/*********************************************************************** Camera Shake anim ***********************************************************************/ export camera_shake { options -scale .3937 -prefix SHAKE_ -keep origin -align ALL -sourcedir cinematics/stranarus_trench/intro/animations -destdir models/cinematics/stranarus_trench mesh ambient.ma -dest mesh anim ambient.ma -dest idle anim medium.ma -dest medium anim large.ma -dest large } entityDef env_q4x_camera_shake { "editor_usage" "animated_dropship_interior" "editor_color" "0 .5 .25" "editor_mins" "-32 -32 0" "editor_maxs" "32 32 16" "spawnclass" "idAnimated" "model" "model_q4x_camera_shake" "anim" "idle" "sound_bone" "door" } model model_q4x_camera_shake { mesh models/cinematics/stranarus_trench/mesh.md5mesh anim idle models/cinematics/stranarus_trench/idle.md5anim anim medium models/cinematics/stranarus_trench/medium.md5anim anim large models/cinematics/stranarus_trench/large.md5anim }