effect effects/monsters/tank/railgun_burst { size 283 sound "sound" { soundShader "gladiator_railgun_impact" } decal "decal" { decal { duration 0.002,0.002 material "gfx/effects/decals/railgun_impact1" start { size { point 18,18 } rotate { box 0,1 } } } } emitter "smoke" { start 0.16,0.16 duration 0.35,0.35 count 25,25 sprite { duration 0.8,1.2 blend add material "gfx/effects/fire/fire_plume_additive" gravity -0.05,-0.05 start { position { point 10,0,0 } velocity { box 0,-5,-5,20,5,5 } size { line 6,6,20,20 } tint { line 0,0,0.627451,0.501961,0.501961,1 } fade { point 0.65 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { line 30,30,40,40 } tint { point 0.847059,0.831373,0.721569 } rotate { box -0.388889,0.388889 relative } } } } spawner "heat_mark" { count 2,2 oriented { duration 0.25,0.25 blend add material "gfx/effects/energy_sparks/launch_flash3" start { position { point 0.1,0,0 } tint { point 0.501961,1,1 } rotate { box 0,0,0,0,0,1 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { point 200,200 } tint { point 1,1,1 } rotate { box 0,0,-0.111111,0,0,0.111111 relative } } } } spawner "side_impact_streaks" { count 15,20 locked line { duration 0.2,0.2 blend add material "gfx/effects/weapons/blaster_impact3" generatedOriginNormal flipNormal start { position { cylinder -0.2,-0.3,-0.3,-0.2,0.3,0.3 surface } size { box 4,8 } tint { point 0.501961,0.501961,1 } length { box 30,0,0,40,0,0 } } motion { fade { envelope exp_x2 } } } } spawner "sparks_lines" { count 7,9 locked line { duration 0.2,0.2 blend add generatedLine material "gfx/effects/energy_sparks/spark_line3" generatedOriginNormal flipNormal start { position { cylinder -0.1,-0.1,-0.1,-0.1,0.1,0.1 surface } velocity { box 50,0,0,300,0,0 } size { box 3,5 } tint { point 0.501961,0.501961,1 } length { box 15,0,0,20,0,0 } } motion { size { envelope linear } } end { size { point 0 } } } } spawner "spiral_parts" { density 25,25 sprite { duration 0.3,0.3 blend add persist material "gfx/effects/weapons/railgun_ring_end" start { position { cylinder 10,-10,-10,10,10,10 } velocity { box 0,-30,-30,40,30,30 } angle { box 0,0,0,1,1,1 } size { line 5,5,35,35 } tint { point 0,0,1 } fade { point 0.8 } offset { box -1,-1,-1,1,1,1 } rotate { box 0,1 } } motion { fade { envelope linear } offset { envelope linear } angle { envelope linear } rotate { envelope linear } } end { offset { box -15,-15,-15,15,15,15 } angle { box -1,-1,-1,1,1,1 } rotate { point 5.55556 relative } } } } }