sound main_menu { minDistance 39 maxDistance 393 volumeDb 0 looping no_shakes noRandomStart sound/music/main_menu } //Introduction - Narrative - Cinematic sound m1_intro { minDistance 400 maxDistance 2500 volumeDb 0 global sound/music/m1_intro.ogg } sound m1_action { minDistance 400 maxDistance 2500 volumeDb 0 global sound/music/m1_action.ogg } //Heading For Objective - Narrative - In Game sound m1_objective { minDistance 400 maxDistance 2500 volumeDb 0 global sound/music/m1_objective } // Mission 02 //Breaching - Narrative - Cinematic sound m2_strian_1 { minDistance 400 maxDistance 2500 volumeDb 0 global sound/music/m2_strian_1 } //Core Explodes - Narrative - Cinematic sound m2_core_explode { minDistance 400 maxDistance 2500 volumeDb 0 global sound/music/m2_core_explode } //Access Node - Narrative - Cinematic sound m2_access_node { minDistance 400 maxDistance 2500 volumeDb 0 global sound/music/m2_access_node } //Boss Battle - Narrative - Cinematic sound m2_tank_intro { minDistance 400 maxDistance 2500 volumeDb 0 global sound/music/m2_tank_intro } //Mission 03 //Briefing - Narrative - Cinematic sound m03_intro_cinematic { minDistance 400 maxDistance 2500 volumeDb -6 global sound/music/m03_intro_cinematic } sound m03_bed { minDistance 400 maxDistance 2500 volumeDb -6 global sound/music/m03_bed } sound m03_slow1 { minDistance 400 maxDistance 2500 volumeDb -9 global sound/music/m03_slow1 } sound m03_medium1 { minDistance 400 maxDistance 2500 volumeDb -9 global sound/music/m03_medium1a } sound m03_fast1 { minDistance 400 maxDistance 2500 volumeDb -9 global sound/music/m03_fast1 } sound m03_event { minDistance 400 maxDistance 2500 volumeDb -6 global sound/music/m03_event } sound m03_exit_cinematic { minDistance 400 maxDistance 2500 volumeDb -6 global sound/music/m03_exit_cinematic } //Mission 04 //Trench Approach - Narrative - In Game sound m4_trench_intro { minDistance 400 maxDistance 2500 volumeDb 0 global sound/music/m4_trench_intro } //Prison Breach - Narrative - Cinematic sound m4_prison_breach { minDistance 400 maxDistance 2500 volumeDb 0 global sound/music/m4_prison_breach } //Entering Prision - Narrative - Cinematic sound m4_enter_prison { minDistance 400 maxDistance 2500 volumeDb 0 global sound/music/m4_enter_prison } //M5 Prison //Find Strauss - Narrative - Cinematic sound m5_find_strauss { minDistance 400 maxDistance 2500 volumeDb 0 global sound/music/m5_find_strauss } //M6 Prison //Subfloor 3 - Narrative - Cinematic sound m6_subfloor_cin { minDistance 400 maxDistance 2500 volumeDb 0 global sound/music/m6_subfloor_cin } //Strauss Is Taken - Narrative - Cinematic sound m6_strauss_is_taken { minDistance 400 maxDistance 2500 volumeDb 0 global sound/music/m6_strauss_is_taken } //Pain Lord Intro - Narrative - Cinematic sound m6_pain_lord { minDistance 400 maxDistance 2500 volumeDb 0 global sound/music/m6_pain_lord } //Engine Room - Narrative - Cinematic sound m7_tense { minDistance 400 maxDistance 2500 volumeDb 0 global sound/music/m7_tense } //Hangar - Narative - In Game sound m7_hangar { minDistance 400 maxDistance 2500 volumeDb 0 global sound/music/m7_hangar } //M8 Chase //Tak And Darnell Die - Narrative - In Game sound m8_chase { minDistance 400 maxDistance 2500 volumeDb 0 global sound/music/m8_chase } //Cryo Entry - Narrative - In Game sound m8_cryo_entry { minDistance 400 maxDistance 2500 volumeDb 0 global sound/music/m8_cryo_entry } //M9 Cryo //Cryo Intro sound m9_cryo_intro { minDistance 400 maxDistance 2500 volumeDb 0 global sound/music/m9_cryo_intro } //Cryo Exit sound m9_cryo_exit { minDistance 400 maxDistance 2500 volumeDb 0 global sound/music/m9_cryo_exit } //M10 Valkaryne //Reanimation Begins - Narrative - Cinematic sound m9_cryo_cue { minDistance 400 maxDistance 2500 volumeDb 0 global sound/music/m9_cryo_cue } //Valkaryne Emerges - Narrative - Cinematic sound m10_valkaryne { minDistance 400 maxDistance 2500 volumeDb 0 global sound/music/m10_valkaryne } //Escape - Narrative - Cinematic sound m10_valkaryne_escape { minDistance 400 maxDistance 2500 volumeDb 0 global sound/music/m10_valkaryne_escape } //Celebration - Narrative - Cinematic sound m10_celebration { minDistance 400 maxDistance 2500 volumeDb 0 global sound/music/m10_celebration } //New Beginnings - Narrative - Cinematic sound m10_end_rebirth { minDistance 400 maxDistance 2500 volumeDb 0 global sound/music/m10_end_rebirth } //m10_valkaryne_emerges.ogg (Valkaryne cinematic) sound m10_valkaryne_emerges { minDistance 400 maxDistance 2500 volumeDb 0 global sound/music/m10_valkaryne_emerges } // lolz copying here because for some reason IT DOESN'T WANT TO WORK WITHOUT sound mcc_underscore_subtle { minDistance 40 maxDistance 400 volumeDb 0 global looping no_shakes soundClass 3 sound/ambience/musical/mcc_underscore_subtle } sound mcc_underscore_action { minDistance 40 maxDistance 400 volumeDb 0 global looping no_shakes noRandomStart soundClass 3 sound/ambience/musical/mcc_underscore_action } sound mcc_underscore_theme { minDistance 40 maxDistance 400 volumeDb 0 global no_shakes noRandomStart soundClass 3 sound/ambience/musical/mcc_underscore_theme }