*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Sat Nov 12 16:02:53 2005" *SCENE { *SCENE_FILENAME "debris_ice.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 300 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "08 - Default" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.5880 0.5880 0.5880 *MATERIAL_DIFFUSE 0.5880 0.5880 0.5880 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.1000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #169" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "C:\Ritual\Q4X\game\q4xbase\common\freezegib\ice01.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "04" *NODE_TM { *NODE_NAME "04" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 0.2779 0.0000 0.0000 *TM_ROW1 0.0000 0.2779 0.0000 *TM_ROW2 0.0000 0.0000 0.2779 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 0.2779 0.2779 0.2779 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 16 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -8.5386 -3.1508 1.7176 *MESH_VERTEX 1 7.2748 -2.9586 -1.6747 *MESH_VERTEX 2 -5.0754 3.6252 -1.4809 *MESH_VERTEX 3 2.4700 3.1597 1.3371 *MESH_VERTEX 4 -1.4037 -0.6250 3.1524 *MESH_VERTEX 5 1.1438 0.4532 -2.5591 *MESH_VERTEX 6 -7.7676 -0.2700 -1.6343 *MESH_VERTEX 7 7.6079 -0.0595 1.2769 *MESH_VERTEX 8 -0.4427 -3.4732 1.4701 *MESH_VERTEX 9 5.3794 1.1408 -0.9873 } *MESH_FACE_LIST { *MESH_FACE 0: A: 4 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 1: A: 0 B: 6 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 2: A: 3 B: 9 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 3: A: 1 B: 7 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 4: A: 4 B: 8 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 5: A: 4 B: 2 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 6: A: 7 B: 1 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 7: A: 5 B: 1 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 8: A: 6 B: 0 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 9: A: 5 B: 6 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 10: A: 9 B: 3 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 11: A: 4 B: 7 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 12: A: 1 B: 8 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 13: A: 4 B: 0 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 14: A: 5 B: 9 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 15: A: 5 B: 2 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 } *MESH_NUMTVERTEX 17 *MESH_TVERTLIST { *MESH_TVERT 0 6.8521 -3.0931 0.0000 *MESH_TVERT 1 6.9205 -3.1062 0.0000 *MESH_TVERT 2 6.8870 -3.1695 0.0000 *MESH_TVERT 3 6.9327 -3.1725 0.0000 *MESH_TVERT 4 -3.9336 -4.4487 0.0000 *MESH_TVERT 5 -4.0087 -4.4154 0.0000 *MESH_TVERT 6 -3.9479 -4.5197 0.0000 *MESH_TVERT 7 -3.9853 -4.4918 0.0000 *MESH_TVERT 8 6.9007 -3.1365 0.0000 *MESH_TVERT 9 6.8685 -3.1362 0.0000 *MESH_TVERT 10 6.9489 -3.1407 0.0000 *MESH_TVERT 11 6.8800 -3.0836 0.0000 *MESH_TVERT 12 6.9210 -3.1424 0.0000 *MESH_TVERT 13 -3.9652 -4.4596 0.0000 *MESH_TVERT 14 -3.9223 -4.4945 0.0000 *MESH_TVERT 15 -4.0008 -4.4574 0.0000 *MESH_TVERT 16 -3.9650 -4.4324 0.0000 } *MESH_NUMTVFACES 16 *MESH_TFACELIST { *MESH_TFACE 0 13 7 6 *MESH_TFACE 1 0 9 1 *MESH_TFACE 2 3 12 2 *MESH_TFACE 3 5 15 16 *MESH_TFACE 4 13 16 15 *MESH_TFACE 5 13 6 4 *MESH_TFACE 6 10 1 12 *MESH_TFACE 7 8 1 9 *MESH_TFACE 8 14 4 6 *MESH_TFACE 9 8 9 2 *MESH_TFACE 10 12 3 10 *MESH_TFACE 11 13 15 7 *MESH_TFACE 12 1 11 0 *MESH_TFACE 13 13 4 16 *MESH_TFACE 14 8 12 1 *MESH_TFACE 15 8 2 12 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.2437 0.6108 0.7534 *MESH_VERTEXNORMAL 4 -0.0671 0.0664 0.9955 *MESH_VERTEXNORMAL 3 0.2192 0.8919 0.3956 *MESH_VERTEXNORMAL 2 -0.4228 0.8677 -0.2616 *MESH_FACENORMAL 1 -0.1334 -0.7362 -0.6634 *MESH_VERTEXNORMAL 0 -0.8005 -0.4965 0.3357 *MESH_VERTEXNORMAL 6 -0.7951 -0.0009 -0.6065 *MESH_VERTEXNORMAL 1 0.7052 -0.5799 -0.4078 *MESH_FACENORMAL 2 0.2256 0.8575 -0.4624 *MESH_VERTEXNORMAL 3 0.2192 0.8919 0.3956 *MESH_VERTEXNORMAL 9 0.4853 0.6590 -0.5747 *MESH_VERTEXNORMAL 2 -0.4228 0.8677 -0.2616 *MESH_FACENORMAL 3 0.3104 -0.6955 0.6480 *MESH_VERTEXNORMAL 1 0.7052 -0.5799 -0.4078 *MESH_VERTEXNORMAL 7 0.8712 0.1479 0.4682 *MESH_VERTEXNORMAL 8 0.0733 -0.9083 0.4118 *MESH_FACENORMAL 4 0.2092 -0.4440 0.8713 *MESH_VERTEXNORMAL 4 -0.0671 0.0664 0.9955 *MESH_VERTEXNORMAL 8 0.0733 -0.9083 0.4118 *MESH_VERTEXNORMAL 7 0.8712 0.1479 0.4682 *MESH_FACENORMAL 5 -0.3453 0.5391 0.7682 *MESH_VERTEXNORMAL 4 -0.0671 0.0664 0.9955 *MESH_VERTEXNORMAL 2 -0.4228 0.8677 -0.2616 *MESH_VERTEXNORMAL 0 -0.8005 -0.4965 0.3357 *MESH_FACENORMAL 6 0.7469 0.4303 -0.5070 *MESH_VERTEXNORMAL 7 0.8712 0.1479 0.4682 *MESH_VERTEXNORMAL 1 0.7052 -0.5799 -0.4078 *MESH_VERTEXNORMAL 9 0.4853 0.6590 -0.5747 *MESH_FACENORMAL 7 -0.0671 -0.3617 -0.9299 *MESH_VERTEXNORMAL 5 0.0742 0.1492 -0.9860 *MESH_VERTEXNORMAL 1 0.7052 -0.5799 -0.4078 *MESH_VERTEXNORMAL 6 -0.7951 -0.0009 -0.6065 *MESH_FACENORMAL 8 -0.7949 0.5384 0.2799 *MESH_VERTEXNORMAL 6 -0.7951 -0.0009 -0.6065 *MESH_VERTEXNORMAL 0 -0.8005 -0.4965 0.3357 *MESH_VERTEXNORMAL 2 -0.4228 0.8677 -0.2616 *MESH_FACENORMAL 9 -0.1118 0.1162 -0.9869 *MESH_VERTEXNORMAL 5 0.0742 0.1492 -0.9860 *MESH_VERTEXNORMAL 6 -0.7951 -0.0009 -0.6065 *MESH_VERTEXNORMAL 2 -0.4228 0.8677 -0.2616 *MESH_FACENORMAL 10 0.5289 0.8456 -0.0724 *MESH_VERTEXNORMAL 9 0.4853 0.6590 -0.5747 *MESH_VERTEXNORMAL 3 0.2192 0.8919 0.3956 *MESH_VERTEXNORMAL 7 0.8712 0.1479 0.4682 *MESH_FACENORMAL 11 0.1800 0.2695 0.9460 *MESH_VERTEXNORMAL 4 -0.0671 0.0664 0.9955 *MESH_VERTEXNORMAL 7 0.8712 0.1479 0.4682 *MESH_VERTEXNORMAL 3 0.2192 0.8919 0.3956 *MESH_FACENORMAL 12 -0.0466 -0.9613 -0.2716 *MESH_VERTEXNORMAL 1 0.7052 -0.5799 -0.4078 *MESH_VERTEXNORMAL 8 0.0733 -0.9083 0.4118 *MESH_VERTEXNORMAL 0 -0.8005 -0.4965 0.3357 *MESH_FACENORMAL 13 0.0062 -0.5070 0.8619 *MESH_VERTEXNORMAL 4 -0.0671 0.0664 0.9955 *MESH_VERTEXNORMAL 0 -0.8005 -0.4965 0.3357 *MESH_VERTEXNORMAL 8 0.0733 -0.9083 0.4118 *MESH_FACENORMAL 14 0.2918 0.2878 -0.9122 *MESH_VERTEXNORMAL 5 0.0742 0.1492 -0.9860 *MESH_VERTEXNORMAL 9 0.4853 0.6590 -0.5747 *MESH_VERTEXNORMAL 1 0.7052 -0.5799 -0.4078 *MESH_FACENORMAL 15 0.1831 0.6187 -0.7640 *MESH_VERTEXNORMAL 5 0.0742 0.1492 -0.9860 *MESH_VERTEXNORMAL 2 -0.4228 0.8677 -0.2616 *MESH_VERTEXNORMAL 9 0.4853 0.6590 -0.5747 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }