effect effects/monsters/tank/railgun_charge { size 200 sound "sound" { soundShader "tank_chargerailgun" } light "light" { light { duration 1.1,1.1 blend add material "lights/defaultPointLight" start { position { point 30,0,0 } size { point 100,110,110 } tint { point 0.827451,0.819608,0.929412 } } motion { tint { envelope linear } } } } spawner "plume" { count 15,15 locked sprite { duration 1,1 blend add material "gfx/effects/fire/p_fire2a" start { position { line -10,-10,-10,10,10,10 } angle { box 0,0,0,1,1,1 } size { box 15,15,25,25 } tint { point 0.776471,0.776471,1 } fade { point 0 } offset { box 0,-15,-15,0,15,15 } rotate { box 0,1 } } motion { size { envelope linear } fade { envelope cosine } offset { envelope exp_x2 } angle { envelope linear } rotate { envelope linear } } end { size { point 4,4 } fade { point 1 } angle { box -1,-1,-1,1,1,1 relative } rotate { box -0.222222,0.222222 relative } } } } spawner "spots" { count 50,50 locked sprite { duration 0.8,0.8 blend add material "gfx/effects/energy_sparks/spark3" start { position { line -5,0,0,5,0,0 } angle { box 0,0,0,1,1,1 } size { box 0.5,0.5,1,1 } tint { line 0,0.501961,1,1,1,1 } fade { point 0.5 } offset { box 0,-60,-60,0,60,60 } rotate { box 0,1 } } motion { size { envelope linear } fade { envelope linear } offset { envelope exp_x2 } angle { envelope linear } rotate { envelope linear } } end { size { box 8,8,12,12 } fade { point 1 } offset { box 0,-1,-1,0,1,1 } angle { box -1,-1,-1,1,1,1 relative } rotate { box -0.222222,0.222222 relative } } } } }