effect effects/monsters/valkaryne/grenade_burst { size 1430 sound "sound2" { soundShader "player_rocketlauncher_explode" } shake "camerashake2" { duration 0.7,0.7 attenuateEmitter attenuation 200,600 } decal "scorch2" { decal { duration 0.002,0.002 material "textures/decals/rocketburn" start { size { point 100,100 } rotate { box 0,1 } } } } spawner "ring_mark2" { count 1,1 oriented { duration 0.2,0.2 blend add material "gfx/effects/weapons/railgun_ring" start { position { point 0.1,0,0 } tint { point 1,0.980392,0.72549 } } motion { size { envelope "linear" } fade { envelope "linear" } } end { size { point 600,600 } } } } spawner "chunks2" { count 3,5 model { duration 2,2 material "gfx/test/rocket_chunks" model "models/test/rocket_chunk.lwo" gravity 0.75,0.75 generatedOriginNormal trailType chunks_trail2 start { position { sphere 0.14,-0.2,-0.2,0.14,0.2,0.2 } velocity { box 300,0,0,500,0,0 } tint { point 0.501961,0.501961,0.501961 } rotate { box 0,0,0,0.333333,0.333333,0.333333 } } motion { fade { envelope "linear" } rotate { envelope "linear" } } end { rotate { box 0.333333,0.333333,0.333333,0.666667,0.666667,0.666667 relative } } impact { bounce 0.4 } } } trail "chunks_trail2" { count 30,30 sprite { duration 0.5,0.5 material "gfx/effects/smoke/cloud_alpha3" start { size { point 5,5 } tint { point 0.501961,0.501961,0.501961 } fade { point 0.2 } rotate { box 0,1 } } motion { size { envelope "linear" } tint { envelope "linear" } fade { envelope "linear" } } end { size { point 30,30 } } } } spawner "column_smoke" { count 6,6 sprite { duration 0.5,1 material "gfx/effects/smoke/cloud_alpha2" gravity -0.02,-0.02 start { position { line 0,-10,0,180,10,0 linearSpacing } velocity { box 200,30,0,200,40,0 } size { box 120,120,160,160 } tint { point 0.482353,0.466667,0.419608 } fade { point 0 } rotate { box 0,1 } } motion { tint { envelope "linear" } fade { envelope "cosine" } rotate { envelope "linear" } } end { tint { point 0.101961,0.101961,0.0784314 } fade { point 0.75 } rotate { box -0.277778,0.277778 relative } } } } spawner "smoke2" { start 0.6,0.6 count 3,3 sprite { duration 2,2 material "gfx/effects/smoke/cloud_alpha" start { position { line 10,-30,-30,10,30,30 } velocity { box 0,0,0,20,0,0 } size { line 120,120,180,180 } tint { point 0.501961,0.501961,0.501961 } fade { point 0 } rotate { box 0,1 } } motion { fade { envelope "cosine" } rotate { envelope "linear" } } end { fade { point 0.1 } rotate { box -0.111111,0.111111 relative } } } } spawner "sparks2" { count 50,50 sprite { duration 0.8,1.2 blend add material "gfx/effects/energy_sparks/spark3" gravity 1,1 trailType motion trailTime 20,20 trailCount 4,4 trailMaterial "gfx/effects/particles_shapes/motionblur" start { velocity { box 100,-600,-600,500,600,600 } angle { box 0,0,0,0.277778,0.277778,0.277778 } acceleration { point -500,0,0 } size { line 0.5,0.5,1,1 } tint { line 1,0.721569,0.309804,1,1,1 } offset { box -10,-10,-10,10,10,10 } } motion { fade { envelope "linear_flicker" } angle { envelope "linear" } } end { angle { box 0.277778,0.277778,0.277778,0.555556,0.555556,0.555556 relative } } impact { bounce 0.2 } } } spawner "column_fire" { count 8,8 sprite { duration 0.16,0.5 material "gfx/effects/fire/fire1a" start { position { line 0,0,0,200,0,0 linearSpacing } velocity { box 50,0,0,1000,0,0 } angle { box 0,0,0,1,1,1 } size { box 50,50,60,60 } offset { box -2,-2,-2,2,2,2 } rotate { box 0,1 } } motion { size { envelope "linear" } tint { envelope "linear" } fade { envelope "cosine" offset 0.5 } angle { envelope "linear" } rotate { envelope "linear" } } end { size { box 150,150,180,180 } angle { box -1,-1,-1,1,1,1 relative } rotate { box -0.277778,0.277778 relative } } } } spawner "column_fire2" { count 4,4 sprite { duration 0.16,0.16 material "gfx/effects/fire/fire4a" start { position { line 0,0,0,200,0,0 linearSpacing } velocity { box 50,0,0,500,0,0 } angle { box 0,0,0,1,1,1 } size { box 150,150,180,180 } offset { box -2,-2,-2,2,2,2 } rotate { box 0,1 } } motion { size { envelope "linear" } tint { envelope "linear" } fade { envelope "linear" } angle { envelope "linear" } rotate { envelope "linear" } } end { size { box 60,60,80,80 } angle { box -1,-1,-1,1,1,1 relative } rotate { box -0.277778,0.277778 relative } } } } spawner "flash3" { count 1,1 sprite { duration 0.2,0.2 material "gfx/effects/weapons/flash" generatedNormal start { position { point 1,0,0 } size { line 300,300,400,400 } rotate { box 0,1 } } motion { tint { envelope "linear" } fade { envelope "linear" } } } } spawner "fragments" { count 9,12 line { duration 0.2,0.2 blend add material "gfx/effects/energy_sparks/spark_line3" generatedOriginNormal start { position { cylinder 0.025,-0.1,-0.1,0.025,0.1,0.1 } velocity { box 350,0,0,600,0,0 } size { box 8,12 } tint { line 1,0.937255,0.584314,1,0.709804,0.415686 } length { box 80,0,0,200,0,0 } } motion { size { envelope "linear" } fade { envelope "linear" } } } } emitter "deform" { duration 1,1 count 1,1 sprite { duration 0.35,0.35 blend add material "gfx/effects/energy_sparks/explosion_deform_grenade" start { size { point 0,0 } } motion { size { envelope "linear" } fade { envelope "linear" } } end { size { point 900,900 } } } } emitter "deform2" { duration 1,1 count 1,1 oriented { duration 0.35,0.35 material "gfx/effects/energy_sparks/explosion_deform_grenade" start { position { point 1,0,0 } } motion { size { envelope "linear" } } end { size { point 900,900 } } } } sound "unnamed15" { soundShader "player_grenadelauncher_explode" } spawner "flash2" { count 1,1 locked sprite { duration 0.25,0.25 blend add material "gfx/effects/weapons/flash" start { position { point 30,0,0 } size { point 1000,1000 } tint { point 1,0.501961,0.25098 } rotate { box 0,1 } } motion { size { envelope "linear" } fade { envelope "exp_x2" } } end { size { point 80,80 } } } } }