//---------------------------------------------------------------- // freezegun.def // // Copyright 2002-2004 Raven Software //---------------------------------------------------------------- export hyperblaster { options -prefix HYPR_BLASTER_ -scale .4 -keep barrel //-keep flashlight -parent lft_wrst body addoptions -skipmesh rt_strogg_arm_mesh addoptions -skipmesh lft_strogg_arm_mesh mesh work/models/weapons/marine_hyper_blaster/animations/hyper_blaster_idle.ma -dest models/weapons/hyperblaster/mesh anim work/models/weapons/marine_hyper_blaster/animations/hyper_blaster_idle.ma -dest models/weapons/hyperblaster/idle anim work/models/weapons/marine_hyper_blaster/animations/hyper_blaster_fire.ma -dest models/weapons/hyperblaster/fire anim work/models/weapons/marine_hyper_blaster/animations/hyper_blaster_raise.ma -dest models/weapons/hyperblaster/raise anim work/models/weapons/marine_hyper_blaster/animations/hyper_blaster_lower.ma -dest models/weapons/hyperblaster/lower anim work/models/weapons/marine_hyper_blaster/animations/hyper_blaster_reload.ma -dest models/weapons/hyperblaster/reload } export hyperblaster_strogg { options -prefix HYPR_BLASTER_ -scale .4 -keep barrel addoptions -skipmesh rt_arm_mesh addoptions -skipmesh lft_arm_mesh mesh work/models/weapons/marine_hyper_blaster/animations/hyper_blaster_idle.ma -dest models/weapons/hyperblaster/mesh_strogg } export hyperblaster { options -prefix PLAYER_HB_ -scale .4 -keep muzzle_flash ATTACHER -sourcedir work/models/characters/marine/multiplayer -destdir models/weapons/hyperblaster/world -rename ATTACHER origin -clearorigin mesh hyperblaster_idle.ma -dest hyperblaster anim hyperblaster_idle.ma -dest idle } entityDef viewStyle_shouldered_hyperblaster { "viewoffset" "-6.75 2.5 1.5" "viewangles" "-1.6 2 6.2" } entityDef viewStyle_q3_hyperblaster { "viewoffset" "-5.4 0.6 1.5" "viewangles" "-1.6 2.5 6.2" } //-------------------------------------------------------------------------------------------------------------------- // Weapon Definition //-------------------------------------------------------------------------------------------------------------------- entityDef weapon_freezegun { "editor_menu" "pickup" "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_usage" "FreezeGun" "spawnclass" "idItem" "weaponclass" "rvWeaponFreezeGun" "size" "32 32 32" "model_view" "weapon_freezegun_view" "model_view_strogg" "weapon_freezegun_view_strogg" // "model_world" "weapon_freezegun_world" "model_world" "weapon_hyperblaster_world" "model" "models/weapons/freezegun/freezegun_world.ase" "def_dropItem" "weapon_freezegun" "def_projectile" "projectile_freezegun" "joint_attach" "HB_ATTACHER" "joint_view_guiLight" "body" "joint_view_flash" "barrel" "joint_world_flash" "muzzle_flash" "mtr_crosshair" "gfx/guis/crosshairs/crosshair_blaster" "crosshairOffsetX" "0" "crosshairOffsetY" "0" "fireRate" "0.1" "spread" "12" "spread_mp" "0" "inv_weapon" "weapon_freezegun" "inv_item" "1" "inv_icon" "gfx/guis/hud/icons/item_freeze.tga" "inv_name" "Freeze Gun" "weaponname" "FreezeGun" "ammoType" "ammo_freezegun" "inv_start_ammo_freezegun" "35" "ammoRegenStep" "5" "ammoRegenTime" "200" "clipSize" "0" "ammoRequired" "1" // ammo is handled in the script file "gui" "guis/weapons/hyperblaster_ammo.gui" "mtr_icon" "gfx/guis/hud/icons/gun_freezegun" //"muzzle_kick_time" "0.1" //"muzzle_kick_maxtime" "0.15" //"muzzle_kick_angles" "-1 0 0" //"muzzle_kick_offset" "1 .15 0" //"recoilTime" "100" //"recoilAngles" "1 0 0" //"mtr_flashShader" "lights/muzzleflash" //"flashColor" "0.7 0.8 1" //"flashRadius" "200" //"flashPointLight" "1" //"flashTime" ".1" //"flashViewOffset" "15 -2 5" "mtr_guiLightShader" "lights/viewWeaponGuiLight" "glightRadius" "1.3" "glightOffset" "0 2 0" "snd_quaddamage" "weapon_quaddamage_fire" "snd_acquire" "pickup_weapon" "snd_noAmmo" "weapon_hyperblaster_dryfire" "fx_muzzleflash" "effects/weapons/freezegun/freeze_core.fx" "fx_muzzleflash_world" "effects/weapons/freezegun/freeze_core.fx" "fx_respawn" "effects/mp/itemrespawn.fx" "def_viewStyle" "viewStyle_q3_hyperblaster" "def_viewStyle1" "viewStyle_shouldered_hyperblaster" "weaponAngleOffsetAverages" "10" "weaponAngleOffsetScale" ".05" "weaponAngleOffsetMax" "1" "weaponOffsetTime" "600" "weaponOffsetScale" "0.001" "foreshorten" ".65" "hidesurface" "models/weapons/hyperblaster/battery1" "net_syncPhysics" "1" "def_mod1" "wpmod_freezegun_ammo" } entityDef weapon_freezegun_mp { "inherit" "weapon_freezegun" "clipsize" "0" "editor_ignore" "1" "inv_icon" "gfx/guis/hud/icons/item_freezegun_colored" "triggerSize" "32" "muzzle_kick_time" "0" "muzzle_kick_maxtime" "0" "muzzle_kick_angles" "0 0 0" "muzzle_kick_offset" "0 0 0" "recoilTime" "0" "recoilAngles" "0 0 0" "respawn_Team DM" "30" "respawn_Tourney" "15" } entityDef moveable_item_freezegun { "inherit" "weapon_freezegun" "editor_rotatable" "1" "itemclipmodel" "models/weapons/hyperblaster/w_hb_clip.lwo" "spawnclass" "idMoveableItem" "mass" "3000" "density" "0.05" "friction" "0.2" "bouncyness" "0" } //-------------------------------------------------------------------------------------------------------------------- // Models //-------------------------------------------------------------------------------------------------------------------- model weapon_freezegun_view { mesh models/weapons/freezegun/mesh.md5mesh skin skins/weapons/hyperblaster/nobounce anim idle models/weapons/freezegun/mesh.md5anim anim fire models/weapons/freezegun/mesh.md5anim { frame 1 sound_weapon freezegun_tempfiresound // frame 1 sound_item weapon_hyperblaster_fire_stereo } anim reload models/weapons/freezegun/mesh.md5anim { frame 1 sound_weapon weapon_hyperblaster_cell_out frame 5 sound_item weapon_hyperblaster_cell_in frame 5 sound_weapon weapon_hyperblaster_close } anim raise models/weapons/freezegun/mesh.md5anim anim putaway models/weapons/freezegun/mesh.md5anim { frame 1 sound_weapon weapon_switch } } model weapon_freezegun_view_strogg { inherit weapon_freezegun_view mesh models/weapons/freezegun/mesh.md5mesh } model weapon_freezegun_world { mesh models/weapons/freezegun/mesh.md5mesh anim idle models/weapons/freezegun/mesh.md5anim } //-------------------------------------------------------------------------------------------------------------------- // Mods //-------------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------------- // Projectile //-------------------------------------------------------------------------------------------------------------------- entityDef damage_freezegun { "inherit" "damage_blaster" "damage" "2" "knockback" "0" "fx_wound" "effects/wounds/energy.fx" "bleed" "0" "pain" "stream" "filter_freeze" "1" } entityDef damage_freezegun_mp { "inherit" "damage_freezegun" "damage" "2" } entityDef damage_freezegun_splash { "damage" "2" "gib" "0" "radius" "16" "filter_freeze" "1" } entityDef damage_freezegun_splash_mp { "inherit" "damage_freezegun_splash" } entityDef projectile_freezegun { "inherit" "projectile_blaster" "size" "3 3 3" "cone" "3" "clipmask_largeshot" "0" "def_damage" "damage_freezegun" "speed" "3100" "orient_towards_motion" "1" "fuse" "0.16" "detonate_on_fuse" "1" "detonate_on_death" "0" "detonate_on_world" "1" "detonate_on_actor" "1" "def_splash_damage" "damage_freezegun_splash" "freezeEnemies" "1" "fx_impact" "effects/weapons/freezegun/impact_default.fx" //"fx_impact" "" "fx_fly" "" //"fx_impact_concrete" "effects/weapons/hyperblaster/impact_concrete.fx" //"fx_impact_rock" "effects/weapons/hyperblaster/impact_concrete.fx" //"fx_impact_glass" "effects/weapons/hyperblaster/impact_glass.fx" //"fx_impact_bpglass" "effects/weapons/hyperblaster/impact_bpglass.fx" //"fx_impact_electronics" "effects/weapons/hyperblaster/impact_electronics.fx" //"fx_impact_flesh" "effects/weapons/hyperblaster/impact_flesh.fx" //"fx_impact_monstermetal" "effects/weapons/hyperblaster/impact_flesh.fx" //"fx_trail" "" //"fx_impact_mp" "effects/weapons/hyperblaster/impact_default_mp.fx" //"fx_impact_concrete_mp" "effects/weapons/hyperblaster/impact_default_mp.fx" //"fx_impact_rock_mp" "effects/weapons/hyperblaster/impact_default_mp.fx" //"fx_impact_glass_mp" "effects/weapons/hyperblaster/impact_default_mp.fx" //"fx_impact_bpglass_mp" "effects/weapons/hyperblaster/impact_default_mp.fx" //"fx_impact_electronics_mp" "effects/weapons/hyperblaster/impact_default_mp.fx" } entityDef projectile_freezegun_mp { "inherit" "projectile_freezegun" "def_splash_damage" "damage_freezegun_splash_mp" } entityDef wpmod_freezegun_ammo { "weapon" "weapon_freezegun" "ammoRequired" "0" } entityDef weaponmod_freezegun_ammo { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_menu" "pickup" "editor_usage" "Ammo mod for the freeze gun" "spawnclass" "idItem" "size" "32 32 32" "inv_weaponmod" "wpmod_freezegun_ammo" "inv_item" "1" "model" "models/items/ammo/ammo_box.lwo" }