sound retch_powerup { description "preparing gun" minDistance 39 maxDistance 1181 volumeDb -4 sound/strogg/retch/retch_powerup.wav } sound retch_ready_weapon { description "preparing gun" minDistance 39 maxDistance 1181 volumeDb -4 sound/strogg/retch/ready_weapon.wav } sound retch_beepsmall { description "retch small beeps" minDistance 39 maxDistance 984 volumeDb -5 frequencyshift 0.5000000119,1.5000000477 sound/strogg/retch/beepsmall1.wav sound/strogg/retch/beepsmall2.wav } sound retch_beeplarge { description "retch small beeps" minDistance 39 maxDistance 984 volumeDb -5 frequencyshift 0.5000000119,1.5000000477 //no_dups sound/strogg/retch/beeplarge1.wav sound/strogg/retch/beeplarge2.wav } //////////////////////////////////////////////////////////////////////////////////////////////////////////////// // retch MOVEMENT //////////////////////////////////////////////////////////////////////////////////////////////////////////////// sound retch_servo { description "the squeaky retch gets the...ahh nevermind." minDistance 39 maxDistance 990 volumeDb -10 no_dups frequencyshift 0.8000000119,1.2000000477 sound/strogg/retch/retch_servo_alt1.wav sound/strogg/retch/retch_servo_alt2.wav sound/strogg/retch/retch_servo_alt3.wav //sound/strogg/retch/retch_servo2b.wav //sound/strogg/retch/retch_servo2.wav } sound retch_footsteps { description "various footsteps for retch walking." minDistance 39 maxDistance 984 volumeDb -8 frequencyshift 0.8000000119,1.2000000477 no_dups sound/strogg/retch/retchstep6.wav //sound/strogg/retch/retchstep2.wav //sound/strogg/retch/retchstep3.wav //sound/strogg/retch/retchstep4.wav //sound/strogg/retch/retchstep5.wav } sound retch_grenade_prepare { description "preparing the grenade launcher" minDistance 39 maxDistance 984 volumeDb -4 no_occlusion sound/strogg/retch/retch_prepfire.wav } sound retch_swing { description "whiff" minDistance 39 maxDistance 866 volumeDb 0 //sound/weapons/impact/whooshes_melee/whoosh1.wav //sound/weapons/impact/whooshes_melee/whoosh2.wav //sound/weapons/impact/whooshes_melee/whoosh3.wav //sound/weapons/impact/whooshes_melee/whoosh4.wav sound/strogg/retch/retch_melee1.wav //sound/strogg/retch/growl2.wav } sound retch_growl { description "grrrrr" minDistance 393 maxDistance 1181 volumeDb -4 no_dups sound/strogg/retch/growl1.wav sound/null.wav sound/strogg/retch/growl2.wav } //////////////////////////////////////////////////////////////////////////////////////////////////////////////// // retch WEAPONS //////////////////////////////////////////////////////////////////////////////////////////////////////////////// sound retch_nailgun_fire { minDistance 196 maxDistance 1181 volumeDb -4 frequencyshift 0.8000000119,1.2000000477 sound/strogg/retch/retch_nailgunfire.wav } sound retch_machinegun_fire { minDistance 196 maxDistance 1181 volumeDb -4 frequencyshift 0.8000000119,1.2000000477 sound/strogg/retch/m_gun1.wav sound/strogg/retch/m_gun2.wav sound/strogg/retch/m_gun3.wav } sound retch_missile_loop { description "missile loop" minDistance 30 maxDistance 350 volumeDb -4 looping sound/strogg/retch/retch_missileloop.wav } sound retch_punch { description "pow" minDistance 39 maxDistance 787 volumeDb -4 frequencyshift 0.8000000119,1.2000000477 sound/weapons/impact/whooshes_melee/melee_hit1.wav sound/weapons/impact/whooshes_melee/melee_hit2.wav sound/weapons/impact/whooshes_melee/melee_hit3.wav } sound retch_railgun { description "voip" minDistance 196 maxDistance 1281 volumeDb -4 frequencyshift 0.8000000119,1.2000000477 sound/strogg/retch/retch_railgunfire.wav } sound retch_chargerailgun { description "voip" minDistance 196 maxDistance 1181 volumeDb -4 frequencyshift 0.8000000119,1.2000000477 sound/strogg/retch/retch_railpowerup.wav } sound retch_grenade_launch { description "test sound for retch" minDistance 196 maxDistance 1181 volumeDb -4 sound/strogg/retch/retch_missilefire.wav } sound retch_missile_launch { description "test sound for retch" minDistance 196 maxDistance 1181 volumeDb -4 sound/strogg/retch/retch_missilefire.wav } sound retch_machinegun { description "test sound for retch" minDistance 196 maxDistance 1181 volumeDb -4 frequencyshift 0.8000000119,1.2000000477 sound/strogg/retch/machinegun_01.wav sound/strogg/retch/machinegun_02.wav } sound retch_nailgun_fireseq { minDistance 196 maxDistance 1181 volumeDb -4 //frequencyshift 0.8000000119,1.2000000477 sound/strogg/retch/retch_nailgunfireseq.wav } sound retch_missileexp { minDistance 196 maxDistance 1181 volumeDb -2 frequencyshift 0.7000000119,1.3000000477 //shake 0.4 sound/strogg/retch/retch_missileexp1.wav sound/strogg/retch/retch_missileexp2.wav } //////////////////////////////////////////////////////////////////////////////////////////////////////////////// // retch VOCALIZATIONS //////////////////////////////////////////////////////////////////////////////////////////////////////////////// sound retch_servopain { description "servopain" minDistance 393 maxDistance 1968 volumeDb 0 sound/strogg/retch/retch_servopain1.wav } sound retch_servoattack { description "" minDistance 393 maxDistance 1968 volumeDb 0 sound/strogg/retch/retch_servoattack.wav } sound retch_meleeattack { description "" minDistance 393 maxDistance 1968 volumeDb 0 sound/strogg/retch/retch_meleeattack.wav } sound retch_alert { description "retch sees you" minDistance 393 maxDistance 1968 volumeDb 0 sound/strogg/retch/alert1.wav sound/strogg/retch/alert2.wav } sound retch_rush { description "retch rushes you" minDistance 393 maxDistance 1968 volumeDb 0 sound/strogg/retch/rush1.wav sound/strogg/retch/rush2.wav } sound retch_checkfire { description "retch rushes you" minDistance 393 maxDistance 1968 volumeDb 0 sound/strogg/retch/mandown.wav } sound retch_mandown { description "retch rushes you" minDistance 393 maxDistance 1968 volumeDb 0 sound/strogg/retch/mandown.wav } sound retch_moveup { description "retch rushes you" minDistance 393 maxDistance 1968 volumeDb 0 sound/strogg/retch/moveup.wav } sound retch_breathe { description "the retch has asthma" minDistance 393 maxDistance 787 volumeDb -9 //no_dups sound/strogg/retch/retch_melee1.wav //sound/strogg/retch/breath02.wav //sound/strogg/retch/breath03.wav //sound/strogg/retch/breath04.wav //sound/null.wav } sound retch_idle { description "" minDistance 393 maxDistance 787 volumeDb -3 looping sound/strogg/retch/retch_idle.wav //sound/strogg/retch/breath02.wav //sound/strogg/retch/breath03.wav //sound/strogg/retch/breath04.wav //sound/null.wav } sound retch_walkloop { description "" minDistance 393 maxDistance 787 volumeDb -3 //looping sound/strogg/retch/retch_walk.wav //sound/strogg/retch/breath02.wav //sound/strogg/retch/breath03.wav //sound/strogg/retch/breath04.wav //sound/null.wav } sound retch_runloop { description "" minDistance 393 maxDistance 787 volumeDb -3 //looping sound/strogg/retch/retch_run.wav //sound/strogg/retch/breath02.wav //sound/strogg/retch/breath03.wav //sound/strogg/retch/breath04.wav //sound/null.wav } //////////////////////////// // retch DEATH, PAIN, BODY //////////////////////////// sound retch_pain { description "test sound for retch idle" minDistance 393 maxDistance 984 volumeDb 5 sound/strogg/retch/retch_pain1.wav sound/strogg/retch/retch_pain2.wav } sound retch_sight { description "test sound for retch idle" minDistance 393 maxDistance 984 volumeDb 0 frequencyshift 0.7000000119,1.3000000477 sound/strogg/retch/retch_sight.wav } sound retch_die { description "death to the retch" minDistance 393 maxDistance 1377 volumeDb 0 sound/strogg/retch/retch_death1.wav } sound retch_servomove { description "test sound for retch idle" minDistance 393 maxDistance 984 volumeDb -4 //frequencyshift 0.9 sound/strogg/retch/retch_servomove1.wav } sound retch_fire { description "test sound for retch idle" minDistance 393 maxDistance 984 volumeDb -4 //frequencyshift 0.9 sound/strogg/retch/retch_fire2a.wav } sound retch_firesmall { description "test sound for retch idle" minDistance 393 maxDistance 984 volumeDb -4 //frequencyshift 0.9 sound/strogg/retch/retch_fire2b.wav }