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2026-08-06 14:45:27 -07:00

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/*
Generated by the Articulated Figure Editor.
Do not edit directly but launch the game and type 'editAFs' on the console.
*/
articulatedFigure monster_tank {
settings {
model "model_monster_tank"
skin ""
friction 0.0099999998, 0.0099999998, 0.6000000238, 0.5
suspendSpeed 20, 30, 40, 60
noMoveTime 3
noMoveTranslation 10
noMoveRotation 10
minMoveTime -1
maxMoveTime 14
totalMass 800
contents corpse
clipMask solid, corpse
selfCollision 1
}
body "b_chest" {
joint "origin"
mod orientation
model dodecahedron( ( -35, -38, -29 ), ( 35, 38, 29 ) )
origin ( -6, -28, 140 )
angles ( 90, 0, 0 )
density 0.0199999996
friction 0.0099999998, 0.0099999998, 0.6000000238
contents corpse
clipMask solid, corpse
selfCollision 0
containedJoints "*chest -*R_arm -*L_clavicle -*neck "
}
body "b_head" {
joint "neck"
mod orientation
model box( ( -5.5, -5, -10 ), ( 5.5, 5, 10 ) )
origin joint( "head_1" )
density 0.0199999996
friction 0.0099999998, 0.0099999998, 0.6000000238
contents corpse
clipMask solid, corpse
selfCollision 0
containedJoints "*neck"
}
body "b_lupperarm" {
joint "L_clavicle"
mod orientation
model box( ( -10, -15, -15 ), ( 10, 15, 15 ) )
origin ( -5, 35, 135 )
density 0.0199999996
friction 0.0099999998, 0.0099999998, 0.6000000238
contents corpse
clipMask solid, corpse
selfCollision 0
containedJoints "l_clavicle l_arm"
}
body "b_llowerarm" {
joint "L_gunFore"
mod orientation
model cylinder( ( -20, -17.5, -25 ), ( 20, 17.5, 25 ), 5 )
origin joint( "L_gunSpinJoint" )
angles ( 337, 0, 29 )
density 0.0199999996
friction 0.0099999998, 0.0099999998, 0.6000000238
contents corpse
clipMask solid, corpse
selfCollision 1
containedJoints "*L_gunFore"
}
body "b_rupperarm" {
joint "R_arm"
mod orientation
model cylinder( ( -10.5, -10, -9.5 ), ( 10.5, 10, 9.5 ), 5 )
origin ( -5, -43, 108 )
angles ( 12, 0, 344 )
density 0.0179999992
friction 0.0099999998, 0.0099999998, 0.6000000238
contents corpse
clipMask solid, corpse
selfCollision 0
containedJoints "*R_arm -*R_gunFore"
}
body "b_rlowerarm" {
joint "R_gunFore"
mod orientation
model cylinder( ( -7.5, -14.5, -17.5 ), ( 7.5, 14.5, 17.5 ), 5 )
origin ( 13.2685003281, -53, 70 )
angles ( 331, 356, 346 )
density 0.0149999997
friction 0.0099999998, 0.0099999998, 0.6000000238
contents corpse
clipMask solid, corpse
selfCollision 1
containedJoints "*R_gunFore"
}
body "b_rupperleg" {
joint "R_Femur"
mod orientation
model bone( joint( "R_Femur" ), joint( "R_Shin" ), 10 )
origin bonecenter( "R_Femur", "R_Shin" )
density 0.0299999993
friction 0.0099999998, 0.0099999998, 0.6000000238
contents corpse
clipMask solid, corpse
selfCollision 0
containedJoints "r_femur"
}
body "b_rlowerleg" {
joint "R_shin"
mod orientation
model cylinder( ( -17.5, -12.5, -21.5 ), ( 17.5, 12.5, 21.5 ), 5 )
origin bonecenter( "R_Ankle", "R_shin" )
angles ( 0, 0, 354 )
density 0.0049999999
friction 0.0099999998, 0.0099999998, 0.6000000238
contents corpse
clipMask solid, corpse
selfCollision 1
containedJoints "*r_shin"
}
body "b_lupperleg" {
joint "L_femur"
mod orientation
model bone( joint( "L_femur" ), joint( "L_shin" ), 10 )
origin bonecenter( "L_femur", "L_shin" )
density 0.0299999993
friction 0.0099999998, 0.0099999998, 0.6000000238
contents corpse
clipMask solid, corpse
selfCollision 0
containedJoints "l_femur"
}
body "b_llowerleg" {
joint "L_shin"
mod orientation
model cylinder( ( -17.5, -12.5, -21 ), ( 17.5, 12.5, 21 ), 5 )
origin bonecenter( "L_Ankle", "L_shin" )
angles ( 0, 0, 6 )
density 0.0049999999
friction 0.0099999998, 0.0099999998, 0.6000000238
contents corpse
clipMask solid, corpse
selfCollision 1
containedJoints "*l_shin"
}
body "b_body" {
joint "hips"
mod both
model box( ( -15, -20, -7.5 ), ( 15, 20, 7.5 ) )
origin bonecenter( "hips", "waist" )
density 0.0049999999
friction 0.0099999998, 0.0099999998, 0.6000000238
contents corpse
clipMask solid, corpse
selfCollision 0
containedJoints "*origin -*R_femur -*L_femur -*chest"
}
universalJoint "c_neck" {
body1 "b_head"
body2 "b_chest"
anchor joint( "neck" )
shafts bonedir( "neck", "head_1" ), ( -0.0000000119, 0, -1 )
friction 0.5
coneLimit bonedir( "neck", "head_1" ), 10
}
universalJoint "c_lshoulder" {
body1 "b_lupperarm"
body2 "b_chest"
anchor joint( "L_clavicle" )
shafts bonedir( "L_arm", "L_gunFore" ), bonedir( "L_gunFore", "L_arm" )
friction 0.5
coneLimit ( -0.000000015, 0.3420200944, -0.9396926165 ), 25
}
hinge "c_lelbow" {
body1 "b_llowerarm"
body2 "b_lupperarm"
anchor joint( "L_gunFore" )
axis ( -0.1573787034, -0.8925389051, -0.4226182699 )
friction 0.5
limit 65, 80, 90
}
universalJoint "c_rshoulder" {
body1 "b_rupperarm"
body2 "b_chest"
anchor joint( "R_arm" )
shafts bonedir( "R_arm", "R_gunFore" ), bonedir( "R_gunFore", "R_arm" )
friction 0.5
coneLimit ( 0.0000000021, -0.1736481488, -0.9848077297 ), 60
}
hinge "c_relbow" {
body1 "b_rlowerarm"
body2 "b_rupperarm"
anchor joint( "R_gunFore" )
axis bonedir( "R_gunFore", "R_gunJoint" )
friction 0.5
limit 0, 100, 0
}
universalJoint "c_rhip" {
body1 "b_rupperleg"
body2 "b_body"
anchor joint( "R_femur" )
shafts ( -0.0000000119, 0, -1 ), ( -0.0000000437, 0, 1 )
friction 0.5
coneLimit ( 0.4531537592, -0.2113091797, -0.8660254478 ), 75
}
hinge "c_rknee" {
body1 "b_rlowerleg"
body2 "b_rupperleg"
anchor joint( "R_shin" )
axis ( 0.0000000119, -1, 0 )
friction 0.5
limit 120, 70, 90
}
universalJoint "c_lhip" {
body1 "b_lupperleg"
body2 "b_body"
anchor joint( "L_femur" )
shafts ( 0.0000000119, 0, -1 ), ( -0.0000000437, 0, 1 )
friction 0.5
coneLimit ( 0.453153789, 0.2113090903, -0.8660254478 ), 75
}
hinge "c_lknee" {
body1 "b_llowerleg"
body2 "b_lupperleg"
anchor joint( "L_shin" )
axis ( 0.0000000119, -1, 0 )
friction 0.5
limit 120, 70, 90
}
hinge "c_chest" {
body1 "b_body"
body2 "b_chest"
anchor joint( "chest" )
axis ( -0.0000000437, -1, 0 )
friction 0.5
limit 0, 45, 0
}
}