table walkway_pulse { {.9, .8, .7, .6, .7, .8, .8, 1} } //prison cellblock sign textures/prison/strogg_cellblock_sign { qer_editorimage gfx/guis/common/strogg/cellblockbg noShadows translucent { Map gfx/guis/common/strogg/cellblockbg.tga red guitable_random2 [ time * 1 ] green guitable_random2 [ time * 1 ] blue guitable_random2 [ time * 1 ] alpha parm3 } { blend add Map gfx/guis/common/monitor_line3.tga scroll 0, -.2 * time colored } { blend blend Map gfx/guis/common/screen_dirt1.tga red .5 green .2 blue 0 alpha 1 } } // guide textures/prison/Prison_ceilingtile generic_shader("prison/Prison_ceilingtile") guide textures/prison/Prison_floorflat_02 generic_shader("prison/Prison_floorflat_02") guide textures/prison/Prison_floorflat_04 generic_shader("prison/Prison_floorflat_04") guide textures/prison/Prison_wallflat_00 generic_shader("prison/Prison_wallflat_00") guide textures/prison/Prison_wallflat_02 generic_shader_mi("prison/Prison_wallflat_02") guide textures/prison/Prison_wallflat_02c generic_shader_mi("prison/Prison_wallflat_02c") guide textures/prison/Prison_wallflat_03 generic_shader_mi("prison/Prison_wallflat_03") guide textures/prison/Prison_wallflat_03trim generic_shader("prison/Prison_wallflat_03trim") guide textures/prison/Prison_wallflat_04 generic_shader_mi("prison/Prison_wallflat_04") guide textures/prison/Prison_wallflat_05 generic_shader_mi("prison/Prison_wallflat_05") guide textures/prison/Prison_wallflat_05b generic_shader("prison/Prison_wallflat_05b") guide textures/prison/Prison_wallflat_06 generic_shader_mi("prison/Prison_wallflat_06") guide textures/prison/Prison_wallflat_06b generic_shader_mi("prison/Prison_wallflat_06b") guide textures/prison/Prison_wallflat_06Trim generic_shader("prison/Prison_wallflat_06Trim") guide textures/prison/Prison_wallflat_b generic_shader_mi("prison/Prison_wallflat_b") guide textures/prison/Prison_wallflat_b2 generic_shader_mi("prison/Prison_wallflat_b2") guide textures/prison/prisonnew_ceiling1 generic_shader("prison/prisonnew_ceiling1") guide textures/prison/prisonnew_floor_trim1_2 generic_shader("prison/prisonnew_floor_trim1_2") guide textures/prison/prisonnew_floor_trim1_1 generic_shader("prison/prisonnew_floor_trim1_1") guide textures/prison/prisonnew_trim2 generic_shader("prison/prisonnew_trim2") guide textures/prison/prisonnew_trim2b generic_shader("prison/prisonnew_trim2b") guide textures/prison/prisonnew_trim1 generic_shader("prison/prisonnew_trim1") guide textures/prison/prisonnew_t13_trim_1 generic_shader("prison/prisonnew_t13_trim_1") guide textures/prison/prisonnew_t13_trim_2 generic_shader("prison/prisonnew_t13_trim_2") guide textures/prison/prisonnew_t13_trim_3 generic_shader("prison/prisonnew_t13_trim_3") guide textures/prison/prisonnew_t13_trim_4 generic_shader("prison/prisonnew_t13_trim_4") guide textures/prison/prisonnew_tunceiltop generic_shader("prison/prisonnew_tunceiltop") guide textures/prison/prisonnew_tn_walltrim_02 generic_shader_mi("prison/prisonnew_tn_walltrim_02") guide textures/prison/prisonnew_t12_floor_1 generic_shader_mi("prison/prisonnew_t12_floor_1") guide textures/prison/prisonnew_t13_ceiling_1 generic_shader_mi("prison/prisonnew_t13_ceiling_1") guide textures/prison/prisonnew_t1_wall1 generic_shader_mi("prison/prisonnew_t1_wall1") //The next section is for the rusty variants textures/prison/Prison_floorflat_02rust { qer_editorimage textures/prison/Prison_floorflat_02rust_d.tga bumpmap addnormals ( textures/prison/Prison_floorflat_02_local.tga, heightmap ( textures/prison/Prison_floorflat_02rust_h.tga, 1 ) ) diffusemap textures/prison/Prison_floorflat_02rust_d.tga specularmap textures/prison/Prison_floorflat_02rust_s.tga } textures/prison/Prison_floorflat_04rust { qer_editorimage textures/prison/Prison_floorflat_04rust_d.tga bumpmap addnormals ( textures/prison/Prison_floorflat_04_local.tga, heightmap ( textures/prison/Prison_floorflat_04rust_h.tga, 1 ) ) diffusemap textures/prison/Prison_floorflat_04rust_d.tga specularmap textures/prison/Prison_floorflat_04rust_s.tga } textures/prison/Prison_wallflat_00rust { qer_editorimage textures/prison/Prison_wallflat_00rust_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_00_local.tga, heightmap ( textures/prison/Prison_wallflat_00rust_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_00rust_d.tga specularmap textures/prison/Prison_wallflat_00rust_s.tga } textures/prison/Prison_wallflat_02rust { qer_editorimage textures/prison/Prison_wallflat_02rust_d.tga materialImage textures/prison/Prison_wallflat_02rust_hit bumpmap addnormals ( textures/prison/Prison_wallflat_02_local.tga, heightmap ( textures/prison/Prison_wallflat_02rust_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_02rust_d.tga specularmap textures/prison/Prison_wallflat_02rust_s.tga } textures/prison/Prison_wallflat_02Crust { qer_editorimage textures/prison/Prison_wallflat_02Crust_d.tga materialImage textures/prison/Prison_wallflat_02Crust_hit bumpmap addnormals ( textures/prison/Prison_wallflat_02C_local.tga, heightmap ( textures/prison/Prison_wallflat_02Crust_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_02Crust_d.tga specularmap textures/prison/Prison_wallflat_02Crust_s.tga } textures/prison/Prison_wallflat_03rust { qer_editorimage textures/prison/Prison_wallflat_03rust_d.tga materialImage textures/prison/Prison_wallflat_03rust_hit bumpmap addnormals ( textures/prison/Prison_wallflat_03_local.tga, heightmap ( textures/prison/Prison_wallflat_03rust_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_03rust_d.tga specularmap textures/prison/Prison_wallflat_03rust_s.tga } textures/prison/Prison_wallflat_03Trimrust { qer_editorimage textures/prison/Prison_wallflat_03Trimrust_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_03Trim_local.tga, heightmap ( textures/prison/Prison_wallflat_03Trimrust_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_03Trimrust_d.tga specularmap textures/prison/Prison_wallflat_03Trimrust_s.tga } textures/prison/Prison_wallflat_04rust { qer_editorimage textures/prison/Prison_wallflat_04rust_d.tga materialImage textures/prison/Prison_wallflat_04rust_hit bumpmap addnormals ( textures/prison/Prison_wallflat_04_local.tga, heightmap ( textures/prison/Prison_wallflat_04rust_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_04rust_d.tga specularmap textures/prison/Prison_wallflat_04rust_s.tga } textures/prison/Prison_wallflat_05rust { qer_editorimage textures/prison/Prison_wallflat_05rust_d.tga materialImage textures/prison/Prison_wallflat_05rust_hit bumpmap addnormals ( textures/prison/Prison_wallflat_05_local.tga, heightmap ( textures/prison/Prison_wallflat_05rust_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_05rust_d.tga specularmap textures/prison/Prison_wallflat_05rust_s.tga } textures/prison/Prison_wallflat_06brust { qer_editorimage textures/prison/Prison_wallflat_06brust_d.tga materialImage textures/prison/Prison_wallflat_06brust_hit bumpmap addnormals ( textures/prison/Prison_wallflat_06b_local.tga, heightmap ( textures/prison/Prison_wallflat_06brust_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_06brust_d.tga specularmap textures/prison/Prison_wallflat_06brust_s.tga } textures/prison/Prison_wallflat_06rust { qer_editorimage textures/prison/Prison_wallflat_06rust_d.tga materialImage textures/prison/Prison_wallflat_06rust_hit bumpmap addnormals ( textures/prison/Prison_wallflat_06_local.tga, heightmap ( textures/prison/Prison_wallflat_06rust_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_06rust_d.tga specularmap textures/prison/Prison_wallflat_06rust_s.tga } textures/prison/Prison_wallflat_B2rust { qer_editorimage textures/prison/Prison_wallflat_B2rust_d.tga materialImage textures/prison/Prison_wallflat_B2rust_hit bumpmap addnormals ( textures/prison/Prison_wallflat_B2_local.tga, heightmap ( textures/prison/Prison_wallflat_B2rust_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_B2rust_d.tga specularmap textures/prison/Prison_wallflat_B2rust_s.tga } textures/prison/Prison_wallflat_Brust { qer_editorimage textures/prison/Prison_wallflat_Brust_d.tga materialImage textures/prison/Prison_wallflat_Brust_hit bumpmap addnormals ( textures/prison/Prison_wallflat_B_local.tga, heightmap ( textures/prison/Prison_wallflat_Brust_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_Brust_d.tga specularmap textures/prison/Prison_wallflat_Brust_s.tga } //The next section is for the variants with red striping textures/prison/Prison_wallflat_00RED { qer_editorimage textures/prison/Prison_wallflat_00RED_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_00_local.tga, heightmap ( textures/prison/Prison_wallflat_00RED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_00RED_d.tga specularmap textures/prison/Prison_wallflat_00RED_s.tga } textures/prison/Prison_wallflat_02RED { qer_editorimage textures/prison/Prison_wallflat_02RED_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_02_local.tga, heightmap ( textures/prison/Prison_wallflat_02RED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_02RED_d.tga specularmap textures/prison/Prison_wallflat_02RED_s.tga } textures/prison/Prison_wallflat_03RED { qer_editorimage textures/prison/Prison_wallflat_03RED_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_03_local.tga, heightmap ( textures/prison/Prison_wallflat_03RED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_03RED_d.tga specularmap textures/prison/Prison_wallflat_03RED_s.tga } textures/prison/Prison_wallflat_03trimRED { qer_editorimage textures/prison/Prison_wallflat_03trimRED_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_03trim_local.tga, heightmap ( textures/prison/Prison_wallflat_03trimRED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_03trimRED_d.tga specularmap textures/prison/Prison_wallflat_03trimRED_s.tga } textures/prison/Prison_wallflat_04RED { qer_editorimage textures/prison/Prison_wallflat_04RED_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_04_local.tga, heightmap ( textures/prison/Prison_wallflat_04RED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_04RED_d.tga specularmap textures/prison/Prison_wallflat_04RED_s.tga } textures/prison/Prison_wallflat_05RED { qer_editorimage textures/prison/Prison_wallflat_05RED_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_05_local.tga, heightmap ( textures/prison/Prison_wallflat_05RED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_05RED_d.tga specularmap textures/prison/Prison_wallflat_05RED_s.tga } textures/prison/Prison_wallflat_06RED { qer_editorimage textures/prison/Prison_wallflat_06RED_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_06_local.tga, heightmap ( textures/prison/Prison_wallflat_06RED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_06RED_d.tga specularmap textures/prison/Prison_wallflat_06RED_s.tga } textures/prison/Prison_wallflat_BRED { qer_editorimage textures/prison/Prison_wallflat_BRED_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_B_local.tga, heightmap ( textures/prison/Prison_wallflat_BRED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_BRED_d.tga specularmap textures/prison/Prison_wallflat_BRED_s.tga } textures/prison/Prison_wallflat_B2RED { qer_editorimage textures/prison/Prison_wallflat_B2RED_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_B2_local.tga, heightmap ( textures/prison/Prison_wallflat_B2RED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_B2RED_d.tga specularmap textures/prison/Prison_wallflat_B2RED_s.tga } //The next section is for the variants with blue striping textures/prison/Prison_wallflat_00BLUE { qer_editorimage textures/prison/Prison_wallflat_00BLUE_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_00_local.tga, heightmap ( textures/prison/Prison_wallflat_00RED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_00BLUE_d.tga specularmap textures/prison/Prison_wallflat_00BLUE_s.tga } textures/prison/Prison_wallflat_02BLUE { qer_editorimage textures/prison/Prison_wallflat_02BLUE_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_02_local.tga, heightmap ( textures/prison/Prison_wallflat_02RED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_02BLUE_d.tga specularmap textures/prison/Prison_wallflat_02BLUE_s.tga } textures/prison/Prison_wallflat_02CBLUE { qer_editorimage textures/prison/Prison_wallflat_02CBLUE_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_02C_local.tga, heightmap ( textures/prison/Prison_wallflat_02CRED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_02CBLUE_d.tga specularmap textures/prison/Prison_wallflat_02CBLUE_s.tga } textures/prison/Prison_wallflat_03BLUE { qer_editorimage textures/prison/Prison_wallflat_03BLUE_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_03_local.tga, heightmap ( textures/prison/Prison_wallflat_03RED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_03BLUE_d.tga specularmap textures/prison/Prison_wallflat_03BLUE_s.tga } textures/prison/Prison_wallflat_03trimBLUE { qer_editorimage textures/prison/Prison_wallflat_03trimBLUE_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_03trim_local.tga, heightmap ( textures/prison/Prison_wallflat_03trimRED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_03trimBLUE_d.tga specularmap textures/prison/Prison_wallflat_03trimBLUE_s.tga } textures/prison/Prison_wallflat_04BLUE { qer_editorimage textures/prison/Prison_wallflat_04BLUE_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_04_local.tga, heightmap ( textures/prison/Prison_wallflat_04RED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_04BLUE_d.tga specularmap textures/prison/Prison_wallflat_04BLUE_s.tga } textures/prison/Prison_wallflat_05BLUE { qer_editorimage textures/prison/Prison_wallflat_05BLUE_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_05_local.tga, heightmap ( textures/prison/Prison_wallflat_05RED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_05BLUE_d.tga specularmap textures/prison/Prison_wallflat_05BLUE_s.tga } textures/prison/Prison_wallflat_06BLUE { qer_editorimage textures/prison/Prison_wallflat_06BLUE_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_06_local.tga, heightmap ( textures/prison/Prison_wallflat_06RED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_06BLUE_d.tga specularmap textures/prison/Prison_wallflat_06BLUE_s.tga } textures/prison/Prison_wallflat_BBLUE { qer_editorimage textures/prison/Prison_wallflat_BBLUE_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_B_local.tga, heightmap ( textures/prison/Prison_wallflat_BRED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_BBLUE_d.tga specularmap textures/prison/Prison_wallflat_BBLUE_s.tga } textures/prison/Prison_wallflat_B2BLUE { qer_editorimage textures/prison/Prison_wallflat_B2BLUE_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_B2_local.tga, heightmap ( textures/prison/Prison_wallflat_B2RED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_B2BLUE_d.tga specularmap textures/prison/Prison_wallflat_B2BLUE_s.tga } //The next section is for the variants with green striping textures/prison/Prison_wallflat_00GREEN { qer_editorimage textures/prison/Prison_wallflat_00GREEN_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_00_local.tga, heightmap ( textures/prison/Prison_wallflat_00RED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_00GREEN_d.tga specularmap textures/prison/Prison_wallflat_00GREEN_s.tga } textures/prison/Prison_wallflat_02GREEN { qer_editorimage textures/prison/Prison_wallflat_02GREEN_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_02_local.tga, heightmap ( textures/prison/Prison_wallflat_02RED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_02GREEN_d.tga specularmap textures/prison/Prison_wallflat_02GREEN_s.tga } textures/prison/Prison_wallflat_02CGREEN { qer_editorimage textures/prison/Prison_wallflat_02CGREEN_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_02C_local.tga, heightmap ( textures/prison/Prison_wallflat_02CRED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_02CGREEN_d.tga specularmap textures/prison/Prison_wallflat_02CGREEN_s.tga } textures/prison/Prison_wallflat_03GREEN { qer_editorimage textures/prison/Prison_wallflat_03GREEN_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_03_local.tga, heightmap ( textures/prison/Prison_wallflat_03RED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_03GREEN_d.tga specularmap textures/prison/Prison_wallflat_03GREEN_s.tga } textures/prison/Prison_wallflat_03trimGREEN { qer_editorimage textures/prison/Prison_wallflat_03trimGREEN_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_03trim_local.tga, heightmap ( textures/prison/Prison_wallflat_03trimRED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_03trimGREEN_d.tga specularmap textures/prison/Prison_wallflat_03trimGREEN_s.tga } textures/prison/Prison_wallflat_04GREEN { qer_editorimage textures/prison/Prison_wallflat_04GREEN_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_04_local.tga, heightmap ( textures/prison/Prison_wallflat_04RED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_04GREEN_d.tga specularmap textures/prison/Prison_wallflat_04GREEN_s.tga } textures/prison/Prison_wallflat_05GREEN { qer_editorimage textures/prison/Prison_wallflat_05GREEN_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_05_local.tga, heightmap ( textures/prison/Prison_wallflat_05RED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_05GREEN_d.tga specularmap textures/prison/Prison_wallflat_05GREEN_s.tga } textures/prison/Prison_wallflat_06GREEN { qer_editorimage textures/prison/Prison_wallflat_06GREEN_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_06_local.tga, heightmap ( textures/prison/Prison_wallflat_06RED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_06GREEN_d.tga specularmap textures/prison/Prison_wallflat_06GREEN_s.tga } textures/prison/Prison_wallflat_BGREEN { qer_editorimage textures/prison/Prison_wallflat_BGREEN_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_B_local.tga, heightmap ( textures/prison/Prison_wallflat_BRED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_BGREEN_d.tga specularmap textures/prison/Prison_wallflat_BGREEN_s.tga } textures/prison/Prison_wallflat_B2GREEN { qer_editorimage textures/prison/Prison_wallflat_B2GREEN_d.tga bumpmap addnormals ( textures/prison/Prison_wallflat_B2_local.tga, heightmap ( textures/prison/Prison_wallflat_B2RED_h.tga, 1 ) ) diffusemap textures/prison/Prison_wallflat_B2GREEN_d.tga specularmap textures/prison/Prison_wallflat_B2GREEN_s.tga } guide textures/prison/prison_beam2 generic_shader("prison/prison_beam2") guide textures/prison/prison_beam1 generic_shader("prison/prison_beam1") guide textures/prison/prison_wallflat_02d generic_shader("prison/prison_wallflat_02d") guide textures/prison/prison_trim generic_shader("prison/prison_trim") guide textures/prison/prison_ribbed_piece generic_shader("prison/prison_ribbed_piece") guide textures/prison/prison_trim1 generic_shader("prison/prison_trim1") guide textures/prison/prison_wall_trim1 generic_shader("prison/prison_wall_trim1") guide textures/prison/prison_trim2 generic_shader("prison/prison_trim2") guide textures/prison/prison_tech_panel1 generic_shader_mi("prison/prison_tech_panel1") guide textures/prison/prison_tech_panel2a generic_shader_mi("prison/prison_tech_panel2a") guide textures/prison/prison_tech_panel2b generic_shader_mi("prison/prison_tech_panel2b") guide textures/prison/prison_4floor_2 generic_shader("prison/prison_4floor_2") guide textures/prison/prison_4floor_1 generic_shader("prison/prison_4floor_1") guide textures/prison/prison_wallswatch generic_shader("prison/prison_wallswatch") guide textures/prison/prison_noslip1 generic_shader("prison/prison_noslip1") guide textures/prison/prison_floorvar1 generic_shader("prison/prison_floorvar1") guide textures/prison/prison_floorvar2 generic_shader("prison/prison_floorvar2") guide textures/prison/c2_ceiling_2 generic_shader_mi("prison/c2_ceiling_2") guide textures/prison/c_ceiling_2 generic_shader_mi("prison/c_ceiling_2") guide textures/prison/prison_pipe1a generic_shader("prison/prison_pipe1a") guide textures/prison/prison_pipe1b generic_shader("prison/prison_pipe1b") guide textures/prison/prison_segwire generic_shader_mi("prison/prison_segwire") guide textures/prison/prison_ribbed_pieceb generic_shader("prison/prison_ribbed_pieceb") textures/prison/prison_segwire2 { qer_editorimage textures/prison/prison_segwire2_d.tga bumpmap addnormals ( textures/prison/prison_segwire_local.tga, heightmap ( textures/prison/prison_segwire2_h.tga, 1 ) ) diffusemap textures/prison/prison_segwire2_d.tga specularmap textures/prison/prison_segwire2_s.tga } textures/prison/c2_ceiling_2_alpha { qer_editorimage textures/prison/c2_ceiling_2_d.tga noshadows bumpmap addnormals ( textures/prison/c2_ceiling_2_local.tga, heightmap ( textures/prison/c2_ceiling_2_h.tga, 1 ) ) specularmap textures/prison/c2_ceiling_2_s.tga { blend diffusemap map textures/prison/c2_ceiling_2_d.tga alphaTest .5 } } guide textures/prison/prisonpanel32t generic_shader_mi("prison/prisonpanel32t") guide textures/prison/prisonpanel64t generic_shader_mi("prison/prisonpanel64t") guide textures/prison/prisonpanel64_32t generic_shader_mi("prison/prisonpanel64_32t") guide textures/prison/prisonfloor1t generic_shader("prison/prisonfloor1t") guide textures/prison/warningstrip32t generic_shader("prison/warningstrip32t") guide textures/prison/greyswatch64t generic_shader("prison/greyswatch64t") textures/prison/prisonfloor1t_alpha { qer_editorimage textures/prison/prisonfloor1t_d.tga noshadows bumpmap addnormals ( textures/prison/prisonfloor1t_local.tga, heightmap ( textures/prison/prisonfloor1t_h.tga, 1 ) ) specularmap textures/prison/prisonfloor1t_s.tga { blend diffusemap map textures/prison/prisonfloor1t_d.tga alphaTest .5 } } textures/prison/prisonbeam1t_alpha { qer_editorimage textures/prison/prisonbeam1t_d.tga noshadows bumpmap addnormals ( textures/prison/prisonbeam1t_local.tga, heightmap ( textures/prison/prisonbeam1t_h.tga, 1 ) ) specularmap textures/prison/prisonbeam1t_s.tga { blend diffusemap map textures/prison/prisonbeam1t_d.tga alphaTest .5 } } textures/prison/prisonbeam32t_alpha { qer_editorimage textures/prison/prisonbeam32t_d.tga noshadows bumpmap addnormals ( textures/prison/prisonbeam32t_local.tga, heightmap ( textures/prison/prisonbeam32t_h.tga, 1 ) ) specularmap textures/prison/prisonbeam32t_s.tga { blend diffusemap map textures/prison/prisonbeam32t_d.tga alphaTest .5 } } textures/prison/prisonbeam32t_alpha_2sides { qer_editorimage textures/prison/prisonbeam32t_d.tga twosided noshadows bumpmap addnormals ( textures/prison/prisonbeam32t_local.tga, heightmap ( textures/prison/prisonbeam32t_h.tga, 1 ) ) specularmap textures/prison/prisonbeam32t_s.tga { blend diffusemap map textures/prison/prisonbeam32t_d.tga alphaTest .5 } } textures/prison/prisonpipecapt_alpha { qer_editorimage textures/prison/prisonpipecapt_d.tga noShadows materialImage textures/prison/prisonpipecapt_hit bumpMap addnormals ( textures/prison/prisonpipecapt_local.tga, heightmap ( textures/prison/prisonpipecapt_h.tga, 1 ) ) specularmap textures/prison/prisonpipecapt_s.tga { blend diffusemap map textures/prison/prisonpipecapt_d.tga alphaTest .5 } } guide textures/prison/P_wall_1 generic_shader("prison/p_wall_1") guide textures/prison/Prison_wallflat_B64 generic_shader_mi("prison/Prison_wallflat_B64") guide textures/prison/Prison_wallflat_Bpanel generic_shader("prison/Prison_wallflat_Bpanel") guide textures/prison/Prison_wallflat_Bpanel2 generic_shader("prison/Prison_wallflat_Bpanel2") guide textures/prison/Prison_wallflat_Bpanel2b generic_shader_mi("prison/Prison_wallflat_Bpanel2b") guide textures/prison/P_wall_2 generic_shader("prison/p_wall_2") guide textures/prison/P_vwalltrim_3 generic_shader("prison/p_vwalltrim_3") guide textures/prison/P_vwalltrim_1 generic_shader("prison/p_vwalltrim_1") guide textures/prison/P_vwalltrim_2 generic_shader("prison/p_vwalltrim_2") guide textures/prison/P_walltrim_1 generic_shader("prison/p_vwalltrim_1") guide textures/prison/P1_wall_1 generic_shader_mi("prison/p1_wall_1") guide textures/prison/P_floor_1 generic_Localvariant("prison/p_wall_1", "prison/p_floor_1") guide textures/prison/P1_wall_2 generic_shader_mi("prison/p1_wall_2") guide textures/prison/P1_walltrim1 generic_shader("prison/p1_walltrim1") textures/prison/p1_walltrim2 { qer_editorimage textures/prison/p1_walltrim2_d.tga diffusemap textures/prison/p1_walltrim2_d.tga bumpmap addnormals ( textures/prison/p1_walltrim2_local.tga, heightmap ( textures/prison/p1_walltrim1_h.tga, 1 ) ) specularmap textures/prison/p1_walltrim2_s.tga } guide textures/prison/P2_wall_1 generic_shader("prison/p2_wall_1") guide textures/prison/P2_wall_2 generic_shader_mi("prison/p2_wall_2") guide textures/prison/P2_wall_3 generic_shader_mi("prison/p2_wall_3") guide textures/prison/P3_wall_1 generic_shader_mi("prison/p3_wall_1") guide textures/prison/P3_wall_2 generic_shader_mi("prison/p3_wall_2") guide textures/prison/P3_wall_3 generic_shader_mi("prison/p3_wall_3") guide textures/prison/P3_vwalltrim_1 generic_shader_mi("prison/p3_vwalltrim_1") guide textures/prison/P3_walltrim_1 generic_shader_mi("prison/p3_walltrim_1") textures/prison/prison_fencelink1t { qer_editorimage textures/prison/prison_fencelink1t_d.tga noshadows twosided // bumpmap addnormals ( textures/prison/prison_fencelink1t_local.tga, heightmap ( textures/prison/prison_fencelink1t_h.tga, 1 ) ) // specularmap textures/prison/prison_fencelink1t_s.tga { blend bumpmap map textures/prison/prison_fencelink1t_local.tga scale 6, 6 } { blend specularmap map textures/prison/prison_fencelink1t_s.tga scale 6, 6 } { blend diffusemap map textures/prison/prison_fencelink1t_d.tga alphaTest .5 scale 6, 6 } } guide textures/prison/prison_beamfront generic_shader_mi("prison/prison_beamfront") guide textures/prison/prison_beamside generic_shader_mi("prison/prison_beamside") guide textures/prison/prison_steptop16 generic_shader("prison/prison_steptop16") guide textures/prison/prison_steptop32 generic_shader("prison/prison_steptop32") guide textures/prison/prison_floorbreak generic_shader("prison/prison_floorbreak") guide textures/prison/prison_floorbridge generic_shader("prison/prison_floorbridge") guide textures/prison/prison_techbox1 generic_shader_mi("prison/prison_techbox1") guide textures/prison/prison_techbox2 generic_shader_mi("prison/prison_techbox2") guide textures/prison/prison_stepfront generic_shader("prison/prison_stepfront") // took this out of a generic template so I could change the editor image to something easier to align in the editor - Jersey textures/prison/p4_beam { qer_editorimage textures/prison/p4_beam_local.tga bumpmap addnormals ( textures/prison/p4_beam_local.tga, heightmap ( textures/prison/p4_beam_h.tga, 1 ) ) diffusemap textures/prison/p4_beam_d.tga specularmap textures/prison/p4_beam_s.tga } guide textures/prison/p4_beam_1 generic_shader("prison/p4_beam_1") guide textures/prison/p4_beam_2 generic_shader("prison/p4_beam_2") guide textures/prison/p4_beam_3 generic_shader("prison/p4_beam_3") guide textures/prison/p4_beam_4 generic_shader("prison/p4_beam_4") guide textures/prison/p4_beam_5 generic_shader("prison/p4_beam_5") guide textures/prison/p4_ceiling_1 generic_shader("prison/p4_ceiling_1") guide textures/prison/p4_ceiling_2 generic_shader("prison/p4_ceiling_2") guide textures/prison/p4_ceiling_3 generic_shader_mi("prison/p4_ceiling_3") guide textures/prison/p4_floor_1 generic_shader("prison/p4_floor_1") guide textures/prison/p4_floor_2 generic_shader("prison/p4_floor_2") guide textures/prison/p4_floor_3 generic_shader("prison/p4_floor_3") guide textures/prison/p4_floor_4 generic_shader("prison/p4_floor_4") guide textures/prison/p4_floor_5 generic_shader("prison/p4_floor_5") guide textures/prison/p4_wall_1 generic_shader_mi("prison/p4_wall_1") guide textures/prison/p4_wall_2 generic_shader_mi("prison/p4_wall_2") guide textures/prison/p4_wall_3 generic_shader_mi("prison/p4_wall_3") guide textures/prison/p4_wall_4 generic_shader_mi("prison/p4_wall_4") guide textures/prison/p4_wall_5 generic_shader_mi("prison/p4_wall_5") guide textures/prison/p4_wall_5a generic_shader_mi("prison/p4_wall_5a") guide textures/prison/p4_wall_6 generic_shader("prison/p4_wall_6") guide textures/prison/p4_wall_7 generic_shader("prison/p4_wall_7") guide textures/prison/p4_wall_8 generic_shader_mi("prison/p4_wall_8") guide textures/prison/p4_wall_9 generic_shader("prison/p4_wall_9") guide textures/prison/p4_light generic_glow("prison/p4_light", "prison/p4_light_g") textures/prison/p4_light_snd { qer_editorimage textures/prison/p4_light_d.tga bumpmap addnormals ( textures/prison/p4_light_local.tga, heightmap ( textures/prison/p4_light_h.tga, 1 ) ) diffusemap textures/prison/p4_light_d.tga specularmap textures/prison/p4_light_s.tga { blend GL_ONE, GL_ONE map textures/prison/p4_light_g.tga red Parm0 green Parm1 blue Parm2 } } textures/prison/p4_beam_3_ut { qer_editorimage textures/prison/p4_beam_3_d.tga unSmoothedTangents bumpmap addnormals ( textures/prison/p4_beam_3_local.tga, heightmap ( textures/prison/p4_beam_3_h.tga, 1 ) ) diffusemap textures/prison/p4_beam_3_d.tga specularmap textures/prison/p4_beam_3_s.tga } textures/prison/pglass { translucent twoSided noshadows // sort close qer_editorimage textures/prison/pglass_d.tga bumpmap heightmap ( textures/prison/pglass_h.tga, 7 ) specularmap textures/prison/pglass_s.tga { uncompressed blend blend map textures/prison/pglass_d.tga } { blend add cubeMap gfx/env/prisonorange texgen reflect } } textures/prison/pglass_pipes { translucent twoSided noshadows // sort close qer_editorimage textures/prison/pglass_d.tga bumpmap heightmap ( textures/prison/pglass_h.tga, 7 ) specularmap textures/prison/pglass_s.tga { uncompressed blend blend map textures/prison/pglass_d.tga } { blend add cubeMap gfx/env/prisonpipes texgen reflect } } textures/prison/pglass_lower { translucent twoSided noshadows // sort close qer_editorimage textures/prison/pglass_d.tga bumpmap heightmap ( textures/prison/pglass_h.tga, 7 ) specularmap textures/prison/pglass_s.tga { uncompressed blend blend map textures/prison/pglass_d.tga } { blend add cubeMap gfx/env/prisonglass texgen reflect } } textures/prison/pglass_upper { translucent twoSided noshadows // sort close qer_editorimage textures/prison/pglass_d.tga bumpmap heightmap ( textures/prison/pglass_h.tga, 7 ) specularmap textures/prison/pglass_s.tga { uncompressed blend blend map textures/prison/pglass_d.tga } { blend add cubeMap gfx/env/prisonglass2 texgen reflect } } textures/prison/pglass_triangle { translucent twoSided noshadows // sort close qer_editorimage textures/prison/pglass_d.tga bumpmap heightmap ( textures/prison/pglass_h.tga, 7 ) specularmap textures/prison/pglass_s.tga { uncompressed blend blend map textures/prison/pglass_d.tga } { blend add cubeMap gfx/env/prisontriangle texgen reflect } } guide textures/prison/floor_piece_1 generic_shader("prison/floor_piece_1") guide textures/prison/door_piece_2 generic_shader_mi("prison/door_piece_2") guide textures/prison/chic_light generic_glow_mi("prison/chic_light", "prison/chic_light_g") textures/prison/prisoner_flare // large orange flare { noshadows translucent nonsolid deform flare 10 { blend add map _quadratic red 1 green .67 blue .04 alpha .3 vertexcolor } } textures/prison/prison_flare_combine // large orange flare { noshadows translucent nonsolid deform flare 10 { blend add map _quadratic red parm0 green parm1 blue parm2 alpha parm3 colored vertexcolor } } guide textures/prison/floor_06a generic_alpha_noshadows("common_floors/floor_06a") //roger's parallax testing shit--------------------------------------------------- textures/prison/roger_prison_floorflat_04_parallax { metal inlineGuide parallax_bump( textures/prison/prison_floorflat_04 ) } textures/prison/roger_prisonnew_t13_ceiling_1_parallax { metal inlineGuide parallax_bump( textures/prison/prisonnew_t13_ceiling_1 ) } textures/prison/roger_prison_4floor_2_parallax { metal inlineGuide parallax_bump( textures/prison/prison_4floor_2 ) } textures/prison/roger_p4_beam_1_parallax { metal inlineGuide parallax_bump( textures/prison/p4_beam_1 ) } textures/prison/roger_p4_beam_2_parallax { metal inlineGuide parallax_bump( textures/prison/p4_beam_2 ) } textures/prison/roger_p4_ceiling_3_parallax { metal inlineGuide parallax_bump( textures/prison/p4_ceiling_3 ) } textures/prison/roger_p4_floor_2_parallax { metal inlineGuide parallax_bump( textures/prison/p4_floor_2 ) } textures/prison/roger_p4_wall_2_parallax { metal inlineGuide parallax_bump( textures/prison/p4_wall_2 ) } textures/prison/roger_p4_wall_3_parallax { metal inlineGuide parallax_bump( textures/prison/p4_wall_3 ) } //-------------------------------------------------------------------------------- //-Added from common_floors by Andrew guide textures/prison/floor1_1a generic_shader("prison/floor1_1a") guide textures/prison/floor1_2 generic_shader("prison/floor1_2") guide textures/prison/floor1_2a generic_shader("prison/floor1_2a") //-Added from common_trims by Andrew guide textures/prison/trim1_1 generic_shader("prison/trim1_1") guide textures/prison/trim1_3 generic_shader("prison/trim1_3") guide textures/prison/trim1_5 generic_shader("prison/trim1_5") //-Added from common_walls by Andrew guide textures/prison/ba_wall1_1 generic_shader("prison/ba_wall1_1") guide textures/prison/ba_wall1_2 generic_shader("prison/ba_wall1_2") guide textures/prison/miscpanel2_2 generic_shader("prison/miscpanel2_2") guide textures/prison/wall2_4 generic_shader("prison/wall2_4") guide textures/prison/wall3_1 generic_shader("prison/wall3_1")