hs/SpeedBlur { translucent sort gui needCurrentRender { glslProgram glsl/speedblur.glsl shaderParm textureScale POTCorrectionX, POTCorrectionY shaderParm textureHalfScale POTCorrectionX * 0.5, POTCorrectionY * 0.5 shaderTexture BackgroundImage _currentRender shaderTexture Scope gfx/guis/hud/vehicles/speeder_blur.tga } }