armory_amb1 { minDistance 168 maxDistance 312 looping volumeDb -4 sound/ambience/mcc3/armory_amb1.ogg } briefing_amb1 { minDistance 168 maxDistance 312 looping volumeDb -4 sound/ambience/mcc3/briefing_amb.ogg } hall_amb1 { minDistance 168 maxDistance 312 looping volumeDb -4 sound/ambience/mcc3/hall_amb1.ogg } medbay_amb1 { minDistance 168 maxDistance 312 looping volumeDb -4 sound/ambience/mcc3/medbay_amb1.ogg } messhall_amb1 { minDistance 168 maxDistance 312 looping volumeDb -4 sound/ambience/mcc3/messhall_amb1.ogg } speederbay_amb1 { minDistance 168 maxDistance 312 looping volumeDb -4 sound/ambience/mcc3/speederbay_amb1.ogg } walkerbay_amb1 { minDistance 168 maxDistance 312 looping volumeDb -4 sound/ambience/mcc3/walkerbay_amb.ogg } walkerbay_amb2 { minDistance 168 maxDistance 312 looping volumeDb -4 sound/ambience/mcc3/walkerbay_amb2.ogg } computer_station1 { minDistance 168 maxDistance 312 looping volumeDb -4 sound/ambience/mcc3/computer_station1.ogg } computer_station2 { minDistance 168 maxDistance 312 looping volumeDb -4 sound/ambience/mcc3/computer_station2.ogg } computer_station3 { minDistance 168 maxDistance 312 looping volumeDb -4 sound/ambience/mcc3/computer_station3.ogg }