effect effects/levels/airassault/q4x_big_explode { size 42640 decal "scorch" { decal { duration 0.002,0.002 material "gfx/effects/decals/explosion_impact2" start { size { point 1225,1225 } rotate { box 0,1 } } } } sound "sound" { soundShader "effects_q4x_barrel_explode" } spawner "column_smoke" { count 8,8 sprite { duration 0.5,1 material "gfx/effects/smoke/cloud_alpha2" gravity -0.02,-0.02 start { position { line 0,-30,0,540,30,0 linearSpacing } velocity { box 0,30,0,0,40,0 } size { box 15000,15000,27000,27000 } tint { point 0.482353,0.466667,0.419608 } fade { point 0 } rotate { box 0,1 } } motion { tint { envelope linear } fade { envelope cosine } rotate { envelope linear } } end { tint { point 0.168627,0.164706,0.141176 } fade { point 0.4 } rotate { box -0.277778,0.277778 relative } } } } spawner "smoke3" { start 0.6,0.6 count 9,9 sprite { duration 2,2 material "gfx/effects/smoke/cloud_alpha" start { position { line 10,-300,-300,10,300,300 } velocity { box 0,0,0,20,0,0 } size { line 18000,18000,30000,30000 } tint { point 0.501961,0.501961,0.501961 } fade { point 0 } rotate { box 0,1 } } motion { fade { envelope cosine } rotate { envelope linear } } end { fade { point 0.01 } rotate { box -0.111111,0.111111 relative } } } } spawner "sparks_lines" { count 9,12 locked line { duration 0.15,0.15 blend add generatedLine material "gfx/effects/energy_sparks/spark_line2" generatedOriginNormal flipNormal start { position { cylinder -0.1,-0.1,-0.1,0.1,0.1,0.1 surface } velocity { box 200,0,0,400,0,0 } size { box 120,360 } tint { line 1,0.921569,0.701961,0.74902,0.521569,0.203922 } length { box 100,0,0,150,0,0 } } motion { tint { envelope linear } fade { envelope exp_x2 } } end { tint { line 0.956863,0.658824,0.529412,0.956863,0.639216,0.529412 } } } } spawner "sparks" { count 100,100 sprite { duration 4,6 blend add material "gfx/effects/energy_sparks/spark3" start { velocity { box 100,-150,-150,500,150,150 } angle { box 0,0,0,0.277778,0.277778,0.277778 } acceleration { point -500,0,0 } size { line 5,5,40,40 } tint { line 1,0.721569,0.309804,1,1,1 } offset { box -300,-300,-300,300,300,300 } } motion { fade { envelope linear_flicker } angle { envelope linear } } end { angle { box 0.277778,0.277778,0.277778,0.555556,0.555556,0.555556 relative } } } } spawner "column_fire" { count 10,10 sprite { duration 2.5,5 material "gfx/effects/fire/fire1a" start { position { line -50,0,0,50,0,0 linearSpacing } velocity { box 0,-250,-250,0,250,250 } angle { box 0,0,0,1,1,1 } size { box 400,400,120,120 } offset { box -6,-6,-6,6,6,6 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } angle { envelope linear } rotate { envelope linear } } end { size { box 6000,6000,15000,15000 } angle { box -1,-1,-1,1,1,1 relative } rotate { box -0.277778,0.277778 } } } } spawner "column_fire2" { count 4,4 sprite { duration 2.5,5 material "gfx/effects/fire/fire4a" start { position { line -50,0,0,50,0,0 } velocity { box 50,0,0,500,0,0 } angle { box 0,0,0,1,1,1 } size { box 64,64,90,90 } offset { box -6,-6,-6,6,6,6 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } angle { envelope linear } rotate { envelope linear } } end { size { line 3000,3000,3600,3600 } angle { box -1,-1,-1,1,1,1 relative } rotate { box -0.277778,0.277778 relative } } } } spawner "flash" { count 1,1 sprite { duration 2,2 material "gfx/effects/weapons/flash" generatedNormal start { position { point 1,0,0 } size { line 13600,13600,14500,14500 } rotate { box 0,1 } } motion { tint { envelope linear } fade { envelope linear } } } } emitter "deform" { duration 1,1 count 1,1 sprite { duration 3.5,3.5 blend add material "gfx/effects/energy_sparks/explosion_deform3" start { size { point 10,10 } } motion { size { envelope linear } fade { envelope linear } } end { size { point 15000,15000 } } } } emitter "deform_oriented" { duration 1,1 count 1,1 oriented { duration 3.5,3.5 material "gfx/effects/energy_sparks/explosion_deform3" start { position { point 1,0,0 } size { point 10,10 } } motion { size { envelope linear } } end { size { point 15000,15000 } } } } sound "unnamed15" { soundShader "player_rocketlauncher_explode2" } }