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2026-08-06 14:45:27 -07:00

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varying vec2 texCoord;
varying vec2 scopeTexCoord;
uniform vec2 textureScale;
void main(void)
{
texCoord = gl_MultiTexCoord0.xy * textureScale;
scopeTexCoord = texCoord / textureScale;
gl_Position = ftransform();
}