/*

===============================================================================

	Turret Entity Definition

===============================================================================
*/

entityDef monster_q4x_turret_prison
{
	"inherit"											"monster_turret"
	"minShots"											"6"
	"maxShots"											"8"
	
	"attackSightDelay"									"4"
	"turn_rate"											"45"
	
	"attack_blaster_accuracy"							".5"
	"attack_blaster_spread"								"4"
	"attack_blaster_cone"								"180"
	
	"delayedTracking"									"1"
	"lockDelay"											"1.5"
	"snd_turn"											"strogg_secturret_scan"
	"snd_stop"											"strogg_secturret_alert"
}

entityDef monster_q4x_turret_prison_small
{
	"inherit"											"monster_turret_small"
	"minShots"											"6"
	"maxShots"											"8"
	
	"attackSightDelay"									"4"
	"turn_rate"											"45"
	
	"attack_blaster_accuracy"							".5"
	"attack_blaster_spread"								"4"
	"attack_blaster_cone"								"180"
	
	"delayedTracking"									"1"
	"lockDelay"											"1.5"
	"snd_turn"											"strogg_secturret_scan"
	"snd_stop"											"strogg_secturret_alert"
}