textures/flares/flare_8_waste_light_1_1_orange_to_red // CHECK { noshadows translucent nonsolid deform flare 8 qer_EditorImage textures/editor/qer_flare.tga { if (parm4 == 0) blend add map _quadratic red 0.64 green 0.40 blue 0.15 } { if (parm4 && time - parm4 < 2.5 ) blend add map _quadratic red waste_lighttex_1_1_orange_to_red_r[(time-parm4)*2] green waste_lighttex_1_1_orange_to_red_g[(time-parm4)*2] blue waste_lighttex_1_1_orange_to_red_b[(time-parm4)*2] } { if (parm4 && time - parm4 >= 0.5) map _quadratic red 0.52*waste_bb_pulse[(time-parm4-0.5)*0.5] green 0 blue 0 zeroClamp } // CHECK }