effect effects/monsters/flyer_space/q4x_ignite { size 141 emitter "smoke" { duration 10,10 count 5,5 sprite { duration 1.5,2 persist material "gfx/effects/smoke/cloud_alpha" gravity -0.05,-0.05 start { position { cylinder 0,-10,-10,-40,10,10 } velocity { box -5,-5,-5,5,5,5 } size { line 20,20,30,30 } tint { point 0.501961,0.501961,0.501961 } fade { point 0 } rotate { box -0.111111,0 } } motion { size { envelope linear } fade { envelope fastinslowout } rotate { envelope linear } } end { size { line 10,10,80,80 } fade { point 1 } rotate { box -0.222222,-0.111111 relative } } } } emitter "fire1" { duration 10,10 count 10,10 locked sprite { duration 0.75,1 blend add persist material "gfx/effects/fire/fire1a" gravity -0.07,-0.07 start { position { cylinder 0,-10,-10,-40,10,10 surface } velocity { box -5,0,0,-15,0,0 } angle { box 0,0,0,1,1,1 } size { box 20,20,30,30 } fade { point 0 } offset { box -2,-2,-2,2,2,2 } rotate { box 0,1 } } motion { size { envelope linear } fade { envelope fastinslowout } angle { envelope linear } rotate { envelope linear } } end { size { box 7,7,9,9 } fade { point 1 } angle { box -1,-1,-1,1,1,1 relative } rotate { box -0.222222,0.222222 relative } } } } emitter "fire2" { duration 10,10 count 15,15 locked sprite { duration 0.75,1 blend add persist material "gfx/effects/fire/fire2a" gravity -0.09,-0.09 start { position { cylinder 0,-10,-10,-40,10,10 surface } velocity { box -5,0,0,-15,0,0 } angle { box 0,0,0,1,1,1 } size { box 20,20,30,30 } fade { point 0 } offset { box -2,-2,-2,2,2,2 } rotate { box 0,1 } } motion { size { envelope linear } fade { envelope fastinslowout } angle { envelope linear } rotate { envelope linear } } end { size { box 7,7,9,9 } fade { point 1 } angle { box -1,-1,-1,1,1,1 relative } rotate { box -0.222222,0.222222 relative } } } } emitter "embers" { duration 10,10 count 9,12 sprite { duration 1,2 blend add persist material "gfx/effects/energy_sparks/spark3" gravity -0.1,0 start { position { line 10,-12,-12,30,12,12 } velocity { box 0,-5,-5,15,5,5 } angle { box 0,0,0,1,1,1 } size { line 1,1,3,3 } fade { point 0 } offset { box 0,-20,-20,0,20,20 } rotate { box 0,1 } } motion { tint { envelope linear } fade { envelope fastinslowout } angle { envelope linear } } end { fade { point 1 } angle { box -1,-1,-1,1,1,1 relative } } } } sound "unnamed8" { soundShader "effects_fire_deep2" volume 0.4,0.4 } emitter "fire_trail" { duration 10,10 count 10,10 sprite { duration 0.75,1 blend add persist material "gfx/effects/fire/fire1a" gravity -0.07,-0.07 start { position { cylinder 0,-10,-10,-40,10,10 surface } velocity { box -5,0,0,-15,0,0 } angle { box 0,0,0,1,1,1 } size { box 20,20,30,30 } fade { point 0 } offset { box -2,-2,-2,2,2,2 } rotate { box 0,1 } } motion { size { envelope linear } fade { envelope fastinslowout } angle { envelope linear } rotate { envelope linear } } end { size { box 7,7,9,9 } fade { point 1 } angle { box -1,-1,-1,1,1,1 relative } rotate { box -0.222222,0.222222 relative } } } } sound "unnamed6" { soundShader "effects_fire_blast" freqshift 1.5,1.5 } sound "unnamed7" { soundShader "generic_small_metal_break" freqshift 1.5,1.5 } sound "unnamed8" { start 0.1,0.1 soundShader "effects_steam_blast" volume 10,10 freqshift 2,2 } }