///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Q4X CORE CANNON ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// sound corecannon_core_fire { minDistance 196 maxDistance 1181 volumeDb 4 sound/weapons/corecannon/fire1.wav } sound corecannon_core_move { minDistance 196 maxDistance 1181 volumeDb -6 sound/weapons/corecannon/loadup.wav } sound corecannon_core_load { minDistance 196 maxDistance 1181 volumeDb -2 sound/weapons/corecannon/loadup.wav } sound corecannon_core_fire_mono { minDistance 196 maxDistance 1181 volumeDb 4 sound/weapons/corecannon/firemono1.wav } sound corecannon_core_chargedfire { minDistance 196 maxDistance 1181 volumeDb 4 sound/weapons/corecannon/chargedfire1.wav } sound corecannon_core_chargedfire_mono { minDistance 196 maxDistance 1181 volumeDb 4 sound/weapons/corecannon/chargedfiremono1.wav } sound corecannon_core_flyloop { minDistance 30 maxDistance 200 volumeDb -10 looping sound/weapons/corecannon/core_flyloop.wav } sound corecannon_core_impact { minDistance 196 maxDistance 500 volumeDb 4 sound/weapons/corecannon/start.wav } sound corecannon_core_explode { minDistance 196 maxDistance 1181 volumeDb 0 sound/weapons/corecannon/stop.wav } sound corecannon_core_charge { minDistance 196 maxDistance 1181 volumeDb 0 looping sound/weapons/corecannon/corecharge1.wav //sound/weapons/corecannon/corecharge2.wav } sound core_casing { minDistance 39 maxDistance 1181 volumeDb 3 //sound/vehicles/impacts/crash_small1.wav } sound corecannon_sparks { minDistance 196 maxDistance 1181 volumeDb 0 //looping sound/weapons/corecannon/coresparks.wav } sound corecannon_heat { minDistance 196 maxDistance 1181 volumeDb 0 //looping sound/weapons/corecannon/core_heat.wav } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Q4X GOOB GUN //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// sound weapon_goobgun_fire { minDistance 196 maxDistance 1181 volumeDb 0 sound/weapons/goobgun/goobfire1.wav } sound weapon_goobgun_fire_mono { minDistance 196 maxDistance 1181 volumeDb 0 sound/weapons/goobgun/goobfiremono.wav } sound weapon_goobgun_explode { minDistance 196 maxDistance 1181 volumeDb -2 sound/weapons/goobgun/goobexplo1.wav } sound weapon_goobgun_goo_inair { minDistance 196 maxDistance 600 volumeDb -6 sound/weapons/goobgun/goo_inair.wav } sound weapon_goobgun_goo_burn { minDistance 196 maxDistance 600 volumeDb -6 looping sound/weapons/goobgun/goo_burn.wav } sound weapon_goobgun_subexplode { minDistance 196 maxDistance 1181 volumeDb 4 sound/weapons/goobgun/goobsubexplo2.wav } sound weapon_goobgun_reload { minDistance 196 maxDistance 1181 volumeDb -5 sound/weapons/goobgun/goobreload1a.wav } sound weapon_goobgun_bounce { minDistance 196 maxDistance 1181 volumeDb 0 sound/weapons/goobgun/goob_bounce.wav } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Q4X GRAPPLING GUN //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// sound weapon_grapple_fire { minDistance 196 maxDistance 1181 volumeDb 0 sound/weapons/grapple/grapplefire1.wav } sound weapon_grapple_fire_mono { minDistance 196 maxDistance 1181 volumeDb 3 sound/weapons/grapple/grapplefiremono.wav } sound weapon_grapple_fire_loop { minDistance 196 maxDistance 1181 volumeDb 0 looping sound/weapons/grapple/grapplefireloop.wav } sound weapon_grapple_raise { minDistance 196 maxDistance 1181 volumeDb -6 sound/weapons/grapple/grappleraise.wav } sound weapon_grapple_lower { minDistance 196 maxDistance 1181 volumeDb -6 sound/weapons/grapple/grapplelower.wav } //ZAK -- Not sure if you want the grapple hook to have a reload sound, but added this in her //since it was creating a warning. sound weapon_grapple_reload { minDistance 196 maxDistance 1181 volumeDb -6 sound/null.wav } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Q4X GRAVITY TURRET //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// sound weapon_gravityturret_acquire_loop { minDistance 196 maxDistance 1181 volumeDb -6 looping sound/weapons/gravity/grav_acquire } sound weapon_gravityturret_grabbed_loop { minDistance 196 maxDistance 1181 volumeDb -2 looping sound/weapons/gravity/grav_grabbed } sound weapon_gravityturret_fire { minDistance 196 maxDistance 1181 volumeDb 0 sound/weapons/gravity/grav_fire } sound weapon_gravityturret_impactgrabbed { minDistance 196 maxDistance 1181 volumeDb 0 sound/weapons/gravity/grav_impact_grabbed } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Q4X FREEZE GUN ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// sound freezegun_loopone { minDistance 39 maxDistance 472 volumeDb -12 // looping sound/weapons/freezegun/freeze_loopone.wav shakeData 0 efdeeeeeeedegeed } sound freezegun_looptwo { minDistance 40 maxDistance 400 volumeDb -8 // looping sound/weapons/freezegun/freeze_looptwo.wav shakeData 0 mnpnkmmplmllnlljmkjljjjkkjjlljkjnhkjlllllllkkllmmmmkljlmnnnnmknmommmkimlkjkmjmkllojnkkkjmlimjijkkkmjjklkkkkmmlkkokmm } sound freezegun_tempfiresound { minDistance 39 maxDistance 472 volumeDb -12 sound/weapons/freezegun/freeze_tempfiresound.wav shakeData 0 efdeeeeeeedegeed }