effect effects/vehicles/spacecannon/pulsemuzzle { size 92 shake "CameraShake" { duration 0.12,0.3 scale 2.5 attenuateEmitter attenuation 500,1000 } emitter "Plasmafire" { duration 0.1,0.1 count 60,90 locked sprite { duration 0.08,0.1 blend add material "gfx/effects/weapons/rail_flash" start { position { line 0,0,0,25,0,0 } velocity { box 100,0,0,200,0,0 } size { box 40,40,50,50 } rotate { box 0,1 } } motion { size { envelope "linear" } fade { envelope "linear" } } end { size { box 25,25,35,35 } fade { point 0.8 } } } } }