export cin_stranarustrench_player_cam
{
	options  -nomesh -sourcedir cinematics/stranarus_trench/stranarus_trench_player -destdir models/cinematics/stranarus_trench
	camera	stranarus_trench_player.ma			-dest stranarus_trench_player
}

camera cin_stranarus_trench_player_cam
{
	anim stranarus_trench_player					"models/cinematics/airdefense/airdefense_player.md5camera"
	{
	/*
		frame 82						call	map_airdefense1::introCommand
		frame 124						call	map_airdefense1::introRun1
		frame 333						call	map_airdefense1::introShooting
		frame 336						call	map_airdefense1::introRun2
		frame 400						call	map_airdefense1::introRun3
		frame 395						call	map_airdefense1::introRun4
		frame 404						call	map_airdefense1::getUp
		
		frame 445						call	map_airdefense1::cinGetUpVO
		
		frame 190,490					call	map_airdefense1::doHeartbeatSound
		frame 237,534					call	map_airdefense1::instantCinBlackout
		frame 1,295,595					call	map_airdefense1::cinFadeBackIn
	*/
	}	
}
entityDef cin_stranarus_trench_player_cam 
{
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	
	"spawnclass"					"idCameraAnim"
	"cinematic"						"1"

	"camera"						"cin_stranarus_trench_player_cam"
}