rect 0,0,26,26
|
|
background "gfx/guis/hud/wsbarglow"
|
|
matcolor 0.690,0.784,0.568,0
|
|
shear 0,.22
|
|
}
|
|
windowDef ws_weapon1_icon
|
|
{
|
|
rect 4,4,18,18
|
|
background "gui::weapon1_icon"
|
|
}
|
|
windowDef ws_weapon1_noammo
|
|
{
|
|
rect 4,4,18,18
|
|
background "gfx/guis/hud/noammo"
|
|
matcolor 1,1,1,1
|
|
visible 0
|
|
}
|
|
|
|
}
|
|
windowDef ws_weapon2
|
|
{
|
|
rect ("desktop::switchLeft" + "gui::weapon2_index" * 30),20,26,26
|
|
windowDef ws_weapon2_bg
|
|
{
|
|
rect 0,0,26,26
|
|
background "gfx/guis/hud/wsbar"
|
|
matcolor 0,0,0,0.5
|
|
shear 0,.22
|
|
}
|
|
windowDef ws_weapon2_glow
|
|
{
|
|
rect 0,0,26,26
|
|
background "gfx/guis/hud/wsbarglow"
|
|
matcolor 0.690,0.784,0.568,0
|
|
shear 0,.22
|
|
}
|
|
windowDef ws_weapon2_icon
|
|
{
|
|
rect 4,4,18,18
|
|
background "gui::weapon2_icon"
|
|
}
|
|
windowDef ws_weapon2_noammo
|
|
{
|
|
rect 4,4,18,18
|
|
background "gfx/guis/hud/noammo"
|
|
matcolor 1,1,1,1
|
|
visible 0
|
|
}
|
|
}
|
|
|
|
windowDef ws_weapon3
|
|
{
|
|
rect ("desktop::switchLeft" + "gui::weapon3_index" * 30),20,26,26
|
|
windowDef ws_weapon3_bg
|
|
{
|
|
rect 0,0,26,26
|
|
background "gfx/guis/hud/wsbar"
|
|
matcolor 0,0,0,0.5
|
|
shear 0,.22
|
|
}
|
|
windowDef ws_weapon3_glow
|
|
{
|
|
rect 0,0,26,26
|
|
background "gfx/guis/hud/wsbarglow"
|
|
matcolor 0.690,0.784,0.568,0
|
|
shear 0,.22
|
|
}
|
|
windowDef ws_weapon3_icon
|
|
{
|
|
rect 4,4,18,18
|
|
background "gui::weapon3_icon"
|
|
}
|
|
windowDef ws_weapon3_noammo
|
|
{
|
|
rect 4,4,18,18
|
|
background "gfx/guis/hud/noammo"
|
|
matcolor 1,1,1,1
|
|
visible 0
|
|
}
|
|
}
|
|
windowDef ws_weapon4
|
|
{
|
|
rect ("desktop::switchLeft" + "gui::weapon4_index" * 30),20,26,26
|
|
windowDef ws_weapon4_bg
|
|
{
|
|
rect 0,0,26,26
|
|
background "gfx/guis/hud/wsbar"
|
|
matcolor 0,0,0,0.5
|
|
shear 0,.22
|
|
}
|
|
windowDef ws_weapon4_glow
|
|
{
|
|
rect 0,0,26,26
|
|
background "gfx/guis/hud/wsbarglow"
|
|
matcolor 0.690,0.784,0.568,0
|
|
shear 0,.22
|
|
}
|
|
windowDef ws_weapon4_icon
|
|
{
|
|
rect 4,4,18,18
|
|
background "gui::weapon4_icon"
|
|
}
|
|
windowDef ws_weapon4_noammo
|
|
{
|
|
rect 4,4,18,18
|
|
background "gfx/guis/hud/noammo"
|
|
matcolor 1,1,1,1
|
|
visible 0
|
|
}
|
|
}
|
|
windowDef ws_weapon5
|
|
{
|
|
rect ("desktop::switchLeft" + "gui::weapon5_index" * 30),20,26,26
|
|
windowDef ws_weapon5_bg
|
|
{
|
|
rect 0,0,26,26
|
|
background "gfx/guis/hud/wsbar"
|
|
matcolor 0,0,0,0.5
|
|
shear 0,.22
|
|
}
|
|
windowDef ws_weapon5_glow
|
|
{
|
|
rect 0,0,26,26
|
|
background "gfx/guis/hud/wsbarglow"
|
|
matcolor 0.690,0.784,0.568,0
|
|
shear 0,.22
|
|
}
|
|
windowDef ws_weapon5_icon
|
|
{
|
|
rect 4,4,18,18
|
|
background "gui::weapon5_icon"
|
|
}
|
|
windowDef ws_weapon5_noammo
|
|
{
|
|
rect 4,4,18,18
|
|
background "gfx/guis/hud/noammo"
|
|
matcolor 1,1,1,1
|
|
visible 0
|
|
}
|
|
}
|
|
windowDef ws_weapon6
|
|
{
|
|
rect ("desktop::switchLeft" + "gui::weapon6_index" * 30),20,26,26
|
|
windowDef ws_weapon6_bg
|
|
{
|
|
rect 0,0,26,26
|
|
background "gfx/guis/hud/wsbar"
|
|
matcolor 0,0,0,0.5
|
|
shear 0,.22
|
|
}
|
|
windowDef ws_weapon6_glow
|
|
{
|
|
rect 0,0,26,26
|
|
background "gfx/guis/hud/wsbarglow"
|
|
matcolor 0.690,0.784,0.568,0
|
|
shear 0,.22
|
|
}
|
|
windowDef ws_weapon6_icon
|
|
{
|
|
rect 4,4,18,18
|
|
background "gui::weapon6_icon"
|
|
}
|
|
windowDef ws_weapon6_noammo
|
|
{
|
|
rect 4,4,18,18
|
|
background "gfx/guis/hud/noammo"
|
|
matcolor 1,1,1,1
|
|
visible 0
|
|
}
|
|
}
|
|
windowDef ws_weapon7
|
|
{
|
|
rect ("desktop::switchLeft" + "gui::weapon7_index" * 30),20,26,26
|
|
windowDef ws_weapon7_bg
|
|
{
|
|
rect 0,0,26,26
|
|
background "gfx/guis/hud/wsbar"
|
|
matcolor 0,0,0,0.5
|
|
shear 0,.22
|
|
}
|
|
windowDef ws_weapon7_glow
|
|
{
|
|
rect 0,0,26,26
|
|
background "gfx/guis/hud/wsbarglow"
|
|
matcolor 0.690,0.784,0.568,0
|
|
shear 0,.22
|
|
}
|
|
windowDef ws_weapon7_icon
|
|
{
|
|
rect 4,4,18,18
|
|
background "gui::weapon7_icon"
|
|
}
|
|
windowDef ws_weapon7_noammo
|
|
{
|
|
rect 4,4,18,18
|
|
background "gfx/guis/hud/noammo"
|
|
matcolor 1,1,1,1
|
|
visible 0
|
|
}
|
|
}
|
|
windowDef ws_weapon8
|
|
{
|
|
rect ("desktop::switchLeft" + "gui::weapon8_index" * 30),20,26,26
|
|
windowDef ws_weapon8_bg
|
|
{
|
|
rect 0,0,26,26
|
|
background "gfx/guis/hud/wsbar"
|
|
matcolor 0,0,0,0.5
|
|
shear 0,.22
|
|
}
|
|
windowDef ws_weapon8_glow
|
|
{
|
|
rect 0,0,26,26
|
|
background "gfx/guis/hud/wsbarglow"
|
|
matcolor 0.690,0.784,0.568,0
|
|
shear 0,.22
|
|
}
|
|
windowDef ws_weapon8_icon
|
|
{
|
|
rect 4,4,18,18
|
|
background "gui::weapon8_icon"
|
|
}
|
|
windowDef ws_weapon8_noammo
|
|
{
|
|
rect 4,4,18,18
|
|
background "gfx/guis/hud/noammo"
|
|
matcolor 1,1,1,1
|
|
visible 0
|
|
}
|
|
}
|
|
windowDef ws_weapon9
|
|
{
|
|
rect ("desktop::switchLeft" + "gui::weapon9_index" * 30),20,26,26
|
|
windowDef ws_weapon9_bg
|
|
{
|
|
rect 0,0,26,26
|
|
background "gfx/guis/hud/wsbar"
|
|
matcolor 0,0,0,0.5
|
|
shear 0,.22
|
|
}
|
|
windowDef ws_weapon9_glow
|
|
{
|
|
rect 0,0,26,26
|
|
background "gfx/guis/hud/wsbarglow"
|
|
matcolor 0.690,0.784,0.568,0
|
|
shear 0,.22
|
|
}
|
|
windowDef ws_weapon9_icon
|
|
{
|
|
rect 4,4,18,18
|
|
background "gui::weapon9_icon"
|
|
}
|
|
windowDef ws_weapon9_noammo
|
|
{
|
|
rect 4,4,18,18
|
|
background "gfx/guis/hud/noammo"
|
|
matcolor 1,1,1,1
|
|
visible 0
|
|
}
|
|
}
|
|
windowDef ws_weapon10
|
|
{
|
|
rect ("desktop::switchLeft" + "gui::weapon10_index" * 30),20,26,26
|
|
windowDef ws_weapon10_bg
|
|
{
|
|
rect 0,0,26,26
|
|
background "gfx/guis/hud/wsbar"
|
|
matcolor 0,0,0,0.5
|
|
shear 0,.22
|
|
}
|
|
windowDef ws_weapon10_glow
|
|
{
|
|
rect 0,0,26,26
|
|
background "gfx/guis/hud/wsbarglow"
|
|
matcolor 0.690,0.784,0.568,0
|
|
shear 0,.22
|
|
}
|
|
windowDef ws_weapon10_icon
|
|
{
|
|
rect 4,4,18,18
|
|
background "gui::weapon10_icon"
|
|
}
|
|
windowDef ws_weapon10_noammo
|
|
{
|
|
rect 4,4,18,18
|
|
background "gfx/guis/hud/noammo"
|
|
matcolor 1,1,1,1
|
|
visible 0
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------
|
|
// radio messages
|
|
//-----------------------
|
|
|
|
windowDef p_radio
|
|
{
|
|
rect 0,0,640,480
|
|
visible 0
|
|
windowDef radio_backbar
|
|
{
|
|
rect 519,6,113,28
|
|
visible 1
|
|
background "gfx/guis/hud_rev3/radiobar"
|
|
matcolor 0,0,0,0.498
|
|
shear 0,.22
|
|
}
|
|
windowDef t_radio1
|
|
{
|
|
rect 546,9,81,12
|
|
visible 1
|
|
forecolor 1,1,1,1
|
|
text "#str_200272"
|
|
textscale 0.16
|
|
font "fonts/r_strogg"
|
|
textspacing 0
|
|
}
|
|
windowDef t_radio2
|
|
{
|
|
rect 547,17,81,12
|
|
visible 1
|
|
forecolor 1,1,1,1
|
|
text "#str_200273"
|
|
textscale 0.16
|
|
font "fonts/r_strogg"
|
|
textspacing 0
|
|
}
|
|
windowDef waveform
|
|
{
|
|
rect 515,8,41,25
|
|
visible 1
|
|
background "gfx/guis/hud/s_waveform"
|
|
matcolor 1,0.8,0,1
|
|
}
|
|
windowDef rhino_backbar
|
|
{
|
|
rect 474,6,46,47
|
|
background "gfx/guis/hud/wsbar"
|
|
matcolor 0,0,0,0.4
|
|
shear 0,.22
|
|
visible "gui::rhinochatter"
|
|
}
|
|
windowDef rhino
|
|
{
|
|
rect 477,10,42,39
|
|
background "gfx/guis/hud/radio_rhino"
|
|
visible "gui::rhinochatter"
|
|
matcolor 1,1,0,1
|
|
notime 1
|
|
shear 0,.22
|
|
}
|
|
windowDef d_rhino_backbar
|
|
{
|
|
rect 492,7,26,26
|
|
background "gfx/guis/hud/wsbar"
|
|
matcolor 0,0,0,0.4
|
|
shear 0,.22
|
|
visible 0
|
|
}
|
|
windowDef d_rhino
|
|
{
|
|
rect 494,9,22,22
|
|
background "gfx/guis/hud/radio_rhino"
|
|
visible 0
|
|
matcolor 1,1,1,1
|
|
shear 0,.22
|
|
}
|
|
}
|
|
|
|
//-----------------------
|
|
// item/ammo pickups
|
|
//-----------------------
|
|
|
|
windowDef p_itempickup
|
|
{
|
|
rect 0,0,640,480
|
|
visible 0
|
|
notime 1
|
|
|
|
onTime 3000 {
|
|
set "visible" "0";
|
|
}
|
|
|
|
windowDef pickup_backbar
|
|
{
|
|
rect 9,397,230,24
|
|
visible 1
|
|
background "gfx/guis/hud/pickupbar"
|
|
matcolor 0,0,0,0.5
|
|
shear 0,.22
|
|
}
|
|
windowDef t_pickupname
|
|
{
|
|
rect 31,402,236,11
|
|
visible 1
|
|
forecolor 0.988,1,0.784,1
|
|
text "gui::itemtext"
|
|
textscale 0.16
|
|
font "fonts/r_strogg"
|
|
textspacing 0
|
|
}
|
|
windowDef icon_pickup
|
|
{
|
|
rect 14,401,16,16
|
|
visible 1
|
|
background "gui::itemicon"
|
|
matcolor 1,0.8,0,0.6
|
|
}
|
|
}
|
|
|
|
//-----------------------
|
|
// powerups
|
|
//-----------------------
|
|
|
|
windowDef powerups
|
|
{
|
|
rect 520,0,120,480
|
|
visible 1
|
|
windowDef powerup_flag
|
|
{
|
|
rect 38,435,84,39
|
|
visible "gui::powerup_flag_visible"
|
|
windowDef powerup_flag_bg
|
|
{
|
|
rect 2,-1,81,42
|
|
background "gfx/guis/hud/powerup_bgbar"
|
|
visible 1
|
|
matcolor 0,0,0,1
|
|
matscalex -1
|
|
matscaley -1
|
|
}
|
|
windowDef powerup_flag_icon
|
|
{
|
|
rect 23,8,22,22
|
|
visible 1
|
|
background "gfx/guis/hud/ctf_flag"
|
|
matcolor 1,0.482,0.0156,0.8
|
|
shear 0,-.22
|
|
|
|
onTime 0 {
|
|
transition "powerup_flag_icon::rect" "$powerup_flag_icon::rect" "$d_powerup_flag_icon::rect" "150" ;
|
|
}
|
|
|
|
onTime +150 {
|
|
transition "powerup_flag_icon::rect" "$d_powerup_flag_icon::rect" "$powerup_flag_icon::rect" "500" ;
|
|
}
|
|
|
|
onTime +500 {
|
|
resettime "0" ;
|
|
}
|
|
|
|
}
|
|
windowDef d_powerup_flag_icon
|
|
{
|
|
rect 20,5,28,28
|
|
visible 0
|
|
background "gfx/guis/hud/ctf_flag"
|
|
matcolor 1,0.482,0.0156,0.8
|
|
shear 0,-.22
|
|
}
|
|
}
|
|
windowDef powerup4
|
|
{
|
|
rect 37,400,84,38
|
|
visible "gui::powerup4_visible"
|
|
windowDef powerup4_bg
|
|
{
|
|
rect 2,0,81,42
|
|
background "gfx/guis/hud/powerup_bgbar"
|
|
visible 1
|
|
matcolor 0,0,0,1
|
|
matscalex -1
|
|
matscaley -1
|
|
}
|
|
windowDef powerup4_icon
|
|
{
|
|
rect 21,7,28,28
|
|
visible 1
|
|
background "gui::powerup4_icon"
|
|
matcolor 1,1,1,1
|
|
}
|
|
windowDef powerup4_time
|
|
{
|
|
rect 48,7,31,25
|
|
visible 1
|
|
text "gui::powerup4_time"
|
|
forecolor 0.988,1,0.784,1
|
|
textscale 0.4
|
|
font "fonts/r_strogg"
|
|
}
|
|
}
|
|
windowDef powerup0
|
|
{
|
|
rect 37,365,84,38
|
|
visible "gui::powerup0_visible"
|
|
windowDef powerup0_bg
|
|
{
|
|
rect 2,0,81,42
|
|
background "gfx/guis/hud/powerup_bgbar"
|
|
visible 1
|
|
matcolor 0,0,0,1
|
|
matscalex -1
|
|
matscaley -1
|
|
}
|
|
windowDef powerup0_icon
|
|
{
|
|
rect 21,7,28,28
|
|
visible 1
|
|
background "gui::powerup0_icon"
|
|
matcolor 1,1,1,1
|
|
}
|
|
windowDef powerup0_time
|
|
{
|
|
rect 48,7,31,25
|
|
visible 1
|
|
text "gui::powerup0_time"
|
|
forecolor 0.988,1,0.784,1
|
|
textscale 0.4
|
|
font "fonts/r_strogg"
|
|
}
|
|
}
|
|
windowDef powerup1
|
|
{
|
|
rect 37,330,84,38
|
|
visible "gui::powerup1_visible"
|
|
windowDef powerup1_bg
|
|
{
|
|
rect 2,0,81,42
|
|
background "gfx/guis/hud/powerup_bgbar"
|
|
visible 1
|
|
matcolor 0,0,0,1
|
|
matscalex -1
|
|
matscaley -1
|
|
}
|
|
windowDef powerup1_icon
|
|
{
|
|
rect 21,7,28,28
|
|
visible 1
|
|
background "gui::powerup1_icon"
|
|
matcolor 1,1,1,1
|
|
}
|
|
windowDef powerup1_time
|
|
{
|
|
rect 48,7,31,25
|
|
visible 1
|
|
text "gui::powerup1_time"
|
|
forecolor 0.988,1,0.784,1
|
|
textscale 0.4
|
|
font "fonts/r_strogg"
|
|
}
|
|
}
|
|
windowDef powerup2
|
|
{
|
|
rect 37,295,84,38
|
|
visible "gui::powerup2_visible"
|
|
windowDef powerup2_bg
|
|
{
|
|
rect 2,0,81,42
|
|
background "gfx/guis/hud/powerup_bgbar"
|
|
visible 1
|
|
matcolor 0,0,0,1
|
|
matscalex -1
|
|
matscaley -1
|
|
}
|
|
windowDef powerup2_icon
|
|
{
|
|
rect 21,7,28,28
|
|
visible 1
|
|
background "gui::powerup2_icon"
|
|
matcolor 1,1,1,1
|
|
}
|
|
windowDef powerup2_time
|
|
{
|
|
rect 48,7,31,25
|
|
visible 1
|
|
text "gui::powerup2_time"
|
|
forecolor 0.988,1,0.784,1
|
|
textscale 0.4
|
|
font "fonts/r_strogg"
|
|
}
|
|
}
|
|
windowDef powerup3
|
|
{
|
|
rect 37,260,84,38
|
|
visible "gui::powerup3_visible"
|
|
windowDef powerup3_bg
|
|
{
|
|
rect 2,0,81,42
|
|
background "gfx/guis/hud/powerup_bgbar"
|
|
visible 1
|
|
matcolor 0,0,0,1
|
|
matscalex -1
|
|
matscaley -1
|
|
}
|
|
windowDef powerup3_icon
|
|
{
|
|
rect 21,7,28,28
|
|
visible 1
|
|
background "gui::powerup3_icon"
|
|
matcolor 1,1,1,1
|
|
}
|
|
windowDef powerup3_time
|
|
{
|
|
rect 48,7,31,25
|
|
visible 1
|
|
text "gui::powerup3_time"
|
|
forecolor 0.988,1,0.784,1
|
|
textscale 0.4
|
|
font "fonts/r_strogg"
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------
|
|
// interactive gui brackets
|
|
//-----------------------
|
|
|
|
windowDef brackets
|
|
{
|
|
visible 0
|
|
rect "gui::bracket_left" - 10, "gui::bracket_top" - 10, "gui::bracket_width" + 20, "gui::bracket_height" + 20
|
|
noclip 1
|
|
notime 1
|
|
float "alpha" 1
|
|
|
|
onTime 400 {
|
|
transition "brackets::alpha" "1" "0" 400;
|
|
}
|
|
|
|
onTime +400 {
|
|
set "visible" "0";
|
|
}
|
|
|
|
windowDef bracket_text
|
|
{
|
|
rect -50,-30,"gui::bracket_width"+120,30
|
|
text "#str_200277"
|
|
font "fonts/marine"
|
|
textalign 1
|
|
forecolor 0.686,0.870,0.564,"brackets::alpha"
|
|
textscale .25
|
|
}
|
|
windowDef left_bracket
|
|
{
|
|
rect 0,0,2,"gui::bracket_height" + 20
|
|
backcolor 0.686,0.870,0.564,"brackets::alpha"
|
|
noclip 1
|
|
windowDef lbt_prong
|
|
{
|
|
rect 2,0,5,2
|
|
backcolor 0.686,0.870,0.564,"brackets::alpha"
|
|
}
|
|
windowDef lbb_prong
|
|
{
|
|
rect 2,"gui::bracket_height"+18,5,2
|
|
backcolor 0.686,0.870,0.564,"brackets::alpha"
|
|
}
|
|
}
|
|
windowDef right_bracket
|
|
{
|
|
rect "gui::bracket_width" + 18,0,2,"gui::bracket_height" + 20
|
|
backcolor 0.686,0.870,0.564,"brackets::alpha"
|
|
visible 1
|
|
noclip 1
|
|
windowDef rbt_prong
|
|
{
|
|
rect -5,0,5,2
|
|
backcolor 0.686,0.870,0.564,"brackets::alpha"
|
|
}
|
|
windowDef rbb_prong
|
|
{
|
|
rect -5,"gui::bracket_height"+18,5,2
|
|
backcolor 0.686,0.870,0.564,"brackets::alpha"
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------
|
|
// boss bar
|
|
//-----------------------
|
|
|
|
windowDef Bossbar
|
|
{
|
|
rect -20,0,640,480
|
|
visible 0
|
|
windowDef boss_backbar
|
|
{
|
|
rect 240,40,200,50
|
|
visible 1
|
|
background "gfx/guis/hud/s_bossbar"
|
|
matcolor 0,0,0,0.5
|
|
}
|
|
windowDef boss_healthicon
|
|
{
|
|
rect 334,75,12,12
|
|
visible 1
|
|
background "gfx/guis/hud/icons/item_health"
|
|
matcolor 1,1,1,0.2
|
|
}
|
|
windowDef boss_health_bar2
|
|
{
|
|
rect 239,40,200,50
|
|
visible 1
|
|
background "gfx/guis/hud/s_boss_healthbar"
|
|
matcolor 0.917,0.560,0.0823,0.2
|
|
}
|
|
windowDef boss_shield_bar_left2
|
|
{
|
|
rect 240,40,100,50
|
|
visible 1
|
|
background "gfx/guis/hud/s_boss_shieldbar"
|
|
matcolor 0.415,0.549,0.541,0.2
|
|
}
|
|
windowDef boss_shield_bar_right2
|
|
{
|
|
rect 340,40,100,50
|
|
visible 1
|
|
background "gfx/guis/hud/s_boss_shieldbar"
|
|
matcolor 0.415,0.549,0.541,0.2
|
|
matscalex -1
|
|
}
|
|
windowDef p_boss_health_bar
|
|
{
|
|
rect 266,40,149 * "gui::boss_health" / ("gui::boss_maxhealth" + 1),50
|
|
visible 1
|
|
windowDef boss_health_bar
|
|
{
|
|
rect -26,0,200,50
|
|
visible 1
|
|
background "gfx/guis/hud/s_boss_healthbar"
|
|
matcolor 0.917,0.560,0.0823,0.35
|
|
}
|
|
}
|
|
windowDef p_boss_shield_bar_left
|
|
{
|
|
rect 250,40,89 * "gui::boss_shield_percent",50
|
|
visible 0
|
|
windowDef boss_shield_bar_left
|
|
{
|
|
rect -10,0,100,50
|
|
visible 1
|
|
background "gfx/guis/hud/s_boss_shieldbar"
|
|
matcolor 0.415,0.549,0.541,0.35
|
|
}
|
|
}
|
|
windowDef p_boss_shield_bar_right
|
|
{
|
|
rect 341 + 89 * ( 1 - "gui::boss_shield_percent" ),40,89,50
|
|
visible 0
|
|
windowDef boss_shield_bar_right
|
|
{
|
|
rect -90 * ( 1 - "gui::boss_shield_percent" ),0,100,50
|
|
visible 1
|
|
background "gfx/guis/hud/s_boss_shieldbar"
|
|
matcolor 0.415,0.549,0.541,0.35
|
|
matscalex -1
|
|
}
|
|
}
|
|
windowDef p_boss_shield_bar_leftwarn
|
|
{
|
|
rect 250,40,89 * "gui::boss_shield_percent",50
|
|
visible 0
|
|
windowDef boss_shield_bar_leftwarn
|
|
{
|
|
rect -9,0,100,50
|
|
visible 1
|
|
background "gfx/guis/hud/s_boss_shieldbar"
|
|
matcolor 1,0.25,0,1*guitable_10_5[time*0.002]
|
|
}
|
|
}
|
|
windowDef p_boss_shield_bar_rightwarn
|
|
{
|
|
rect 341 + 89 * ( 1 - "gui::boss_shield_percent" ),40,89,50
|
|
visible 0
|
|
windowDef boss_shield_bar_rightwarn
|
|
{
|
|
rect -90 * ( 1 - "gui::boss_shield_percent" ),0,100,50
|
|
visible 1
|
|
background "gfx/guis/hud/s_boss_shieldbar"
|
|
matcolor 1,0.25,0,1*guitable_10_5[time*0.002]
|
|
matscalex -1
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------
|
|
// exit level status
|
|
//-----------------------
|
|
|
|
windowDef p_exit_level
|
|
{
|
|
rect 0,0,640,75
|
|
visible 0
|
|
windowDef p_exit_text
|
|
{
|
|
rect 225,36,199,26
|
|
visible 1
|
|
forecolor 1,0.4,0,1
|
|
text "#str_200013"
|
|
textscale 0.4
|
|
font "fonts/marine"
|
|
textalign 1
|
|
}
|
|
windowDef p_exit_arr1
|
|
{
|
|
rect 261,11,130,33
|
|
visible 1
|
|
background "gfx/guis/common/arrow5"
|
|
matcolor 1,0.4,0,0.5
|
|
matscaley -1
|
|
|
|
onTime 0 {
|
|
transition "matcolor_w" ".5" "0" "1000" ;
|
|
transition "rect" "$p_exit_arr1::rect" "$p_exit_arr2::rect" "1000" "300" "300" ;
|
|
}
|
|
|
|
onTime 1000 {
|
|
resettime "0" ;
|
|
}
|
|
|
|
}
|
|
windowDef p_exit_arr2
|
|
{
|
|
rect 261,0,130,33
|
|
visible 0
|
|
background "gfx/guis/common/arrow5"
|
|
matcolor 1,1,1,1
|
|
matscaley -1
|
|
}
|
|
}
|
|
|
|
//-----------------------
|
|
// quicksave notice
|
|
//-----------------------
|
|
|
|
windowDef quicksave_msg
|
|
{
|
|
rect 0,64,640,20
|
|
visible 0
|
|
forecolor 1,1,1,1
|
|
text "#str_200908"
|
|
textscale 0.25
|
|
font "fonts/lowpixel"
|
|
textspacing 0
|
|
textalign 1
|
|
textstyle 1
|
|
|
|
onTime 2000 {
|
|
transition "forecolor_w" "1" "0" "1000" ;
|
|
}
|
|
|
|
onTime +1000 {
|
|
set "quicksave_msg::visible" "0" ;
|
|
}
|
|
|
|
}
|
|
|
|
//-----------------------
|
|
// hit indicator
|
|
//-----------------------
|
|
|
|
windowDef hit_indicator
|
|
{
|
|
rect 0,0,640,480
|
|
background "gfx/guis/hud/directional_hit"
|
|
matcolor 1,.1,.1,.7
|
|
rotate "gui::hitdir"
|
|
visible 0
|
|
notime 1
|
|
|
|
onTime 0
|
|
{
|
|
set "visible" "1";
|
|
transition "matcolor" "1,.1,.1,.7" "1,.1,.1,0" "500" ;
|
|
}
|
|
|
|
onTime +600
|
|
{
|
|
set "visible" "0";
|
|
}
|
|
}
|
|
|
|
//-----------------------
|
|
// over top black/failed text
|
|
//-----------------------
|
|
|
|
windowDef fade
|
|
{
|
|
rect 0,0,640,480
|
|
backcolor 0,0,0,0
|
|
visible 1
|
|
}
|
|
|
|
windowDef failedtext
|
|
{
|
|
rect 0,220,640,20
|
|
visible 1
|
|
forecolor 1,1,1,0
|
|
text "#str_200279"
|
|
textscale 0.5
|
|
font "fonts/marine"
|
|
textalign 1
|
|
}
|
|
|
|
//-----------------------
|
|
// animations
|
|
//-----------------------
|
|
|
|
windowDef anim_fade
|
|
{
|
|
rect 0,0,1,1
|
|
visible 1
|
|
notime 1
|
|
|
|
onTime 0 {
|
|
transition "fade::backcolor" "0,0,0,0" "0,0,0,1" "3000" ;
|
|
}
|
|
|
|
onTime 3000 {
|
|
transition "failedtext::forecolor" "1,1,1,0" "1,1,1,1" "250" ;
|
|
}
|
|
}
|
|
|
|
windowDef anim_levelExitAlert
|
|
{
|
|
rect 0,0,0.1,0.1
|
|
visible 0
|
|
notime 1
|
|
|
|
onTime 5000 {
|
|
set "p_exit_level::visible" "0";
|
|
}
|
|
}
|
|
|
|
windowDef anim_deathFadeIn
|
|
{
|
|
rect 0,0,1,1
|
|
visible 1
|
|
notime 1
|
|
|
|
onTime 0 {
|
|
transition "deathFade::backcolor" "0,0,0,0" "0,0,0,1" "3000"
|
|
}
|
|
}
|
|
//-------------------------
|
|
|
|
}
|