sound q4x_strogg_flyer_loop { minDistance 2048 maxDistance 4096 volumeDb 3 looping sound/strogg/flyer/flight_loop shakeData 0 voronsrlspnmnmprnonqkmlnmnpnnmnoslpnlojooklpmlompnnmnmiqpnlnmomlnokknmmnonlimqmmpnnplnomjnonppmpnjomortmpoknnloooqpolmqor } sound iron_maiden_freeze { minDistance 196 maxDistance 900 volumeDb 0 //shakes 0.2 sound/strogg/iron_maiden/ironmaiden_freeze1.ogg sound/strogg/iron_maiden/ironmaiden_freeze2.ogg } sound iron_maiden_firepain { minDistance 196 maxDistance 900 volumeDb 0 //shakes 0.2 sound/strogg/iron_maiden/ironmaiden_firepain1.ogg } sound grunt_onfire { minDistance 196 maxDistance 900 volumeDb 0 //shakes 0.2 sound/strogg/grunt/pain_onfire1 sound/strogg/grunt/pain_onfire2 } sound gunner_onfire { minDistance 196 maxDistance 900 volumeDb 0 //shakes 0.2 sound/strogg/gunner/pain_onfire1 sound/strogg/gunner/pain_onfire2 } sound gladiator_onfire { minDistance 196 maxDistance 900 volumeDb 0 //shakes 0.2 sound/strogg/gladiator/pain_onfire } sound berserker_onfire { minDistance 196 maxDistance 900 volumeDb 0 //shakes 0.2 sound/strogg/berserker/pain_onfire1 sound/strogg/berserker/pain_onfire2 sound/strogg/berserker/pain_onfire3 } sound ironmaiden_onfire { minDistance 196 maxDistance 900 volumeDb 0 //shakes 0.2 sound/strogg/iron_maiden/pain_onfire1 sound/strogg/iron_maiden/pain_onfire2 } sound freeze_death_begin { minDistance 40 maxDistance 400 volumeDb 6 sound/strogg/general/freeze_death_begin } sound freeze_death_gib { minDistance 40 maxDistance 400 volumeDb 6 sound/strogg/general/freeze_death_gib.wav }