#include "scripts/doom_defs.script" float fog_on = 0; float fog_running = 0; float core_monitor_on = 0; float core_monitor_first_time = 1; float core_monitor2_on = 0; float check_point_1_enemy_count = 0; float first_lab_enemy_count = 0; float frostblasters_on = 1; float gen_upper_freeze_on = 1; float gen_lower_freeze_on = 1; void FlashLightsOn() { $tak.flashlight( 1 ); sys.wait( 1.0 ); $navajas.flashlight( 1 ); sys.wait( 0.5 ); // $markswell.flashlight( 1 ); // sys.wait( 1.0 ); // $darnell.flashlight( 1 ); // sys.wait( 1.0 ); // $mitchell.flashlight( 1 ); } void FlashLightsOff() { $tak.flashlight( 0 ); sys.wait( 1.0 ); $navajas.flashlight( 0 ); sys.wait( 0.5 ); // $markswell.flashlight( 0 ); // sys.wait( 1.0 ); // $darnell.flashlight( 0 ); // sys.wait( 1.0 ); // $mitchell.flashlight( 0 ); } void DropRetch1() { sys.trigger( $drop_retch_1 ); $drop_retch_platform_1.remove(); } void FrontDoorAlert() { sys.trigger( $frontdoor_tactical_blaster_1 ); sys.wait( 0.5 ); sys.trigger( $frontdoor_tactical_blaster_tether_1 ); aiSpeakWait( $tak, "lipsync_tak_usecoredis" ); sys.trigger( $frontdoor_alert_light ); sys.trigger( $frontdoor_freezeFX_1 ); sys.trigger( $frontdoor_freezeFX_2 ); sys.trigger( $frontdoor_freezeFX_3 ); sys.wait( 1.0 ); sys.trigger( $frontdoor_tactical_blaster_2 ); sys.wait( 0.5 ); sys.trigger( $frontdoor_tactical_blaster_tether_2 ); // $door_ice_3a.show(); // $door_ice_3b.show(); } void TakOpenDoor( entity cryodoor ) { string cryodoor_name; entity cryodoor_lock; entity cryodoor_frame; entity cryodoor_FX; entity cryodoor_tak_pos_1; entity cryodoor_panel; cryodoor_name = cryodoor.getName(); cryodoor_lock = sys.getEntity( cryodoor_name + "_lock" ); cryodoor_frame = sys.getEntity( cryodoor_name + "_frame" ); cryodoor_FX = sys.getEntity( cryodoor_name + "_FX" ); cryodoor_tak_pos_1 = sys.getEntity( cryodoor_name + "_tak_pos_1" ); cryodoor_panel = sys.getEntity( cryodoor_name + "_panel" ); sys.println( "cryodoor = " + cryodoor_name ); aiScriptedMoveWait( $tak, cryodoor_tak_pos_1, 8, 0 ); aiScriptedFaceWait( $tak, cryodoor_panel, 0 ); aiScriptedAnimWait( $tak, "console_stand_start", 0, 0 ); aiScriptedAnimWait( $tak, "console_stand_loop", 0, 0 ); aiScriptedAnimWait( $tak, "console_stand_end", 0, 0 ); sys.trigger( cryodoor_FX ); sys.trigger( cryodoor_lock ); cryodoor_frame.setShaderParm( 7, 1 ); sys.trigger( cryodoor ); } void TakSecondDoor() { TakOpenDoor( $cryodoor_2 ); aiScriptedMove( $tak, $cryodoor_2_tak_pos_2, 16, 1 ); sys.wait( 1.0 ); aiScriptedMoveWait( $navajas, $cryodoor_2_navajas_pos_2, 16, 1 ); } void FirstCave1() { aiScriptedMove( $navajas, $navajas_pos_4, 16, 0 ); sys.wait( 0.5 ); aiScriptedMoveWait( $tak, $tak_pos_4, 16, 0 ); // sys.wait( 3.0 ); aiScriptedFace( $tak, $player1, 0 ); aiScriptedFaceWait( $navajas, $player1, 0 ); } void FirstCave2() { aiScriptedAnim( $tak, "idle_look_back_lt", 0, 0 ); aiSpeakWait( $tak, "lipsync_tak_maynotknw" ); aiScriptedAnim( $navajas, "idle_look_back_lt", 0, 0 ); aiScriptedAnim( $tak, "point_left", 0, 0 ); aiSpeakWait( $tak, "lipsync_tak_lookathis" ); aiSpeakWait( $navajas, "lipsync_nava_whyisplc" ); aiScriptedMove( $tak, $tak_pos_6, 16, 1 ); sys.wait( 1.0 ); aiScriptedMoveWait( $navajas, $navajas_pos_6, 16, 1 ); aiScriptedAnimWait( $tak, "idle_wrist_gui_start", 0, 0 ); aiSpeak( $tak, "lipsync_tak_darncomemrk" ); aiScriptedAnimWait( $tak, "idle_wrist_gui_loop", 0, 0 ); aiScriptedAnimWait( $tak, "idle_wrist_gui_end", 0, 0 ); sys.wait( 1.0 ); // aiScriptedAnim( $navajas, "idle_look_back_lt", 0, 0 ); aiScriptedFace( $tak, $player1, 0 ); aiSpeakWait( $tak, "lipsync_tak_lookslikecomm" ); aiScriptedMove( $tak, $tak_pos_7, 16, 1 ); aiScriptedMoveWait( $navajas, $navajas_pos_7, 16, 1 ); } void SecondCave() { aiScriptedMove( $navajas, $navajas_pos_10, 16, 0 ); TakOpenDoor( $cryodoor_3 ); aiScriptedMove( $tak, $cryodoor_3_tak_pos_2, 16, 0 ); sys.wait( 1.0 ); aiScriptedMoveWait( $navajas, $cryodoor_3_navajas_pos_2, 16, 0 ); aiScriptedMove( $tak, $tak_pos_11, 16, 0 ); sys.wait( 1.0 ); aiScriptedMoveWait( $navajas, $navajas_pos_11, 16, 0 ); aiScriptedFace( $tak, $player1, 0 ); aiScriptedFaceWait( $navajas, $player1, 0 ); aiSpeak( $tak, "lipsync_tak_yourealize" ); aiScriptedAnimWait( $tak, "idle_look_back_lt", 0, 0 ); aiSpeakWait( $navajas, "lipsync_nava_smrttak" ); aiSpeakWait( $navajas, "lipsync_nava_usecoredis" ); aiScriptedMove( $tak, $tak_pos_12, 16, 0 ); sys.wait( 1.0 ); aiScriptedMoveWait( $navajas, $navajas_pos_12, 16, 0 ); } void TakTurnOnLights1() { aiSpeakWait( $navajas, "lipsync_nava_takhitlite" ); aiScriptedMove( $navajas, $navajas_pos_2, 16, 0 ); aiScriptedMoveWait( $tak, $tak_pos_2, 16, 1 ); aiScriptedFaceWait( $tak, $lights_console_1, 0 ); aiScriptedAnimWait( $tak, "console_stand_start", 0, 0 ); aiSpeak( $tak, "lipsync_tak_onesecthr" ); // aiScriptedAnimWait( $tak, "console_stand_loop", 0, 0 ); aiScriptedAnimWait( $tak, "console_stand_end", 0, 0 ); $room1_lights_off.hide(); $room1_lights_on.show(); sys.trigger( $room1_light_fadein ); thread FlashLightsOff(); // aiScriptedAnimWait( $tak, "turn_180", 0, 0 ); aiScriptedMoveWait( $tak, $tak_pos_after_lights_1, 16, 0 ); aiSpeakWait( $tak, "lipsync_tak_wowlkplc" ); aiSpeakWait( $tak, "lipsync_tak_lookslike" ); aiScriptedMoveWait( $navajas, $navajas_pos_3, 16, 0 ); TakOpenDoor( $cryodoor_1 ); // aiScriptedMove( $tak, $cryodoor_1_tak_pos_2, 16, 0 ); // sys.wait( 3.0 ); thread FirstCave1(); } void DarnellRadioIntro() { radioChatterPlayWait( $func_radiochatter_1, "vo_darn_private" ); aiSpeakWait( $tak, "lipsync_tak_darnell" ); radioChatterPlayWait( $func_radiochatter_1, "vo_darn_aliveprime" ); aiSpeakWait( $navajas, "lipsync_nava_herightsrg" ); radioChatterPlayWait( $func_radiochatter_1, "vo_darn_dntwrryct" ); } void NavajasBlowDoor() { thread DarnellRadioIntro(); aiScriptedMoveWait( $tak, $tak_pos_17, 16, 1 ); aiScriptedMoveWait( $navajas, $navajas_pos_17, 16, 0 ); aiSpeakWait( $navajas, "lipsync_nava_forgettht" ); sys.trigger( $env_wall_casket_7 ); sys.trigger( $new_maiden_1 ); aiSpeakWait( $navajas, "lipsync_nava_youhrsmthing" ); aiScriptedAnimWait( $navajas, "stand_to_crouch", 0, 0 ); aiSpeak( $navajas, "lipsync_nava_herewegset2" ); aiScriptedAnimWait( $navajas, "crouch_cover_idle", 1, 0 ); aiScriptedAnimWait( $navajas, "crouch_cover_idle", 1, 0 ); aiScriptedAnimWait( $navajas, "crouch_cover_idle", 1, 0 ); aiSpeak( $navajas, "lipsync_nava_seconchrg2" ); aiScriptedAnimWait( $navajas, "crouch_cover_idle", 1, 0 ); aiScriptedAnimWait( $navajas, "crouch_cover_idle", 1, 0 ); aiScriptedAnimWait( $navajas, "crouch_cover_idle", 1, 0 ); aiSpeak( $navajas, "lipsync_nava_thatsit2" ); aiScriptedAnimWait( $navajas, "crouch_to_stand", 0, 0 ); aiSpeakWait( $tak, "lipsync_tak_evdwn" ); aiSpeak( $navajas, "lipsync_nava_demvawaychrg2" ); aiScriptedMove( $tak, $tak_pos_17a, 16, 1 ); aiScriptedMoveWait( $navajas, $navajas_pos_17a, 16, 1 ); aiSpeak( $navajas, "lipsync_nava_thosechrglive2" ); aiScriptedFaceWait( $tak, $func_door_15, 1 ); aiScriptedFaceWait( $navajas, $func_door_15, 1 ); aiSpeak( $navajas, "lipsync_nava_detonat2" ); sys.wait( 2.0 ); sys.trigger( $door_ice_explosion_3 ); aiScriptedAnim( $navajas, "pain_concussive2", 0, 1 ); aiScriptedAnim( $tak, "pain_concussive5", 0, 1 ); $door_ice_3a.remove(); $door_ice_3b.remove(); // $door_ice_damage_3.remove(); sys.trigger( $frontdoor_tank ); sys.trigger( $frontdoor_tank_healthbar ); sys.wait( 3.0 ); sys.trigger( $target_lock_1 ); sys.trigger( $func_door_15 ); } void TeamToElevator() { aiScriptedMoveWait( $tak, $tak_pos_22, 16, 1 ); aiScriptedMove( $navajas, $navajas_pos_22, 16, 1 ); aiScriptedFaceWait( $tak, $tak_elevA_panel, 1 ); aiScriptedAnimWait( $tak, "console_stand_start", 0, 0 ); aiScriptedAnimWait( $tak, "console_stand_loop", 0, 0 ); aiScriptedAnimWait( $tak, "console_stand_end", 0, 0 ); // Open the gate setNewTimes( $elevGateA_1 , 1 , .5 , .2 ); $elevGateA_1.rotateOnce( '-90 0 0' ); sys.waitFor( $elevGateA_1 ); sys.wait( 1.0 ); aiScriptedMoveWait( $tak, $tak_pos_23, 16, 1 ); aiScriptedMoveWait( $navajas, $navajas_pos_23, 16, 1 ); sys.wait( 1.0 ); sys.trigger( $trigger_playerOnElevator ); } void TeamOnElevator() { // Close the gate setNewTimes( $elevGateA_1 , 1 , .5 , .2 ); $elevGateA_1.rotateOnce( '90 0 0' ); sys.waitFor( $elevGateA_1 ); sys.trigger( $team_elevator_block ); $elevAControls.guiEvent( "anim_up" ); $elevA.move( DOWN, 1280 ); sys.waitFor( $elevA ); $elevAControls.guiEvent( "anim_up_reset" ); // Open the gate setNewTimes( $elevGateA_1 , 1 , .5 , .2 ); $elevGateA_1.rotateOnce( '-90 0 0' ); sys.waitFor( $elevGateA_1 ); sys.trigger( $monster_gunner_3 ); sys.trigger( $lab1_grun_01 ); aiScriptedMove( $tak, $tak_pos_24, 32, 1 ); aiScriptedMove( $navajas, $navajas_pos_24, 32, 1 ); } void DoorBusters1() { sys.trigger( $door_buster_grunt_1 ); sys.trigger( $door_buster_gunner_1 ); sys.wait( 1.0 ); $door_buster_clip.remove(); playAnimWait( $env_q4x_cryodoor_exploding_1, ANIMCHANNEL_ALL, "cryodoorexplode1"); } void Stalagtite1() { $stalagtite_damage_1.remove(); setNewTimes( $stalagtite_piece1_1, 2 , 1 , 0 ); sys.trigger( $stalagtite_FX1_1 ); $stalagtite_piece1_1.move( DOWN, 512 ); sys.waitFor( $stalagtite_piece1_1 ); if ( isLivingEntity( $frontdoor_tactical_blaster_1 ) ) $frontdoor_tactical_blaster_1.kill(); if ( isLivingEntity( $frontdoor_tactical_blaster_2 ) ) $frontdoor_tactical_blaster_2.kill(); $stalagtite_blocker_1.remove(); } void Stalagtite_3() { $stalagtite_damage_3.remove(); setNewTimes( $stalagtite_piece1_3, 2 , 1 , 0 ); sys.trigger( $stalagtite_FX1_3 ); $stalagtite_piece1_3.move( DOWN, 512 ); sys.waitFor( $stalagtite_piece1_3 ); } void RemoveDoorIce1() { $door_ice_damage_1.remove(); sys.trigger( $door_ice_1_FX_1 ); $door_ice_1.playAnim( ANIMCHANNEL_ALL, "melt"); sys.wait( 3.0 ); sys.trigger( $door_ice_1_FX_2 ); sys.wait( 3.0 ); $door_ice_1.playCycle( ANIMCHANNEL_ALL, "endidle"); aiScriptedMove( $tak, $tak_intropos_4, 32, 1 ); aiScriptedMove( $navajas, $navajas_intropos_4, 32, 1 ); } void RemoveDoorIce2() { $door_ice_2a.remove(); $door_ice_2b.remove(); $door_ice_damage_2.remove(); } void TakForwardPos( entity new_pos ) { // sys.println("tak_pos_" + new_pos.getName()); aiScriptedMove( $tak, new_pos, 32, 1 ); sys.wait( 0.1 ); } void NavajasForwardPos( entity new_pos ) { sys.wait( 3.0 ); aiScriptedMove( $navajas, new_pos, 32, 1 ); sys.wait( 0.1 ); } void DarnellForwardPos( entity new_pos ) { aiScriptedMove( $darnell, new_pos, 32, 1 ); sys.wait( 0.1 ); } void FrostBlaster( float blaster_no ) { entity blaster_west_a; entity blaster_west_b; entity blaster_west_c; entity mover_west_a; entity mover_west_b; entity mover_west_c; blaster_west_a = sys.getEntity( "frostblaster_" + blaster_no + "west_a" ); blaster_west_b = sys.getEntity( "frostblaster_" + blaster_no + "west_b" ); blaster_west_c = sys.getEntity( "frostblaster_" + blaster_no + "west_c" ); mover_west_a = sys.getEntity( "frostblaster_" + blaster_no + "west_a_mover" ); mover_west_b = sys.getEntity( "frostblaster_" + blaster_no + "west_b_mover" ); mover_west_c = sys.getEntity( "frostblaster_" + blaster_no + "west_c_mover" ); while ( frostblasters_on == 1 ) { mover_west_b.move( NORTH, 64 ); sys.trigger( blaster_west_b ); sys.wait( 0.5 ); mover_west_a.move( NORTH, 64 ); mover_west_c.move( NORTH, 64 ); sys.trigger( blaster_west_a ); sys.trigger( blaster_west_c ); sys.waitFor( mover_west_c ); mover_west_b.move( SOUTH, 64 ); mover_west_a.move( SOUTH, 64 ); mover_west_c.move( SOUTH, 64 ); sys.waitFor( mover_west_c ); sys.wait( 3.0 ); } } void FrostBlasters( ) { thread FrostBlaster( 1 ); sys.wait( 1.0 ); thread FrostBlaster( 2 ); sys.wait( 1.0 ); thread FrostBlaster( 3 ); } void OpenStartDoor() { $func_static_54504.setShaderParm( 7, 1 ); $func_door_158.lock( 0 ); sys.wait( 1.0 ); sys.trigger( $entrance_strogg_marine_1 ); sys.trigger( $entrance_strogg_marine_2 ); sys.trigger( $entrance_strogg_grunt_1 ); } void LockCryoDoor( entity locking_trigger ) { entity door_locked = sys.getEntity( locking_trigger.getKey("door1_name") ); entity frame_locked = sys.getEntity( locking_trigger.getKey("frame_name") ); sys.wait( 0.1 ); frame_locked.setShaderParm( 7, 0 ); door_locked.lock( 1 ); // $func_static_54504.setShaderParm( 7, 0 ); // $func_door_158.lock( 1 ); } void UnlockCryoDoor( entity unlocking_trigger ) { entity door_unlocked = sys.getEntity( unlocking_trigger.getKey( "door1_name" ) ); entity frame_unlocked = sys.getEntity( unlocking_trigger.getKey( "frame_name" ) ); sys.wait( 0.1 ); frame_unlocked.setShaderParm( 7, 0 ); door_unlocked.lock( 0 ); // $func_static_54504.setShaderParm( 7, 0 ); // $func_door_158.lock( 0 ); } void CoreMonitor() { aiScriptedMoveWait( $tak, $tak_pos_28, 8, 0 ); aiScriptedFaceWait( $tak, $valkaryne_console_1, 0 ); aiScriptedMove( $navajas, $navajas_pos_3, 8, 0 ); aiScriptedAnimWait( $tak, "console_stand_start", 0, 0 ); aiScriptedAnimWait( $tak, "console_stand_loop", 0, 0 ); aiScriptedAnimWait( $tak, "console_stand_end", 0, 0 ); $core_monitor_static.hide(); $core_monitor_screen.show(); radioChatterPlay( $valkaryne_voice, "vo_valk_iseeyou" ); sys.trigger( $valkaryne_monitor_fadeout ); sys.wait( 4.0 ); sys.trigger( $valkaryne_monitor_fadein ); sys.wait( 5.0 ); TakOpenDoor( $cryodoor_5 ); aiScriptedMove( $tak, $cryodoor_5_tak_pos_2, 16, 0 ); } void CoreMonitor2() { if ( core_monitor2_on == 0 ) { $core_monitor_static2.hide(); $core_monitor_screen2.show(); core_monitor2_on = 1; sys.wait( 0.1 ); } else { $core_monitor_static2.show(); $core_monitor_screen2.hide(); core_monitor2_on = 0; sys.wait( 0.1 ); } } void FirstFreeze() { float i; sys.trigger( $darnell ); sys.trigger( $redshirt ); $darnell.setOrigin( $darnell_pos_1.getOrigin() ); $redshirt.setOrigin( $redshirt_pos_1.getOrigin() ); sys.wait( 3.0 ); sys.trigger( $fog_stream_trigger_1 ); aiSpeak( $navajas, "lipsync_nava_whathll" ); sys.wait( 3.0 ); aiScriptedMoveWait( $tak, $tak_firstfreeze_pos_1, 8, 0 ); aiScriptedMoveWait( $navajas, $navajas_firstfreeze_pos_1, 8, 0 ); aiScriptedFace( $tak, $player1, 0 ); aiScriptedFace( $navajas, $player1, 0 ); sys.trigger( $fog_light_fade_in_1 ); $fog_lifter_1.move( UP, 128 ); sys.waitFor( $fog_lifter_1 ); for ( i = 0.2; i <= 1.0; i += 0.02 ) { $freezer_window_3.setShaderParms( i, i, i, i ); sys.wait(0.02); } sys.trigger( $firstfreeze_FX ); aiSpeakWait( $tak, "lipsync_tak_itcryocfrz" ); sys.trigger( $little_freeze_hurt ); aiScriptedAnimWait( $tak, "idle_wrist_gui_start", 0, 0 ); aiSpeakWait( $tak, "lipsync_tak_ddcc" ); aiScriptedAnimWait( $tak, "idle_wrist_gui_loop", 0, 0 ); aiScriptedAnimWait( $tak, "idle_wrist_gui_end", 0, 0 ); aiScriptedMoveWait( $darnell, $darnell_pos_2, 16, 0 ); aiScriptedMoveWait( $redshirt, $redshirt_pos_2, 16, 0 ); aiScriptedFace( $darnell, $player1, 0 ); aiScriptedFaceWait( $redshirt, $player1, 0 ); aiScriptedFace( $tak, $darnell, 0 ); aiScriptedFaceWait( $navajas, $darnell, 0 ); radioChatterPlayWait( $func_radiochatter_1, "vo_darn_whatmattb" ); aiSpeakWait( $navajas, "lipsync_nava_shoveit" ); aiScriptedMoveWait( $darnell, $darnell_pos_3, 16, 0 ); aiScriptedMoveWait( $redshirt, $redshirt_pos_3, 16, 0 ); aiScriptedFaceWait( $darnell, $func_static_55887, 1 ); aiScriptedFaceWait( $redshirt, $player1, 1 ); radioChatterPlay( $func_radiochatter_1, "vo_darn_solaterthn" ); aiScriptedAnimWait( $darnell, "console_stand_start", 0, 0 ); aiScriptedAnimWait( $darnell, "console_stand_loop", 0, 0 ); aiScriptedAnimWait( $darnell, "console_stand_end", 0, 0 ); aiScriptedFaceWait( $darnell, $player1, 1 ); radioChatterPlayWait( $func_radiochatter_1, "vo_darn_therecryoc" ); sys.trigger( $little_freeze_hurt ); sys.trigger( $fog_stream_trigger_1 ); $fog_lifter_1.move( DOWN, 256 ); sys.waitFor( $fog_lifter_1 ); sys.trigger( $firstfreeze_FX ); for ( i = 1.0; i >= 0.2; i -= 0.02 ) { $freezer_window_3.setShaderParms( i, i, i, i ); sys.wait(0.02); } aiSpeakWait( $navajas, "lipsync_nava_thanksdarn" ); radioChatterPlayWait( $func_radiochatter_1, "vo_darn_noprobfiretm" ); aiScriptedMove( $darnell, $darnell_pos_1, 16, 0 ); aiScriptedMoveWait( $redshirt, $redshirt_pos_1, 16, 0 ); sys.wait( 3.0 ); aiScriptedMove( $navahas, $cryodoor_6_navajas_pos_1, 16, 0 ); TakOpenDoor( $cryodoor_6 ); aiScriptedMove( $tak, $cryodoor_6_tak_pos_2, 16, 0 ); sys.wait( 1.0 ); aiScriptedMove( $navahas, $cryodoor_6_navajas_pos_1, 16, 0 ); // sys.trigger( $lab2_trigger_hurt1 ); } void TurnOnFreeze() { float i; sys.trigger( $fog_stream_trigger ); sys.wait( 1.0 ); sys.trigger( $fog_light_fade_in ); sys.trigger( $freezer_sound_1 ); sys.trigger( $freezer_sound_2 ); $fog_lifter.move( UP, 192 ); sys.waitFor( $fog_lifter ); sys.wait( 3.0 ); for ( i = 0.2; i <= 1.0; i += 0.02 ) { $freezer_window_1.setShaderParms( i, i, i, i ); $freezer_window_2.setShaderParms( i, i, i, i ); sys.wait(0.02); } sys.wait( 1.0 ); sys.trigger( $lab2_trigger_hurt1 ); sys.trigger( $freezer_sound_3 ); } void TurnOffFreeze() { float i; sys.trigger( $little_freeze_hurt ); sys.trigger( $fog_stream_trigger ); sys.wait( 1.0 ); sys.trigger( $fog_light_fade_in ); sys.trigger( $freezer_sound_1 ); sys.trigger( $freezer_sound_2 ); for ( i = 1.0; i > 0.2; i -= 0.02 ) { $freezer_window_1.setShaderParms( i, i, i, i ); sys.wait(0.02); } sys.wait( 3.0 ); $fog_lifter.move( DOWN, 192 ); sys.waitFor( $fog_lifter ); sys.trigger( $lab2_trigger_hurt1 ); sys.trigger( $freezer_sound_3 ); aiScriptedFace( $tak, $player1, 0 ); aiScriptedFaceWait( $navajas, $player1, 0 ); aiSpeakWait( $tak, "lipsync_tak_wowcls" ); aiSpeakWait( $navajas, "lipsync_nava_sorryserg" ); sys.trigger( $freezer_doors2_lock ); $freezer_doors2_frame.setShaderParm( 7, 1 ); aiScriptedMoveWait( $tak, $tak_pos_33, 8, 1 ); aiScriptedMoveWait( $navajas, $navajas_pos_33, 8, 1 ); } void StartFreezerMaidens() { $darnell.setOrigin( $darnell_pos_4.getOrigin() ); $redshirt.setOrigin( $redshirt_pos_4.getOrigin() ); aiScriptedMove( $tak, $tak_pos_32, 8, 0 ); aiScriptedMove( $navajas, $navajas_pos_32, 8, 0 ); aiScriptedMove( $darnell, $darnell_pos_5, 16, 0 ); aiScriptedMoveWait( $redshirt, $redshirt_pos_5, 16, 0 ); aiScriptedMove( $darnell, $darnell_pos_6, 16, 0 ); aiScriptedMoveWait( $redshirt, $redshirt_pos_6, 16, 0 ); aiScriptedFaceWait( $darnell, $player1, 1 ); aiScriptedMoveWait( $redshirt, $redshirt_pos_7, 16, 1 ); sys.trigger( $redshirt_pos_7_tether ); aiScriptedMoveWait( $darnell, $darnell_pos_7, 16, 1 ); sys.trigger( $darnell_pos_7_tether ); sys.trigger( $freezeroom_maiden_casket_1 ); sys.trigger( $freezeroom_maiden_1 ); $darnell_door_frame.setShaderParm( 7, 0 ); sys.trigger( $darnell_door_lock ); sys.wait( 1.0 ); aiScriptedFaceWait( $darnell, $freezeroom_maiden_1, 1 ); sys.trigger( $freezeroom_maiden_casket_2 ); sys.trigger( $freezeroom_maiden_2 ); sys.wait( 1.0 ); aiScriptedFaceWait( $redshirt, $freezeroom_maiden_1, 1 ); } void StartValkaryne() { sys.wait( 3.0 ); TurnOnFreeze(); radioChatterPlayWait( $func_radiochatter_1, "vo_darn_holyshitcold" ); radioChatterPlay( $func_radiochatter_1, "vo_marine1_die" ); aiScriptedAnimWait( $redshirt, "pain2", 0, 1 ); aiScriptedAnimWait( $redshirt, "pain1", 0, 1 ); $redshirt.kill(); sys.trigger( $valkaryne ); sys.waitFrame(); aiScriptedAnim( $valkaryne, "cr_idle_upside_down", 0, 0 ); aiScriptedFaceWait( $darnell, $valkaryne, 1 ); aiSpeak( $tak, "lipsync_tak_itmakguard" ); // aiScriptedAnim( $valkaryne, "plugin_to_idle", 0, 0 ); aiSpeak( $tak, "lipsync_tak_darngethell" ); sys.trigger( $darnell_pos_7_breaktether ); aiScriptedMoveWait( $darnell, $darnell_pos_6, 16, 1 ); // aiSpeakWait( $tak, "lipsync_tak_darnman" ); // aiScriptedAnimWait( $valkaryne, "run", 0, 0 ); radioChatterPlayWait( $func_radiochatter_1, "vo_darn_dir" ); aiSpeak( $tak, "lipsync_tak_sheflood" ); sys.trigger( $music_cryo_cue ); aiScriptedAnimWait( $darnell, "pain1", 0, 1 ); aiScriptedAnimWait( $darnell, "pain3", 0, 1 ); $darnell.kill(); // aiScriptedAnimWait( $valkaryne, "run_right", 0, 0 ); // aiScriptedAnimWait( $valkaryne, "run_right", 0, 0 ); // aiScriptedAnimWait( $valkaryne, "run", 0, 0 ); // aiScriptedAnim( $valkaryne, "leap_attack", 0, 0 ); sys.wait( 2.0 ); $freezer_window_2.remove(); $frost_window_fixed_1.remove(); $frost_window_broken_1.show(); // sys.wait( 3.0 ); sys.trigger( $little_freeze_hurt ); aiSpeak( $navajas, "lipsync_nava_weneedloccryo" ); // aiScriptedAnimWait( $valkaryne, "run_backwards", 0, 0 ); // aiScriptedAnimWait( $valkaryne, "run_backwards", 0, 0 ); // $valkaryne.setOrigin( $valkaryne_pos_1.getOrigin() ); $func_static_53709.setShaderParm( 7, 1 ); sys.trigger( $target_lock_11 ); aiSpeakWait( $tak, "lipsync_tak_wecantlast" ); aiSpeakWait( $tak, "lipsync_tak_cantfeelhand" ); $valkaryne.remove(); } void TakNavajasJumpDown() { $tak.setOrigin( $tak_pos_37.getOrigin() ); $navajas.setOrigin( $navajas_pos_37.getOrigin() ); } void ValkaryneTunnel1() { radioChatterPlayWait( $func_radiochatter_1, "vo_marks_falconsqkn" ); radioChatterPlayWait( $func_radiochatter_1, "vo_marks_stroggos" ); } void ValkaryneTunnel2() { aiSpeakWait( $tak, "lipsync_tak_sargehrvalk" ); thread FrostBlasters(); } void FinalTacticals() { sys.trigger( $final_tactical_1 ); sys.trigger( $final_tactical_2 ); sys.trigger( $final_tactical_3 ); sys.wait( 5.0 ); sys.trigger( $final_tactical_4 ); sys.trigger( $final_tactical_5 ); sys.trigger( $final_tactical_6 ); setNewTimes( $final_tank_platform, 5, 1, 1 ); $final_tank_platform.move( UP, 192 ); sys.waitFor( $final_tank_platform ); } void FinalTank() { aiScriptedMove( $tak, $tak_pos_43, 16, 1 ); aiScriptedMoveWait( $navajas, $navajas_pos_43, 16, 0 ); aiScriptedAnimWait( $navajas, "stand_to_crouch", 0, 0 ); aiScriptedAnimWait( $navajas, "crouch_cover_idle", 1, 0 ); sys.wait( 5.0 ); aiScriptedAnimWait( $navajas, "crouch_to_stand", 0, 0 ); aiScriptedMove( $tak, $tak_pos_43a, 16, 0 ); aiScriptedMoveWait( $navajas, $navajas_pos_43a, 16, 0 ); aiScriptedFaceWait( $tak, $Valkaryne_door1, 1 ); aiScriptedFaceWait( $navajas, $Valkaryne_door1, 1 ); sys.trigger( $door_ice_explosion_4 ); aiScriptedAnim( $navajas, "pain_concussive2", 0, 0 ); aiScriptedAnim( $tak, "pain_concussive5", 0, 0 ); aiSpeak( $tak, "lipsync_tak_readingsorts" ); aiScriptedMoveWait( $tak, $tak_pos_42, 16, 1 ); aiScriptedMoveWait( $navajas, $navajas_pos_42, 16, 1 ); // $valkaryne.setOrigin( $valkaryne_pos_1.getOrigin() ); $door_ice_4a.remove(); $door_ice_4b.remove(); sys.trigger( $final_tank ); sys.trigger( $final_tank_healthbar ); sys.trigger( $Valkaryne_door1 ); } void FinalValkaryne() { aiScriptedMoveWait( $tak, $tak_pos_44, 16, 0 ); aiScriptedMoveWait( $navajas, $navajas_pos_44, 16, 0 ); radioChatterPlay( $valkaryne_voice, "vo_marks_falconsqkn" ); // setNewTimes( $mover_icecube, 5.0, 1.0 , 1.0 ); // $mover_icecube.move( UP, 512 ); // sys.waitFor( $mover_icecube ); radioChatterPlayWait( $valkaryne_voice, "vo_valk_reborn" ); radioChatterPlayWait( $valkaryne_voice, "vo_valk_stroggetern" ); radioChatterPlay( $valkaryne_voice, "vo_valk_makrons" ); aiScriptedAnim( $valkaryne_1, "cr_kill_tak", 0, 0 ); radioChatterPlay( $valkaryne_voice, "vo_valk_immort" ); aiSpeak( $tak, "lipsync_tak_deathscrm" ); sys.wait( 2.0 ); $valkaryne_window_fixed.remove(); $valkaryne_window_broken.show(); // $tak.kill(); $tak.becomeRagdoll(); sys.waitFrame(); $tak.bindToJoint( $valkaryne_1, "r_melee_tip", 1 ); radioChatterPlay( $valkaryne_voice, "vo_valk_racedies" ); sys.trigger( $music_cryo_exit ); $valkaryne_1.remove(); aiScriptedAnimWait( $navajas, "turn_180", 0, 0 ); aiScriptedAnimWait( $navajas, "cr_ladder_descend", 0, 0 ); $navajas.remove(); // setNewTimes( $mover_icecube , 5.0, 1.0 , 1.0 ); // $mover_icecube.move( DOWN, 1028 ); // sys.waitFor( $mover_icecube ); } void InitCharacters() { $tak.setUndying( 1 ); $navajas.setUndying( 1 ); // $darnell.setUndying( 1 ); // $redshirt.setUndying( 1 ); $redshirt.setHealth( 300 ); $darnell.setHealth( 300 ); setNewTimes( $elevGateA_1 , 1 , .5 , .2 ); $elevGateA_1.rotateOnce( '90 0 0' ); sys.waitFor( $elevGateA_1 ); } void Intro() { sys.trigger( $music_intro ); aiScriptedMove( $tak, $tak_intropos_1, 8, 0 ); aiScriptedMoveWait( $navajas, $navajas_intropos_1, 8, 0 ); aiScriptedMove( $tak, $tak_intropos_2, 8, 0 ); aiScriptedMoveWait( $navajas, $navajas_intropos_2, 8, 0 ); aiScriptedFace( $tak, $door_ice_1, 1 ); aiScriptedFace( $navajas, $door_ice_1, 1 ); aiSpeakWait( $tak, "lipsync_tak_wedefrt" ); sys.wait( 1.0 ); aiSpeakWait( $navajas, "lipsync_nava_dontlot" ); sys.wait( 1.0 ); aiSpeak( $tak, "lipsync_tak_heysrg" ); aiScriptedAnimWait( $tak, "console_stand_start", 0, 0 ); // aiScriptedAnimWait( $tak, "console_stand_loop", 0, 0 ); aiScriptedAnimWait( $tak, "console_stand_end", 0, 0 ); sys.wait( 1.0 ); aiSpeak( $tak, "lipsync_tak_hmmsrgna" ); aiScriptedMove( $tak, $tak_intropos_3, 8, 0 ); aiScriptedMoveWait( $navajas, $navajas_intropos_3, 8, 0 ); aiScriptedFace( $navajas, $door_ice_1, 1 ); aiScriptedFace( $tak, $door_ice_1, 1 ); } void GenWheels() { $gen_wheel_1.time( 1.0 ); $gen_wheel_1.rotate( '0 0 90' ); sys.wait( 0.5 ); $gen_wheel_2.time( 1.0 ); $gen_wheel_2.rotate( '0 0 90' ); } void main() { // sys.wait( 1.0 ); thread InitCharacters(); thread GenWheels(); sys.trigger( $target_give_1 ); sys.trigger( $empty_casket_1 ); sys.trigger( $empty_casket_2 ); thread Intro(); // $tak.setOrigin( $tak_pos_7.getOrigin() ); // $navajas.setOrigin( $navajas_pos_7.getOrigin() ); // $tak.setOrigin( $tak_pos_11.getOrigin() ); // $navajas.setOrigin( $navajas_pos_11.getOrigin() ); // $tak.setOrigin( $tak_pos_21.getOrigin() ); // $navajas.setOrigin( $navajas_pos_21.getOrigin() ); // $tak.setOrigin( $tak_pos_25.getOrigin() ); // $navajas.setOrigin( $navajas_pos_25.getOrigin() ); // $tak.setOrigin( $tak_pos_31.getOrigin() ); // $navajas.setOrigin( $navajas_pos_31.getOrigin() ); // $tak.setOrigin( $tak_pos_32.getOrigin() ); // $navajas.setOrigin( $navajas_pos_32.getOrigin() ); // $tak.setOrigin( $tak_pos_40.getOrigin() ); // $navajas.setOrigin( $navajas_pos_40.getOrigin() ); $freezer_window_1.setShaderParms( 0.2, 0.2, 0.2, 0.2 ); $freezer_window_2.setShaderParms( 0.2, 0.2, 0.2, 0.2 ); $freezer_window_3.setShaderParms( 0.2, 0.2, 0.2, 0.2 ); }