/* =============================================================================== Turret Entity Definition =============================================================================== */ entityDef monster_q4x_turret_prison { "inherit" "monster_turret" "minShots" "6" "maxShots" "8" "attackSightDelay" "4" "turn_rate" "45" "attack_blaster_accuracy" ".5" "attack_blaster_spread" "4" "attack_blaster_cone" "180" "delayedTracking" "1" "lockDelay" "1.5" "snd_turn" "strogg_secturret_scan" "snd_stop" "strogg_secturret_alert" } entityDef monster_q4x_turret_prison_small { "inherit" "monster_turret_small" "minShots" "6" "maxShots" "8" "attackSightDelay" "4" "turn_rate" "45" "attack_blaster_accuracy" ".5" "attack_blaster_spread" "4" "attack_blaster_cone" "180" "delayedTracking" "1" "lockDelay" "1.5" "snd_turn" "strogg_secturret_scan" "snd_stop" "strogg_secturret_alert" }