sound space_battle_ambient { minDistance 118 maxDistance 1771 volumeDb 0 soundClass 1 looping sound/vehicles/dropship/space_battle_ambient.ogg shakeData 0 urvmpklpkqpohrpsopsqwyxvzwuunorpssuxqsvswyutpssurkwqrtwttrxwqsnjnmmspqvumntynlrknqvglqlmtlmpnlklopsrrpohorqrtturoqsmnklqmqjlnpntvlspmqtqsrjouuwppkmmnlqnqjlommolfjnkkppksllonknlipmjopopkqtijimnmjnrrpmprloupqqmtqnjooorulnnrmlmmmrlplppplrsprpmopllkmmjqlloompmklmipjmmllmomohmsmqklrjoknnlmrnkmoqqsvrpoknqvpospoprqpommrnrtpljjjqi } sound space_battle_turret { minDistance 118 maxDistance 1771 volumeDb 0 soundClass 1 looping sound/ambience/m01/space_battle_loop_active.ogg shakeData 0 urvmpklpkqpohrpsopsqwyxvzwuunorpssuxqsvswyutpssurkwqrtwttrxwqsnjnmmspqvumntynlrknqvglqlmtlmpnlklopsrrpohorqrtturoqsmnklqmqjlnpntvlspmqtqsrjouuwppkmmnlqnqjlommolfjnkkppksllonknlipmjopopkqtijimnmjnrrpmprloupqqmtqnjooorulnnrmlmmmrlplppplrsprpmopllkmmjqlloompmklmipjmmllmomohmsmqklrjoknnlmrnkmoqqsvrpoknqvpospoprqpommrnrtpljjjqi } sound space_explosion_dropship { minDistance 1018 maxDistance 1771 volumeDb 0 sound/vehicles/dropship/space_explo_ship.ogg shakeData 0 zzzyxyzyyzxxwvonjmmnkjkjiheddcccccbbbaabbaaaaaaaaaaaaaaaaaaaaaaaaaaaa } sound m01_huge_exp_shake { minDistance 40 maxDistance 3000 volumeDb 5 sound/vehicles/dropship/space_explo_ship.ogg shakeData 0 swozyuuystxzztxrupnlkieghcccbbbaaaaaaaaaa } sound q4x_comm_chatter { minDistance 400 maxDistance 3000 volumeDb -20 looping sound/ambience/m01/comm_chatter.ogg } sound q4x_incoming_alarm { minDistance 400 maxDistance 3000 volumeDb 0 sound/ambience/m01/incoming_alarm.ogg } sound q4x_mcc_explode { minDistance 400 maxDistance 3000 volumeDb 0 sound/ambience/m01/mcc_explode.ogg } sound q4x_mcc_laser_fire { minDistance 400 maxDistance 3000 volumeDb 0 sound/ambience/m01/mcc_laser_fire.ogg } sound q4x_flyer_missilefire1 { minDistance 20000 maxDistance 50000 volumeDb -2 sound/ambience/m01/flyer_missilefire1.ogg } sound mcc_turretexplo { minDistance 400 maxDistance 3000 volumeDb 0 shakeData 0 zzzyxyzyyzxxwv sound/ambience/m01/mcc_turretexplo.ogg } sound flak_barrage { minDistance 1181 maxDistance 1574 volumeDb 0 sound/ambience/flak/flak_volleys.ogg } sound fire_suppress_sys { minDistance 1181 maxDistance 1574 volumeDb 0 sound/ambience/m03/fire_suppress_sys.ogg } sound cargodoors_open { minDistance 1181 maxDistance 1574 volumeDb 0 sound/ambience/m03/cargodoors_open } sound cargodoors_close { minDistance 1181 maxDistance 1574 volumeDb 0 sound/ambience/m03/cargodoors_close } sound harness_open { minDistance 1181 maxDistance 1574 volumeDb 0 sound/ambience/m03/harness_open.ogg } sound wind_high1 { minDistance 40 maxDistance 140 volumeDb 0 looping sound/ambience/m03/wind_high1.ogg } sound wind_high2 { minDistance 40 maxDistance 140 volumeDb 0 looping sound/ambience/m03/wind_high2.ogg } sound wind_high3 { minDistance 40 maxDistance 140 volumeDb 0 looping sound/ambience/m03/wind_high3.ogg } sound dropship_interior { minDistance 80 maxDistance 240 volumeDb -6 looping sound/ambience/m03/dropship_interior.ogg } sound sound dropship_evasive { minDistance 80 maxDistance 240 volumeDb -3 sound/ambience/m03/dropship_evasive1.ogg sound/ambience/m03/dropship_evasive2.ogg } sound dropship_loseeng { minDistance 80 maxDistance 240 volumeDb -3 sound/ambience/m03/dropship_loseeng.ogg } sound dropship_gaineng { minDistance 80 maxDistance 240 volumeDb -3 sound/ambience/m03/dropship_gaineng.ogg } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //SHAKES///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// sound smallshakes { minDistance 400 maxDistance 3000 volumeDb -8 shakeData 0 zzzyxyzyyzxxwv sound/ambience/m01/mcc_impact_1.ogg sound/ambience/m01/mcc_impact_2.ogg } sound mcc_impact_1 { minDistance 400 maxDistance 3000 volumeDb 0 shakeData 0 zzzyxyzyyzxxwv sound/ambience/m01/mcc_impact_1.ogg sound/ambience/m01/mcc_impact_2.ogg } sound mcc_impact_2 { minDistance 400 maxDistance 3000 volumeDb 0 shakeData 0 zzzyxyzyyzxxwv sound/ambience/m01/mcc_impact_2.ogg } sound mcc_introcin_impact { minDistance 400 maxDistance 3000 volumeDb 0 sound/ambience/m01/mcc_introcin_impact.ogg } sound strogg_missile_miss1 { minDistance 400 maxDistance 3000 volumeDb 0 sound/ambience/m01/strogg_missile_miss1.ogg } sound biggun_miss { minDistance 400 maxDistance 3000 volumeDb 0 sound/ambience/m01/biggun_miss.ogg } sound biggun_hit { minDistance 400 maxDistance 3000 volumeDb 0 sound/ambience/m01/biggun_hit.ogg }