textures/medlabs/vol_lblue_256 // light blue flare intended to be used over a large area to give the impression of volumetric light { noshadows translucent nonsolid deform flare 256 qer_EditorImage textures/common_misc/QER_flare.tga { blend add map _quadratic red .9 green .9 blue 1 alpha .1 vertexcolor } } /////////////// Shaders added by Steve H ////////////////////////////////////////////////////////////////////////// textures/q4x_m10/support_2sided { twosided qer_editorimage textures/q4x_m10/support_2sided_d.tga specularmap textures/q4x_m10/support_2sided_s.tga bumpmap textures/q4x_m10/support_2sided_local.tga { blend diffuseMap map textures/q4x_m10/support_2sided_d.tga alphaTest .5 } } guide textures/q4x_m10/c_trim2 generic_shader("q4x_m10/c_trim2") guide textures/q4x_m10/c_trim04 generic_shader("q4x_m10/c_trim04") guide textures/q4x_m10/sh2_floorrun1 generic_shader("q4x_m10/sh2_floorrun1") guide textures/q4x_m10/sh2_floorrun2 generic_shader("q4x_m10/sh2_floorrun2") guide textures/q4x_m10/outdoor_wall1_13 generic_shader("q4x_m10/outdoor_wall1_13") guide textures/q4x_m10/outdoor_wall1_2 generic_shader("q4x_m10/outdoor_wall1_2") guide textures/q4x_m10/outdoor_wall1_8 generic_shader("q4x_m10/outdoor_wall1_8") guide textures/q4x_m10/tunceiltop generic_shader("q4x_m10/tunceiltop") guide textures/q4x_m10/outdoor_wall1_9 generic_shader("q4x_m10/outdoor_wall1_9") guide textures/q4x_m10/walltrim1_1 generic_shader("q4x_m10/walltrim1_1") guide textures/q4x_m10/wall_lair01 generic_full_noheight("q4x_m10/wall_lair01") guide textures/q4x_m10/wall_lair02 generic_full_noheight("q4x_m10/wall_lair02") guide textures/q4x_m10/wall_lair03 generic_full_noheight("q4x_m10/wall_lair03") guide textures/q4x_m10/wall_lair04 generic_full_noheight("q4x_m10/wall_lair04") guide textures/q4x_m10/wall_lair05 generic_full_noheight("q4x_m10/wall_lair05") guide textures/q4x_m10/floor_lair01 generic_full_noheight("q4x_m10/floor_lair01") guide textures/q4x_m10/floor_lair02 generic_full_noheight("q4x_m10/floor_lair02") guide textures/q4x_m10/ceiling_lair01 generic_full_noheight("q4x_m10/ceiling_lair01") guide textures/q4x_m10/ceiling_lair02 generic_full_noheight("q4x_m10/ceiling_lair02") textures/q4x_m10/wall_lair01_lit { qer_EditorImage textures/q4x_m10/wall_lair01_add.tga bumpMap textures/q4x_m10/wall_lair01_local.tga diffuseMap textures/q4x_m10/wall_lair01_d.tga specularMap textures/q4x_m10/wall_lair01_s.tga { blend add map textures/q4x_m10/wall_lair01_add.tga } } textures/q4x_m10/wall_lair03_lit { qer_EditorImage textures/q4x_m10/wall_lair03_add.tga bumpMap textures/q4x_m10/wall_lair03_local.tga diffuseMap textures/q4x_m10/wall_lair03_d.tga specularMap textures/q4x_m10/wall_lair03_s.tga { blend add map textures/q4x_m10/wall_lair03_add.tga } } textures/q4x_m10/wall_lair04_lit { qer_EditorImage textures/q4x_m10/wall_lair04_add.tga bumpMap textures/q4x_m10/wall_lair04_local.tga diffuseMap textures/q4x_m10/wall_lair04_d.tga specularMap textures/q4x_m10/wall_lair04_s.tga { blend add map textures/q4x_m10/wall_lair04_add.tga } } textures/q4x_m10/damaged_pipes01_add { qer_EditorImage textures/q4x_m10/damaged_pipes01_d.tga bumpMap textures/q4x_m10/damaged_pipes01_local.tga diffuseMap textures/q4x_m10/damaged_pipes01_d.tga specularMap textures/q4x_m10/damaged_pipes01_s.tga { blend add map textures/q4x_m10/damaged_pipes01_add.tga rgb firetable2 [time * .3] } } textures/q4x_m10/damaged_pipes01 { qer_EditorImage textures/q4x_m10/damaged_pipes01_d.tga bumpMap textures/q4x_m10/damaged_pipes01_local.tga diffuseMap textures/q4x_m10/damaged_pipes01_d.tga specularMap textures/q4x_m10/damaged_pipes01_s.tga }