*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Sat Nov 12 18:06:09 2005" *SCENE { *SCENE_FILENAME "debris_blockade.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 200 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "01 - Default" *MATERIAL_CLASS "Multi/Sub-Object" *MATERIAL_AMBIENT 0.5882 0.5882 0.5882 *MATERIAL_DIFFUSE 0.5882 0.5882 0.5882 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.1000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *NUMSUBMTLS 3 *SUBMATERIAL 0 { *MATERIAL_NAME "01 - Default" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.5882 0.5882 0.5882 *MATERIAL_DIFFUSE 0.5882 0.5882 0.5882 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.1000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "C:\Ritual\Q4X\game\q4base\textures\common_walls\wall4_1a.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *SUBMATERIAL 1 { *MATERIAL_NAME "01 - Default" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.5882 0.5882 0.5882 *MATERIAL_DIFFUSE 0.5882 0.5882 0.5882 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.1000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "C:\Ritual\Q4X\game\q4base\textures\common_walls\wall4_1.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *SUBMATERIAL 2 { *MATERIAL_NAME "01 - Default" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.5882 0.5882 0.5882 *MATERIAL_DIFFUSE 0.5882 0.5882 0.5882 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.1000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "C:\Ritual\Q4X\game\q4base\textures\common_misc\concrete09b.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } } *GEOMOBJECT { *NODE_NAME "04" *NODE_TM { *NODE_NAME "04" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 -0.0000 0.0000 1.0000 *TM_ROW1 -0.9659 -0.2588 -0.0000 *TM_ROW2 0.2588 -0.9659 0.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS -0.6215 0.4769 -0.6215 *TM_ROTANGLE 2.2516 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS -0.0000 -0.2715 0.9624 *TM_SCALEAXISANG 0.0448 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 16 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -10.1209 -6.0417 4.2427 *MESH_VERTEX 1 2.1595 -8.9142 0.2750 *MESH_VERTEX 2 10.5870 12.3299 12.4976 *MESH_VERTEX 3 -10.1754 6.7666 12.4976 *MESH_VERTEX 4 9.8696 -4.8603 1.5552 *MESH_VERTEX 5 -8.5837 -4.4003 -6.2729 *MESH_VERTEX 6 2.0002 -6.8758 -2.8535 *MESH_VERTEX 7 9.0669 9.9986 -12.4975 *MESH_VERTEX 8 -8.8706 5.1922 -12.4975 *MESH_VERTEX 9 8.0214 -3.7101 -3.8530 } *MESH_FACE_LIST { *MESH_FACE 0: A: 1 B: 4 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 1: A: 1 B: 2 C: 3 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 2: A: 1 B: 3 C: 0 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 3: A: 6 B: 5 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 4: A: 9 B: 6 C: 8 AB: 1 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 5: A: 9 B: 8 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 6: A: 2 B: 4 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 7: A: 9 B: 7 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 8: A: 6 B: 9 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 9: A: 4 B: 1 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 10: A: 5 B: 6 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 11: A: 1 B: 0 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 12: A: 0 B: 3 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 13: A: 8 B: 5 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 14: A: 7 B: 8 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 15: A: 3 B: 2 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 } *MESH_NUMTVERTEX 28 *MESH_TVERTLIST { *MESH_TVERT 0 0.4014 0.7577 0.0000 *MESH_TVERT 1 0.3145 0.8816 0.0000 *MESH_TVERT 2 0.2080 0.4999 0.0000 *MESH_TVERT 3 0.3759 0.4999 0.0000 *MESH_TVERT 4 0.2482 0.8417 0.0000 *MESH_TVERT 5 0.6571 0.7188 0.4579 *MESH_TVERT 6 0.7029 0.6046 0.3914 *MESH_TVERT 7 0.9223 0.6046 0.4502 *MESH_TVERT 8 0.8411 0.7632 0.5379 *MESH_TVERT 9 0.7595 0.7816 0.5287 *MESH_TVERT 10 0.7521 0.5818 0.8676 *MESH_TVERT 11 0.6065 0.7827 0.8415 *MESH_TVERT 12 0.7452 0.5645 0.8062 *MESH_TVERT 13 0.6013 0.5761 0.7333 *MESH_TVERT 14 0.3863 0.6840 0.5818 *MESH_TVERT 15 0.4502 0.6046 0.9223 *MESH_TVERT 16 0.5379 0.7632 0.8411 *MESH_TVERT 17 0.7595 0.5287 0.7816 *MESH_TVERT 18 0.8411 0.5379 0.7632 *MESH_TVERT 19 0.8415 0.6065 0.7827 *MESH_TVERT 20 0.6571 0.4579 0.7188 *MESH_TVERT 21 0.7595 0.5287 0.7816 *MESH_TVERT 22 0.2971 0.3914 0.6046 *MESH_TVERT 23 0.0777 0.4502 0.6046 *MESH_TVERT 24 0.2971 0.3914 0.6046 *MESH_TVERT 25 0.1324 0.7521 0.5818 *MESH_TVERT 26 0.3887 0.4371 0.6575 *MESH_TVERT 27 0.4503 0.5527 0.6643 } *MESH_NUMTVFACES 16 *MESH_TFACELIST { *MESH_TFACE 0 1 4 2 *MESH_TFACE 1 1 2 3 *MESH_TFACE 2 1 3 0 *MESH_TFACE 3 9 5 6 *MESH_TFACE 4 8 9 6 *MESH_TFACE 5 8 6 7 *MESH_TFACE 6 10 11 16 *MESH_TFACE 7 16 15 10 *MESH_TFACE 8 17 18 19 *MESH_TFACE 9 19 12 17 *MESH_TFACE 10 20 21 12 *MESH_TFACE 11 12 13 20 *MESH_TFACE 12 27 14 22 *MESH_TFACE 13 22 26 27 *MESH_TFACE 14 23 24 14 *MESH_TFACE 15 14 25 23 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.8321 0.0001 0.5546 *MESH_VERTEXNORMAL 1 0.8321 0.0000 0.5546 *MESH_VERTEXNORMAL 4 0.8321 0.0001 0.5546 *MESH_VERTEXNORMAL 2 0.8321 0.0000 0.5546 *MESH_FACENORMAL 1 0.8321 -0.0000 0.5546 *MESH_VERTEXNORMAL 1 0.8321 0.0000 0.5546 *MESH_VERTEXNORMAL 2 0.8321 0.0000 0.5546 *MESH_VERTEXNORMAL 3 0.8321 -0.0000 0.5546 *MESH_FACENORMAL 2 0.8321 -0.0000 0.5546 *MESH_VERTEXNORMAL 1 0.8321 0.0000 0.5546 *MESH_VERTEXNORMAL 3 0.8321 -0.0000 0.5546 *MESH_VERTEXNORMAL 0 0.8321 -0.0000 0.5546 *MESH_FACENORMAL 3 -0.8321 -0.0000 0.5546 *MESH_VERTEXNORMAL 6 -0.6456 0.0055 0.7637 *MESH_VERTEXNORMAL 5 -0.5585 0.6858 0.4666 *MESH_VERTEXNORMAL 8 -0.7835 0.4768 -0.3985 *MESH_FACENORMAL 4 -0.8321 0.0000 0.5546 *MESH_VERTEXNORMAL 9 -0.5411 -0.5041 0.6731 *MESH_VERTEXNORMAL 6 -0.6456 0.0055 0.7637 *MESH_VERTEXNORMAL 8 -0.7835 0.4768 -0.3985 *MESH_FACENORMAL 5 -0.8321 -0.0000 0.5546 *MESH_VERTEXNORMAL 9 -0.5411 -0.5041 0.6731 *MESH_VERTEXNORMAL 8 -0.7835 0.4768 -0.3985 *MESH_VERTEXNORMAL 7 -0.7320 -0.6046 -0.3140 *MESH_FACENORMAL 6 -0.2919 -0.9509 0.1033 *MESH_VERTEXNORMAL 2 -0.1427 -0.5738 -0.8065 *MESH_VERTEXNORMAL 4 -0.3881 -0.7768 0.4960 *MESH_VERTEXNORMAL 9 -0.5411 -0.5041 0.6731 *MESH_FACENORMAL 7 -0.0504 -0.9313 0.3608 *MESH_VERTEXNORMAL 9 -0.5411 -0.5041 0.6731 *MESH_VERTEXNORMAL 7 -0.7320 -0.6046 -0.3140 *MESH_VERTEXNORMAL 2 -0.1427 -0.5738 -0.8065 *MESH_FACENORMAL 8 -0.3192 -0.1629 0.9336 *MESH_VERTEXNORMAL 6 -0.6456 0.0055 0.7637 *MESH_VERTEXNORMAL 9 -0.5411 -0.5041 0.6731 *MESH_VERTEXNORMAL 4 -0.3881 -0.7768 0.4960 *MESH_FACENORMAL 9 -0.4994 -0.2619 0.8259 *MESH_VERTEXNORMAL 4 -0.3881 -0.7768 0.4960 *MESH_VERTEXNORMAL 1 -0.4625 0.0844 0.8826 *MESH_VERTEXNORMAL 6 -0.6456 0.0055 0.7637 *MESH_FACENORMAL 10 -0.5451 0.2362 0.8044 *MESH_VERTEXNORMAL 5 -0.5585 0.6858 0.4666 *MESH_VERTEXNORMAL 6 -0.6456 0.0055 0.7637 *MESH_VERTEXNORMAL 1 -0.4625 0.0844 0.8826 *MESH_FACENORMAL 11 -0.1880 0.5149 0.8364 *MESH_VERTEXNORMAL 1 -0.4625 0.0844 0.8826 *MESH_VERTEXNORMAL 0 -0.1451 0.9722 0.1836 *MESH_VERTEXNORMAL 5 -0.5585 0.6858 0.4666 *MESH_FACENORMAL 12 -0.0540 0.9561 -0.2879 *MESH_VERTEXNORMAL 0 -0.1451 0.9722 0.1836 *MESH_VERTEXNORMAL 3 -0.0815 0.4434 -0.8926 *MESH_VERTEXNORMAL 8 -0.7835 0.4768 -0.3985 *MESH_FACENORMAL 13 -0.1640 0.9789 -0.1219 *MESH_VERTEXNORMAL 8 -0.7835 0.4768 -0.3985 *MESH_VERTEXNORMAL 5 -0.5585 0.6858 0.4666 *MESH_VERTEXNORMAL 0 -0.1451 0.9722 0.1836 *MESH_FACENORMAL 14 -0.0741 0.0000 -0.9972 *MESH_VERTEXNORMAL 7 -0.7320 -0.6046 -0.3140 *MESH_VERTEXNORMAL 8 -0.7835 0.4768 -0.3985 *MESH_VERTEXNORMAL 3 -0.0815 0.4434 -0.8926 *MESH_FACENORMAL 15 -0.0741 0.0000 -0.9972 *MESH_VERTEXNORMAL 3 -0.0815 0.4434 -0.8926 *MESH_VERTEXNORMAL 2 -0.1427 -0.5738 -0.8065 *MESH_VERTEXNORMAL 7 -0.7320 -0.6046 -0.3140 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }