table tankTable { { 1, 0 } } //q4x_test-------------------------------------------------------------------------------------------------- models/q4x_test/q4x_test { noselfshadow collision unsmoothedtangents materialImage models/monsters/tank/tank_hit.tga diffuseMap models/monsters/tank/tank_d.tga bumpmap models/monsters/tank/tank_local.tga specularmap models/monsters/tank/tank_s.tga { blend add map models/monsters/tank/tank_glowpass.tga rgb tanktable [ time * 1 ] } inlineGuide corpseBurnEffect(models/monsters/tank/tank_tport.tga) } //q4x_test---------------------------------------------------------------------------------------