////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Q4X SPEEDER ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// sound vehicle_speeder_shield_warning { minDistance 196 maxDistance 1181 volumeDb 4 sound/vehicles/speeder/shieldlow.wav } sound vehicle_speeder_shield_recharge { minDistance 196 maxDistance 1181 volumeDb 4 sound/vehicles/speeder/shieldcharge.wav } sound vehicle_speeder_flareon { minDistance 196 maxDistance 1181 volumeDb 4 sound/vehicles/speeder/start.wav } sound vehicle_speeder_flareoff { minDistance 196 maxDistance 1181 volumeDb 0 sound/vehicles/speeder/stop.wav } sound vehicle_speeder_engine_start { minDistance 196 maxDistance 1181 volumeDb 4 sound/vehicles/speeder/start.wav } sound vehicle_speeder_engine_stop { minDistance 196 maxDistance 1181 volumeDb 0 sound/vehicles/speeder/stop.wav } sound vehicle_speeder_engine_loop { minDistance 196 maxDistance 1181 volumeDb 2 looping sound/vehicles/speeder/loop1.wav } sound vehicle_speeder_engine_throttledown { minDistance 196 maxDistance 1181 volumeDb 4 sound/vehicles/speeder/throttleoff.ogg } sound vehicle_speeder_turret_move { minDistance 196 maxDistance 1181 volumeDb 0 looping sound/vehicles/speeder/turret.wav } sound vehicle_speeder_machinegun_fire { minDistance 39 maxDistance 1181 volumeDb -5 frequencyshift 1,1.5 sound/vehicles/speeder/fire0.wav sound/vehicles/speeder/fire1.wav } sound vehicle_speeder_hoverpad { minDistance 39 maxDistance 1181 volumeDb -12 looping sound/vehicles/speeder/pad_loop1.wav } sound vehicle_speeder_cannon { minDistance 1181 maxDistance 1574 volumeDb 6 sound/vehicles/speeder/cannonfire.wav } sound vehicle_speeder_cannon_kickback { minDistance 196 maxDistance 1181 volumeDb -6 sound/vehicles/gev/kickback.wav } sound vehicle_speeder_boost { minDistance 196 maxDistance 1181 // volumeDb -3 volumeDb 6 sound/vehicles/speeder/boost1 } sound vehicle_speeder_boost_end { minDistance 196 maxDistance 1181 // volumeDb -6 volumeDb 3 sound/vehicles/speeder/stop } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////// SPACE TURRETS ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// sound vehicle_tone_seek { minDistance 196 maxDistance 1181 volumeDb -10 looping sound/weapons/turret/tone_seek.wav } sound vehicle_tone_lock { minDistance 196 maxDistance 1181 volumeDb -10 looping sound/weapons/turret/tone_lock.wav } ////////////////////////////////////////////////////////////////////////////////// sound space_cannon_fire { minDistance 1181 maxDistance 1574 volumeDb -11 frequentlyused //sound/weapons/turret/shot1a //sound/weapons/turret/shot2a //sound/weapons/turret/shot3a //sound/weapons/turret/shot4a //sound/weapons/turret/shot5a sound/weapons/turret/turret_gun.ogg //sound/weapons/turret/space_turret_fire_2.ogg } sound space_cannon_gun { minDistance 1181 maxDistance 1574 volumeDb 0 sound/weapons/turret/turret_gun.ogg } sound space_cannon_fire_left { minDistance 1181 maxDistance 1574 volumeDb -8 sound/weapons/turret/space_turret_fire_2_L.ogg } sound space_cannon_fire_right { minDistance 1181 maxDistance 1574 volumeDb -8 sound/weapons/turret/space_turret_fire_2_R.ogg } sound space_cannon_fire_multi { minDistance 1181 maxDistance 1574 volumeDb -6 sound/weapons/turret/space_turret_fire_2_multi.ogg } sound space_cannon_fire_stereo { minDistance 1181 maxDistance 1574 volumeDb -6 sound/weapons/turret/space_turret_fire_2.ogg } sound space_cannon_move { minDistance 1181 maxDistance 1574 volumeDb 0 looping sound/weapons/turret/spacegun_turretmove.wav } sound space_cannon_reload { minDistance 196 maxDistance 1181 volumeDb -11 sound/weapons/turret/mcc_turret_reload3a.wav } sound space_cannon_overheat { minDistance 1181 maxDistance 1574 volumeDb -4 looping sound/weapons/turret/spacegun_cannon_overheat.ogg } sound space_cannon_recover { minDistance 1181 maxDistance 1574 volumeDb -4 sound/weapons/turret/spacegun_cannon_recover.ogg } sound space_cannon_overheatfire { minDistance 1181 maxDistance 1574 volumeDb -2 sound/weapons/turret/spacegun_cannon_overf.ogg } sound space_cannon_startup { minDistance 1181 maxDistance 1574 volumeDb -2 sound/weapons/turret/turret_startup_a.ogg } sound space_cannon_switch_to_missiles { minDistance 1181 maxDistance 1574 volumeDb -2 sound/weapons/turret/missile_switch_a.ogg } sound space_cannon_switch_to_turret { minDistance 1181 maxDistance 1574 volumeDb -2 sound/weapons/turret/turret_switch.ogg } sound space_cannon_jam { minDistance 1181 maxDistance 1574 volumeDb 2 sound/weapons/turret/turret_jam.ogg } sound space_cannon_jamcleared { minDistance 1181 maxDistance 1574 volumeDb 2 sound/weapons/turret/turret_jam_cleared.ogg } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// sound vehicle_strogg_fighter_13second { minDistance 5181 maxDistance 15574 volumeDb -5 sound/vehicles/strogg_flyer/stroggflyerbyby1mono.ogg sound/vehicles/strogg_flyer/stroggflyerbyby2mono.ogg sound/vehicles/strogg_flyer/stroggflyerbyby3mono.ogg //sound/vehicles/strogg_flyer/stroggflyerbyby4mono.ogg } sound vehicle_strogg_destroyer_50second { minDistance 5181 maxDistance 15574 volumeDb -5 sound/vehicles/strogg_flyer/destroyer1.ogg sound/vehicles/strogg_flyer/destroyer2.ogg } sound vehicle_strogg_fighter_flyby { minDistance 5181 maxDistance 15574 volumeDb 0 sound/vehicles/strogg_flyer/strogg_fighter_by1.ogg sound/vehicles/strogg_flyer/strogg_fighter_by2.ogg sound/vehicles/strogg_flyer/strogg_fighter_by3.ogg sound/vehicles/strogg_flyer/strogg_fighter_by4.ogg } sound vehicle_strogg_fighter_explode { minDistance 20181 maxDistance 55574 volumeDb 8 sound/vehicles/strogg_flyer/space_explo1.ogg sound/vehicles/strogg_flyer/space_explo2.ogg sound/vehicles/strogg_flyer/space_explo3.ogg sound/vehicles/strogg_flyer/space_explo4.ogg } sound q4x_flyer_shot1 { minDistance 10000 maxDistance 30000 volumeDb -7 sound/ambience/m01/flyer_shot1.ogg shakeData 0 yyywsskiheeeddccbaaaaaaaaaaaaaaaaaaaaaaa sound/ambience/m01/flyer_shot2.ogg shakeData 1 zyyxrtlmghfedeedcbaaaaaaaaaaaaaaaaaaaaaa } sound q4x_effects_blaster_hit01 { minDistance 696 maxDistance 2952 volumeDb -8 //shakes 0.2 sound/ambience/m03/metalimp1aa.ogg sound/ambience/m03/metalimp2aa.ogg sound/ambience/m03/metalimp3aa.ogg sound/ambience/m03/metalimp4aa.ogg sound/ambience/m03/metalimp5aa.ogg } sound airassault_flyerexplode { minDistance 20000 maxDistance 40000 volumeDb 6 soundClass 1 shakes 0.5 sound/vehicles/strogg_flyer/space_explo1 sound/vehicles/strogg_flyer/space_explo2 sound/vehicles/strogg_flyer/space_explo3 sound/vehicles/strogg_flyer/space_explo4 shakeData 0 zzzvzuxyuxxxwwwwrstvuoroonrotrppookpjilljmhhhkjjgjijigfgfgefecdbccccbabbaaaaaa } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// sound dropship_engine1 { minDistance 50 maxDistance 200 volumeDb -6 looping sound/vehicles/dropship/dropship_engine1.wav } sound dropship_engine2 { minDistance 50 maxDistance 200 volumeDb -6 looping sound/vehicles/dropship/dropship_engine2.wav } sound dropship_engine3 { minDistance 50 maxDistance 200 volumeDb -6 looping sound/vehicles/dropship/dropship_engine3.wav } sound strogg_secturret_scan { minDistance 70 maxDistance 400 volumeDb 0 looping sound/weapons/secturret/turret_scan.ogg } sound strogg_secturret_alert { minDistance 70 maxDistance 400 volumeDb 0 sound/weapons/secturret/turret_alert.ogg } sound strogg_secturret_fire { minDistance 70 maxDistance 400 volumeDb 0 sound/weapons/secturret/turret_fire.ogg }