/* =============================================================================== Tactical Transfer =============================================================================== */ export tactical { options -scale .3937 -prefix PLAYER_ -align ALL -keep l_elbo_tweak r_elbo_tweak body shoulders neckcontrol legs_channel head_channel SG_muzzle_flash MG_muzzle_flash HB_muzzle_flash -parent SG_stock r_wrist -parent MG_stock_joint r_wrist -parent HB_base r_wrist -parent hips body -parent waist SPINNER -parent SPINNER body -sourcedir work/models/monsters/Tactical_transfer/nick_animations/ -destdir models/monsters/tactical anim pain_fire.ma -dest models/characters/marine/onfire anim offhandgrenade.ma -dest models/characters/marine/offhandgrenade } /* =============================================================================== Model Definitions =============================================================================== */ model model_monster_q4x_tactical { inherit model_monster_tactical // Note that this does not copy over the new q4x marine anims like they should. // If something's missing just copy it here since you can't do multiple inheritance // inside model definitions anim pain_fire models/characters/marine/pain_fire.md5anim { rate 0.8 frame 1 speak_random lipsync_pain } anim bio_catscan_loop models/characters/marine/bio_catscan_loop.md5anim { } anim bio_catscan_getup models/characters/marine/bio_catscan_getup.md5anim { } } model model_monster_q4x_tactical_elite { inherit model_monster_q4x_tactical anim throw_grenade models/characters/marine/offhandgrenade.md5anim { //rate .35 frame 32 ai_attack grenade l_wrist } } /* =============================================================================== Expansion Attacks =============================================================================== */ entityDef projectile_q4x_tactical_grenade { "inherit" "projectile_gunner_grenade" } /* =============================================================================== Base Expansion Tactical Transfer Entity Definitions =============================================================================== */ entityDef monster_q4x_tactical_extras { "editor_ignore" "1" "model" "model_monster_q4x_tactical" "skin" "skins/monsters/q4x_tactical" } entityDef monster_q4x_tactical_elite_extras { "editor_ignore" "1" "model" "model_monster_q4x_tactical_elite" "health" "300" "grenadechance" "0.25" "grenadedelay" "5000" "def_attack_grenade" "projectile_q4x_tactical_grenade" "attack_grenade_accuracy" "3" } /* =============================================================================== Shotgun Tactical Transfer =============================================================================== */ entityDef monster_q4x_tactical { "inherit1" "monster_q4x_tactical_extras" "inherit2" "monster_tactical" "editor_ignore" "0" } entityDef monster_q4x_tactical_elite { "inherit1" "monster_q4x_tactical_elite_extras" "inherit2" "monster_tactical" "editor_ignore" "0" } /* =============================================================================== Machinegun Tactical Transfer =============================================================================== */ entityDef monster_q4x_tactical_mgun { "inherit1" "monster_q4x_tactical_extras" "inherit2" "monster_tactical_mgun" "editor_ignore" "0" } entityDef monster_q4x_tactical_mgun_elite { "inherit1" "monster_q4x_tactical_elite_extras" "inherit2" "monster_tactical_mgun" "editor_ignore" "0" } /* =============================================================================== Hyperblaster Tactical Transfer =============================================================================== */ entityDef monster_q4x_tactical_blaster { "inherit1" "monster_q4x_tactical_extras" "inherit2" "monster_tactical_blaster" "editor_ignore" "0" } entityDef monster_q4x_tactical_blaster_elite { "inherit1" "monster_q4x_tactical_elite_extras" "inherit2" "monster_tactical_blaster" "editor_ignore" "0" } /* =============================================================================== Railgun Tactical Transfer =============================================================================== */ entityDef monster_q4x_tactical_railgun { "inherit1" "monster_q4x_tactical_extras" "inherit2" "monster_tactical_railgun" "editor_ignore" "0" } entityDef monster_q4x_tactical_railgun_elite { "inherit1" "monster_q4x_tactical_elite_extras" "inherit2" "monster_tactical_railgun" "editor_ignore" "0" } /* =============================================================================== Unarmed Tactical Transfer =============================================================================== */ entityDef monster_q4x_tactical_unarmed { "inherit1" "monster_q4x_tactical_extras" "inherit2" "monster_tactical_unarmed" "editor_ignore" "0" } entityDef monster_q4x_tactical_unarmed_elite /// weaponless but throws grenades? maybe? { "inherit1" "monster_q4x_tactical_elite_extras" "inherit2" "monster_tactical_unarmed" "editor_ignore" "0" }