effect effects/levels/airassault/q4x_electrical_play { size 4331 light "light" { locked light { duration 0.5,0.5 blend add material "lights/defaultPointLight" start { size { point 2500,2500,2500 } tint { point 0.501961,1,1 } } motion { size { envelope flickerblink } tint { envelope exp_1minusx/x2 count 0.1,0.1,0.1 offset 0.1,0.1,0.1 } fade { envelope exp_x2 rate 1 } } end { size { point 0,0,0 } } } } emitter "steam" { duration 1,1 density 30,30 locked sprite { duration 0.5,0.75 blend add persist material "gfx/effects/fire/p_fire2a" gravity -0.01,-0.01 start { position { line -1,-2,0,3,-2,0 } friction { point 0,0,10 } size { point 300,300 } tint { line 0,0.137255,0.27451,0,0.207843,0.309804 } fade { point 0 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope linear } fade { envelope fastinslowout } rotate { envelope linear } } end { size { point 5,5 } fade { point 1 } rotate { box -0.166667,0.166667 relative } } } } spawner "unnamed0" { count 4,4 locked electricity { duration 0.3,0.3 fork 6 jitterRate 0 jitterSize 450,450,450 material "gfx/effects/electricity/electricity" tiling 2 start { angle { point 0,0,0.25 } size { point 10 } tint { point 0,1,1 } length { point 2,0,0 } } } } }