/* =============================================================================== Marine Q4X Heads List of the heads so they are easier to find. Please add the name when adding a new head. Main Characters: char_q4x_marinehead_dekard Generic: Helmets: Dead: =============================================================================== */ export char_q4x_marinehead_dekard { options -prefix LPSNC_ -scale .3937 -rename head legs_channel -keep origin shoulders neckcontrol legs_channel head_channel Lft_EyeBall Rt_EyeBall lbrow1 lbrow2 lbrow3 llolid luplid rbrow1 rbrow2 rlolid ruplid viseme_bone jaw llolip midlolip rlolip lcheek llip llip2 lsmile lsneer luplip luplip2 miduplip rcheek rlip rlip2 rsmile rsneer ruplip ruplip2 -rename chest origin -clearorigin -parent viseme_bone legs_channel -parent ruplip2 viseme_bone -parent rlip2 viseme_bone -parent llip2 viseme_bone -parent luplip2 viseme_bone -parent lsmile viseme_bone -parent rsmile viseme_bone -parent jaw viseme_bone -parent lcheek viseme_bone -parent rcheek viseme_bone -parent rsneer viseme_bone -parent lsneer viseme_bone -parent miduplip viseme_bone -parent luplip viseme_bone -parent ruplip viseme_bone -parent llip viseme_bone -parent rlip viseme_bone mesh models/characters/player_head/animation/head_dekard_phonemes.ma -dest models/lipsync/marine_head/head_dekard_mesh //anim models/characters/player_head/animation/head_dekard_idle.ma -dest models/lipsync/marine_head/head_dekard_idle //anim models/characters/player_head/animation/head_dekard_phonemes.ma -dest models/lipsync/marine_head/head_dekard_phonemes //anim models/characters/player_head/animation/head_dekard_scared.ma -dest models/lipsync/marine_head/head_dekard_scared //anim models/characters/player_head/animation/head_dekard_confused.ma -dest models/lipsync/marine_head/head_dekard_confused //anim models/characters/player_head/animation/head_dekard_expressions.ma -dest models/lipsync/marine_head/annosoft_expression //anim models/characters/player_head/animation/head_dekard_blink.ma -dest models/lipsync/marine_head/blink } /* =============================================================================== Marine: Kane =============================================================================== */ model char_q4x_marinehead_dekard { inherit char_marinehead_default mesh models/lipsync/marine_head/head_dekard_mesh.md5mesh } entityDef char_q4x_marinehead_dekard { "inherit" "char_marinehead_default" "model" "char_q4x_marinehead_dekard" } entityDef char_q4x_marinehead_navajas { "inherit" "char_marinehead_cortez" "skin" "skins/models/characters/marine_heads/navajashead" }