MD5Version 10 commandline "anim cinematics/mcc/harvester_leg/animations/stabby_stabby.ma -dest models/mapobjects/mcc/harvester_leg/idle.md5anim -game Quake4 -game /q4xbase -prefix HARV_ -scale .3937 -keep origin -range 1 2" numFrames 2 numJoints 4 frameRate 24 numAnimatedComponents 0 hierarchy { "origin" -1 0 0 // "leg" 0 0 0 // origin "r_loleg_front" 1 0 0 // leg "r_ankle_front" 2 0 0 // r_loleg_front } bounds { ( -53.6895217896 -24.9091796875 372.2219238281 ) ( 326.4215087891 26.2208843231 828.7026367188 ) ( -53.6895217896 -24.9091796875 372.2219238281 ) ( 326.4215087891 26.2208843231 828.7026367188 ) } baseframe { ( 0 0 0 ) ( -0.7071067691 0 0 ) ( 324.098815918 662.1655273438 0.0053859442 ) ( 0.2597180903 0.9594575763 -0.1058470234 ) ( 235.9220733643 -0.0000199702 0.0000040533 ) ( -0.7968313098 0.5947393775 -0.0674544647 ) ( 204.283706665 -0.0000249868 0.000000083 ) ( 0.0077973008 -0.0030781387 -0.4445207715 ) } frame 0 { } frame 1 { }