///////////////////////////////////////////////////// /////////////// ADDED BY WYETH ////////////////////// ///////////////////////////////////////////////////// textures/q4x_prison/prison_forcefield01 { twosided translucent qer_editorimage textures/q4x_prison/prison_forcefield01.tga { Program heatHaze.vfp vertexParm 0 time * 1 , time * -2 vertexParm 1 2 fragmentProgram heatHaze.vfp fragmentMap 0 _currentRender fragmentMap 1 textures/q4x_prison/prison_forcefield01_local.tga } { blend add map textures/q4x_prison/prison_forcefield01.tga scale 6, 6 scroll time * 0, time * -0.03 rgb 0.25 } { blend specularmap map textures/q4x_prison/prison_forcefield01.tga scale 4, 4 scroll time * 0, time * -0.05 rgb 0.9 } }