effect effects/hal9000/qfx_flyer_space_explode { size 3370 spawner "flash" { count 2,5 locked sprite { duration 0.25,0.5 material "gfx/effects/weapons/mgun_muzzleflash" start { size { line 4,4,5,5 } tint { point 0.701961,0.784314,0.803922 } offset { point 10,0,0 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } } end { size { point 800,800 } } } } spawner "fire1" { count 2,2 sprite { duration 0.25,0.25 blend add material "gfx/effects/fire/fire1a" start { position { cylinder 0,-15,-15,0,15,15 } velocity { box 0,0,0,50,0,0 } angle { box 0,0,0,1,1,1 } size { point 5,5 } fade { point 0 } offset { box -5,-5,-5,5,5,5 } rotate { box 0,1 } } motion { size { envelope linear } fade { envelope fastinslowout } angle { envelope linear } rotate { envelope linear } } end { size { line 800,800,1000,1000 } fade { point 1 } angle { box -1,-1,-1,1,1,1 relative } rotate { box -0.222222,0.222222 relative } } } } spawner "smoke" { count 20,30 sprite { duration 1,5 material "gfx/effects/smoke/cloud_alpha" start { position { sphere -400,-200,-200,400,200,200 surface } velocity { box 200,0,0,800,0,0 } size { line 20,20,50,50 } tint { line 0.286275,0.27451,0.239216,0.309804,0.258824,0.2 } fade { point 0 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope linear } fade { envelope fastinslowout } rotate { envelope linear } } end { size { line 500,500,1000,1000 } fade { point 1 } rotate { box -0.222222,0.222222 relative } } } } spawner "upsmoke" { count 20,60 sprite { duration 0.75,2 material "gfx/effects/smoke/cloud_alpha" start { velocity { box 200,-200,-200,800,200,200 } friction { box -2000,-200,0,0,0,0 } tint { line 0.286275,0.27451,0.239216,0.137255,0.133333,0.113725 } offset { point 50,0,0 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { point 500,500 } } } } spawner "flash_streaks2" { count 4,10 locked line { duration 0.06,0.5 blend add material "gfx/effects/weapons/flash_half3" generatedOriginNormal flipNormal start { position { cylinder -1,-0.3,-0.3,-1,0.3,0.3 surface } velocity { point 50,0,0 } size { box 200,300 } tint { line 0.341176,0.341176,0.341176,1,0.501961,0.25098 } fade { point 0 } offset { point 5,0,0 } length { box 500,0,0,800,0,0 } } motion { fade { envelope decalfade } } end { fade { point 1 } } } } spawner "unnamed9" { count 5,5 sprite { duration 0.25,0.75 blend add material "gfx/effects/fire/fire1a" start { velocity { box 600,-500,-500,600,500,500 } friction { box -2000,-200,0,0,0,0 } offset { point 50,0,0 } rotate { box 0,1 } } motion { size { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { point 500,500 } } } } spawner "fill2" { count 5,8 sprite { duration 0.5,0.75 blend add material "gfx/effects/fire/fire3a" start { position { cylinder 0,-1,-1,0,1,1 } velocity { box 100,-200,-200,1000,200,200 } size { point 10,10 } tint { line 1,1,1,1,0.501961,0.25098 } rotate { box 0,1 } } motion { size { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { point 500,500 } rotate { box -1,1 relative } } } } }