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12 lines
241 B
Plaintext
12 lines
241 B
Plaintext
varying vec2 texCoord;
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varying vec2 scopeTexCoord;
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uniform vec2 textureScale;
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void main(void)
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{
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texCoord = gl_MultiTexCoord0.xy * textureScale;
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scopeTexCoord = texCoord / textureScale;
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gl_Position = ftransform();
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}
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