MD5Version 10 commandline "anim models/mapobjects/mcc_second/hatch/animations/hatch_climb.ma -dest models/mapobjects/mcc_second/hatch/idle.md5anim -game Quake4 -game /q4xbase -scale .3937 -prefix HATCH_ -keep origin base lid ladder -range 2 3" numFrames 2 numJoints 4 frameRate 24 numAnimatedComponents 0 hierarchy { "origin" -1 0 0 // "base" 0 0 0 // origin "ladder" 1 0 0 // base "lid" 1 0 0 // base } bounds { ( -45.1433372498 -172.3560180664 19.4529304504 ) ( 45.1433448792 -62.8562927246 275.4523925781 ) ( -45.1433372498 -172.3560180664 19.4529304504 ) ( 45.1433448792 -62.8562927246 275.4523925781 ) } baseframe { ( 0 0 0 ) ( -0.7071067691 0 0 ) ( 0.0000230684 0.0000350831 107.9997177124 ) ( 0 0 0 ) ( 0 31.7317066193 20.1382980347 ) ( 0 0 0 ) ( 0 120.8351821899 48.7146072388 ) ( 0 0 0 ) } frame 0 { } frame 1 { }