textures/q4x_mp/deadzone_capturezone { noSelfShadow noshadows translucent nonsolid twosided qer_editorimage textures/q4x_mp/deadzone_neutral_d.tga { if(parm7 == 0) blend add map textures/q4x_mp/deadzone_marine_d.tga translate time * 0.25, 0 } { if(parm7 == 1) blend add map textures/q4x_mp/deadzone_strogg_d.tga translate time * 0.25, 0 } { if(parm7 == 2) blend add map textures/q4x_mp/deadzone_neutral_d.tga translate time * 0.25, 0 } { if(parm7 == 3) blend add map textures/q4x_mp/deadzone_contested_d.tga translate time * 0.25, 0 rgb sinTable[ time * 2 ] } } textures/q4x_mp/deadzone_zone_marine { noSelfShadow noshadows translucent nonsolid twosided qer_editorimage textures/q4x_mp/deadzone_zone_marine_d.tga { blend add map textures/q4x_mp/deadzone_zone_marine_d.tga translate time * 0.25, 0 } } textures/q4x_mp/deadzone_zone_strogg { noSelfShadow noshadows translucent nonsolid twosided qer_editorimage textures/q4x_mp/deadzone_zone_strogg_d.tga { blend add map textures/q4x_mp/deadzone_zone_strogg_d.tga translate time * 0.25, 0 } } textures/q4x_mp/deadzone_zone_hold { noSelfShadow noshadows translucent nonsolid twosided qer_editorimage textures/q4x_mp/deadzone_zone_hold_d.tga { blend add map textures/q4x_mp/deadzone_zone_hold_d.tga translate time * 0.25, 0 } } textures/q4x_mp/panel03sh { qer_EditorImage textures/q4x_mp/panel03sh_d.tga bumpmap addnormals (textures/q4x_mp/panel03sh_local.tga, heightmap (textures/q4x_mp/panel03sh_h.tga, 2)) diffuseMap textures/q4x_mp/panel03sh_d.tga specularMap textures/q4x_mp/panel03sh_s.tga } textures/q4x_mp/panel03sh_lite { qer_EditorImage textures/q4x_mp/panel03sh_d.tga bumpmap addnormals (textures/q4x_mp/panel03sh_local.tga, heightmap (textures/q4x_mp/panel03sh_h.tga, 2)) diffuseMap textures/q4x_mp/panel03sh_d.tga specularMap textures/q4x_mp/panel03sh_s.tga { blend add map textures/q4x_mp/panel03sh_add.tga } } guide textures/q4x_mp/brick_metal01 generic_shader("q4x_mp/brick_metal01") guide textures/q4x_mp/panel01sh generic_shader("q4x_mp/panel01sh") guide textures/q4x_mp/panel02sh generic_shader("q4x_mp/panel02sh") guide textures/q4x_mp/panel04sh generic_shader("q4x_mp/panel04sh") guide textures/q4x_mp/panel05sh generic_shader("q4x_mp/panel05sh") guide textures/q4x_mp/panel06sh generic_shader("q4x_mp/panel06sh") guide textures/q4x_mp/panel07sh generic_shader("q4x_mp/panel07sh") guide textures/q4x_mp/panel08sh generic_shader("q4x_mp/panel08sh") guide textures/q4x_mp/panel09sh generic_shader("q4x_mp/panel09sh") guide textures/q4x_mp/panel10sh generic_shader("q4x_mp/panel10sh") guide textures/q4x_mp/panel11sh generic_shader("q4x_mp/panel11sh") guide textures/q4x_mp/panel12sh generic_shader("q4x_mp/panel12sh") guide textures/q4x_mp/wall_panel02csh generic_shader("q4x_mp/wall_panel02csh") guide textures/q4x_mp/mp_k generic_shader("q4x_mp/mp_k") textures/q4x_mp/trim_h6_char_strogg { qer_editorimage textures/q4x_mp/trim_h6_char_d bumpMap addnormals ( textures/q4x_mp/trim_h6_char_local.tga, heightmap ( textures/q4x_mp/trim_h6_char_h.tga, 1 ) ) diffusemap textures/q4x_mp/trim_h6_char_d specularmap textures/q4x_mp/trim_h6_char_s { blend add map textures/q4x_mp/trim_h6_char_strogg } } textures/q4x_mp/mp_c_g_strogg { qer_editorimage textures/q4x_mp/mp_c_d.tga bumpMap addnormals ( textures/q4x_mp/mp_c_local.tga, heightmap ( textures/q4x_mp/mp_c_h.tga, 1 ) ) diffusemap textures/q4x_mp/mp_c_d.tga specularmap textures/q4x_mp/mp_c_s.tga { blend add map textures/q4x_mp/mp_c_g_strogg.tga } } textures/q4x_mp/mp_f_g_strogg { qer_editorimage textures/q4x_mp/mp_f_d.tga bumpMap addnormals ( textures/q4x_mp/mp_f_local.tga, heightmap ( textures/q4x_mp/mp_f_h.tga, 1 ) ) diffusemap textures/q4x_mp/mp_f_d.tga specularmap textures/q4x_mp/mp_f_s.tga { blend add map textures/q4x_mp/mp_f_g_strogg.tga } }