textures/q4x_mptextures/mptexture_h2_g_red { qer_editorimage textures/mptextures/mptexture_h2_d.tga bumpMap addnormals ( textures/mptextures/mptexture_h2_local.tga, heightmap ( textures/mptextures/mptexture_h2_h.tga, 1 ) ) diffusemap textures/mptextures/mptexture_h2_d.tga specularmap textures/mptextures/mptexture_h2_s.tga { blend add map textures/q4x_mptextures/mptexture_h2_g_red } } //Marine cryo liquid textures/q4x_mptextures/cryoliquid_marine { noShadows translucent nonSolid twoSided qer_editorimage textures/q4x_mptextures/fluid01_green.tga { blend diffuseMap map textures/q4x_mptextures/fluid01_green.tga scale 1.3, 0.35 scroll time * 0.05, time * 1.5 } { blend GL_DST_COLOR, GL_ONE map textures/q4x_mptextures/fluid02_green.tga scale 0.8, 0.1 scroll time * 0.025, time * 0.65 } { blend add map textures/q4x_mptextures/fluid03_green.tga scale 1.9, 1.2 scroll time * 0, time * 0.51 } } //Strogg cryo liquid textures/q4x_mptextures/cryoliquid_strogg { noShadows translucent nonSolid twoSided qer_editorimage textures/q4x_mptextures/fluid01_orange.tga { blend diffuseMap map textures/q4x_mptextures/fluid01_orange.tga scale 1.3, 0.35 scroll time * 0.05, time * 1.5 } { blend GL_DST_COLOR, GL_ONE map textures/q4x_mptextures/fluid02_orange.tga scale 0.8, 0.1 scroll time * 0.025, time * 0.65 } { blend add map textures/q4x_mptextures/fluid03_orange.tga scale 1.9, 1.2 scroll time * 0, time * 0.51 } }