/*
===============================================================================

	Marine_tech

===============================================================================
*/


// export stuff might need to go here


/*
===============================================================================

	Marine_tech Model Definition

===============================================================================
*/

model model_char_q4x_marine_tech
{
	inherit							model_char_q4x_marine

	mesh							models/characters/marine_tech/marine_tech.md5mesh

	channel torso	( *waist )
	channel legs	( *origin *hips -*waist )

	anim	idle					models/characters/marine/idle.md5anim

	anim	medic_treating_player_start		models/characters/marine/medic_treating_player_start.md5anim
	{
		frame	13							attachment_show	tech_tool
		rate 1.3
	}
	anim	medic_treating_player			models/characters/marine/medic_treating_player.md5anim
	{
		frame	1							attachment_show	tech_tool
		frame	1							sound	snd_tech_tool_repair
		rate .5
	}
	anim	medic_treating_player_end		models/characters/marine/medic_treating_player_end.md5anim
	{
		frame	17							attachment_hide	tech_tool
		rate 1.3
	}
}



/*
===============================================================================

	Marine_medic Entity Definition

===============================================================================
*/

entityDef char_q4x_marine_tech
{
	"inherit1"						"char_marine_tech_extras"
	"inherit2"						"char_q4x_marine"
	"editor_ignore"					"0"

	"model"							"model_char_q4x_marine_tech"
	"def_head"						"char_marinehead_helmet_tech"
}	


entityDef char_q4x_marine_tech_unarmed
{
	"inherit1"						"char_marine_tech_extras"
	"inherit2"						"char_q4x_marine_unarmed"
	"editor_ignore"					"0"
	
	"model"							"model_char_q4x_marine_tech"
	"def_head"						"char_marinehead_helmet_tech"
}

entityDef char_q4x_marine_tech_shotgun
{
	"inherit1"						"char_marine_tech_extras"
	"inherit2"						"char_q4x_marine_shotgun"
	"editor_ignore"					"0"

	"model"							"model_char_q4x_marine_tech"
	"def_head"						"char_marinehead_helmet_tech"
}


entityDef char_q4x_marine_tech_hyperblaster
{
	"inherit1"						"char_marine_tech_extras"
	"inherit2"						"char_q4x_marine_hyperblaster"
	"editor_ignore"					"0"

	"model"							"model_char_q4x_marine_tech"
	"def_head"						"char_marinehead_helmet_tech"
}	