MD5Version 10 commandline "mesh cinematics/stranarus_trench/intro/animations/ambient.ma -dest models/cinematics/stranarus_trench/mesh.md5mesh -game Quake4 -scale .3937 -prefix SHAKE_ -keep origin -align ALL" numJoints 2 numMeshes 1 joints { "origin" -1 ( 0 0 0 ) ( -0.5 -0.5 -0.5 ) // "cam" 0 ( 0 0 0 ) ( -0.5 -0.5 -0.5 ) // origin } mesh { // meshes: pCube1 shader "models/vehicles/dropship_interior/interior" numverts 14 vert 0 ( 0 1 ) 0 1 vert 1 ( 1 1 ) 1 1 vert 2 ( 0 0 ) 2 1 vert 3 ( 1 0 ) 3 1 vert 4 ( 0 -1 ) 4 1 vert 5 ( 1 -1 ) 5 1 vert 6 ( 0 -2 ) 6 1 vert 7 ( 1 -2 ) 7 1 vert 8 ( 0 -3 ) 0 1 vert 9 ( 1 -3 ) 1 1 vert 10 ( 2 1 ) 7 1 vert 11 ( 2 0 ) 5 1 vert 12 ( -1 1 ) 6 1 vert 13 ( -1 0 ) 4 1 numtris 12 tri 0 2 1 0 tri 1 2 3 1 tri 2 4 3 2 tri 3 4 5 3 tri 4 6 5 4 tri 5 6 7 5 tri 6 8 7 6 tri 7 8 9 7 tri 8 3 10 1 tri 9 3 11 10 tri 10 13 0 12 tri 11 13 2 0 numweights 8 weight 0 1 1 ( -4.9999899864 -124.2479858398 4.9999899864 ) weight 1 1 1 ( 4.9999899864 -124.2479858398 4.9999899864 ) weight 2 1 1 ( -4.9999899864 -114.2479934692 4.9999899864 ) weight 3 1 1 ( 4.9999899864 -114.2479934692 4.9999899864 ) weight 4 1 1 ( -4.9999899864 -114.2479934692 -4.9999899864 ) weight 5 1 1 ( 4.9999899864 -114.2479934692 -4.9999899864 ) weight 6 1 1 ( -4.9999899864 -124.2479858398 -4.9999899864 ) weight 7 1 1 ( 4.9999899864 -124.2479858398 -4.9999899864 ) }