textures/hal9000/grapple { //renderbumpflat -size 256 256 models/hal9000/grapple_grate.ASE qer_editorimage textures/hal9000/grapple_d.tga diffusemap textures/hal9000/grapple_d.tga specularmap textures/hal9000/grapple_s.tga bumpmap textures/hal9000/grapple_local.tga } textures/hal9000/ice_hanging_d { twosided noshadows noselfshadow nonsolid qer_editorimage textures/hal9000/ice_hanging_d.tga specularmap textures/hal9000/ice_hanging_d.tga { Program heathazewithmask.vfp vertexParm 0 time * 0 , time * 0 // texture scrolling vertexParm 1 3 // magnitude of the distortion fragmentProgram heathazewithmask.vfp fragmentMap 0 _currentRender fragmentMap 1 textures/hal9000/ice_local1 // the normal map for distortion fragmentMap 2 textures/hal9000/ice_hanging_d.tga // the distortion blend map } { blend add map textures/hal9000/ice_hanging_d.tga //alphatest 0.5 } } gfx/effects/hal9000/cloudsprite { qer_editorimage gfx/effects/hal9000/cloudsprite.tga noshadows twosided { blend add map gfx/effects/hal9000/cloudsprite.tga clamp vertexColor } } gfx/effects/hal9000/droppod_flash { qer_editorimage gfx/effects/hal9000/droppod_flash.tga noshadows twosided { blend add map gfx/effects/hal9000/droppod_flash.tga clamp vertexColor } } gfx/effects/hal9000/droppod_blue { qer_editorimage gfx/effects/hal9000/droppod_blue.tga translucent twoSided noShadows { blend add map gfx/effects/hal9000/droppod_blue.tga vertexColor scale -1,1 } } textures/hal9000/iceflare { noshadows translucent nonsolid deform flare 16 twosided qer_editorimage textures/editor/flare.tga { if ( parm7 == 0 ) blend add map _quadratic colored vertexcolor blue 0.4 red 0.3 green 0.3 } } textures/hal9000/ice_s { qer_editorimage textures/hal9000/ice_s.tga twosided translucent slick specularmap textures/hal9000/ice_s.tga { blend diffusemap map textures/hal9000/ice_s.tga scale 4, 4 } { Program heatHaze.vfp vertexParm 0 time * 0 , time * 0 // texture scrolling vertexParm 1 3 // magnitude of the distortion fragmentProgram heatHaze.vfp fragmentMap 0 _currentRender fragmentMap 1 textures/hal9000/ice_local1 // the normal map for distortion } } textures/hal9000/icegibs { qer_editorimage textures/hal9000/ice_s.tga twosided translucent slick specularmap textures/hal9000/ice_s.tga // { // Program heatHaze.vfp // vertexParm 0 time * 0 , time * 0 // texture scrolling // vertexParm 1 3 // magnitude of the distortion // fragmentProgram heatHaze.vfp // fragmentMap 0 _currentRender // fragmentMap 1 textures/hal9000/ice_local1 // the normal map for distortion // } { blend add map textures/hal9000/ice_d.tga } }