effect effects/monsters/tank/destroy_chest { size 257 shake "camerashake" { duration 0.7,0.7 scale 1 attenuateEmitter attenuation 200,600 } decal "scorch" { decal { duration 0.002,0.002 material "gfx/effects/decals/explosion_impact2" start { size { point 50,50 } rotate { box 0,1 } } } } sound "sound" { soundShader "player_rocketlauncher_explode" } spawner "smoke" { start 0.1,0.1 count 3,3 sprite { duration 1,2 material "gfx/effects/smoke/cloud_alpha_depth" gravity -0.005,-0.005 start { position { point 30,0,0 } velocity { box 0,0,0,50,0,0 } size { line 100,100,140,140 } tint { point 0.501961,0.501961,0.501961 } fade { point 0 } rotate { box 0,1 } } motion { size { envelope linear } fade { envelope fastinslowout } rotate { envelope linear } } end { size { line 80,80,120,120 } fade { point 0.2 } rotate { box -0.111111,0.111111 relative } } } } spawner "chunks" { count 3,5 model { duration 0.5,0.5 material "gfx/test/rocket_chunks" model "models/test/rocket_chunk.lwo" gravity 0.75,0.75 generatedOriginNormal trailType chunks_trail start { position { sphere 0.1,-0.2,-0.2,0.1,0.2,0.2 } velocity { box 200,0,0,400,0,0 } size { point 1.4,1.4,1.4 } tint { point 0.501961,0.501961,0.501961 } rotate { box 0,0,0,0.333333,0.333333,0.333333 } } motion { fade { envelope linear } rotate { envelope linear } } end { rotate { box 0.333333,0.333333,0.333333,0.666667,0.666667,0.666667 relative } } impact { bounce 0.4 } } } trail "chunks_trail" { count 30,30 sprite { duration 0.5,0.5 material "gfx/effects/smoke/impact_smoke3" start { size { point 5,5 } tint { point 0.74902,0.74902,0.74902 } fade { point 0.6 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } } end { size { point 30,30 } } } } spawner "flash2" { count 5,5 sprite { duration 0.5,0.7 blend add material "gfx/effects/fire/impact_fire" start { position { point 1,0,0 } velocity { box 30,-60,-60,100,60,60 } size { line 60,60,90,90 } tint { point 0.752941,0.752941,0.752941 } fade { point 0.5 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } } end { size { line 20,20,30,30 } } } } spawner "flash" { count 1,1 sprite { duration 0.5,0.5 material "gfx/effects/weapons/flash" generatedNormal start { position { point 1,0,0 } size { line 90,90,120,120 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } } end { size { line 30,30,40,40 } } } } spawner "sparks_lines" { count 9,12 locked line { duration 0.15,0.15 blend add generatedLine material "gfx/effects/energy_sparks/spark_line2" generatedOriginNormal flipNormal start { position { cylinder -0.1,-0.1,-0.1,-0.1,0.1,0.1 surface } velocity { box 200,0,0,400,0,0 } size { box 2,10 } tint { line 1,0.921569,0.701961,0.74902,0.521569,0.203922 } length { box 10,0,0,60,0,0 } } motion { tint { envelope linear } fade { envelope exp_x2 } } end { tint { line 0.956863,0.658824,0.529412,0.956863,0.639216,0.529412 } } impact { bounce 0.2 } } } spawner "sparks" { count 5,7 sprite { duration 0.25,0.5 blend add material "gfx/effects/energy_sparks/spark2" start { velocity { box 100,-150,-150,500,150,150 } angle { box 0,0,0,0.277778,0.277778,0.277778 } acceleration { point -500,0,0 } size { line 2,2,6,6 } tint { line 1,0.721569,0.309804,1,1,1 } fade { point 0.4 } offset { box -10,-10,-10,10,10,10 } } motion { fade { envelope linear_flicker } angle { envelope linear } } end { angle { box 0.277778,0.277778,0.277778,0.555556,0.555556,0.555556 relative } } } } }